0xGrey-BalancedInstanceBasedLoot icon

BalancedInstanceBasedLoot

[DEPRECATED] All changes have been incorporated into InstanceBasedLoot! Adds balanced, instance-based loot when you're running with "Artifact of Sacrifice" and "Artifact of Command" enabled.

By 0xGrey
Last updated 10 months ago
Total downloads 2545
Total rating 2 
Categories Mods
Dependency string 0xGrey-BalancedInstanceBasedLoot-2.0.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_CommandHelper-1.0.1 icon
RiskofThunder-R2API_CommandHelper

API for registering console commands

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.3 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113

README

BalancedInstanceLootPlugin

This plugin is used to provide balanced, instance-based loot when you're running with "Artifact of Sacrifice" and "Artifact of Command" enabled.

[DEPRECATED] All changes have been incorporated into the original.

  • Adds a console command drop_rate <value> to set a custom drop rate for items (0-100)
  • Adds a shortcut F3 to pull all unpicked items to you
  • Ensures drop rates are appropriate for the number of players, since all drops are shared now.

Contributors:

Changelog

2.0.8

  • Update package description

2.0.7

  • Teleporter loot no longer scales with player count
  • cleanup and minor fixes
  • Deprecate (use InstanceBasedLoot instead!)

2.0.6

  • Player drop-rate now scales linearly with the number of players
  • Balanced drop rates for Artifact of Swarms
  • Implement bad luck protection

2.0.5

  • Player drop-rate scaling is now inversely proportional the player-related combat director credit increases.

2.0.4

  • Don't override manually specified drop rates
  • Make player count scaling more consistent

2.0.3

  • Avoid edge case where alt-tabbing can reenable hooks and circumvent the fix in 2.0.2
  • Disable F3 shortcut when hooks are not loaded
  • Tidy up logs

2.0.2

  • Fixes a bug causing Artifacts to become unobtainable.
  • Implement enemy drop chance scaling (elites have a higher drop chance than normies, and mending orbs have a 0% chance)
  • Lower default minimum drop chance to 1%. This is less horrible than it sounds because of enemy scaling.

2.0.1

  • Fix bug causing drop rate to decrease when it shouldn't
  • Fix NRE spam from F3 keybind
  • [DropInMultiplayer] Focusing the Application will fix loot being non-interactable if a player joins after a level has loaded. This issue otherwise resolves automatically at the beginning of each stage.

2.0.0

  • Fix: No longer will despawn items when Artifact of Command is not enabled
  • Balance: Reduces item drops depending on the number of players when Artifact of Command and Artifact of Sacrifice are enabled.
  • Configurations:
    • Enable/Disable custom drop rates
    • Minimum drop rate
    • Drop rate mulitplier