Brynzananas-Demolisher icon

Demolisher

Adds a melee-ranged style switching survivor. Work in progress.

Last updated 2 days ago
Total downloads 67199
Total rating 1 
Categories Mods Player Characters Seekers of the Storm Update
Dependency string Brynzananas-Demolisher-0.4.6
Dependants 6 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Skills-1.0.4 icon
RiskofThunder-R2API_Skills

API for skills

Preferred version: 1.0.4
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Skins-1.4.4 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.4.4
RiskofThunder-R2API_CharacterBody-1.2.0 icon
RiskofThunder-R2API_CharacterBody

API for adding various stuff to Character Body such as: Modded Body Flags

Preferred version: 1.2.0
Brynzananas-Brynza_API-1.5.1 icon
Brynzananas-Brynza_API

Brynzananas API mod adding features for developers usage

Preferred version: 1.5.1

README

Character

DemolisherPreview

I will just put survivor description from the game here for now because I am lazy:

Demolisher is a powerfull character that can switch between melee and ranged styles at any moment. To switch styles, press sprint button.

Passive allows Demolisher for harmless landing and quick descent. His explosives have knockback that can be used as a quick position relocation.

Swords have a small radius of attack, so you must aim at the target you want to hit. They compensate it with their high burst damage and attack speed.

In ranged style swords are replaced with sticky trap launcher. On impact they stick to the surface and wait for user input for detonation signal.

Secondaries give quick damage bursts for both styles.

Charge can be used to push enemies away and quickly escape from any situation.

In ranged style shield charge is replaced with trap detonation.

Specials for both styles offer a massive damage output, however they have long recharge cooldown.

Multiplayer Compatibility

This mod is expected to work in multiplayer. If you have network issues, please report them

Configurations

There are only entity states and visuals configurations. To configure skills use Skills Configurator mod and to configure projectiles use Projectiles Configurator mod

Work in Progress

This is an early release, don't expect much from it.