
Quickspins Use Magic
Quick-spins now require magic to use.
Last updated | 5 days ago |
Total downloads | 96 |
Total rating | 2 |
Categories | Mods |
Dependency string | LT_Schmiddy-Quickspins_Use_Magic-1.0.0 |
Dependants | 0 other packages depend on this package |
README
Quickspins Use Magic
This is a small balance change I've wanted for a while now.
Due to some bizzare oversight, quick-spins do not cost any magic to perform, unlike regular spin-attacks. For those who have practiced the move to consistency, simply spamming quick-spins becomes the optimal strategy in most fights.
This mod makes the move cost magic, like it's charged counterpart. Optionally, you can have quick-spins cost more magic than regular spin-attacks, a cost for quicker deployment of the move. The default amount is 2x.
I'm of the opinion that this makes fighting in the game more dymanic and interesting, and is just more fun overall.