ChensClassicItems
More bug fixes related to unregistered projectiles. This mod is based from ThinkInvis.ClassicItems. Add missing classic items from Risk of Rain 1.
Date uploaded | 3 years ago |
Version | 2.2.8 |
Download link | Chen-ChensClassicItems-2.2.8.zip |
Downloads | 15678 |
Dependency string | Chen-ChensClassicItems-2.2.8 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Chen-ChensHelpers
This mod includes helpers that may aid other mod creators. Fully documented, so feel free to check it out.
Preferred version: 1.1.2ThinkInvis-ClassicItems
Adds items from Risk of Rain 1 which didn't make the cut.
Preferred version: 6.2.2README
Chen's Classic Items
Description
An extension mod for ThinkInvis.ClassicItems!
This mod also adds items (and artifacts) from Risk of Rain 1 that did not make it to Risk of Rain 2.
Installation
Use r2modman mod manager to install this mod.
Current Additions
Artifact
- Distortion : Lock a random skill per interval. Both active and passive skills can be locked.
- Origin : Summon the Imp Army to destroy you. Imp Overlords will drop a Pearl or Irradiant Pearl once defeated.
- Spirit : Characters (both players and enemies) run faster at lower health.
Equipment
- Drone Repair Kit : Heals all drones you own as well as applying a regeneration buff.
- Instant Minefield : Drop mines that are quickly fully armed upon landing.
Tier 1
- Mortar Tube : Launch a mortar. Classic.
Tier 2
- Arms Race : All drones you own will launch a missile or a mortar, or both.
- Dead Man's Foot : Throw a mine upon taking serious damage that inflicts poison upon exploding.
- Panic Mines : Throw a mine upon taking serious damage that inflicts damage.
Tier 3
- AtG Missile Mk. 2 : AtG Missile Mk. 1 but better.
- Thallium : Chance to inflict poison on enemies based on their own damage.
Contact
- Issue Page: https://github.com/cheeeeeeeeeen/RoR2-ChensGradiusMod/issues
- Email:
[email protected]
- Discord:
Chen#1218
- RoR2 Modding Server: https://discord.com/invite/5MbXZvd Give a tip through Ko-fi: https://ko-fi.com/cheeeeeeeeeen
More Information
Check out the original ClassicItems made by ThinkInvisible.
- Thunderstore: https://thunderstore.io/package/ThinkInvis/ClassicItems/
- GitHub: https://github.com/ThinkInvis/RoR2-ClassicItems
Kirbsuke#0352 made the Artifact of Spirit icon.
- Contact:
[email protected]
or through Discord.
manaboi#4887 made the Artifact of Origin icon. Artifact of Distortion icon's basis was from them and was improvised.
- Contact: Through Discord.
Aromatic Sunday#2929 did offer to make icons, and thus included as an alternate version.
Changelog
2.2.8
- Register custom cloned projectiles to avoid errors.
- Fix a possible bug with Arms Race where in the mortar from drones will not launch if Mortar Tube is disabled in config.
2.2.7
- Another bug fixes regarding Artifacts of Distortion and Origin.
- Distortion skills will lock skills again after being replaced by another skill. Example is Engineer's Thermal Harpoons replacing the 1st and 2nd skill upon use of the 3rd skill.
- Actually use real time in seconds as a timer instead of an integer being incremented by 1.
- Manually generate item sets for Origin instead of it being dependent on Evolution's manager.
- Add listing of items that can be given to enemies in both Evolution and Origin for an easier time to debug when a bug happens regarding banning.
- Actually fix the items given to Imps. Properly give the items from the correct tiers.
2.2.6
- Small bug fix regarding the randomness of Imp Soldiers dropping Pearls, for some reason.
- Changed the internal mechanics on how the Pearls drop.
- Only one Imp Overlord per player will drop the Pearl if Artifact of Swarm is enabled.
- Dio's Best Friend revival will no longer duplicate the drop.
2.2.5
- Add soft dependency for EnemyItemDisplays so that Origin Imps will also be supported.
- Update the icon for Artifact of Distortion into an official one.
2.2.4
- Big optimization in Artifact of Origin.
- Allow Imp Vanguards to be their own monster, a clone of Imp Overlord.
- Add a config to spawn Imps triggered by Origin in intervals. Configurable. This is to avoid frame drops.
- Properly add a name and avatar icons for these Imps.
- Improve Artifact of Spirit by making enemies apply their movement speed changes instantly upon health change.
- Allow movement speed changed from Artifact of Spirit be limited through a threshold to avoid frame drops.
- Update the icon of Artifact of Origin into the official one.
2.2.3
- Recolor the Imps spawned from Artifact of Origin.
- Use Xoroshiro128 for randomizing skills in Distortion.
- Spectators will no longer be shown the wrong Distortion Skill for the player they are spectating.
