using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using EntityStates;
using EntityStates.FalseSonBoss;
using Microsoft.CodeAnalysis;
using MiscFixes.Modules;
using On.EntityStates.FalseSonBoss;
using RoR2;
using RoR2.ContentManagement;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FS_Audio_Fix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f39aa4ba68eeb165a0f36b99ec8127cf3a372c94")]
[assembly: AssemblyProduct("FS_Audio_Fix")]
[assembly: AssemblyTitle("FS_Audio_Fix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FS_Audio_Fix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Onyx.FS_Audio_Fix", "FS_Audio_Fix", "1.0.0")]
public class FS_Arena_Fix : BaseUnityPlugin
{
public const string PluginGUID = "Onyx.FS_Audio_Fix";
public const string PluginAuthor = "Onyx";
public const string PluginName = "FS_Audio_Fix";
public const string PluginVersion = "1.0.0";
public void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
FissureSlam.FixedUpdate += new hook_FixedUpdate(FissureSwingSync);
SwatAwayPlayersSlam.FixedUpdate += new hook_FixedUpdate(SwatSwingSync);
AssetReferenceT<EntityStateConfiguration> val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_FalseSonBoss.EntityStates_FalseSonBoss_FissureSlamWindup_asset);
AsyncOperationHandle<EntityStateConfiguration> val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<string>(x.Result, "enterSFXString", "");
};
val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_FalseSonBoss.EntityStates_FalseSonBoss_FissureSlam_asset);
val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<string>(x.Result, "enterSoundString", "");
};
val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_FalseSonBoss.FalseSonBossSwatAwayPlayersWindup_asset);
val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<string>(x.Result, "enterSFXString", "");
};
val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_FalseSonBoss.FalseSonBossSwatAwayPlayersSlam_asset);
val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<string>(x.Result, "enterSoundString", "");
};
if (!FalseSonBossTweaks.enabled)
{
val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_meridian.RoR2_MeridianEventPhase1_asset);
val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<float>(x.Result, "endStateDelay", 4f);
};
val = new AssetReferenceT<EntityStateConfiguration>(RoR2_DLC2_meridian.RoR2_MeridianEventPhase2_asset);
val2 = AssetAsyncReferenceManager<EntityStateConfiguration>.LoadAsset(val, (AsyncReferenceHandleUnloadType)2);
val2.Completed += delegate(AsyncOperationHandle<EntityStateConfiguration> x)
{
Extensions.TryModifyFieldValue<float>(x.Result, "endStateDelay", 2.5f);
};
}
}
private void FissureSwingSync(orig_FixedUpdate orig, FissureSlam self)
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (((EntityState)self).fixedAge > 0.4f && self.fissureExplosionTimer == 0f)
{
self.fissureExplosionTimer = 0.1f;
self.fissureExplosionDelay += 0.1f;
Util.PlaySound("Play_boss_falseson_skill1_swing", ((EntityState)self).gameObject);
}
if (((EntityState)self).fixedAge > 0.7f && self.fissureExplosionTimer <= 0.1f)
{
self.fissureExplosionTimer = 0.2f;
self.fissureExplosionDelay += 0.1f;
EffectManager.SimpleSoundEffect(FalseSonBossGenericStateWithSwing.impactSound.index, ((EntityState)self).characterBody.footPosition, true);
}
}
private void SwatSwingSync(orig_FixedUpdate orig, SwatAwayPlayersSlam self)
{
orig.Invoke(self);
if (((EntityState)self).fixedAge > 0.4f && !self.detonateNextFrame)
{
self.detonateNextFrame = true;
Util.PlaySound("Play_boss_falseson_skill1_swing", ((EntityState)self).gameObject);
}
}
}
public static class FalseSonBossTweaks
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("Jeffdev.FalseSonBossTweaks");
}
return _enabled.Value;
}
}
}
}