Decompiled source of SwitchChaosAndGesture v1.1.0

SwitchChaosAndGesture.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates.GoldGat;
using HG.Reflection;
using IL.EntityStates.GoldGat;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Chinchi")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Gesture of the Drowned and Bottled Chaos switch item tiers.")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("SwitchChaosAndGesture")]
[assembly: AssemblyTitle("SwitchChaosAndGesture")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/schinchi/SwitchChaosAndGesture")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SwitchChaosAndGesture
{
	internal class Hooks
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SetItemDefs <0>__ItemCatalog_SetItemDefs;

			public static hook_SetEquipmentDefs <1>__EquipmentCatalog_SetEquipmentDefs;

			public static hook_OnEnable <2>__CharacterMaster_OnEnable;

			public static hook_OnDisable <3>__CharacterMaster_OnDisable;

			public static Manipulator <4>__EquipmentSlot_FixedUpdate;

			public static Manipulator <5>__Inventory_SetEquipmentInternal;

			public static Manipulator <6>__Inventory_UpdateEquipment;

			public static Manipulator <7>__EquipmentSlot_OnEquipmentExecuted;

			public static Manipulator <8>__BaseGoldGatState_FixedUpdate;

			public static Action<Inventory> <9>__Inventory_onInventoryChangedGlobal;

			public static Action<Run> <10>__Run_onRunDestroyGlobal;
		}

		private const string BASE_ERROR_MESSAGE = "Failed to patch method: ";

		private static bool popNextCooldown = false;

		internal static readonly Dictionary<CharacterMaster, List<float>[]> masterCooldowns = new Dictionary<CharacterMaster, List<float>[]>();

		private static readonly HashSet<EquipmentIndex> bannedAutocastEquipment = new HashSet<EquipmentIndex>();

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Expected O, but got Unknown
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			object obj = <>O.<0>__ItemCatalog_SetItemDefs;
			if (obj == null)
			{
				hook_SetItemDefs val = ItemCatalog_SetItemDefs;
				<>O.<0>__ItemCatalog_SetItemDefs = val;
				obj = (object)val;
			}
			ItemCatalog.SetItemDefs += (hook_SetItemDefs)obj;
			object obj2 = <>O.<1>__EquipmentCatalog_SetEquipmentDefs;
			if (obj2 == null)
			{
				hook_SetEquipmentDefs val2 = EquipmentCatalog_SetEquipmentDefs;
				<>O.<1>__EquipmentCatalog_SetEquipmentDefs = val2;
				obj2 = (object)val2;
			}
			EquipmentCatalog.SetEquipmentDefs += (hook_SetEquipmentDefs)obj2;
			object obj3 = <>O.<2>__CharacterMaster_OnEnable;
			if (obj3 == null)
			{
				hook_OnEnable val3 = CharacterMaster_OnEnable;
				<>O.<2>__CharacterMaster_OnEnable = val3;
				obj3 = (object)val3;
			}
			CharacterMaster.OnEnable += (hook_OnEnable)obj3;
			object obj4 = <>O.<3>__CharacterMaster_OnDisable;
			if (obj4 == null)
			{
				hook_OnDisable val4 = CharacterMaster_OnDisable;
				<>O.<3>__CharacterMaster_OnDisable = val4;
				obj4 = (object)val4;
			}
			CharacterMaster.OnDisable += (hook_OnDisable)obj4;
			object obj5 = <>O.<4>__EquipmentSlot_FixedUpdate;
			if (obj5 == null)
			{
				Manipulator val5 = EquipmentSlot_FixedUpdate;
				<>O.<4>__EquipmentSlot_FixedUpdate = val5;
				obj5 = (object)val5;
			}
			EquipmentSlot.FixedUpdate += (Manipulator)obj5;
			object obj6 = <>O.<5>__Inventory_SetEquipmentInternal;
			if (obj6 == null)
			{
				Manipulator val6 = Inventory_SetEquipmentInternal;
				<>O.<5>__Inventory_SetEquipmentInternal = val6;
				obj6 = (object)val6;
			}
			Inventory.SetEquipmentInternal += (Manipulator)obj6;
			object obj7 = <>O.<6>__Inventory_UpdateEquipment;
			if (obj7 == null)
			{
				Manipulator val7 = Inventory_UpdateEquipment;
				<>O.<6>__Inventory_UpdateEquipment = val7;
				obj7 = (object)val7;
			}
			Inventory.UpdateEquipment += (Manipulator)obj7;
			object obj8 = <>O.<7>__EquipmentSlot_OnEquipmentExecuted;
			if (obj8 == null)
			{
				Manipulator val8 = EquipmentSlot_OnEquipmentExecuted;
				<>O.<7>__EquipmentSlot_OnEquipmentExecuted = val8;
				obj8 = (object)val8;
			}
			EquipmentSlot.OnEquipmentExecuted += (Manipulator)obj8;
			object obj9 = <>O.<8>__BaseGoldGatState_FixedUpdate;
			if (obj9 == null)
			{
				Manipulator val9 = BaseGoldGatState_FixedUpdate;
				<>O.<8>__BaseGoldGatState_FixedUpdate = val9;
				obj9 = (object)val9;
			}
			BaseGoldGatState.FixedUpdate += (Manipulator)obj9;
			Inventory.onInventoryChangedGlobal += Inventory_onInventoryChangedGlobal;
			Run.onRunDestroyGlobal += Run_onRunDestroyGlobal;
		}

