BalancedInstanceBasedLoot
[DEPRECATED] All changes have been incorporated into InstanceBasedLoot! Adds balanced, instance-based loot when you're running with "Artifact of Sacrifice" and "Artifact of Command" enabled.
By 0xGrey
Last updated | 10 months ago |
Total downloads | 2545 |
Total rating | 2 |
Categories | Mods |
Dependency string | 0xGrey-BalancedInstanceBasedLoot-2.0.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
BalancedInstanceLootPlugin
This plugin is used to provide balanced, instance-based loot when you're running with "Artifact of Sacrifice" and "Artifact of Command" enabled.
[DEPRECATED] All changes have been incorporated into the original.
- Adds a console command
drop_rate <value>
to set a custom drop rate for items (0-100) - Adds a shortcut
F3
to pull all unpicked items to you - Ensures drop rates are appropriate for the number of players, since all drops are shared now.
Contributors:
- tgrieger
- Grey
Changelog
2.0.8
- Update package description
2.0.7
- Teleporter loot no longer scales with player count
- cleanup and minor fixes
- Deprecate (use InstanceBasedLoot instead!)
2.0.6
- Player drop-rate now scales linearly with the number of players
- Balanced drop rates for Artifact of Swarms
- Implement bad luck protection
2.0.5
- Player drop-rate scaling is now inversely proportional the player-related combat director credit increases.
2.0.4
- Don't override manually specified drop rates
- Make player count scaling more consistent
2.0.3
- Avoid edge case where alt-tabbing can reenable hooks and circumvent the fix in 2.0.2
- Disable F3 shortcut when hooks are not loaded
- Tidy up logs
2.0.2
- Fixes a bug causing Artifacts to become unobtainable.
- Implement enemy drop chance scaling (elites have a higher drop chance than normies, and mending orbs have a 0% chance)
- Lower default minimum drop chance to 1%. This is less horrible than it sounds because of enemy scaling.
2.0.1
- Fix bug causing drop rate to decrease when it shouldn't
- Fix NRE spam from F3 keybind
- [DropInMultiplayer] Focusing the Application will fix loot being non-interactable if a player joins after a level has loaded. This issue otherwise resolves automatically at the beginning of each stage.
2.0.0
- Fix: No longer will despawn items when Artifact of Command is not enabled
- Balance: Reduces item drops depending on the number of players when Artifact of Command and Artifact of Sacrifice are enabled.
- Configurations:
- Enable/Disable custom drop rates
- Minimum drop rate
- Drop rate mulitplier