Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Ash ItemSpawn v1.0.5
plugin/Ash_ItemSpawn.dll
Decompiled 2 months agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace Ash_ItemSpawn; [BepInPlugin("Ashen_O.Ash_ItemSpawn", "Ash_ItemSpawn", "1.0.5")] public class Ash_ItemSpawn : BaseUnityPlugin { private float spawnInterval = 0.01f; private Dictionary<KeyCode, float> keyTimers = new Dictionary<KeyCode, float>(); public void Update() { HandleItemSpawn((KeyCode)282, (ItemTier)0); HandleItemSpawn((KeyCode)283, (ItemTier)1); HandleItemSpawn((KeyCode)284, (ItemTier)2); HandleItemSpawn((KeyCode)285, (ItemTier)4); HandleItemSpawn((KeyCode)286, (ItemTier)3); } private void HandleItemSpawn(KeyCode key, ItemTier tier) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (!Input.GetKey(key)) { keyTimers[key] = 0f; return; } float value = 0f; keyTimers.TryGetValue(key, out value); value -= Time.deltaTime; if (value <= 0f) { SpawnItem(tier); value = spawnInterval; } keyTimers[key] = value; } private void SpawnItem(ItemTier tier) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Expected I4, but got Unknown LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); CharacterBody val = ((firstLocalUser != null) ? firstLocalUser.cachedBody : null); if ((Object)(object)val == (Object)null) { return; } ItemIndex[] array = ((IEnumerable<ItemIndex>)(object)ItemCatalog.allItems).Where((ItemIndex i) => ItemCatalog.GetItemDef(i).tier == tier).ToArray(); if (array.Length != 0) { int num = Random.Range(0, array.Length); ItemIndex val2 = array[num]; ItemDef itemDef = ItemCatalog.GetItemDef(val2); val.inventory.GiveItem(val2, 1); string text = "Unknown"; ItemTier val3 = tier; ItemTier val4 = val3; switch ((int)val4) { case 0: text = "White"; break; case 1: text = "Green"; break; case 2: text = "Red"; break; case 4: text = "Yellow"; break; case 3: text = "Lunar"; break; } Debug.Log((object)("[Ash][ItemSpawner] Spawned " + text + " item: " + itemDef.nameToken)); } } }