using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using Mirror.RemoteCalls;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Mirror")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.darmuh.MirrorPlumber")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.3.0.0")]
[assembly: AssemblyInformationalVersion("0.3.0+ab4e1d8b9bf34f25fe00ce640b24bed33bf755d1")]
[assembly: AssemblyProduct("com.github.darmuh.MirrorPlumber")]
[assembly: AssemblyTitle("MirrorPlumber")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace Microsoft.CodeAnalysis
{
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace MirrorPlumber
{
public class BehaviourAdder
{
private static readonly List<KeyValuePair<BehaviourAdder, uint>> PrefabAddons = new List<KeyValuePair<BehaviourAdder, uint>>();
private static readonly List<BehaviourAdder> PlayerPrefabAddons = new List<BehaviourAdder>();
private bool IsPlayerPrefab;
private Type? NewBehaviour;
internal static bool Frozen = false;
public void AddToPlayerPrefab<T>() where T : NetworkBehaviour
{
IsPlayerPrefab = true;
NewBehaviour = typeof(T);
PlayerPrefabAddons.Add(this);
}
public void AddToPrefab<T>(uint assetId) where T : NetworkBehaviour
{
NewBehaviour = typeof(T);
PrefabAddons.Add(new KeyValuePair<BehaviourAdder, uint>(this, assetId));
}
internal static void FreezeEvent(NetworkManager networkManager)
{
if (Frozen)
{
return;
}
Plugin.Log.LogDebug((object)">>>BehaviourAdder Freeze Event<<<");
if ((Object)(object)networkManager.playerPrefab.GetComponent<NetworkIdentity>() == (Object)null)
{
Plugin.Log.LogWarning((object)"Player Prefab does not have a NetworkIdentity!!\r\nOur added NetworkBehaviors will not work and have not been added\r\nFreeze event canceled.");
return;
}
int num = 0;
int num2 = 0;
foreach (BehaviourAdder playerPrefabAddon in PlayerPrefabAddons)
{
if (!(playerPrefabAddon.NewBehaviour == null) && playerPrefabAddon.IsPlayerPrefab)
{
Type newBehaviour = playerPrefabAddon.NewBehaviour;
if (!((Object)(object)networkManager.playerPrefab.GetComponent(newBehaviour) != (Object)null))
{
networkManager.playerPrefab.AddComponent(newBehaviour);
num++;
}
}
}
if (PrefabAddons.Count != 0)
{
Dictionary<uint, NetworkIdentity> netIdentities = GetNetIdentities(networkManager);
foreach (KeyValuePair<BehaviourAdder, uint> prefabAddon in PrefabAddons)
{
if (!prefabAddon.Key.IsPlayerPrefab && !(prefabAddon.Key.NewBehaviour == null) && netIdentities.TryGetValue(prefabAddon.Value, out var value))
{
Type newBehaviour2 = prefabAddon.Key.NewBehaviour;
if (!((Object)(object)((Component)value).GetComponent(newBehaviour2) != (Object)null))
{
((Component)value).gameObject.AddComponent(newBehaviour2);
Plugin.Log.LogInfo((object)$"Added {newBehaviour2.Name} component to {prefabAddon.Value} Network Prefab!");
num2++;
}
}
}
}
Frozen = true;
Plugin.Log.LogDebug((object)$"Added [ {num} ] NetworkBehaviours to the PlayerPrefab.");
Plugin.Log.LogDebug((object)$"Added [ {num2} ] NetworkBehaviours to Network Objects in the SpawnPrefabs list.");
}
private static Dictionary<uint, NetworkIdentity> GetNetIdentities(NetworkManager networkManager)
{
Dictionary<uint, NetworkIdentity> dictionary = new Dictionary<uint, NetworkIdentity>();
foreach (GameObject spawnPrefab in networkManager.spawnPrefabs)
{
NetworkIdentity component = spawnPrefab.GetComponent<NetworkIdentity>();
if ((Object)(object)component != (Object)null)
{
dictionary.Add(component.assetId, component);
}
}
return dictionary;
}
}
public static class GameObjectExtensions
{
internal static List<GameObject> RegisteredPrefabs = new List<GameObject>();
public static bool TryRegisterPrefab(this GameObject prefab, out uint assetId)
{
prefab.TryGetAssetId(out assetId);
if ((Object)(object)prefab == (Object)null)
