Some mods may be broken due to the recent Alloyed Collective update.
Demolisher
Adds a melee-ranged style switching survivor. Work in progress.
| Last updated | 2 days ago |
| Total downloads | 67199 |
| Total rating | 1 |
| Categories | Mods Player Characters Seekers of the Storm Update |
| Dependency string | Brynzananas-Demolisher-0.4.6 |
| Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.4.4RiskofThunder-R2API_CharacterBody
API for adding various stuff to Character Body such as: Modded Body Flags
Preferred version: 1.2.0Brynzananas-Brynza_API
Brynzananas API mod adding features for developers usage
Preferred version: 1.5.1README
Character

I will just put survivor description from the game here for now because I am lazy:
Demolisher is a powerfull character that can switch between melee and ranged styles at any moment. To switch styles, press sprint button.
Passive allows Demolisher for harmless landing and quick descent. His explosives have knockback that can be used as a quick position relocation.
Swords have a small radius of attack, so you must aim at the target you want to hit. They compensate it with their high burst damage and attack speed.
In ranged style swords are replaced with sticky trap launcher. On impact they stick to the surface and wait for user input for detonation signal.
Secondaries give quick damage bursts for both styles.
Charge can be used to push enemies away and quickly escape from any situation.
In ranged style shield charge is replaced with trap detonation.
Specials for both styles offer a massive damage output, however they have long recharge cooldown.
Multiplayer Compatibility
This mod is expected to work in multiplayer. If you have network issues, please report them
Configurations
There are only entity states and visuals configurations. To configure skills use Skills Configurator mod and to configure projectiles use Projectiles Configurator mod
Work in Progress
This is an early release, don't expect much from it.