using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using EmotesAPI;
using On.RoR2;
using R2API.Utils;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EmoteableBiden")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmoteableBiden")]
[assembly: AssemblyTitle("EmoteableBiden")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EmoteableBiden;
[BepInPlugin("com.brynzananas.emoteablebuden", "Emotable Biden", "1.0.1")]
[BepInDependency("com.bepis.r2api", "4.4.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_Init <>9__6_0;
internal void <Awake>b__6_0(orig_Init orig)
{
orig.Invoke();
if (emotesSetup)
{
return;
}
emotesSetup = true;
foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
{
if (((Object)allSurvivorDef.bodyPrefab).name == "BidenBody")
{
GameObject val = MainAssets.LoadAsset<GameObject>("Assets/Models/Prefabs/Biden/Biden.prefab");
CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, val, 0, true);
CustomEmotesAPI.CreateNameTokenSpritePair("PB_BIDEN_BODY_NAME", MainAssets.LoadAsset<Sprite>("Assets/Models/Prefabs/Biden/biden-emote-icon.png"));
}
}
}
}
public const string ModGuid = "com.brynzananas.emoteablebuden";
public const string ModName = "Emotable Biden";
public const string ModVer = "1.0.1";
public static bool emotesSetup;
public static AssetBundle MainAssets;
public static ManualLogSource ModLogger;
private void Awake()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
ModLogger = ((BaseUnityPlugin)this).Logger;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("EmoteableBiden.biden"))
{
MainAssets = AssetBundle.LoadFromStream(stream);
}
object obj = <>c.<>9__6_0;
if (obj == null)
{
hook_Init val = delegate(orig_Init orig)
{
orig.Invoke();
if (!emotesSetup)
{
emotesSetup = true;
foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
{
if (((Object)allSurvivorDef.bodyPrefab).name == "BidenBody")
{
GameObject val2 = MainAssets.LoadAsset<GameObject>("Assets/Models/Prefabs/Biden/Biden.prefab");
CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, val2, 0, true);
CustomEmotesAPI.CreateNameTokenSpritePair("PB_BIDEN_BODY_NAME", MainAssets.LoadAsset<Sprite>("Assets/Models/Prefabs/Biden/biden-emote-icon.png"));
}
}
}
};
<>c.<>9__6_0 = val;
obj = (object)val;
}
SurvivorCatalog.Init += (hook_Init)obj;
}
}