Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Ash MountainShrineTweaks v1.0.0
plugin/Ash_MountainShrineTweaks.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Ash_MountainShrineTweaks")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Ash_MountainShrineTweaks")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ae86c248-6487-41a6-9451-05b5cb4cbff4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Ash_MountainShrineTweaks; [BepInPlugin("Ashen_O.Ash_MountainShrineTweaks", "Ash_MountainShrineTweaks", "1.0.0")] public class Ash_MountainShrineTweaks : BaseUnityPlugin { private int shrineCount; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ShrineBossBehavior.AddShrineStack += new hook_AddShrineStack(ShrineActivated); Run.onRunStartGlobal += OnRunStart; SceneDirector.onPostPopulateSceneServer += delegate { Debug.Log((object)$"[Ash][MountainShrineTweaks] Spawned [{Object.FindObjectsOfType<ShrineBossBehavior>().Length}] shrines"); TeleporterInteraction val = Object.FindObjectOfType<TeleporterInteraction>(); if (!((Object)(object)val == (Object)null)) { for (int i = 0; i < shrineCount; i++) { val.AddShrineStack(); } Debug.Log((object)$"[Ash][MountainShrineTweaks] Setting shrine stacks to {shrineCount}"); } }; } private void ShrineActivated(orig_AddShrineStack orig, ShrineBossBehavior self, Interactor interactor) { shrineCount++; Debug.Log((object)"[Ash][MountainShrineTweaks] Added shrine stack"); orig.Invoke(self, interactor); } private void OnRunStart(Run run) { shrineCount = 0; Debug.Log((object)$"[Ash][MountainShrineTweaks] Shrine count set to default [{shrineCount}]"); } }