Decompiled source of Noita as Railgunner v1.1.0

Noita_as_Railgunner.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Noita_as_Railgunner;

[BepInPlugin("com.Brynzananas.Noita_as_Railgunner", "Noita_as_Railgunner", "1.1.0")]
public class Noita_as_RailgunnerPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static Noita_as_RailgunnerPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			Noita_as_RailgunnerPlugin instance = Instance;
			return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Noita_as_Railgunner.brynzananasnoita_as_railgunner"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Noita.mat", "Assets/Resources/Wand.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("BRYNZANANAS_SKIN_NOITA_NAME", "Noita");
		self.SetStringByToken("BRYNZANANAS_SKIN_NOITADRIP_NAME", "Noita Drip");
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddRailgunnerBodyNoitaSkin();
		AddRailgunnerBodyNoitaDripSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddRailgunnerBodyNoitaSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "RailgunnerBody";
		string text2 = "Noita";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Noita_as_Railgunner\\Icons\\NoitaIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BRYNZANANAS_SKIN_NOITA_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Noita"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				//IL_014f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_017c: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0186: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0205: Unknown result type (might be due to invalid IL or missing references)
				//IL_0221: Unknown result type (might be due to invalid IL or missing references)
				//IL_0222: Unknown result type (might be due to invalid IL or missing references)
				//IL_022c: Unknown result type (might be due to invalid IL or missing references)
				//IL_023d: Unknown result type (might be due to invalid IL or missing references)
				//IL_025a: Unknown result type (might be due to invalid IL or missing references)
				//IL_025b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0265: Unknown result type (might be due to invalid IL or missing references)
				//IL_0276: Unknown result type (might be due to invalid IL or missing references)
				//IL_0293: Unknown result type (might be due to invalid IL or missing references)
				//IL_0294: Unknown result type (might be due to invalid IL or missing references)
				//IL_029e: Unknown result type (might be due to invalid IL or missing references)
				//IL_02af: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0305: Unknown result type (might be due to invalid IL or missing references)
				//IL_0306: Unknown result type (might be due to invalid IL or missing references)
				//IL_0310: Unknown result type (might be due to invalid IL or missing references)
				//IL_0321: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0349: Unknown result type (might be due to invalid IL or missing references)
				//IL_035a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0377: Unknown result type (might be due to invalid IL or missing references)
				//IL_0378: Unknown result type (might be due to invalid IL or missing references)
				//IL_0382: Unknown result type (might be due to invalid IL or missing references)
				//IL_0393: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0405: Unknown result type (might be due to invalid IL or missing references)
				//IL_0422: Unknown result type (might be due to invalid IL or missing references)
				//IL_0423: Unknown result type (might be due to invalid IL or missing references)
				//IL_042d: Unknown result type (might be due to invalid IL or missing references)
				//IL_043e: Unknown result type (might be due to invalid IL or missing references)
				//IL_045b: Unknown result type (might be due to invalid IL or missing references)
				//IL_045c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0466: Unknown result type (might be due to invalid IL or missing references)
				//IL_0477: Unknown result type (might be due to invalid IL or missing references)
				//IL_0494: Unknown result type (might be due to invalid IL or missing references)
				//IL_0495: Unknown result type (might be due to invalid IL or missing references)
				//IL_049f: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_04cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0506: Unknown result type (might be due to invalid IL or missing references)
				//IL_0507: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[22]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Noita.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Noita.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Wand.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[5]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[6]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[7]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[8]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[9]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[10]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[11]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[12]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[13]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[14]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[15]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[16]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[17]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[18]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[19]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[20]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[21]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_014d: Unknown result type (might be due to invalid IL or missing references)
				//IL_016a: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Unknown result type (might be due to invalid IL or missing references)
				//IL_0191: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_020c: Unknown result type (might be due to invalid IL or missing references)
				//IL_020d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0217: Unknown result type (might be due to invalid IL or missing references)
				//IL_0235: Unknown result type (might be due to invalid IL or missing references)
				//IL_0236: Unknown result type (might be due to invalid IL or missing references)
				//IL_0240: Unknown result type (might be due to invalid IL or missing references)
				//IL_025e: Unknown result type (might be due to invalid IL or missing references)
				//IL_025f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0269: Unknown result type (might be due to invalid IL or missing references)
				//IL_0287: Unknown result type (might be due to invalid IL or missing references)
				//IL_0288: Unknown result type (might be due to invalid IL or missing references)
				//IL_0292: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02da: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0302: Unknown result type (might be due to invalid IL or missing references)
				//IL_0303: Unknown result type (might be due to invalid IL or missing references)
				//IL_030d: Unknown result type (might be due to invalid IL or missing references)
				//IL_032b: Unknown result type (might be due to invalid IL or missing references)
				//IL_032c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0336: Unknown result type (might be due to invalid IL or missing references)
				//IL_0354: Unknown result type (might be due to invalid IL or missing references)
				//IL_0355: Unknown result type (might be due to invalid IL or missing references)
				//IL_035f: Unknown result type (might be due to invalid IL or missing references)
				//IL_037d: Unknown result type (might be due to invalid IL or missing references)
				//IL_037e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0388: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[22]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\NoitaMesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\NoitaCoat.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\Wand.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[5]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[7]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[8]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[9]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[10]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[11]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[12]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[13]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[14]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[15]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[16]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[17]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[18]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[19]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[20]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[21]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddRailgunnerBodyNoitaDripSkin()
