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Bloonjitsu7-BloonItemRebalance-1.0.0 icon

BloonItemRebalance

Rebalances and reworks a wide variety of items, both modded and vanilla! Configurable!

Date uploaded a week ago
Version 1.0.0
Download link Bloonjitsu7-BloonItemRebalance-1.0.0.zip
Downloads 8
Dependency string Bloonjitsu7-BloonItemRebalance-1.0.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108

README

Bloon Item Rebalance

This mod rebalances a ton of items, both vanilla and modded! The supported mods are listed below in the optional dependencies, but are not required for this mod to function.

If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.

Optional Dependencies:

  • Starstorm 2
  • Bubbet's Items
  • Flat Item Buff
  • Seeking The Void
  • Too Many Items
  • Vanilla Void
  • Meltdown

Item Changes

All changes can be configured on or off. More configs coming soon!

Common/White

Stun Grenade Now deals 200% base damage when procced
Armor-Piercing Rounds Now also grants 5% (+5% per stack) bonus damage against elites
Bolstering Lantern Complete Rework:
Increases attack speed by 8% and health regeneration by 0.8 hp/s for each enemy or ally within 20m (+4m per stack), up to a maximum of 4 (+2 per stack) times.
Warped Echo (Base rework from Flat Item Buff) Complete Rework:
50% of any damage you take is delayed for 3s. While delayed damage is being processed, gain 15% (+15% per stack) attack speed and movement speed, and reduce skill cooldowns by 10% (+10% per stack).
Bustling Fungus Reduced activation time from 1s to 0.5s
Bison Steak Increased Max HP bonus from 25 to 30
Now also increases health regeneration by 2 hp/s for 3s (+1s per stack) on kill, up to a maximum of 2 (+1 per stack) times.
Chronic Expansion Increased duration from 7s to 9s
Reduced damage bonus from 3.5% (+1% per stack) to 3% (+0.5% per stack)
Milk Carton (Too Many Items) Now also increases Max HP by 20 (+20 per stack)
Increased elite retaliation damage from 100% to 200%
Loaf Of Bread (Too Many Items) Now has a 20% chance of not being consumed after it scraps itself
Coffee Bag (Starstorm 2) Coffee Beans can now proc Collector's Compulsion
Complete Rework:
Killing an enemy randomly spills up to 4 coffee beans that increase attack speed by 7.5% (+7.5% per stack) and movement speed by 7% (+7% per stack) for 5s each.
Uranium Horseshoe (Starstorm 2) Now also increases radiation damage by 5% per stack (requires Meltdown)
Bone Visor (Bubbet's Items) Bone Shards can now proc Collector's Compulsion
Complete Rework:
6% (+1.5% per stack) chance on hit to drop a bone shard that grants barrier regeneration for 5s (+1s per stack). Barrier regeneration grants 1% barrier per second, and prevents barrier decay.

Uncommon/Green

Chance Doll Complete Rework:
Whenever a Shrine of Chance succeeds, gain a 50% chance to increase the rarity of the item. Whenever a Shrine of Chance fails, gain a 10% (+10% per stack) chance for free White Scrap to drop.
Ignition Tank Reduced ignite damage bonus from 300% to 200%
Now also ignites enemies on hit for 50% TOTAL damage, once every 8s (-15% per stack)
Harvester's Scythe Increased healing on crit from 8 (+4 per stack) to 20 (+20 per stack)
Now has a 2s cooldown between activations
Infusion Now also grants 0.1% (+0.1% per stack) permanent movement speed on kill, up to a maximum of 10% (+10% per stack)
Prototype Jet Boots (Starstorm 2) Changed base damage from a flat 500% to 450% (+150% per stack)
Volatile Thorium Battery Increased damage from a flat 200% to 200% (+80% per stack)
Increased damage chance from 10% to 20%

Legendary/Red

Substandard Duplicator Complete Rework:
8% chance on kill for a random temporary item to drop. You get an extra copy of any temporary items you pick up, and your temporary items last an additional 30s (+30s per stack)
Wake Of Vultures Complete Rework:
You deal 50% (+50% per stack) more damage to elites above 50% health. Upon killing an elite monster, heal for 20% of your total health and gain a 5% (+5% per stack) chance for the monster's elite aspect to drop.
Ben's Raincoat Complete Rework:
After getting inflicted with a debuff, gain 25% barrier and 3s of invulnerability. Repeatable once every 15s (-20% per stack).
Barrier decay is halted during the invulnerability time.