{
return false;
}
if (!Object.op_Implicit((Object)(object)prefab.GetComponent<NetworkIdentity>()))
{
return false;
}
RegisteredPrefabs.Add(prefab);
Plugin.Log.LogDebug((object)(((Object)prefab).name + " will be registered with Mirror at NetworkClient.Initialize!"));
return true;
}
public static bool TryRegisterPrefab(this GameObject prefab)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
if (!Object.op_Implicit((Object)(object)prefab.GetComponent<NetworkIdentity>()))
{
return false;
}
RegisteredPrefabs.Add(prefab);
Plugin.Log.LogDebug((object)(((Object)prefab).name + " will be registered with Mirror at NetworkClient.Initialize!"));
return true;
}
public static bool TryGetAssetId(this GameObject prefab, out uint assetId)
{
assetId = 0u;
if ((Object)(object)prefab == (Object)null)
{
return false;
}
if (!Object.op_Implicit((Object)(object)prefab.GetComponent<NetworkIdentity>()))
{
return false;
}
assetId = prefab.GetComponent<NetworkIdentity>().assetId;
return true;
}
public static bool TryUntrackPrefab(this GameObject prefab)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
if (!Object.op_Implicit((Object)(object)prefab.GetComponent<NetworkIdentity>()))
{
return false;
}
bool flag = RegisteredPrefabs.Remove(prefab);
Plugin.Log.LogDebug((object)$"{((Object)prefab).name} has been removed from MirrorPlumber's RegisteredPrefabs list [{flag}]");
return flag;
}
public static bool TrySpawnOnServer(this GameObject prefab)
{
if (!NetworkServer.active)
{
Plugin.Log.LogWarning((object)("Unable to spawn " + ((Object)prefab).name + " on the server as we are not the server client!"));
return false;
}
if (!NetworkClient.prefabs.ContainsValue(prefab))
{
Plugin.Log.LogError((object)("Unable to spawn " + ((Object)prefab).name + " on the server! It does not exist in the prefabs list!"));
return false;
}
GameObject val = Object.Instantiate<GameObject>(prefab);
NetworkServer.Spawn(val, (NetworkConnectionToClient)null);
return true;
}
}
[BepInPlugin("com.github.darmuh.MirrorPlumber", "MirrorPlumber", "0.3.0")]
internal class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(NetworkManager), "Awake")]
public class NetworkManagerAwake
{
public static void Prefix(NetworkManager __instance)
{
Log.LogDebug((object)"NetworkManager Awake Prefix");
BehaviourAdder.FreezeEvent(__instance);
}
}
[HarmonyPatch(typeof(NetworkClient), "Initialize")]
public class Initialize
{
public static void Prefix()
{
Log.LogDebug((object)"NetworkClient Initialize Prefix");
foreach (GameObject registeredPrefab in GameObjectExtensions.RegisteredPrefabs)
{
if (!NetworkClient.prefabs.ContainsValue(registeredPrefab))
{
Log.LogMessage((object)"registering prefab");
NetworkClient.RegisterPrefab(registeredPrefab);
}
}
}
}
public const string Id = "com.github.darmuh.MirrorPlumber";
internal static ManualLogSource Log { get; private set; }
public static string Name => "MirrorPlumber";
public static string Version => "0.3.0";
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("com.github.darmuh.MirrorPlumber");
val.PatchAll();
Log.LogInfo((object)("Plugin " + Name + " is loaded and ready to go!"));
}
}
public delegate void NetworkEvent();
public delegate void NetworkEvent<T>(T param);
public delegate void NetworkEvent<T1, T2>(T1 param1, T2 param2);
public abstract class PlumberBase
{
public enum NetType
{
Command,
ClientRpc,
TargetRpc
}
internal Type? type;
internal bool IsRegistered;
internal string? _fullName { get; private set; }
internal ushort _hash { get; private set; }
internal bool _requiresAuth { get; private set; }
internal bool _includeOwner { get; private set; }
internal RemoteCallType _callType { get; private set; }
internal NetType _netType { get; private set; }
