Decompiled source of PillarsDropItems v1.1.0

PillarsDropItems.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Pillars")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Pillars")]
[assembly: AssemblyTitle("Pillars")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BenPillarSpace;

[BepInPlugin("com.Ben.PillarsDropItems", "Moon Pillars Drop Items", "1.1.0")]
public class PillarsDropItems : BaseUnityPlugin
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static hook_OnBatteryCharged <>9__42_0;

		internal void <MoonPillars>b__42_0(orig_OnBatteryCharged orig, MoonBatteryMissionController self, HoldoutZoneController holdoutZone)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, holdoutZone);
			if (!NetworkServer.active)
			{
				return;
			}
			PickupIndex val = SelectItem();
			ItemTier itemTier = PickupCatalog.GetPickupDef(val).itemTier;
			if (!(val != PickupIndex.none))
			{
				return;
			}
			int participatingPlayerCount = Run.instance.participatingPlayerCount;
			if (participatingPlayerCount == 0 || !Object.op_Implicit((Object)(object)((Component)holdoutZone).transform))
			{
				return;
			}
			int num = participatingPlayerCount * RewardMultiplier.Value;
			float num2 = 360f / (float)num;
			Vector3 val2 = Quaternion.AngleAxis((float)Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
			Quaternion val3 = Quaternion.AngleAxis(num2, Vector3.up);
			int num3 = 0;
			while (num3 < num)
			{
				bool flag = true;
				PickupIndex val4 = PickupIndex.none;
				if (Run.instance.bossRewardRng.RangeFloat(0f, 100f) < OverrideChance.Value)
				{
					val4 = ((!RandomOverride.Value) ? SelectSpecificItem() : SelectItem());
				}
				if (val4 == PickupIndex.none)
				{
					flag = false;
				}
				PickupDropletController.CreatePickupDroplet(flag ? val4 : val, ((Component)holdoutZone).transform.position + rewardPositionOffset, val2);
				num3++;
				val2 = val3 * val2;
			}
		}
	}

	private static Vector3 rewardPositionOffset = new Vector3(0f, 3f, 0f);

	public static ConfigEntry<float> WhiteChance { get; set; }

	public static ConfigEntry<float> GreenChance { get; set; }

	public static ConfigEntry<float> RedChance { get; set; }

	public static ConfigEntry<float> BlueChance { get; set; }

	public static ConfigEntry<float> PearlChance { get; set; }

	public static ConfigEntry<float> YellowChance { get; set; }

	public static ConfigEntry<float> OverrideChance { get; set; }

	public static ConfigEntry<bool> RandomOverride { get; set; }

	public static ConfigEntry<int> RewardMultiplier { get; set; }

	public static ConfigEntry<int> SpecificTierOverride { get; set; }

	public void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogMessage((object)"Execute Order 67");
		WhiteChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "WhiteChance", 0f, "Relative chance a white item is dropped. Total chance is the sum of all chances i.e. a 50 white chance and having all other chancess (including white) add up to 100, then their is a 50% chance that white is dropped. Total chance does NOT need to add up to 100.");
		GreenChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "GreenChance", 80f, "Relative chance a green item is dropped. ");
		RedChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "RedChance", 0f, "Relative chance a red item is dropped. ");
		BlueChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "BlueChance", 0f, "Relative chance a lunar item is dropped. ");
		PearlChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "PearlChance", 0f, "Relative chance a pearl (regular or irrradiant) item is dropped. ");
		YellowChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "PearlChance", 20f, "Relative chance a boss (non-peral) item is dropped. ");
		RewardMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("PillarsDropItems", "RewardMultiplier", 2, "Multiplies Number of Items per player.");
		OverrideChance = ((BaseUnityPlugin)this).Config.Bind<float>("PillarsDropItems", "OverrideChance", 10f, "Chance for an item to Be rerolled after the above set chance determined. Must be float between 0 and 100.");
		RandomOverride = ((BaseUnityPlugin)this).Config.Bind<bool>("PillarsDropItems", "randomOveride", false, "Rerolls the overiding item from the same chance as above. This gives you basically the same spread of item rarity but this time they will be different. ");
		SpecificTierOverride = ((BaseUnityPlugin)this).Config.Bind<int>("PillarsDropItems", "SpecificTierOverride", 3, "Limits the Override to a specifc Tier. RandomOverride takes precedence if true. 1 is white, 2 is green, 3 is red, 4 is blue, 5 is boss/yellow, 6 is pearls. Overwise will not overright if int not one of these.");
		MoonPillars();
	}

