Decompiled source of NoGoldVisuals v1.1.0

plugins/NoGoldVisuals/NoGoldVisuals.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoGoldVisuals")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+54f202e0f305a108c8d0315953d9008aabc3283e")]
[assembly: AssemblyProduct("NoGoldVisuals")]
[assembly: AssemblyTitle("NoGoldVisuals")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoGoldVisuals
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("The-regular-Hedgehogs.NoGoldVisuals", "NoGoldVisuals", "1.1.0")]
	public class NoGoldVisuals : BaseUnityPlugin
	{
		public const string PluginGUID = "The-regular-Hedgehogs.NoGoldVisuals";

		public const string PluginAuthor = "The-regular-Hedgehogs";

		public const string PluginName = "NoGoldVisuals";

		public const string PluginVersion = "1.1.0";

		public void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			EffectManager.SpawnEffect_GameObject_EffectData_bool += new hook_SpawnEffect_GameObject_EffectData_bool(DisableGoldEffect);
		}

		private void DisableGoldEffect(orig_SpawnEffect_GameObject_EffectData_bool orig, GameObject effectPrefab, EffectData effectData, bool transmit)
		{
			if ((Object)(object)effectPrefab == (Object)null)
			{
				orig.Invoke(effectPrefab, effectData, transmit);
			}
			else if (!(((Object)effectPrefab).name == "CoinEmitter"))
			{
				orig.Invoke(effectPrefab, effectData, transmit);
			}
		}
	}
}