Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ClairenMercenary v1.0.1
ClairenMercenary.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); Component[] array = components; foreach (Component val in array) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (((Object)child).name.EndsWith("_end")) { break; } string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); } } public static void PrintDynamicBone(DynamicBone DB) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Debug.Log((object)("End Offset: " + DB.m_EndOffset)); Debug.Log((object)("Gravity: " + DB.m_Gravity)); Debug.Log((object)("Force: " + DB.m_Force)); Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis)); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + collider.m_Direction)); Debug.Log((object)("\t Center " + collider.m_Center)); Debug.Log((object)("\t Bound " + collider.m_Bound)); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject) { orig(self, modelObject); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } } else if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { string bodyname = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array2) { val.bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name); DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>(); val3.m_Direction = collider.m_Direction; val3.m_Center = collider.m_Center; val3.m_Bound = collider.m_Bound; val3.m_Radius = collider.m_Radius; val3.m_Height = collider.m_Height; list.Add(val3); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val4 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val4 != (Object)null) { val.m_Exclusions.Add(val4); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array) { val.bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } } namespace ClairenMercenary { [BepInPlugin("com.AntlerShed.ClairenMercenary", "ClairenMercenary", "1.0.1")] public class ClairenMercenaryPlugin : BaseUnityPlugin { public class DynamicSkinExtension { private Modification ClairenRivalSwordFlamePrefabModification; private Modification ClairenRivalbase_dynamic_capeModification; private Modification ClairenRivalbase_dynamic_cape1Modification; private Modification ClairenRivalbase_dynamic_cape3Modification; private Modification ClairenRivalbase_dynamic_hairModification; private Modification ClairenRivalbase_dynamic_hair1Modification; private Modification ClairenRivalbase_dynamic_hair2Modification; private Modification ClairenRivalbase_dynamic_hair3Modification; private Modification ClairenRivalbase_jacketModification; private Modification ClairenRivaljacket_lModification; private Modification ClairenRivaljacket_rModification; private Modification ClairenRivalbase_dynamic_tailModification; private Modification ClairenRivalFakeFacePrefabModification; private Modification ClairenLoverFacePrefabModification; private Modification ClairenLoverbase_dynamic_hairModification; private Modification ClairenLoverbase_dynamic_hair1Modification; private Modification ClairenLoverbase_dynamic_hair2Modification; private Modification ClairenLoverbase_dynamic_hair3Modification; private Modification ClairenLoverbase_dynamic_tailModification; private Modification ClairenLoverbase_jacketModification; private Modification ClairenLoverjacket_lModification; private Modification ClairenLoverjacket_rModification; private Modification ClairenLoverbase_dynamic_capeModification; private Modification ClairenLoverbase_dynamic_cape1Modification; private Modification ClairenLoverbase_dynamic_cape3Modification; private Modification ClairenRebelRebelFacePrefabModification; private Modification ClairenRebelbase_dynamic_hairModification; private Modification ClairenRebelbase_dynamic_hair1Modification; private Modification ClairenRebelbase_dynamic_hair2Modification; private Modification ClairenRebelbase_dynamic_hair3Modification; private Modification ClairenRebelbase_dynamic_tailModification; private Modification ClairenRebelbase_jacketModification; private Modification ClairenRebeljacket_lModification; private Modification ClairenRebeljacket_rModification; private Modification ClairenRebelbase_dynamic_capeModification; private Modification ClairenRebelbase_dynamic_cape1Modification; private Modification ClairenRebelbase_dynamic_cape3Modification; private Modification ClairenRebelSwordFlamePrefabModification; internal void BeforeStart() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { MercBodyClairenRivalSkinAddedEvent += onSkinAdded; MercBodyClairenLoverSkinAddedEvent += onSkinAdded; MercBodyClairenRebelSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { ClairenRivalSwordFlamePrefabModification = new Modification("SwordFlamePrefab.prefab", "SwordBase", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", -1, AffectsBaseModel: false, assetBundle); ClairenRivalbase_dynamic_capeModification = new Modification("base_dynamic_cape.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 66, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_cape1Modification = new Modification("base_dynamic_cape1.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 78, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_cape3Modification = new Modification("base_dynamic_cape3.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 28, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_hairModification = new Modification("base_dynamic_hair.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 37, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_hair1Modification = new Modification("base_dynamic_hair1.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 34, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_hair2Modification = new Modification("base_dynamic_hair2.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 40, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_hair3Modification = new Modification("base_dynamic_hair3.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 36, AffectsBaseModel: true, assetBundle); ClairenRivalbase_jacketModification = new Modification("base_jacket.