	{
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		string text = "RailgunnerBody";
		string text2 = "NoitaDrip";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Noita_as_Railgunner\\Icons\\NoitaDripIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BRYNZANANAS_SKIN_NOITADRIP_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "NoitaDrip"));
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0146: Unknown result type (might be due to invalid IL or missing references)
				//IL_014f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_017c: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0186: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0205: Unknown result type (might be due to invalid IL or missing references)
				//IL_0221: Unknown result type (might be due to invalid IL or missing references)
				//IL_0222: Unknown result type (might be due to invalid IL or missing references)
				//IL_022c: Unknown result type (might be due to invalid IL or missing references)
				//IL_023d: Unknown result type (might be due to invalid IL or missing references)
				//IL_025a: Unknown result type (might be due to invalid IL or missing references)
				//IL_025b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0265: Unknown result type (might be due to invalid IL or missing references)
				//IL_0276: Unknown result type (might be due to invalid IL or missing references)
				//IL_0293: Unknown result type (might be due to invalid IL or missing references)
				//IL_0294: Unknown result type (might be due to invalid IL or missing references)
				//IL_029e: Unknown result type (might be due to invalid IL or missing references)
				//IL_02af: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0305: Unknown result type (might be due to invalid IL or missing references)
				//IL_0306: Unknown result type (might be due to invalid IL or missing references)
				//IL_0310: Unknown result type (might be due to invalid IL or missing references)
				//IL_0321: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0349: Unknown result type (might be due to invalid IL or missing references)
				//IL_035a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0377: Unknown result type (might be due to invalid IL or missing references)
				//IL_0378: Unknown result type (might be due to invalid IL or missing references)
				//IL_0382: Unknown result type (might be due to invalid IL or missing references)
				//IL_0393: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0405: Unknown result type (might be due to invalid IL or missing references)
				//IL_0422: Unknown result type (might be due to invalid IL or missing references)
				//IL_0423: Unknown result type (might be due to invalid IL or missing references)
				//IL_042d: Unknown result type (might be due to invalid IL or missing references)
				//IL_043e: Unknown result type (might be due to invalid IL or missing references)
				//IL_045b: Unknown result type (might be due to invalid IL or missing references)
				//IL_045c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0466: Unknown result type (might be due to invalid IL or missing references)
				//IL_0477: Unknown result type (might be due to invalid IL or missing references)
				//IL_0494: Unknown result type (might be due to invalid IL or missing references)
				//IL_0495: Unknown result type (might be due to invalid IL or missing references)
				//IL_049f: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_04cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0506: Unknown result type (might be due to invalid IL or missing references)
				//IL_0507: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[22]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Noita.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[2]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Noita.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[3]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Wand.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[4]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[1]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[5]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[6]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[7]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[8]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[9]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[10]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[11]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[12]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[13]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[14]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[15]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[16]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[17]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[18]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[19]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[20]
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = true,
						renderer = renderers[21]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_014d: Unknown result type (might be due to invalid IL or missing references)
				//IL_016a: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Unknown result type (might be due to invalid IL or missing references)
				//IL_0191: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_020c: Unknown result type (might be due to invalid IL or missing references)
				//IL_020d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0217: Unknown result type (might be due to invalid IL or missing references)
				//IL_0235: Unknown result type (might be due to invalid IL or missing references)
				//IL_0236: Unknown result type (might be due to invalid IL or missing references)
				//IL_0240: Unknown result type (might be due to invalid IL or missing references)
				//IL_025e: Unknown result type (might be due to invalid IL or missing references)
				//IL_025f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0269: Unknown result type (might be due to invalid IL or missing references)
				//IL_0287: Unknown result type (might be due to invalid IL or missing references)
				//IL_0288: Unknown result type (might be due to invalid IL or missing references)
				//IL_0292: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02da: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0302: Unknown result type (might be due to invalid IL or missing references)
				//IL_0303: Unknown result type (might be due to invalid IL or missing references)
				//IL_030d: Unknown result type (might be due to invalid IL or missing references)
				//IL_032b: Unknown result type (might be due to invalid IL or missing references)
				//IL_032c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0336: Unknown result type (might be due to invalid IL or missing references)
				//IL_0354: Unknown result type (might be due to invalid IL or missing references)
				//IL_0355: Unknown result type (might be due to invalid IL or missing references)
				//IL_035f: Unknown result type (might be due to invalid IL or missing references)
				//IL_037d: Unknown result type (might be due to invalid IL or missing references)
				//IL_037e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0388: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[22]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\NoitaDripMesh.mesh"),
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\NoitaDripCoat.mesh"),
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Noita_as_Railgunner\\Meshes\\WandDrip.mesh"),
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[5]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[7]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[8]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[9]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[10]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[11]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[12]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[13]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[14]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[15]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[16]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[17]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[18]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[19]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[20]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[21]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}