All mods

 452
2 
VoidFiendBeam
Ever got annoyed at voidfiend's corrupted beam being too short? Well this fixes that, it comes with a initial buff to his range that is freely adjustable alongside some adjustable vfx settings, so you can make it skinny, long, whatever you want.
Last updated: 2 days ago
 1217
1 
PlayerRespawnSystem
The mod should provide customizable players respawn system for your games.
Last updated: 4 days ago
 7904
3 
BazaarIsMyHaven
By Def
Adds lots of configurable features to the Bazaar: Printers, Scrappers, Cauldrons, Equipment Terminals and more. Fork of BazaarIsMyHome.
Last updated: a week ago
 411140
19 
Interrogator
Adds the Interrogator, a survivor that hurts himself and allies to maximize his damage.
Last updated: a week ago
 3467
3 
CheaperEliteBosses
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 2 weeks ago
 10797
1 
LinearDamage
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: 2 weeks ago
 883
3 
CustomInteractiblesSpawnChance
Change the spawn chance of map interactibles such as lunar cleansing pools, legendary chests, mili-tech printers and more. Replaces CustomSpawnChanceForInteractibles. Now compatible with latest version.
Last updated: 2 weeks ago
 4306
2 
BazaarExpansion
Adds a Lunar Pool, Scrapper and legendary chest to the bazaar! Pay one fuel array to receive a red item.
Last updated: 2 weeks ago
 118
0 
MonsterEscort HealthBar
Provides a custom health bar fitted for friends
Last updated: 2 weeks ago
 23967
5 
DeltaruneMod
By AGU
A mod that adds fun items and interactables from Deltarune into RoR2.
Last updated: 3 weeks ago
 444092
18 
RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: 3 weeks ago
 922
4 
PlayerCountConfig
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.
Last updated: 3 weeks ago
 896
4 
HalcyoniteShrineOnStage1Only
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: 3 weeks ago
 8862
3 
TrimpFix
Fixes travelling upwards on a slope sometimes dealing fall damage. Serverside and vanilla compatible.
Last updated: 3 weeks ago
 649424
54 
TinkersSatchel
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Last updated: 3 weeks ago
 184481
5 
WolfFixes
Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.
Last updated: a month ago
 1298
0 
ItemsGalore
Gives you the ability to duplicate items when they spawn!
Last updated: a month ago
 21996
3 
StartBonusMod
By Def
Gives each player a configurable set of items and starting gold at the beginning of a run.
Last updated: a month ago
 4250
3 
SimulacrumBossStageMod
By Def
SimulacrumBossStageMod
Last updated: a month ago
 413
1 
SimulacrumNormalStages
By Def
Uses non-Simulacrum stages in Simulacrum Runs.
Last updated: a month ago
 1164
4 
Spiral Invasion
From Cradle come the monsters!
Last updated: a month ago
 322118
14 
DLCSpawnPoolFixer
[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. Re-Adds SotV replacing some enemies in some spawn pools.
Last updated: a month ago
 323525
26 
LittleGameplayTweaks
[Server-Side] Greater enemy variety in spawnpools, Improvements to some interactables, Gameplay QoL, Artifacts during Eclipse. Vanilla friendly & compatible
Last updated: a month ago
 2529
3 
NoExpVisuals
Speedsup the exp visual effects to increase performance and reduce lag.
Last updated: a month ago