		private static void EquipmentSlot_FixedUpdate(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Items), "AutoCastEquipment"),
				(Instruction x) => ILPatternMatchingExt.MatchCall<Inventory>(x, "GetItemCount"),
				(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchCgt(x)
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)"Failed to patch method: EquipmentSlot.FixedUpdate");
				return;
			}
			val.Emit(OpCodes.Ldarg_0);
			val.EmitDelegate<Func<bool, EquipmentSlot, bool>>((Func<bool, EquipmentSlot, bool>)((bool autocast, EquipmentSlot equipmentSlot) => autocast && !bannedAutocastEquipment.Contains(equipmentSlot.equipmentIndex)));
		}

		private static void BaseGoldGatState_FixedUpdate(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			ILLabel val2 = default(ILLabel);
			if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[5]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCallvirt<Inventory>(x, "GetItemCount"),
				(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchBle(x, ref val2),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 1)
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)"Failed to patch method: EntityStates.GoldGat.BaseGoldGatState.FixedUpdate");
				return;
			}
			val.Emit(OpCodes.Ldarg_0);
			val.EmitDelegate<Func<bool, BaseGoldGatState, bool>>((Func<bool, BaseGoldGatState, bool>)((bool autocast, BaseGoldGatState state) => state.shouldFire || (autocast && !bannedAutocastEquipment.Contains(Equipment.GoldGat.equipmentIndex))));
		}

		private static void ItemCatalog_SetItemDefs(orig_SetItemDefs orig, ItemDef[] newItemDefs)
		{
			foreach (ItemDef val in newItemDefs)
			{
				if ((Object)(object)val == (Object)(object)Items.RandomEquipmentTrigger)
				{
					UpdateItemDef(val, (ItemTier)3, "texBottledChaosIcon", isDroppable: true);
				}
				else if ((Object)(object)val == (Object)(object)Items.AutoCastEquipment)
				{
					UpdateItemDef(val, (ItemTier)2, "texFossilIcon", SwitchChaosAndGesture.isGestureAllowed.Value);
					AddOrRemoveTag(val, (ItemTag)4, SwitchChaosAndGesture.isGestureBlacklisted.Value);
				}
			}
			orig.Invoke(newItemDefs);
		}