Boss/Yellow

Haunted Lamp (Starstorm 2) Increased damage from 200% to 300%

Void

Toxicodendron Brine (Seeking The Void) Now grants an additional 10% cooldown reduction on poison kill per stack
Corrosive Core (Vanilla Void) Now also grants a 6% chance on hit to apply Tar for 2s (+0.5s per stack)

Lunar

Longstanding Solitude Reduced interactable price increase from 50% to 25%
Now also reduces all exp you gain by 25% (+25% per stack)
Exp reduction scales with each longstanding solitude in the party
Crucifix (Too Many Items) Reduced burn damage from 25% (-7% per stack) to 20% (-10% per stack)
Now also reduces all healing by 50% (+50% per stack) while on fire

TO-DO Item Changes

Not everything listed here will necessarily get touched upon, this is just a list of things that I'm considering changes for.

  • Blood Tester (Starstorm 2)
  • Power Elixir
  • Salvaged Wires (Supply Drop)
  • Matter Accelerator (Faithful)
  • Clay Catalyst (Bubbet's Items)
  • Elusive Antlers
  • Bandolier
  • Ancestral Incubator (La Incubadabra Revived)
  • Faraday Spur
  • Kinetic Dampener
  • Old War Stealthkit
  • Vengeful Toaster (Faithful)
  • Needle Rounds (Rig's Arsenal)
  • Shattering Justice
  • Aegis
  • Pocket ICBM
  • Sentient Meathook
  • Sunblade (Spikestrip)
  • Chaos Rune (Rig's Arsenal)
  • Queen's Gland
  • Genesis Loop
  • Faulty Conductor
  • Observer's Optics (Nautilus)
  • Ultimate Meal
  • Supercritical Coolant (Vanilla Void)
  • Umbral Pyre (Rig's Arsenal)
  • Singularity Band
  • Waterlogged Wellies (Nautilus)
  • Executioner's Burden (Vanilla Void)
  • Shaped Glass
  • Stone/Light Flux Pauldron
  • Focused Convergence
  • Relic Of Termination (Starstorm 2)
  • Seeping Ocean (Bubbet's Items)
  • Milky Chrysalis
  • Volcanic Egg
  • Deus Ex Machina
  • Prayer Totem (Too Many Items)

CHANGELOG

1.0.3

  • Added Nautilus as an optional dependency

  • New Item Changes:

    • Faraday Spur Rebalance

      • Reduced maximum movement speed and jump height down to 100%
      • Increased base charge rate by 1.25x
      • Charge rate now increases by 50% per stack
      • Increased damage from 400% (+280% per stack) to 800% (+400% per stack), but the damage now scales based on the amount of charge consumed
      • Changed max radius from 32.3m (+7.5m per stack) to 40m (unstacking)
      • Charge rate no longer decreases at lower FPS (fix borrowed from SuperCyanTweaks)
      • Faraday Spur is such a cool item, but it suffers from being simultaneously overpowered and feeling very finicky and unsatisfying to use. These changes should reduce the amount of times it flings you into the air at mach-7, while also making its discharge effect more valuable.
    • Observer's Optics Rework (Nautilus)

      • Completely replaced old effect with a new one:
      • Your equipment is consumed on use, granting you voidtouched power for 30s (+30s per stack). Additionally grants a stacking 25% collapse damage bonus and 5% chance to collapse on hit for the rest of the stage. Corrupts all Functional Couplers.
      • This item has a direct overlap with Drowned Visage from Bubbet's Items, so I had to completely rework it from the ground up. I'm considering replacing the collapse effect with the detain effect from FlatItemBuff's Lost Seer's Lenses rework later down the line, but for now I like it how it is.
  • No new configs yet (outside of the new changes), those will come in the next update where I'll add full configuration to every change from the mod

1.0.2

  • Added more in-depth configs for most vanilla items, as well as a handful of modded items

  • Item Balance Changes:

    • Bolstering Lantern

      • Reduced attack speed bonus from 8% to 7%, and regen bonus from 0.8 hp/s to 0.7 hp/s
      • Lantern felt a tiny bit too strong compared to other items in the same tier, though I am still very satisfied with the rework that I've settled on.
    • Bustling Fungus

      • Further reduced activation delay from 0.5s to 0.25s
      • In Bungus we trust.
  • Added a couple of extra flags to prevent a potential crash if Bubbet's Items isn't installed

  • Fixed ignition tank cooldown scaling not working properly

1.0.1

  • Forgot to migrate a Harmony Patch for the Bone Visor rework from the Base Mod (oops)

1.0.0

  • Initial Release