using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using On.RoR2;
using R2API.Utils;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace BackpackRemover;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.AntlerShed.BackpackRemover", "Railgunner Backpack Remover", "0.1.0")]
[R2APISubmoduleDependency(new string[] { "LoadoutAPI" })]
public class BackpackRemoverMain : BaseUnityPlugin
{
public const string GUID = "com.AntlerShed.BackpackRemover";
public const string MODNAME = "Railgunner Backpack Remover";
public const string VERSION = "0.1.0";
public static BackpackRemoverMain Instance { get; private set; }
private void Awake()
{
Instance = this;
}
private void OnEnable()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
SkinDef.Apply += new hook_Apply(OnApplySkin);
}
private void OnDisable()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
SkinDef.Apply -= new hook_Apply(OnApplySkin);
}
private void OnApplySkin(orig_Apply orig, SkinDef self, GameObject modelObject)
{
if (((Object)modelObject).name.ToLower().Contains("mdlrailgunner"))
{
Transform obj = modelObject.transform.Find("mdlRailgunBackpackMesh");
if (obj != null)
{
GameObject gameObject = ((Component)obj).gameObject;
if (gameObject != null)
{
gameObject.SetActive(false);
}
}
Transform obj2 = modelObject.transform.Find("mdlRailGunBackpackScreen");
if (obj2 != null)
{
GameObject gameObject2 = ((Component)obj2).gameObject;
if (gameObject2 != null)
{
gameObject2.SetActive(false);
}
}
Transform obj3 = modelObject.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/StatusLED, Backpack");
if (obj3 != null)
{
GameObject gameObject3 = ((Component)obj3).gameObject;
if (gameObject3 != null)
{
gameObject3.SetActive(false);
}
}
Transform obj4 = modelObject.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/PowerLED, Barrel");
if (obj4 != null)
{
GameObject gameObject4 = ((Component)obj4).gameObject;
if (gameObject4 != null)
{
gameObject4.SetActive(false);
}
}
Transform obj5 = modelObject.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root");
if (obj5 != null)
{
GameObject gameObject5 = ((Component)obj5).gameObject;
if (gameObject5 != null)
{
gameObject5.SetActive(false);
}
}
}
orig.Invoke(self, modelObject);
}
}