		private static void EquipmentCatalog_SetEquipmentDefs(orig_SetEquipmentDefs orig, EquipmentDef[] newEquipmentDefs)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(newEquipmentDefs);
			string[] array = SwitchChaosAndGesture.bannedAutocastEquipment.Value.Split(new char[1] { ',' });
			foreach (string text in array)
			{
				bannedAutocastEquipment.Add(EquipmentCatalog.FindEquipmentIndex(text.Trim()));
			}
			bannedAutocastEquipment.Remove((EquipmentIndex)(-1));
		}

		private static void UpdateItemDef(ItemDef itemDef, ItemTier tier, string sprite, bool isDroppable)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			itemDef.deprecatedTier = tier;
			itemDef.tier = tier;
			AssetBundle assetBundle = SwitchChaosAndGesture.assetBundle;
			if ((Object)(object)assetBundle != (Object)null)
			{
				itemDef.pickupIconSprite = assetBundle.LoadAsset<Sprite>(sprite);
			}
			AddOrRemoveTag(itemDef, (ItemTag)9, isDroppable);
		}

		private static void AddOrRemoveTag(ItemDef itemDef, ItemTag tag, bool add)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			if (add && itemDef.tags.Contains(tag))
			{
				List<ItemTag> list = itemDef.tags.ToList();
				list.Remove(tag);
				itemDef.tags = list.ToArray();
			}
			else if (!add && !itemDef.tags.Contains(tag))
			{
				List<ItemTag> list2 = itemDef.tags.ToList();
				list2.Add(tag);
				itemDef.tags = list2.ToArray();
			}
		}

		private static void CharacterMaster_OnEnable(orig_OnEnable orig, CharacterMaster self)
		{
			orig.Invoke(self);
			if (NetworkServer.active && !masterCooldowns.ContainsKey(self))
			{
				masterCooldowns[self] = new List<float>[0];
			}
		}

		private static void CharacterMaster_OnDisable(orig_OnDisable orig, CharacterMaster self)
		{
			orig.Invoke(self);
			if (NetworkServer.active && masterCooldowns.ContainsKey(self))
			{
				masterCooldowns.Remove(self);
			}
		}

		private static void Inventory_SetEquipmentInternal(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<Inventory>(x, "equipmentStateSlots"),
				(Instruction x) => ILPatternMatchingExt.MatchLdlen(x),
				(Instruction x) => ILPatternMatchingExt.MatchConvI4(x)
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)"Failed to patch method: Inventory.SetEquipmentInternal");
				return;
			}
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldarg_2);
			val.EmitDelegate<Func<int, Inventory, uint, int>>((Func<int, Inventory, uint, int>)delegate(int num, Inventory inventory, uint slot)
			{
				if (NetworkServer.active)
				{
					CharacterMaster component = ((Component)inventory).GetComponent<CharacterMaster>();
					if ((Object)(object)component != (Object)null && masterCooldowns.TryGetValue(component, out var value) && value.Length <= slot)
					{
						Array.Resize(ref value, (int)(slot + 1));
						for (int i = num; i < value.Length; i++)
						{
							value[i] = new List<float>();
						}
						masterCooldowns[component] = value;
					}
				}
				return num;
			});
		}

