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PauseInMultiplayer
Take a quick break by pausing in multiplayer!
| Last updated | 3 years ago |
| Total downloads | 261125 |
| Total rating | 25 |
| Categories | Mods Server-side |
| Dependency string | Constant-ine-PauseInMultiplayer-1.0.9 |
| Dependants | 168 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
#PauseInMultiplayer
I mean, it's pretty self explanatory. Have a break!
##Features The server's host now has the ability to pause the game!
How-to::
Simply type plspause in the chat and everything will freeze. Then again to unpause.
##About The mod simulates a 'pause' in multiplayer by freezing the timer, the mob spawning and all the monster's animators while also making them invulnurable in that frozen state.
##Releases 1.0.9: -We are back after a long while! The mod has been updated to the latest version, since I've been absent for quite a while, feel free to send me feedback if it works correctly, my discord is at the bottom of the page
1.0.7: -Hopefully fixed after the new update!
1.0.4: -Fixed bug preventing pause in hidden realms (such as gilded coast etc) -Pause command prevented from starting in bazaar (redundant) -You no longer take fall damage in the paused state
1.0.3: -Squashed a bug
1.0.2:
-You now no longer regen health during the paused state
-Teleporter charge now stops counting if pause is enabled during the event
-Added config option to lock all interactables (chests, shrines, etc) while paused (option enabled by default)
-Added config option to freeze player's movement during pause if desired (option disabled by default)
(Config options will appear after a game launch and then can be found through r2modman->config editor)
1.0.1: -Bugfix
1.0.0: -Initial public release
##Notes
Feel free to throw feedback on discord. Bugs may exist! Din#3504