
Player Model Manager
Link model replacement API.
CHANGELOG
0.4.0
- Add support for custom Fierce Deity Elegy of Emptiness statues
- Add API call for changing the tunic color on a per form basis
- Add API call for overriding display lists used when no custom model is present
- Add API call for overriding matrixes when no custom matrix is present
- Add API call for checking if a custom player model is equipped to a particular form
- Bumped API version
- Fix Zora boomerangs not being replaced
- Fix Goron shielding skeleton not being replaced
0.3.1
- Fix vanilla Deku Link's flower propellers using the wrong model
- Fix mask matrix not being properly reset when changing models
- Fix custom arrow display lists not being used
- Bump minimum recomp version to 1.2.2
0.3.0
- ModelReplacer is now an optional dependency
- Add first person bow/slingshot replacement options
- Adult bow and arrow positions now match OoT
- Bump required version of YAZMT Core
- Fix Fierce Deity vanilla model using wrong bottle hand
- Fix Kafei using adult door animation when adult model is equipped
- More consistently use the right models when multiple Links are being drawn
0.2.1 (Pre-Thunderstore)
- Fix player form properties being applied too early when removing a transformation mask
- Fix equipment being drawn on the wrong limb if a custom model's fists were connected to the forearm
- Fix milk bar sound check cutscenes using incorrect face textures & display lists
- Player skeleton no longer interpolates between positions right after switching models
0.2.0 (Pre-Thunderstore)
- Add API function for other mods to override custom tunic color
- Override can be ignored by user in mod config
- Update adult human running speed to match Zora Link
- Fix adult Link clipping into the floor for a frame when unpausing
- Fix equipment rendering on the wrong limb with certain models
0.1.0 (Pre-Thunderstore)
- Initial release