Decompiled source of No Blight v1.0.0

NoBlight.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoBlight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoBlight")]
[assembly: AssemblyTitle("NoBlight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SicarianInfiltrator
{
	[Serializable]
	[BepInPlugin("com.brynzananas.noblight", "No Blight", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		public const string ModGuid = "com.brynzananas.noblight";

		public const string ModName = "No Blight";

		public const string ModVer = "1.0.0";

		public void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			SkillDef skillDef = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoPassiveBlight.asset").WaitForCompletion();
			SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Croco/CrocoBodyPassiveFamily.asset").WaitForCompletion();
			Variant[] variants = val.variants;
			List<Variant> list = new List<Variant>(variants.Length);
			list.AddRange(variants);
			List<Variant> list2 = list;
			for (int i = 0; i < list2.Count; i++)
			{
				Variant item = list2[i];
				if (Object.op_Implicit((Object)(object)(item.skillDef = skillDef)))
				{
					list2.Remove(item);
				}
			}
			val.variants = list2.ToArray();
		}
	}
}