		private static void Inventory_UpdateEquipment(ILContext il)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 3),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<EquipmentState>(x, "equipmentDef"),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<EquipmentDef>(x, "cooldown")
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)"Failed to patch method: RoR2.Inventory.UpdateEquipment");
				return;
			}
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldloc_1);
			val.Emit(OpCodes.Ldloc_2);
			val.EmitDelegate<Func<float, Inventory, uint, byte, float>>((Func<float, Inventory, uint, byte, float>)delegate(float equipmentCooldown, Inventory inventory, uint maxCharges, byte slot)
			{
				//IL_0057: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				CharacterMaster component = ((Component)inventory).GetComponent<CharacterMaster>();
				if ((Object)(object)component != (Object)null && masterCooldowns.TryGetValue(component, out var value))
				{
					if (value.Length <= slot)
					{
						SwitchChaosAndGesture.Logger.LogWarning((object)"IL.Inventory.UpdateEquipment cooldown array not resized properly.");
						return equipmentCooldown;
					}
					List<float> list = value[slot];
					if (list.Count > 0 && popNextCooldown)
					{
						EquipmentState val2 = inventory.equipmentStateSlots[slot];
						if (val2.charges + 1 < maxCharges || ((FixedTimeStamp)(ref val2.chargeFinishTime)).isPositiveInfinity)
						{
							float num = list[0];
							list.RemoveAt(0);
							return equipmentCooldown + num * SwitchChaosAndGesture.chaosCooldownPenalty.Value;
						}
					}
				}
				return equipmentCooldown;
			});
		}

		private static void EquipmentSlot_OnEquipmentExecuted(ILContext il)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			string text = "Failed to patch method: RoR2.EquipmentSlot.OnEquipmentExecuted";
			Inventory inventory = null;
			CharacterMaster master = null;
			byte slot = 0;
			bool addCooldownNow = false;
			ILCursor val = new ILCursor(il);
			if (!val.TryGotoNext(new Func<Instruction, bool>[2]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchCall<EquipmentSlot>(x, "get_equipmentIndex")
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)text);
				return;
			}
			val.Index += 1;
			val.EmitDelegate<Func<EquipmentSlot, EquipmentSlot>>((Func<EquipmentSlot, EquipmentSlot>)delegate(EquipmentSlot equipmentSlot)
			{
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				popNextCooldown = false;
				inventory = equipmentSlot.inventory;
				master = ((Component)inventory).GetComponent<CharacterMaster>();
				slot = inventory.activeEquipmentSlot;
				EquipmentState val2 = inventory.equipmentStateSlots[slot];
				bool flag = inventory.GetItemCount(Items.RandomEquipmentTrigger) > 0;
				if (flag)
				{
					masterCooldowns[master][slot].Add(0f);
				}
				addCooldownNow = ((FixedTimeStamp)(ref val2.chargeFinishTime)).isPositiveInfinity && flag;
				return equipmentSlot;
			});
			if (!val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCall<EquipmentSlot>(x, "PerformEquipmentAction")
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)text);
				return;
			}
			val.Index += 3;
			val.EmitDelegate<Func<EquipmentIndex, EquipmentIndex>>((Func<EquipmentIndex, EquipmentIndex>)delegate(EquipmentIndex equipmentIndex)
			{
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				List<float> list = masterCooldowns[master][slot];
				if (list.Count == 0)
				{
					SwitchChaosAndGesture.Logger.LogError((object)"IL.EquipmentSlot.OnEquipmentExecuted: Empty cooldown queue");
				}
				else
				{
					list[list.Count - 1] += EquipmentCatalog.GetEquipmentDef(equipmentIndex).cooldown;
				}
				return equipmentIndex;
			});
			if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchCall(x, typeof(EffectManager), "SpawnEffect")
			}))
			{
				SwitchChaosAndGesture.Logger.LogError((object)text);
				return;
			}
			val.EmitDelegate<Action>((Action)delegate
			{
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				if (addCooldownNow)
				{
					float num = masterCooldowns[master][slot][0] * inventory.CalculateEquipmentCooldownScale() * SwitchChaosAndGesture.chaosCooldownPenalty.Value;
					masterCooldowns[master][slot].RemoveAt(0);
					EquipmentState equipment = inventory.GetEquipment((uint)slot);
					inventory.SetEquipment(new EquipmentState(equipment.equipmentIndex, equipment.chargeFinishTime + num, equipment.charges), (uint)slot);
				}
				popNextCooldown = true;
			});
		}