	private void MoonPillars()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Expected O, but got Unknown
		object obj = <>c.<>9__42_0;
		if (obj == null)
		{
			hook_OnBatteryCharged val = delegate(orig_OnBatteryCharged orig, MoonBatteryMissionController self, HoldoutZoneController holdoutZone)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0121: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0154: Unknown result type (might be due to invalid IL or missing references)
				//IL_0159: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0163: Unknown result type (might be due to invalid IL or missing references)
				//IL_0171: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				//IL_0175: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self, holdoutZone);
				if (NetworkServer.active)
				{
					PickupIndex val2 = SelectItem();
					ItemTier itemTier = PickupCatalog.GetPickupDef(val2).itemTier;
					if (val2 != PickupIndex.none)
					{
						int participatingPlayerCount = Run.instance.participatingPlayerCount;
						if (participatingPlayerCount != 0 && Object.op_Implicit((Object)(object)((Component)holdoutZone).transform))
						{
							int num = participatingPlayerCount * RewardMultiplier.Value;
							float num2 = 360f / (float)num;
							Vector3 val3 = Quaternion.AngleAxis((float)Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
							Quaternion val4 = Quaternion.AngleAxis(num2, Vector3.up);
							int num3 = 0;
							while (num3 < num)
							{
								bool flag = true;
								PickupIndex val5 = PickupIndex.none;
								if (Run.instance.bossRewardRng.RangeFloat(0f, 100f) < OverrideChance.Value)
								{
									val5 = ((!RandomOverride.Value) ? SelectSpecificItem() : SelectItem());
								}
								if (val5 == PickupIndex.none)
								{
									flag = false;
								}
								PickupDropletController.CreatePickupDroplet(flag ? val5 : val2, ((Component)holdoutZone).transform.position + rewardPositionOffset, val3);
								num3++;
								val3 = val4 * val3;
							}
						}
					}
				}
			};
			<>c.<>9__42_0 = val;
			obj = (object)val;
		}
		MoonBatteryMissionController.OnBatteryCharged += (hook_OnBatteryCharged)obj;
	}

	private static PickupIndex SelectItem()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_023d: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_0226: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0230: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0217: Unknown result type (might be due to invalid IL or missing references)
		//IL_021c: Unknown result type (might be due to invalid IL or missing references)
		Xoroshiro128Plus bossRewardRng = Run.instance.bossRewardRng;
		PickupIndex result = PickupIndex.none;
		float num = WhiteChance.Value + GreenChance.Value + RedChance.Value + BlueChance.Value + YellowChance.Value + PearlChance.Value;
		if (bossRewardRng.RangeFloat(0f, num) <= WhiteChance.Value)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableTier1DropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else
		{
			num -= WhiteChance.Value;
			if (bossRewardRng.RangeFloat(0f, num) <= GreenChance.Value)
			{
				List<PickupIndex> availableTier1DropList = Run.instance.availableTier2DropList;
				result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
			}
			else
			{
				num -= GreenChance.Value;
				if (bossRewardRng.RangeFloat(0f, num) <= BlueChance.Value)
				{
					List<PickupIndex> availableTier1DropList = Run.instance.availableLunarCombinedDropList;
					result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
				}
				else
				{
					num -= BlueChance.Value;
					if (bossRewardRng.RangeFloat(0f, num) <= RedChance.Value)
					{
						List<PickupIndex> availableTier1DropList = Run.instance.availableTier3DropList;
						result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
					}
					else
					{
						num -= RedChance.Value;
						if (bossRewardRng.RangeFloat(0f, num) <= YellowChance.Value)
						{
							List<PickupIndex> availableTier1DropList = Run.instance.availableBossDropList;
							result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
						}
						else
						{
							num -= YellowChance.Value;
							if (bossRewardRng.RangeFloat(0f, num) <= PearlChance.Value)
							{
								result = ((!(Run.instance.bossRewardRng.RangeFloat(0f, 100f) <= 20f)) ? PickupCatalog.FindPickupIndex(Items.Pearl.itemIndex) : PickupCatalog.FindPickupIndex(Items.ShinyPearl.itemIndex));
							}
						}
					}
				}
			}
		}
		return result;
	}

	private static PickupIndex SelectSpecificItem()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		Xoroshiro128Plus bossRewardRng = Run.instance.bossRewardRng;
		PickupIndex result = PickupIndex.none;
		if (SpecificTierOverride.Value == 1)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableTier1DropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else if (SpecificTierOverride.Value == 2)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableTier2DropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else if (SpecificTierOverride.Value == 4)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableLunarCombinedDropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else if (SpecificTierOverride.Value == 3)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableTier3DropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else if (SpecificTierOverride.Value == 5)
		{
			List<PickupIndex> availableTier1DropList = Run.instance.availableBossDropList;
			result = bossRewardRng.NextElementUniform<PickupIndex>(availableTier1DropList);
		}
		else if (SpecificTierOverride.Value == 6)
		{
			result = ((!(Run.instance.bossRewardRng.RangeFloat(0f, 100f) <= 20f)) ? PickupCatalog.FindPickupIndex(Items.Pearl.itemIndex) : PickupCatalog.FindPickupIndex(Items.ShinyPearl.itemIndex));
		}
		return result;
	}
}