using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("BetterItemRewards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterItemRewards")]
[assembly: AssemblyTitle("BetterItemRewards")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterItemRewards
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("CaptainPudding.BetterItemRewards", "BetterItemRewards", "1.2.0")]
public class BetterItemRewards : BaseUnityPlugin
{
public const string PluginGUID = "CaptainPudding.BetterItemRewards";
public const string PluginAuthor = "CaptainPudding";
public const string PluginName = "BetterItemRewards";
public const string PluginVersion = "1.2.0";
public static ConfigWrapper<int> equipmentTimeLimit { get; set; }
public static ConfigWrapper<int> tierTwoTimeLimit { get; set; }
public static ConfigWrapper<int> tierThreeTimeLimit { get; set; }
public void Awake()
{
Chat.AddMessage("BetterItemRewards 1.2.0 Loaded");
initConfig();
GlobalEventManager.onTeamLevelUp += GlobalEventManager_onTeamLevelUp;
}
private void GlobalEventManager_onTeamLevelUp(TeamIndex teamIndex)
{
int count = PlayerCharacterMasterController.instances.Count;
float time = Run.instance.time;
for (int i = 0; i < count; i++)
{
CharacterMaster master = PlayerCharacterMasterController.instances[i].master;
if (!master.IsDeadAndOutOfLivesServer())
{
int num = 0;
if (time >= (float)tierThreeTimeLimit.Value * 60f)
{
num = Random.Range(0, 4);
}
else if (time >= (float)tierTwoTimeLimit.Value * 60f)
{
num = Random.Range(0, 3);
}
else if (time >= (float)equipmentTimeLimit.Value * 60f)
{
num = Random.Range(0, 2);
}
switch (num)
{
case 0:
spawnTier1Item(1f, master.GetBodyObject().transform);
break;
case 1:
spawnEquipment(0f, master.GetBodyObject().transform);
break;
case 2:
spawnTier2Item(0f, master.GetBodyObject().transform);
break;
case 3:
spawnTier3Item(0f, master.GetBodyObject().transform);
break;
default:
spawnTier1Item(0f, master.GetBodyObject().transform);
break;
}
}
}
}
public void initConfig()
{
tierThreeTimeLimit = ((BaseUnityPlugin)this).Config.Wrap<int>("BetterItemRewards time limits", "Tier Three Time Limit", "Upto and including Tier three will start appearing after this time limit. IN MINUTES. (tier one, tier two, tier three, equipment)", 30);
tierTwoTimeLimit = ((BaseUnityPlugin)this).Config.Wrap<int>("BetterItemRewards time limits", "Tier Two Time Limit", "Upto and including Tier two will start appearing after this time limit. IN MINUTES. (tier one, tier two, equipment)", 10);
equipmentTimeLimit = ((BaseUnityPlugin)this).Config.Wrap<int>("BetterItemRewards time limits", "Equipment Time Limit", "Upto and including equipment will start appearing after this time limit. IN MINUTES. (tier one, equipment)", 5);
}
public void spawnTier1Item(float offSet, Transform transform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
List<PickupIndex> availableTier1DropList = Run.instance.availableTier1DropList;
int index = Run.instance.treasureRng.RangeInt(0, availableTier1DropList.Count);
PickupDropletController.CreatePickupDroplet(availableTier1DropList[index], transform.position, transform.forward * (20f + offSet));
}
public void spawnTier2Item(float offSet, Transform transform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
List<PickupIndex> availableTier2DropList = Run.instance.availableTier2DropList;
int index = Run.instance.treasureRng.RangeInt(0, availableTier2DropList.Count);
PickupDropletController.CreatePickupDroplet(availableTier2DropList[index], transform.position, transform.forward * (20f + offSet));
}
public void spawnTier3Item(float offSet, Transform transform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
List<PickupIndex> availableTier3DropList = Run.instance.availableTier3DropList;
int index = Run.instance.treasureRng.RangeInt(0, availableTier3DropList.Count);
PickupDropletController.CreatePickupDroplet(availableTier3DropList[index], transform.position, transform.forward * (20f + offSet));
}
public void spawnEquipment(float offSet, Transform transform)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
List<PickupIndex> availableEquipmentDropList = Run.instance.availableEquipmentDropList;
int index = Run.instance.treasureRng.RangeInt(0, availableEquipmentDropList.Count);
PickupDropletController.CreatePickupDroplet(availableEquipmentDropList[index], transform.position, transform.forward * (20f + offSet));
}
public void Update()
{
}
}
}