		private static void Inventory_onInventoryChangedGlobal(Inventory inventory)
		{
			if (!NetworkServer.active || inventory.GetItemCount(Items.RandomEquipmentTrigger) > 0)
			{
				return;
			}
			CharacterMaster component = ((Component)inventory).GetComponent<CharacterMaster>();
			if ((Object)(object)component != (Object)null && masterCooldowns.TryGetValue(component, out var value))
			{
				List<float>[] array = value;
				for (int i = 0; i < array.Length; i++)
				{
					array[i].Clear();
				}
			}
		}

		private static void Run_onRunDestroyGlobal(Run obj)
		{
			masterCooldowns.Clear();
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("GChinchi.SwitchChaosAndGesture", "SwitchChaosAndGesture", "1.1.0")]
	public class SwitchChaosAndGesture : BaseUnityPlugin
	{
		public const string PluginGUID = "GChinchi.SwitchChaosAndGesture";

		public const string PluginAuthor = "GChinchi";

		public const string PluginName = "SwitchChaosAndGesture";

		public const string PluginVersion = "1.1.0";

		internal static ConfigEntry<bool> isGestureAllowed;

		internal static ConfigEntry<bool> isGestureBlacklisted;

		internal static ConfigEntry<string> bannedAutocastEquipment;

		internal static ConfigEntry<float> chaosCooldownPenalty;

		internal static AssetBundle assetBundle;

		internal static ManualLogSource Logger;

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			isGestureAllowed = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "allowGesture", true, "Allow Gesture of the Drowned to be in the item pool.");
			isGestureBlacklisted = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "blacklistGesture", false, "Blacklist the item for enemies.");
			bannedAutocastEquipment = ((BaseUnityPlugin)this).Config.Bind<string>("Settings", "bannedAutocastEquipment", "Recycle,GoldGat,BossHunter,FireBallDash", "Which equipment will not be autocast with Gesture. Run the 'equipment_list' command on the console for a list of all internal name options.");
			chaosCooldownPenalty = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "chaosCooldown", 0.2f, "The percent of the activated equipment's cooldown that will be added on due to Bottled Chaos' effect.");
			if (chaosCooldownPenalty.Value < 0f)
			{
				chaosCooldownPenalty.Value = 0f;
				Logger.LogWarning((object)"The 'chaosCooldown' config setting has a negative value. Readjusting to 0.0");
			}
			LoadBundle(((BaseUnityPlugin)this).Info.Location);
			Hooks.Init();
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ApplyModelChanges));
		}

		private void LoadBundle(string directory)
		{
			string text = "assetdata.bundle";
			assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(directory), text));
			if ((Object)(object)assetBundle == (Object)null)
			{
				Logger.LogError((object)("Failed to load '" + text + "'"));
			}
		}

		private void ApplyModelChanges()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC1/RandomEquipmentTrigger/matBottledChaos.mat").WaitForCompletion().mainTexture = (Texture)(object)Addressables.LoadAssetAsync<Texture2D>((object)"RoR2/Base/Common/ColorRamps/texLunarWispTracer 1.png").WaitForCompletion();
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/RandomEquipmentTrigger/RandomEquipmentTriggerProcEffect.prefab").WaitForCompletion();
			SetMaterial(((Component)val.transform.Find("Vase")).gameObject, "RoR2/Base/LunarWisp/matLunarWispStones.mat", 0);
			SetMaterial(((Component)val.transform.Find("Trails")).gameObject, "RoR2/Base/LunarWisp/matLunarWispMinigunTracer.mat", 1);
		}

		private void SetMaterial(GameObject go, string material, int index)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			ParticleSystemRenderer component = go.GetComponent<ParticleSystemRenderer>();
			Material[] sharedMaterials = ((Renderer)component).sharedMaterials;
			sharedMaterials[index] = Addressables.LoadAssetAsync<Material>((object)material).WaitForCompletion();
			((Renderer)component).sharedMaterials = sharedMaterials;
		}
	}
}