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 81, AffectsBaseModel: true, assetBundle); ClairenRivaljacket_lModification = new Modification("jacket_l.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 83, AffectsBaseModel: true, assetBundle); ClairenRivaljacket_rModification = new Modification("jacket_r.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 82, AffectsBaseModel: true, assetBundle); ClairenRivalbase_dynamic_tailModification = new Modification("base_dynamic_tail.prefab", "pelvis", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 93, AffectsBaseModel: true, assetBundle); ClairenRivalFakeFacePrefabModification = new Modification("FakeFacePrefab.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", -2, AffectsBaseModel: false, assetBundle); ClairenLoverFacePrefabModification = new Modification("FacePrefab.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", -1, AffectsBaseModel: false, assetBundle); ClairenLoverbase_dynamic_hairModification = new Modification("base_dynamic_hair.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 37, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_hair1Modification = new Modification("base_dynamic_hair1.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 34, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_hair2Modification = new Modification("base_dynamic_hair2.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 40, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_hair3Modification = new Modification("base_dynamic_hair3.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 36, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_tailModification = new Modification("base_dynamic_tail.prefab", "pelvis", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 93, AffectsBaseModel: true, assetBundle); ClairenLoverbase_jacketModification = new Modification("base_jacket.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 78, AffectsBaseModel: true, assetBundle); ClairenLoverjacket_lModification = new Modification("jacket_l.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 80, AffectsBaseModel: true, assetBundle); ClairenLoverjacket_rModification = new Modification("jacket_r.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 79, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_capeModification = new Modification("base_dynamic_cape.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 66, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_cape1Modification = new Modification("base_dynamic_cape1.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 81, AffectsBaseModel: true, assetBundle); ClairenLoverbase_dynamic_cape3Modification = new Modification("base_dynamic_cape3.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 28, AffectsBaseModel: true, assetBundle); ClairenRebelRebelFacePrefabModification = new Modification("RebelFacePrefab.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", -1, AffectsBaseModel: false, assetBundle); ClairenRebelbase_dynamic_hairModification = new Modification("base_dynamic_hair.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 37, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_hair1Modification = new Modification("base_dynamic_hair1.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 34, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_hair2Modification = new Modification("base_dynamic_hair2.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 40, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_hair3Modification = new Modification("base_dynamic_hair3.prefab", "head", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 36, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_tailModification = new Modification("base_dynamic_tail.prefab", "pelvis", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 93, AffectsBaseModel: true, assetBundle); ClairenRebelbase_jacketModification = new Modification("base_jacket.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 81, AffectsBaseModel: true, assetBundle); ClairenRebeljacket_lModification = new Modification("jacket_l.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 83, AffectsBaseModel: true, assetBundle); ClairenRebeljacket_rModification = new Modification("jacket_r.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 82, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_capeModification = new Modification("base_dynamic_cape.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 66, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_cape1Modification = new Modification("base_dynamic_cape1.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 78, AffectsBaseModel: true, assetBundle); ClairenRebelbase_dynamic_cape3Modification = new Modification("base_dynamic_cape3.prefab", "chest", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 28, AffectsBaseModel: true, assetBundle); ClairenRebelSwordFlamePrefabModification = new Modification("SwordFlamePrefab.prefab", "SwordBase", "MercBody", "ANTLERSHED_SKIN_CLAIRENREBEL_NAME", -2, AffectsBaseModel: false, assetBundle); } private void InitializeDynamicBones() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04dd: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_05b3: Unknown result type (might be due to invalid IL or missing references) //IL_05c7: Unknown result type (might be due to invalid IL or missing references) //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_0632: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_06b1: Unknown result type (might be due to invalid IL or missing references) //IL_06c5: Unknown result type (might be due to invalid IL or missing references) //IL_06d9: Unknown result type (might be due to invalid IL or missing references) //IL_0730: Unknown result type (might be due to invalid IL or missing references) //IL_0744: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_07af: Unknown result type (might be due to invalid IL or missing references) //IL_07c3: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_082e: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_0856: Unknown result type (might be due to invalid IL