Megalomania
Buff Egocentrism with stats, rules, toggles, etc. Configurable. Now with skills!
Date uploaded | 3 months ago |
Version | 1.3.1 |
Download link | A5TR0spud-Megalomania-1.3.1.zip |
Downloads | 2102 |
Dependency string | A5TR0spud-Megalomania-1.3.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
Megalomania
Not entirely tested. Contact me on the RoR2 modding discord or my server @A5TR0spud.
Github repo: https://github.com/A5TR0spud/Megalomania/tree/master
My Discord: https://discord.gg/StBXkB86aT
By default:
- Egocentrism increases health, regeneration, armor, damage, crit chance, attack speed, movement speed.
- Egocentrism bombs start at 300% damage instead of 360% but increase in damage by 5% per stack.
- Egocentrism converts 5 items at the start of each stage, instead of endless items over time. This can be changed.
- Egocentrism prefers to convert void items, scrap, and items of high rarity.
- Egocentrism replaces primary skill with Conceit.
Config options include Irradiant Pearl-like stat boosts, bomb generation frequency, bomb damage, how the transformation should happen, when, what items and rarities to prioritize, skills to replace, what skills to replace with.
Prioritized items and rarities are not guaranteed to be chosen, instead they are weighted higher.
CHANGELOG
1.3.1
- Updated readme (discord) and description (etc+) a little bit
- Fixed default ConvertTo config causing a warning
- Fixed NRE caused by Lunar Minigun ability ending when used by Engineer turrets
- Fixed NRE caused by damage?
- Fixed NRE caused by bomb generation?
- Fixed NRE caused by Engineer turrets using Lunar Minigun trying to trigger Ego procs?
1.3.0
- Added On Hit Bomb Attack config option
- Added Bomb Density config option
- Checked the spelling of some config titles and descriptions
- Adjusted config in various ways to better support Gale mod manager
- Fixed language override not working?
- Fixed log using backticks in some places when it should be using single quotes
1.2.1 - SotS 1.3.5 Fix
- Fixed language override not working
- Fixed Egocentrism causing stacks of curse for some reason
- Internally set some things straight
1.2.0
- Added config options for initial stat boosts
- Max health, attack speed, and damage no longer increase from the initial stack of Egocentrism
- Added config option to consume regenerating scrap when consumed by Egocentrism, allowing it to regenerate next stage
- The short pickup description now changes based on config
- Updated readme
- Added Lunar Minigun skill
- Polished Chimera Shell skill
- Touched up Twin Shot and Chimera Bomb
- Buffed Conceit damage 60% -> 100%
- Attack skills now apply spread bloom (crosshair effects)
Max health, attack speed, and damage still increase from stack 2+ of Egocentrism.
1.1.1
- Adjusted Chimera Shell buff color to distinguish it from the vanilla Lunar Shell
- Fixed Chimera Shell visual overlay not syncing with buff
1.1.0 - Skills
- Added Stack Size Matters and 2 related configurable properties
- The logbook description of Egocentrism is now altered based on config settings
- Migrated Primary Replacement to new section (7. Skills)
- Now defaults to replacing primary with Conceit, and immediately corrupting Visions of Heresy to prevent conflict or confusion.
- Rename Primary Enhancement -> Primary Targetting
- New skills: Monopolize, Chimera Bomb, Twin Shot, Chimera Shell
- Polish Conceit skill
See config for descriptions of new skills.
1.0.1
- Fix primary replacement config using wrong option (enhancement)
1.0.0
- Added Convert To configurable property
- Added Conversion Selection Type configurable property
- Added Minimum Time configurable property
- Added Primary Replacement configurable property
- Added Primary Enhancement configurable property
- Migrated Benthic-like transformation to its own properties
- Adjust default weights for a larger difference and a higher focus on void items
- Nerf default bomb generation frequency stacking rate (1 -> 0.5)
- Buff default bomb damage (200% -> 300%)
- Nerf default stacking bomb damage (10% -> 5%)
- Buff default bomb range (15 -> 17.5)
- Nerf default stacking bomb range (1 -> 0.5)
- Default multiplier per stack (0.9 -> 1)
- Internally, things may be a bit more "oh god" but it works on my device
- Swapped ordering of changelog so most recent is on top
0.1.1
- Fix unnecessary dependency error
0.1.0
- Publish