Decompiled source of Minions Share Fate v1.0.1

MinionsShareFate.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MinionsShareFate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MinionsShareFate")]
[assembly: AssemblyTitle("MinionsShareFate")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MinionsShareFate
{
	[Serializable]
	[BepInPlugin("com.brynzananas.minionssharefate", "Minions Share Fate", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static Manipulator <0>__MasterSummon_Perform;

			public static Action<Inventory, CharacterMaster, CharacterMaster> <1>__GiveDeath;
		}

		public const string ModGuid = "com.brynzananas.minionssharefate";

		public const string ModName = "Minions Share Fate";

		public const string ModVer = "1.0.0";

		private static bool _hooksSet;

		public static ManualLogSource Log { get; private set; }

		public void Awake()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			if (!_hooksSet)
			{
				_hooksSet = true;
				object obj = <>O.<0>__MasterSummon_Perform;
				if (obj == null)
				{
					Manipulator val = MasterSummon_Perform;
					<>O.<0>__MasterSummon_Perform = val;
					obj = (object)val;
				}
				MasterSummon.Perform += (Manipulator)obj;
			}
		}

		public void OnDestroy()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (_hooksSet)
			{
				_hooksSet = false;
				object obj = <>O.<0>__MasterSummon_Perform;
				if (obj == null)
				{
					Manipulator val = MasterSummon_Perform;
					<>O.<0>__MasterSummon_Perform = val;
					obj = (object)val;
				}
				MasterSummon.Perform -= (Manipulator)obj;
			}
		}

		private static void MasterSummon_Perform(ILContext il)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			ILLabel iLLabel = null;
			if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 4),
				(Instruction x) => ILPatternMatchingExt.MatchCall(x, typeof(Object), "op_Implicit"),
				(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref iLLabel)
			}))
			{
				val.GotoLabel(iLLabel, (MoveType)2, false);
				val.Emit(OpCodes.Ldloc, 4);
				val.Emit(OpCodes.Ldloc, 2);
				val.Emit(OpCodes.Ldloc, 6);
				val.EmitDelegate<Action<Inventory, CharacterMaster, CharacterMaster>>((Action<Inventory, CharacterMaster, CharacterMaster>)GiveDeath);
			}
			else
			{
				Log.LogError((object)(((MemberReference)il.Method).Name + " IL Hook 1 failed!"));
			}
		}

		private static void GiveDeath(Inventory inventory, CharacterMaster ownerMaster, CharacterMaster characterMaster)
		{
			if (Object.op_Implicit((Object)(object)inventory) && Object.op_Implicit((Object)(object)characterMaster.inventory))
			{
				characterMaster.inventory.GiveItem(Items.HealthDecay, inventory.GetItemCount(Items.HealthDecay));
				characterMaster.inventory.GiveItem(Items.Ghost, inventory.GetItemCount(Items.Ghost));
			}
			MasterSuicideOnTimer val = default(MasterSuicideOnTimer);
			if (Object.op_Implicit((Object)(object)ownerMaster) && ((Component)ownerMaster).gameObject.TryGetComponent<MasterSuicideOnTimer>(ref val))
			{
				((Component)characterMaster).gameObject.AddComponent<MasterSuicideOnTimer>().lifeTimer = val.lifeTimer;
			}
		}
	}
}