or missing references) //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_092c: Unknown result type (might be due to invalid IL or missing references) //IL_0940: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_09ab: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09d3: Unknown result type (might be due to invalid IL or missing references) //IL_0a2a: Unknown result type (might be due to invalid IL or missing references) //IL_0a3e: Unknown result type (might be due to invalid IL or missing references) //IL_0a52: Unknown result type (might be due to invalid IL or missing references) //IL_0aa9: Unknown result type (might be due to invalid IL or missing references) //IL_0abd: Unknown result type (might be due to invalid IL or missing references) //IL_0ad1: Unknown result type (might be due to invalid IL or missing references) //IL_0b28: Unknown result type (might be due to invalid IL or missing references) //IL_0b3c: Unknown result type (might be due to invalid IL or missing references) //IL_0b50: Unknown result type (might be due to invalid IL or missing references) //IL_0ba7: Unknown result type (might be due to invalid IL or missing references) //IL_0bbb: Unknown result type (might be due to invalid IL or missing references) //IL_0bcf: Unknown result type (might be due to invalid IL or missing references) //IL_0c26: Unknown result type (might be due to invalid IL or missing references) //IL_0c3a: Unknown result type (might be due to invalid IL or missing references) //IL_0c4e: Unknown result type (might be due to invalid IL or missing references) //IL_0ca5: Unknown result type (might be due to invalid IL or missing references) //IL_0cb9: Unknown result type (might be due to invalid IL or missing references) //IL_0ccd: Unknown result type (might be due to invalid IL or missing references) //IL_0d24: Unknown result type (might be due to invalid IL or missing references) //IL_0d38: Unknown result type (might be due to invalid IL or missing references) //IL_0d4c: Unknown result type (might be due to invalid IL or missing references) //IL_0da3: Unknown result type (might be due to invalid IL or missing references) //IL_0db7: Unknown result type (might be due to invalid IL or missing references) //IL_0dcb: Unknown result type (might be due to invalid IL or missing references) //IL_0e22: Unknown result type (might be due to invalid IL or missing references) //IL_0e36: Unknown result type (might be due to invalid IL or missing references) //IL_0e4a: Unknown result type (might be due to invalid IL or missing references) //IL_0ea1: Unknown result type (might be due to invalid IL or missing references) //IL_0eb5: Unknown result type (might be due to invalid IL or missing references) //IL_0ec9: Unknown result type (might be due to invalid IL or missing references) //IL_0f20: Unknown result type (might be due to invalid IL or missing references) //IL_0f34: Unknown result type (might be due to invalid IL or missing references) //IL_0f48: Unknown result type (might be due to invalid IL or missing references) //IL_0f9f: Unknown result type (might be due to invalid IL or missing references) //IL_0fb3: Unknown result type (might be due to invalid IL or missing references) //IL_0fc7: Unknown result type (might be due to invalid IL or missing references) //IL_101e: Unknown result type (might be due to invalid IL or missing references) //IL_1032: Unknown result type (might be due to invalid IL or missing references) //IL_1046: Unknown result type (might be due to invalid IL or missing references) //IL_109d: Unknown result type (might be due to invalid IL or missing references) //IL_10b1: Unknown result type (might be due to invalid IL or missing references) //IL_10c5: Unknown result type (might be due to invalid IL or missing references) //IL_111c: Unknown result type (might be due to invalid IL or missing references) //IL_1130: Unknown result type (might be due to invalid IL or missing references) //IL_1144: Unknown result type (might be due to invalid IL or missing references) //IL_119b: Unknown result type (might be due to invalid IL or missing references) //IL_11af: Unknown result type (might be due to invalid IL or missing references) //IL_11c3: Unknown result type (might be due to invalid IL or missing references) //IL_121a: Unknown result type (might be due to invalid IL or missing references) //IL_122e: Unknown result type (might be due to invalid IL or missing references) //IL_1242: Unknown result type (might be due to invalid IL or missing references) //IL_1299: Unknown result type (might be due to invalid IL or missing references) //IL_12ad: Unknown result type (might be due to invalid IL or missing references) //IL_12c1: Unknown result type (might be due to invalid IL or missing references) ClairenRivalSwordFlamePrefabModification.dynamicBoneData = new DynamicBoneData("SwordFlamePrefab", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_capeModification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_cape1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape1", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_cape3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape3", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_hairModification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair", 0.232f, null, 0.133f, null, 0.775f, null, 0.343f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_hair1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair1", 0.509f, null, 0.135f, null, 0.628f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_hair2Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair2", 0.535f, null, 0.091f, null, 0.691f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_dynamic_hair3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair3", 0.478f, null, 0.116f, null, 0.693f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalbase_jacketModification.dynamicBoneData = new DynamicBoneData("base_jacket", 0.559f, null, 0.149f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivaljacket_lModification.dynamicBoneData = new DynamicBoneData("jacket_l", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenRivaljacket_rModification.dynamicBoneData = new DynamicBoneData("jacket_r", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenRivalbase_dynamic_tailModification.dynamicBoneData = new DynamicBoneData("base_dynamic_tail", 0.505f, null, 0.041f, null, 0.514f, null, 0f, null, 0.1f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRivalFakeFacePrefabModification.dynamicBoneData = new DynamicBoneData("FakeFacePrefab", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverFacePrefabModification.dynamicBoneData = new DynamicBoneData("FacePrefab", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_hairModification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair", 0.232f, null, 0.133f, null, 0.775f, null, 0.343f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_hair1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair1", 0.509f, null, 0.135f, null, 0.628f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_hair2Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair2", 0.535f, null, 0.091f, null, 0.691f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_hair3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair3", 0.478f, null, 0.116f, null, 0.693f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_tailModification.dynamicBoneData = new DynamicBoneData("base_dynamic_tail", 0.505f, null, 0.041f, null, 0.514f, null, 0f, null, 0.1f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_jacketModification.dynamicBoneData = new DynamicBoneData("base_jacket", 0.559f, null, 0.149f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverjacket_lModification.dynamicBoneData = new DynamicBoneData("jacket_l", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenLoverjacket_rModification.dynamicBoneData = new DynamicBoneData("jacket_r", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenLoverbase_dynamic_capeModification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_cape1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape1", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenLoverbase_dynamic_cape3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape3", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelRebelFacePrefabModification.dynamicBoneData = new DynamicBoneData("RebelFacePrefab", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_hairModification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair", 0.232f, null, 0.133f, null, 0.775f, null, 0.343f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_hair1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair1", 0.509f, null, 0.135f, null, 0.628f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_hair2Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair2", 0.535f, null, 0.091f, null, 0.691f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_hair3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_hair3", 0.478f, null, 0.116f, null, 0.693f, null, 0f, null, 0.08f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_tailModification.dynamicBoneData = new DynamicBoneData("base_dynamic_tail", 0.505f, null, 0.041f, null, 0.514f, null, 0f, null, 0.1f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_jacketModification.dynamicBoneData = new DynamicBoneData("base_jacket", 0.559f, null, 0.149f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebeljacket_lModification.dynamicBoneData = new DynamicBoneData("jacket_l", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenRebeljacket_rModification.dynamicBoneData = new DynamicBoneData("jacket_r", 0.446f, null, 0.15f, null, 0.7f, null, 0f, null, 0.15f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)1); ClairenRebelbase_dynamic_capeModification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_cape1Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape1", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelbase_dynamic_cape3Modification.dynamicBoneData = new DynamicBoneData("base_dynamic_cape3", 0.561f, null, 0.12f, null, 0.429f, null, 0f, null, 0.25f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, -0.02f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); ClairenRebelSwordFlamePrefabModification.dynamicBoneData = new DynamicBoneData("SwordFlamePrefab", 0.1f, null, 0.1f, null, 0.1f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", -1, ClairenRivalSwordFlamePrefabModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 66, ClairenRivalbase_dynamic_capeModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 78, ClairenRivalbase_dynamic_cape1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 28, ClairenRivalbase_dynamic_cape3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 37, ClairenRivalbase_dynamic_hairModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 34, ClairenRivalbase_dynamic_hair1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 40, ClairenRivalbase_dynamic_hair2Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 36, ClairenRivalbase_dynamic_hair3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 81, ClairenRivalbase_jacketModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 83, ClairenRivaljacket_lModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 82, ClairenRivaljacket_rModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", 93, ClairenRivalbase_dynamic_tailModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", -2, ClairenRivalFakeFacePrefabModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", -1, ClairenLoverFacePrefabModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 37, ClairenLoverbase_dynamic_hairModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 34, ClairenLoverbase_dynamic_hair1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 40, ClairenLoverbase_dynamic_hair2Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 36, ClairenLoverbase_dynamic_hair3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 93, ClairenLoverbase_dynamic_tailModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 78, ClairenLoverbase_jacketModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 