public void Create(Type netBehaviour, string methodName, NetType netType, bool requiresAuthority = false)
{
if (!IsRegistered)
{
type = netBehaviour;
_fullName = GetFullName(type, methodName);
_hash = GetHash(_fullName);
_requiresAuth = requiresAuthority;
_netType = netType;
Register();
}
}
internal void Register()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
Plugin.Log.LogDebug((object)("Registering " + _fullName + " with mirror"));
if (_netType == NetType.Command)
{
_callType = (RemoteCallType)0;
}
else
{
_callType = (RemoteCallType)1;
}
if (_netType == NetType.Command)
{
RemoteProcedureCalls.RegisterDelegate(type, _fullName, _callType, new RemoteCallDelegate(StandardCommand), _requiresAuth);
}
else
{
RemoteProcedureCalls.RegisterDelegate(type, _fullName, _callType, new RemoteCallDelegate(StandardRPC), _requiresAuth);
}
IsRegistered = true;
}
internal abstract void StandardCommand(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection);
internal abstract void StandardRPC(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection);
internal void SendToMirror<T>(T instance, NetworkWriterPooled writer, NetworkConnection target = null) where T : NetworkBehaviour
{
if ((Object)(object)instance == (Object)null)
{
Plugin.Log.LogError((object)$"{typeof(T)} instance is Null!");
return;
}
if (_netType == NetType.Command)
{
((NetworkBehaviour)instance).SendCommandInternal(_fullName, (int)_hash, (NetworkWriter)(object)writer, 0, _requiresAuth);
}
else if (_netType == NetType.ClientRpc)
{
((NetworkBehaviour)instance).SendRPCInternal(_fullName, (int)_hash, (NetworkWriter)(object)writer, 0, _includeOwner);
}
else
{
if (_netType != NetType.TargetRpc || target == null)
{
Plugin.Log.LogWarning((object)(_fullName + ": TargetRpc Invoke missing target parameter!"));
return;
}
((NetworkBehaviour)instance).SendTargetRPCInternal(target, _fullName, (int)_hash, (NetworkWriter)(object)writer, 0);
}
NetworkWriterPool.Return(writer);
}
internal static string GetFullName(Type type, string methodName)
{
return $"{type?.GetMethod(methodName)?.ReturnType} {type?.Namespace}::{methodName}";
}
internal static ushort GetHash(string fullName)
{
return (ushort)((uint)Extensions.GetStableHashCode(fullName) & 0xFFFFu);
}
public void SetRpcIncludeOwner(bool includeOwner)
{
_includeOwner = includeOwner;
}
}
public class Plumber : PlumberBase
{
private event NetworkEvent NetworkedEvent;
public void AddListener(NetworkEvent listener)
{
NetworkedEvent += listener;
}
public void SetListener(NetworkEvent listener)
{
this.NetworkedEvent = null;
NetworkedEvent += listener;
}
public void ClearListeners()
{
this.NetworkedEvent = null;
}
public void Invoke<TSource>(TSource instance, NetworkConnection target = null) where TSource : NetworkBehaviour
{
NetworkWriterPooled writer = NetworkWriterPool.Get();
SendToMirror(instance, writer, target);
}
internal override void StandardRPC(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkClient.active)
{
Plugin.Log.LogError((object)(base._fullName + " called on inactive client."));
}
else
{
this.NetworkedEvent?.Invoke();
}
}
internal override void StandardCommand(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkServer.active)
{
Plugin.Log.LogError((object)("Attempted to call " + base._fullName + " when NetworkServer is not active."));
}
else
{
this.NetworkedEvent?.Invoke();
}
}
}
public class Plumber<TParam> : PlumberBase
{
private event NetworkEvent<TParam> NetworkedEvent;
public void AddListener(NetworkEvent<TParam> listener)
{
NetworkedEvent += listener;
}
public void SetListener(NetworkEvent<TParam> listener)
{
this.NetworkedEvent = null;
NetworkedEvent += listener;
}
public void ClearListeners()
{
this.NetworkedEvent = null;
}
