
Body Model Additions API
Adds a system for developers to load custom objects onto characters in game and in lobby. Model additions can require selected skins, skills, skins and skills or custom condition.
CHANGELOG
2.1.0
- Turn "skillDef" and "skinDef" single field conditions into lists
2.0.1
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Better implementation of model parts with null gameObject
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Serialize some fields (Didn't work)
2.0.0
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Mod rewrite to use Scriptable Objects with backport support
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Improved model parts addition part. I don't know how but it seems working fine
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Removed Character Model hook. Lemurians now can't get model parts despite them having skins for some reason
1.4.4
- Fix with new update with a temprorary solution to just invoke needed method after some time hoping new skin system will do it's job before my method. Need to rewrite all of this stuff
1.4.3
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Added body name null checkers
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Removed log debuggers
1.4.2
- Properly removes deleted renderer infos from Character Model
1.4.1
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Child Locator generator now generates missing transform pairs for objects that already have Child Locator coponent
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Improved moment of parts addition
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Added an event that invokes before applying model parts
1.4.0
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Generates Child Locator with valid transform pair entries for all survivors display prefabs that do not have them
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Added "skinName" field to MdelPart, allowing to make a skin requirement using a simple string of skinDef name instead of its scriptable object asset
1.3.0
- Made a ModelPartInfo class for a friendlier ModelPart initialisation
1.2.0
- Added the model parts addition method to Character Model Start method if Character Model doesn't have Model Skin Controller component
1.1.1
- Added a "null check" for an instantiated object to prevent delegate from freaking
1.1.0
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Added custom condition delegate and an option to use find string instead of child locator bone.
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Added ActivePartsComponent output to CodeAfterInitialisation delegate.
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Added a method that's just the ModelPart class initializer but a method
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Added more null checks