2.2.2
- Allow Imp Overlords spawned from Artifact of origin to drop a Pearl or Irradiant Pearl.
- Fix the Imps from Origin of a bug that apparently gives them an Equipment.
- Fix Dead Man's Foot explosion by actually adding an explosion effect.
- Add more config options for Artifact of Origin.
- Add a config for Panic Mines to let it self-destruct when the owner is gone.
- Reduced the default values for the Origin config as the imps are too powerful.
- Update dependency to use the latest ClassicItems.
2.2.1
- Fix a bug with the Aritfact of Origin failing to parse bad items.
2.2.0
- Implement Artifact of Origin!
- Temporary icons for the new artifact.
- Vastly improve the code for Distortion mechanics.
- Change usage of TILER2 Helpers so that the cards will have proper text.
2.1.0
- Implement Artifact of Distortion!
- Temporary icons for the new artifact.
- Include alternate icons for Spirit artifact made by other people.
2.0.1
- Update the mod for a missing setup that prevents it from working correctly.
2.0.0
- Migrate the code to support new changes of TILER2.
1.4.5
- Fix bright mines bug. Replace Color with Color32.
- Update Artifact of Spirit icon.
1.4.4
- Fix bugs found with the Artifact of Spirit about misbehaving characters, like zooming off the map.
- Let Artifact of Spirit modify acceleration also to mitigate for their own new speed.
1.4.3
- Implement Artifact of Spirit!
- Temporary icon for Spirit artifact for now.
- Recolor the mines for an easier time differentiating which ones are which.
1.4.2
- Support Squid Polyps for use with Arms Race. Configurable.
- Squid Polyps are turned off by default, so turn it on in config if you want to buff them.
1.4.1
- Fix and improve some descriptions.
- Fix the actual version of the mod.
- Improve the code base and optimize some implementations.
- Add a short lore to Drone Repair Kit.
1.4.0
- Implement Thallium!
- Add BetterUI Compats for more descriptions regarding the skills for survivors.
- Update references for dependencies.
1.3.1
- Remove Gradius' Option. It is now included in a separate mod.
1.3.0
- Implement Drone Repair Kit!
- Remove the sync logging as it apparently caused heavy lag.
- Add a config setting where the Options of Flame Drones will have reduced quality of effects to lessen the stress of processing and syncing.
- Add lore for Instant Minefield.
- Slight adjustments for config options in regards with TILER2 for correctness.
1.2.1
- Add logbook entry for Arms Race.
- Fix a terrible sync bug due to error in the modder's part.
- Nerfed base stats of Arms Race because it was too powerful. It is still configurable.
1.2.0
- Implement Arms Race!
1.1.1
- Change implementation of syncing Options and related effects due to reports of FPS drops.
1.1.0
- Implement Mortar Tube!
- Add more ItemStats details for all items.
- Allow Turrets to always update their position.
1.0.3
- Add a condition where the host is required to wait for all clients to be ready before sending the sync commands. This ensures that all clients will be synced.
- Remove a bunch of logs that are otherwise useless. Retained only some that may still cause bugs to help in bug reports.
- Improve code.
1.0.2
- Fix the Drones with Options hard crashing the game when entering bazaar.
- Fix the Options being duplicated when the player is revived in a stage by any means.
- Fix Multiplayer desync issues regarding the Option Spawning upon item pickup of Gradius' Option.
- Implement a queuing system for syncing to lessen desync and lessen bandwidth usage.
- Improve the code by letting linear behavior into client sided execution to lessen bandwidth usage.
- Allow destruction of Options upon losing the owner.
- Fix the flamethrower effect of Options to sync in multiplayer.
- Add a config for sync time to allow Options to behave properly in Multiplayer at the cost of delay through the queuing system.
1.0.1
- Fix some random exceptions found in mines related to animations.
- Add lore and better description for Gradius' Option.
- Allow Instant Minefield mines to only explode when landing.
1.0.0
- Implement Gradius' Option!
- Update mod icon to highlight the new item.
0.2.2
- Fix buff icon of Dead Man's Foot.
- Fix the exceptions being raised on Dead Man's Foot detonation.
0.2.1
- Add Beating Embryo support for Instant Minefield.
0.2.0
- Implement Instant Minefield!
- It's filled with mines nowadays.
0.1.0
- Implement Dead Man's Foot!
- Improve and clean code.
0.0.4
- Fix the items' icons added by ChensClassicItems because they display as white in the Command Menu.
0.0.3
- Removed DEBUG mode. Woops. My bad.
0.0.2
- Implement Panic Mines!
- Fix grammar errors found on AtG Missile Mk. 2.
- Attach the mod to the original ClassicItems even closer.
0.0.1
- Initial version. Adds the AtG Missile Mk. 2 item. Configurable.