80, ClairenLoverjacket_lModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 79, ClairenLoverjacket_rModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 66, ClairenLoverbase_dynamic_capeModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 81, ClairenLoverbase_dynamic_cape1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", 28, ClairenLoverbase_dynamic_cape3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", -1, ClairenRebelRebelFacePrefabModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 37, ClairenRebelbase_dynamic_hairModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 34, ClairenRebelbase_dynamic_hair1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 40, ClairenRebelbase_dynamic_hair2Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 36, ClairenRebelbase_dynamic_hair3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 93, ClairenRebelbase_dynamic_tailModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 81, ClairenRebelbase_jacketModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 83, ClairenRebeljacket_lModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 82, ClairenRebeljacket_rModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 66, ClairenRebelbase_dynamic_capeModification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 78, ClairenRebelbase_dynamic_cape1Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", 28, ClairenRebelbase_dynamic_cape3Modification); _DynamicSkinManager.AddModification("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", -2, ClairenRebelSwordFlamePrefabModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static ClairenMercenaryPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { ClairenMercenaryPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private static event EventHandler<SkinAddedArgs> MercBodyClairenRivalSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyClairenLoverSkinAddedEvent; private static event EventHandler<SkinAddedArgs> MercBodyClairenRebelSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ClairenMercenary.antlershedclairenmercenary")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Materials/ClairenDefault.mat", "Assets/Resources/Materials/ClairenLover.mat", "Assets/Resources/Materials/LoverSword.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("ANTLERSHED_SKIN_CLAIRENRIVAL_NAME", "Royal Guard"); self.SetStringByToken("ANTLERSHED_SKIN_CLAIRENREBEL_NAME", "Alternate Timeline"); self.SetStringByToken("ANTLERSHED_SKIN_CLAIRENLOVER_NAME", "Aether High"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddMercBodyClairenRivalSkin(); AddMercBodyClairenRebelSkin(); AddMercBodyClairenLoverSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AfterBodyCatalogInit(); } private static void MercBodyClairenRivalSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { ClairenMercenaryPlugin.MercBodyClairenRivalSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyClairenRivalSkin() { //IL_02a4: Unknown result type (might be due to invalid IL or missing references) if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ClairenRival", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "MercBody"; string text2 = "ClairenRival"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\ClairenMercenary\\Icons\\ClairenRivalIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "ANTLERSHED_SKIN_CLAIRENRIVAL_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/ClairenDefault.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/RivalSword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\ClairenRivalMesh.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\RivalSword.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyClairenRivalSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyClairenRebelSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { ClairenMercenaryPlugin.MercBodyClairenRebelSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyClairenRebelSkin() { //IL_02a4: Unknown result type (might be due to invalid IL or missing references) if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ClairenRebel", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "MercBody"; string text2 = "ClairenRebel"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\ClairenMercenary\\Icons\\ClairenRebelIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "ANTLERSHED_SKIN_CLAIRENREBEL_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/ClairenDefault.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/RivalSword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\ClairenRebelMesh.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\RivalSword.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyClairenRebelSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void MercBodyClairenLoverSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { ClairenMercenaryPlugin.MercBodyClairenLoverSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddMercBodyClairenLoverSkin() { //IL_02a4: Unknown result type (might be due to invalid IL or missing references) if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ClairenLover", "Enabled", true, (ConfigDescription)null).Value) { return; } string text = "MercBody"; string text2 = "ClairenLover"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\ClairenMercenary\\Icons\\ClairenLoverIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "ANTLERSHED_SKIN_CLAIRENLOVER_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/ClairenLover.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[7] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Materials/LoverSword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = renderers[8] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\ClairenLoverMesh.mesh"), renderer = renderers[7] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ClairenMercenary\\Meshes\\kendoSword.mesh"), renderer = renderers[8] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; MercBodyClairenLoverSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } } }