v1.1.0
- Added support for
.ootrs files
- Added support for
.zseq files
- Added a loading screen
- Moved database preparation to a separate thread
- Fixed a bug that caused tracks to fail to play on a cold load
- Fixed a bug that caused custom sounds to fail to parse if their sample address was too high
- Fixed a bug that caused tracks with no sequence to be added to the database, leading to a crash
v1.0.1
- Fixed a crash related to custom tracks with ID
0x1D.
- Removed links to weird chess website in changelog.
- Updated README.
v1.0.0
- Total rewrite of entire mod. Too many changes to list here
- Updated README.
v0.2.0
- Changed music directory to
mod_data/music.
- Added a progress counter to the debug mode when reading the
music directory.
- Fixed a bug where an improperly initialized audiotable would overwrite data from other mods, resulting in many unpredictable behaviors.
- Fixed a bug where individual song slots would not be considered for randomization.
- Implemented a temporary workaround for a bug with soundfonts above id 255.
- Fixed a bug where custom sounds were not deleted from the database properly.
- Removed ProxyMM-KV as a dependency.
- Updated README.
v0.1.3
- Fixed issue with category string not being null-terminated, resulting in final categories not being read correctly in some circumstances.
- Added a log-level mask to a certain print_bytes call.
- Updated README.
v0.1.2
- Fixed handling of empty or missing music folder.
- Updated Audio API dependency to require version 0.5.2.
- Restored some debug log messages.
- Updated README.
v0.1.1
- Added Recomp Rando as a dependency.
- Updated README.
v0.1.0
- Initial release.
- Updated README.
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