Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of NoGoldVisuals v1.1.1
plugins/NoGoldVisuals/NoGoldVisuals.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoGoldVisuals")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+54f202e0f305a108c8d0315953d9008aabc3283e")] [assembly: AssemblyProduct("NoGoldVisuals")] [assembly: AssemblyTitle("NoGoldVisuals")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoGoldVisuals { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("The-regular-Hedgehogs.NoGoldVisuals", "NoGoldVisuals", "1.1.0")] public class NoGoldVisuals : BaseUnityPlugin { public const string PluginGUID = "The-regular-Hedgehogs.NoGoldVisuals"; public const string PluginAuthor = "The-regular-Hedgehogs"; public const string PluginName = "NoGoldVisuals"; public const string PluginVersion = "1.1.0"; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown EffectManager.SpawnEffect_GameObject_EffectData_bool += new hook_SpawnEffect_GameObject_EffectData_bool(DisableGoldEffect); } private void DisableGoldEffect(orig_SpawnEffect_GameObject_EffectData_bool orig, GameObject effectPrefab, EffectData effectData, bool transmit) { if ((Object)(object)effectPrefab == (Object)null) { orig.Invoke(effectPrefab, effectData, transmit); } else if (!(((Object)effectPrefab).name == "CoinEmitter")) { orig.Invoke(effectPrefab, effectData, transmit); } } } }