Decompiled source of CorruptibleChanceDolls v1.0.3

CorruptibleChanceDolls.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using On.RoR2.ExpansionManagement;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using RoR2.ExpansionManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CorruptibleChanceDolls")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CorruptibleChanceDolls")]
[assembly: AssemblyTitle("CorruptibleChanceDolls")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CorruptibleChanceDolls
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("CryoBlind.CorruptibleChanceDolls", "CorruptibleChanceDolls", "1.0.3")]
	public class CorruptibleChanceDolls : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_OnInteractionBegin <0>__PurchaseInteraction_OnInteractionBegin;
		}

		public const string PluginGUID = "CryoBlind.CorruptibleChanceDolls";

		public const string PluginAuthor = "CryoBlind";

		public const string PluginName = "CorruptibleChanceDolls";

		public const string PluginVersion = "1.0.3";

		private static ItemDef CorruptedChanceDoll;

		private static GameObject chanceSuccessEffect;

		private static ConfigFile CorruptedChanceDollsConfig { get; set; }

		public static ConfigEntry<float> ExtraItemBaseChance { get; set; }

		public static ConfigEntry<float> ExtraItemStackScale { get; set; }

		public static ConfigEntry<float> ExtraItemMaxChance { get; set; }

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Expected O, but got Unknown
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ea: Expected O, but got Unknown
			//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_033b: Expected O, but got Unknown
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_031f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Expected O, but got Unknown
			CorruptedChanceDollsConfig = new ConfigFile(Paths.ConfigPath + "\\CorruptibleChanceDolls.cfg", true);
			ExtraItemBaseChance = CorruptedChanceDollsConfig.Bind<float>("Base Chance For Extra Item", "ExtraItemBaseChance", 15f, "This is how likely the corrupted chance doll is to proc with a stack of only 1 in the player's inventory");
			ExtraItemStackScale = CorruptedChanceDollsConfig.Bind<float>("Scaling Factor", "ExtraItemStackScale", 0.5f, "Dictates how fast the item scales with additional stacks");
			ExtraItemMaxChance = CorruptedChanceDollsConfig.Bind<float>("Maximum Chance For Extra Item", "ExtraItemMaxChance", 80f, "The chance of getting an extra item is clamped below this value");
			PInfo = ((BaseUnityPlugin)this).Info;
			Log.Init(((BaseUnityPlugin)this).Logger);
			Asset.Init();
			CorruptedChanceDoll = ScriptableObject.CreateInstance<ItemDef>();
			((Object)CorruptedChanceDoll).name = "CORRUPTED_CHANCE_DOLL";
			CorruptedChanceDoll.nameToken = "Chance Effigy";
			CorruptedChanceDoll.pickupToken = "The power of voodoo, who do, you do";
			CorruptedChanceDoll.descriptionToken = "Chance for an Chance Shrine drop to not be counted towards the total drops from that chance shrine.  Scales according to: % chance = " + ExtraItemBaseChance.Value + " + " + ExtraItemBaseChance.Value + "(x-1)^" + ExtraItemStackScale.Value + " for x >= 1 up to " + ExtraItemMaxChance.Value + "% chance";
			CorruptedChanceDoll.loreToken = "Chance for an Chance Shrine drop to not be counted towards the total drops from that chance shrine.  Scales according to: % chance = " + ExtraItemBaseChance.Value + " + " + ExtraItemBaseChance.Value + "(x-1)^" + ExtraItemStackScale.Value + " for x >= 1 up to " + ExtraItemMaxChance.Value + "% chance";
			CorruptedChanceDoll._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/DLC1/Common/VoidTier2Def.asset").WaitForCompletion();
			CorruptedChanceDoll.pickupIconSprite = Asset.mainBundle.LoadAsset<Sprite>("texCorruptedChanceDollIco.png");
			CorruptedChanceDoll.pickupModelPrefab = Asset.mainBundle.LoadAsset<GameObject>("PickupCorruptedChanceDoll.prefab");
			CorruptedChanceDoll.canRemove = true;
			CorruptedChanceDoll.hidden = false;
			ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			new ContentPack();
			ItemDef itemDef = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/DLC2/Items/ExtraShrineItem/ExtraShrineItem.asset").WaitForCompletion();
			ItemRelationshipProvider val2 = ScriptableObject.CreateInstance<ItemRelationshipProvider>();
			((Object)val2).name = "CorruptedChanceDollRelationshipProvider";
			val2.relationshipType = Addressables.LoadAssetAsync<ItemRelationshipType>((object)"RoR2/DLC1/Common/ContagiousItem.asset").WaitForCompletion();
			val2.relationships = (Pair[])(object)new Pair[1]
			{
				new Pair
				{
					itemDef1 = itemDef,
					itemDef2 = CorruptedChanceDoll
				}
			};
			ItemAPI.Add(new CustomItem(CorruptedChanceDoll, val));
			ContentAddition.AddItemRelationshipProvider(val2);
			chanceSuccessEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidChest/VoidChestPurchaseEffect.prefab").WaitForCompletion();
			object obj = <>O.<0>__PurchaseInteraction_OnInteractionBegin;
			if (obj == null)
			{
				hook_OnInteractionBegin val3 = PurchaseInteraction_OnInteractionBegin;
				<>O.<0>__PurchaseInteraction_OnInteractionBegin = val3;
				obj = (object)val3;
			}
			PurchaseInteraction.OnInteractionBegin += (hook_OnInteractionBegin)obj;
			ExpansionCatalog.Init += new hook_Init(ExpansionCatalog_Init);
		}

		private void ExpansionCatalog_Init(orig_Init orig)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke();
			CorruptedChanceDoll.requiredExpansion = ((IEnumerable<ExpansionDef>)(object)ExpansionCatalog.expansionDefs).Where((ExpansionDef expansionDef) => expansionDef.nameToken == "DLC1_NAME").FirstOrDefault();
		}

		private static void PurchaseInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Expected O, but got Unknown
			ShrineChanceBehavior component = ((Component)self).gameObject.GetComponent<ShrineChanceBehavior>();
			if ((Object)(object)component != (Object)null)
			{
				CharacterBody component2 = ((Component)activator).gameObject.GetComponent<CharacterBody>();
				int successfulPurchaseCount = component.successfulPurchaseCount;
				orig.Invoke(self, activator);
				if (successfulPurchaseCount < component.successfulPurchaseCount)
				{
					int itemCount = component2.inventory.GetItemCount(CorruptedChanceDoll.itemIndex);
					if (itemCount > 0 && Util.CheckRoll(Mathf.Clamp(ExtraItemBaseChance.Value + ExtraItemBaseChance.Value * Mathf.Pow((float)(itemCount - 1), ExtraItemStackScale.Value), 0f, ExtraItemMaxChance.Value), component2.master))
					{
						component.successfulPurchaseCount--;
						EffectManager.SpawnEffect(chanceSuccessEffect, new EffectData
						{
							origin = ((Component)self).gameObject.transform.position + new Vector3(0f, 2.5f, 0f),
							rotation = Quaternion.identity,
							scale = 2.5f
						}, true);
					}
				}
			}
			else
			{
				orig.Invoke(self, activator);
			}
		}
	}
	public static class Asset
	{
		public static AssetBundle mainBundle;

		public const string bundleName = "corruptiblechancedollassets";

		public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(CorruptibleChanceDolls.PInfo.Location), "corruptiblechancedollassets");

		public static void Init()
		{
			mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}