All mods
Makes it so that Engineer's bubble shield serves as a safe zone from void fog.
Last updated: 6 months ago
Removes escape ship charge time
Last updated: 6 months ago
Adds a Red to White soup in the newt shop
Last updated: 6 months ago
Gives a spawned Alpha Construct the same elite type as the enemy that was killed to spawn it.
Last updated: 7 months ago
Makes beetle guards mechanical (affected by droneman + microbots)
Last updated: 6 months ago
Harpoon speed is less intense but lasts longer
Last updated: 4 months ago
Fixes an annoying issue where players all get disconnected instead of sent back to the lobby in eclipse.
Last updated: 7 months ago
Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.
Last updated: 4 months ago
Reworks RisingTides elites and Adds 2 new elites. Highly configurable.
Last updated: 4 months ago
Xi Construct AI/Stat tweaks
Last updated: 7 months ago
AI tweaks to make initial enemies navigate towards players
Last updated: 3 months ago
Changes stage skybox when playing Eclipse
Last updated: 5 months ago
Stage balancing for SOTV
Last updated: 7 months ago
The Base Dependancy For The Risk Of Rain Rebalanced Modpack
Last updated: 2 months ago
Increases Artificer's mass value, making attacks with knockback push her less.
Last updated: 7 months ago
Standalone version of Inferno's Mithrix changes. Makes him a bit more difficult and interesting.
Last updated: 2 weeks ago
Makes Artificer IceWall block projectiles and ranged attacks. All players need the mod.
Last updated: 7 months ago
Fixes Artificer primary projectiles disappearing at long range. Server-Side and Vanilla-Compatible!
Last updated: 7 months ago
Void Cells or Cages now charge automatically!
Last updated: 8 months ago
LazySimulacrum
Last updated: 8 months ago
Void corruption leaves behind the original as a byproduct.
Last updated: 8 months ago
Makes MUL-T Scrap Launcher scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!
Last updated: 8 months ago
Makes Artificer primaries scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!
Last updated: 3 months ago