using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("FasterAchievementText")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for Risk of Rain 2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+169107e57cb459cc88ec2ace586a393fbc4185d8")]
[assembly: AssemblyProduct("FasterAchievementText")]
[assembly: AssemblyTitle("FasterAchievementText")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class AllowNullAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class DisallowNullAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class DoesNotReturnAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class DoesNotReturnIfAttribute : Attribute
{
public bool ParameterValue { get; }
public DoesNotReturnIfAttribute(bool parameterValue)
{
ParameterValue = parameterValue;
}
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class MaybeNullAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class MaybeNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public MaybeNullWhenAttribute(bool returnValue)
{
ReturnValue = returnValue;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class MemberNotNullAttribute : Attribute
{
public string[] Members { get; }
public MemberNotNullAttribute(string member)
{
Members = new string[1] { member };
}
public MemberNotNullAttribute(params string[] members)
{
Members = members;
}
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class MemberNotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public string[] Members { get; }
public MemberNotNullWhenAttribute(bool returnValue, string member)
{
ReturnValue = returnValue;
Members = new string[1] { member };
}
public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
{
ReturnValue = returnValue;
Members = members;
}
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class NotNullAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = true, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class NotNullIfNotNullAttribute : Attribute
{
public string ParameterName { get; }
public NotNullIfNotNullAttribute(string parameterName)
{
ParameterName = parameterName;
}
}
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
[ExcludeFromCodeCoverage]
[DebuggerNonUserCode]
internal sealed class NotNullWhenAttribute : Attribute
{
public bool ReturnValue { get; }
public NotNullWhenAttribute(bool returnValue)
{
ReturnValue = returnValue;
}
}
}
namespace FasterAchievementText
{
[BepInPlugin("com.DestroyedClone.FasterAchievementText", "Faster Achievement Text", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<bool> cfgEnableBlur;
public static ConfigEntry<float> cfgDurationOverride;
public static ConfigEntry<bool> cfgEnableSound;
public static bool subscribedToDisablingSound;
public static GameObject Prefab;
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Prefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/AchievementNotificationPanel.prefab").WaitForCompletion();
Prefab.AddComponent<DestroyOnTimer>();
ConfigSetup();
CfgEnableBlur_SettingChanged(null, null);
CfgDurationOverride_SettingChanged(null, null);
CfgEnableSound_SettingChanged(null, null);
}
public void ConfigSetup()
{
cfgEnableBlur = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Enable Blur", false, "");
cfgEnableBlur.SettingChanged += CfgEnableBlur_SettingChanged;
cfgDurationOverride = ((BaseUnityPlugin)this).Config.Bind<float>("", "Duration Override", 1f, "Normal duration is like 5s or something, anything beyond that will be cut off by the normal duration.");
cfgDurationOverride.SettingChanged += CfgDurationOverride_SettingChanged;
cfgEnableSound = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Enable Notification Sound", true, "");
cfgEnableSound.SettingChanged += CfgEnableSound_SettingChanged;
}
private void CfgEnableSound_SettingChanged(object _, EventArgs e)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
if (!cfgEnableSound.Value)
{
if (!subscribedToDisablingSound)
{
Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(Util_PlaySound_string_GameObject);
}
}
else if (subscribedToDisablingSound)
{
Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(Util_PlaySound_string_GameObject);
}
}
private uint Util_PlaySound_string_GameObject(orig_PlaySound_string_GameObject orig, string soundString, GameObject gameObject)
{
switch (soundString)
{
case "Play_UI_achievementUnlock_enhanced":
case "Play_UI_skill_unlock":
case "Play_UI_achievementUnlock":
soundString = "";
break;
}
return orig.Invoke(soundString, gameObject);
}
private void CfgEnableBlur_SettingChanged(object _, EventArgs e)
{
((Component)Prefab.transform.Find("Blur")).gameObject.SetActive(cfgEnableBlur.Value);
}
private void CfgDurationOverride_SettingChanged(object _, EventArgs e)
{
Prefab.GetComponent<DestroyOnTimer>().duration = cfgDurationOverride.Value;
}
}
}