Decompiled source of FasterAchievementText v0.0.1

FasterAchievementText.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("FasterAchievementText")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for Risk of Rain 2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+169107e57cb459cc88ec2ace586a393fbc4185d8")]
[assembly: AssemblyProduct("FasterAchievementText")]
[assembly: AssemblyTitle("FasterAchievementText")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class AllowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class DisallowNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class DoesNotReturnAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class DoesNotReturnIfAttribute : Attribute
	{
		public bool ParameterValue { get; }

		public DoesNotReturnIfAttribute(bool parameterValue)
		{
			ParameterValue = parameterValue;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MaybeNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MaybeNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public MaybeNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class NotNullAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Parameter | AttributeTargets.ReturnValue, AllowMultiple = true, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class NotNullIfNotNullAttribute : Attribute
	{
		public string ParameterName { get; }

		public NotNullIfNotNullAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class NotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public NotNullWhenAttribute(bool returnValue)
		{
			ReturnValue = returnValue;
		}
	}
}
namespace FasterAchievementText
{
	[BepInPlugin("com.DestroyedClone.FasterAchievementText", "Faster Achievement Text", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> cfgEnableBlur;

		public static ConfigEntry<float> cfgDurationOverride;

		public static ConfigEntry<bool> cfgEnableSound;

		public static bool subscribedToDisablingSound;

		public static GameObject Prefab;

		public void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			Prefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/AchievementNotificationPanel.prefab").WaitForCompletion();
			Prefab.AddComponent<DestroyOnTimer>();
			ConfigSetup();
			CfgEnableBlur_SettingChanged(null, null);
			CfgDurationOverride_SettingChanged(null, null);
			CfgEnableSound_SettingChanged(null, null);
		}

		public void ConfigSetup()
		{
			cfgEnableBlur = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Enable Blur", false, "");
			cfgEnableBlur.SettingChanged += CfgEnableBlur_SettingChanged;
			cfgDurationOverride = ((BaseUnityPlugin)this).Config.Bind<float>("", "Duration Override", 1f, "Normal duration is like 5s or something, anything beyond that will be cut off by the normal duration.");
			cfgDurationOverride.SettingChanged += CfgDurationOverride_SettingChanged;
			cfgEnableSound = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Enable Notification Sound", true, "");
			cfgEnableSound.SettingChanged += CfgEnableSound_SettingChanged;
		}

		private void CfgEnableSound_SettingChanged(object _, EventArgs e)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			if (!cfgEnableSound.Value)
			{
				if (!subscribedToDisablingSound)
				{
					Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(Util_PlaySound_string_GameObject);
				}
			}
			else if (subscribedToDisablingSound)
			{
				Util.PlaySound_string_GameObject += new hook_PlaySound_string_GameObject(Util_PlaySound_string_GameObject);
			}
		}

		private uint Util_PlaySound_string_GameObject(orig_PlaySound_string_GameObject orig, string soundString, GameObject gameObject)
		{
			switch (soundString)
			{
			case "Play_UI_achievementUnlock_enhanced":
			case "Play_UI_skill_unlock":
			case "Play_UI_achievementUnlock":
				soundString = "";
				break;
			}
			return orig.Invoke(soundString, gameObject);
		}

		private void CfgEnableBlur_SettingChanged(object _, EventArgs e)
		{
			((Component)Prefab.transform.Find("Blur")).gameObject.SetActive(cfgEnableBlur.Value);
		}

		private void CfgDurationOverride_SettingChanged(object _, EventArgs e)
		{
			Prefab.GetComponent<DestroyOnTimer>().duration = cfgDurationOverride.Value;
		}
	}
}