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GreyModPack
Team-oriented, balance-conscious mods to streamline your ROR2 experience.Grey's ModPack
Team-oriented, balance-conscious mods to streamline your ROR2 experience
Known Issue: TeammateRevives appears to be causing an issue where clients may not see the Game Summary screen.
Goals
- Avoid disrupting the fundamental balance of the base game.
- Incentivize cooperation
- Revives are now possible, but pose a risk to the reviver and revivee.
- Loot drops are shared! No more quietly snagging loot - call it out to your team.
- Improve QoL
- Resume game on crash
- Join games in progress
- Much more. Details below!
Mod Details
Multiplayer Tweaks
- [For Command & Sacrifice Artifacts] Item drops are available to all players!
- Drop rates and bad luck protection are implemented so that drops are balanced for the player count.
- Player Drop In
- Remembers what you had if you disconnected
- Catch-up mechanic grants items to joining players
- Multiplayer pause (type
plspausein chat to toggle) - Allow up to 16 players per lobby
- You can revive people now, but it hurts and you'll lose max health for the round.
- Death Curse (debuff):
- There is a 100% chance for a revived player to be cursed
- There is a 75% chance for a reviver to be cursed
- Reduce Max HP significantly (1 stack lowers max health by 25%)
- 1 Stack expires at the start of each stage
- Charon's Obol (new green item):
- Each copy will reduce curse by 1 additional stack per stage
- When a player dies their Obol stacks will
- Reduce the revive zone's damage to allies
- Reduce revive duration
- Increase the revive zone's size
- Death Curse (debuff):
Game Tweaks
- Ability to resume your most recent run if it ended with a host crash
- Bosses are less likely to repeat
- Kills charge the teleporter after the boss is killed
- Ability to disable specific items from the character selection screen
- More enemies in the first two waves to improve early game pacing.
- Sprint by default. Hold what was formerly your sprint key to walk (
[CTRL]by default).
Convenience
- Items that fall off the map are teleported up
- Faster restarts and character swaps (new options in the pause menu)
- Your equipment is paused in the Baazar if you have a Gesture of the Drowned
- Make prices visible from further away, making it easier to find chests and determine if they are empty or not.
- Automatically mark teleporter for all players once it is found.
Changelog
1.7.0
- Lower early round spawn boost from 10% -> 5%
- Increase revive timer from 6 -> 10 seconds
- Actually include TeammateRevival in dependencies
1.6.0
- Update README
- Update dependencies
1.5.0
- Add TeammateRevival
1.4.0
- Add ScrollableLobbyUI to improve the UI for RulebookUnlocker
- Add CustomHoloRange for better chest/drone price visibility
- Add ActuallyFaster for faster printers, scrappers, etc
- Add BetterGameplay
- Items that fall off the map are teleported up
- Your equipment is paused in the Baazar if you have a Gesture of the Drowned
1.3.0
- Add ProperSave for crash protection
- Artifact of Command warning in README
- Update RiskofThunder-R2API_RecalculateStats to 1.3.0
1.2.0
- Tone down EarlySpawnBoost's bonus CombatDirector credits from 25% to 10%
- Add RulebookUnlocker to allow disabling items and equipment
1.1.0
- Add TooManyFriends
1.0.0
- Initial public release