public void Invoke<TSource>(TSource instance, TParam param, NetworkConnection target = null) where TSource : NetworkBehaviour
{
NetworkWriterPooled val = NetworkWriterPool.Get();
if (param == null)
{
Plugin.Log.LogError((object)"Given Parameter is null! Mirror cannot read/write NULL values!");
return;
}
((NetworkWriter)val).Write<TParam>(param);
SendToMirror(instance, val, target);
}
internal override void StandardRPC(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkClient.active)
{
Plugin.Log.LogError((object)(base._fullName + " called on inactive client."));
}
else
{
this.NetworkedEvent?.Invoke(reader.Read<TParam>());
}
}
internal override void StandardCommand(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkServer.active)
{
Plugin.Log.LogError((object)("Attempted to call " + base._fullName + " when NetworkServer is not active."));
}
else
{
this.NetworkedEvent?.Invoke(reader.Read<TParam>());
}
}
}
public class Plumber<TParam1, TParam2> : PlumberBase
{
private event NetworkEvent<TParam1, TParam2> NetworkedEvent;
public void AddListener(NetworkEvent<TParam1, TParam2> listener)
{
NetworkedEvent += listener;
}
public void SetListener(NetworkEvent<TParam1, TParam2> listener)
{
this.NetworkedEvent = null;
NetworkedEvent += listener;
}
public void ClearListeners()
{
this.NetworkedEvent = null;
}
public void Invoke<TSource>(TSource instance, TParam1 param1, TParam2 param2, NetworkConnection target = null) where TSource : NetworkBehaviour
{
NetworkWriterPooled val = NetworkWriterPool.Get();
if (param1 == null)
{
Plugin.Log.LogError((object)"Parameter 1 is null! Mirror cannot read/write NULL values!");
return;
}
if (param2 == null)
{
Plugin.Log.LogError((object)"Parameter 2 is null! Mirror cannot read/write NULL values!");
return;
}
((NetworkWriter)val).Write<TParam1>(param1);
((NetworkWriter)val).Write<TParam2>(param2);
SendToMirror(instance, val, target);
}
internal override void StandardRPC(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkClient.active)
{
Plugin.Log.LogError((object)(base._fullName + " called on inactive client."));
}
else
{
this.NetworkedEvent?.Invoke(reader.Read<TParam1>(), reader.Read<TParam2>());
}
}
internal override void StandardCommand(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
{
if (!NetworkServer.active)
{
Plugin.Log.LogError((object)("Attempted to call " + base._fullName + " when NetworkServer is not active."));
}
else
{
this.NetworkedEvent?.Invoke(reader.Read<TParam1>(), reader.Read<TParam2>());
}
}
}
public class PlumbVar<TSource, TValue> where TSource : NetworkBehaviour
{
private TSource? SourceInstance;
private static readonly Plumber<TValue> CommandUpdateValue = new Plumber<TValue>();
private static readonly Plumber<TValue> ClientRpcUpdateValue = new Plumber<TValue>();
private readonly TValue initVal;
private TValue _value;
public TValue Value
{
get
{
return _value;
}
set
{
_value = value;
if ((Object)(object)SourceInstance != (Object)null)
{
if (((NetworkBehaviour)SourceInstance).isServer)
{
ClientRpcUpdateValue?.Invoke(SourceInstance, value);
}
else
{
CommandUpdateValue?.Invoke(SourceInstance, value);
}
}
}
}
public PlumbVar(TValue initialValue)
{
initVal = initialValue;
_value = initialValue;
base..ctor();
}
public void Create(TSource NetBehaviourInstance)
{
_value = initVal;
SourceInstance = NetBehaviourInstance;
CommandUpdateValue.Create(typeof(TSource), typeof(TSource).Name + " TValue PlumbVar Command", PlumberBase.NetType.Command);
CommandUpdateValue.SetListener(UpdateValue);
ClientRpcUpdateValue.Create(typeof(TSource), typeof(TSource).Name + " TValue PlumbVar ClientRpc", PlumberBase.NetType.ClientRpc);
ClientRpcUpdateValue.SetListener(UpdateValue);
}
private void UpdateValue(TValue value)
{
_value = value;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}