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TheSurgeon
Adds the Surgeon, a new survivor who overcomes their low base damage by manipulating the cooldown of their powerful special.
By DevinWeaver
Date uploaded | 4 years ago |
Version | 1.2.0 |
Download link | DevinWeaver-TheSurgeon-1.2.0.zip |
Downloads | 1760 |
Dependency string | DevinWeaver-TheSurgeon-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.2.0README
Character Skills
Blood Bank (Passive)
- Special can hold up to 10,000 charges (though you start each stage with only 1 charge).
- In addition to recharging naturally with time and items, all of the Surgeon's other skills can work to reduce Special's cooldown.
- If the number of stored charges exceeds four times your level, abilities will no longer charge Special.
- Special has by far the highest DPS of any of the Surgeon's skills, so proper resource-management of its cooldown is the key to winning any engagement.
Lacerate (Primary)
- A shotgun blast that pierces enemies. Each hit charges special.
- Holds up to five charges. The more charges you have stored, the more shots will be fired. Will never drop below 1 charge.
- Attack speed will affect the number of shots fired, rather than the rate of fire.
Incision (Alt Primary)
- A rapid-fire attack that continues firing until it misses (does not require the button to be held down).
- Like Lacerate, charges special each time it hits. The amount each shot charges special increases the longer it fires without missing.
Laughing Gas (Secondary)
- Drops a canister that covers the surrounding area in gas for a brief period of time.
- The gas lingers in place at the Surgeon's position when the move was used.
- All enemies within range are continually stunned and weakened, and dramatically increase the amount Primary charges Special.
Transfusion (Utility)
- Over the next couple of seconds, heals a fraction of your max HP.
- Healing above full will charge Special.
- Any damage taken while this ability is active is stored. Each healing tick, a static fraction of the stored damage is healed back.
- Stores more damage than is actually taken - meaning that taking damage may cause you to be healed more than if you hadn't been damaged at all.
The Sanguinator (Special)
- A huge laser beam that deals tremendous damage to a single target.
- Continues firing as long as the button is held - as long as it has enough charges.
- The longer it fires continuously, the more damage it deals per charge consumed.
Blood Bath (Alt Special)
- Hold the button to build up power. Once the button is released - or you run out of charges - unleashes a massive explosion that deals light damage to everything in its range.
- The damage and radius of the explosion increases the longer it is charged.
Tips, Tricks, and Trivia
- For performance reasons, the actual number of shots Lacerate can fire is capped. The damage and special charge of each shot will increase to match the intended total values.
- Lacerate pierces through enemies, making it extremely effective against groups. Use the time spent waiting for its cooldown to line up the perfect shot.
- Incision's damage also increases the longer it continues firing - though it grows slowly enough that it isn't really noticable.
- Watch out for Malachite enemies; they render Transfusion completely useless.
- Though Special is most powerful when you allow it to build up a lot of charge, don't feel the need to save it exclusively for the teleporter boss.
Changelog
1.2.0
- Lacerate's base damage has been increased, but it's proc rate has been reduced.
- Laughing Gas now increases Lacerate's growth rate (instead of applying a flat boost to its special charge).
- Laughing Gas' special charge boosting effect now stacks.
- Rex's Weaken will no longer increase the special charge of Surgeon's Primary.
- Transfusion now stores damage dealt to temporary barrier.
- All items that increase max health will now increase the amount of special charge gained from Transfusion's overheal (previously, only shields affected this).
- Added brief startup delay for Blood Bath, to make it easier to use only a single charge.
- Increased time between each hit of Blood Bath, to make the fact that it hits multiple times more noticeable.
- Increased Blood Bath's base damage, but gave it damage falloff.
To-Do List
- The Surgeon uses Artificer as a base for a lot of non-gameplay things. The model and animations used aren't going to change, but the ability icons, skins, and ENV Suit eventually might.
- As a result, mods that change Artificer may have knock-on effects on the Surgeon. The mod may be restructured in the future to reduce such incompatibilities.
- This mod has been rigorously playtested, and I'm currenly quite happy with all of the numbers right now. However, there may still be some balance changes in the future.
- There are a couple of known, unintentional exploits, that remain in due to being 1) not that crazy and 2) extremely annoying to fix. Until I get around to dealing with them, you can consider them secrets to discover.
- Squishing bugs wherever they happen to emerge.
Other Stuff
- This mod is installed the exact same way as every other mod.
- Works in multiplayer - though, of course, all players must have the mod installed.
- If you have feedback and/or complaints you can hit me up on Discord.
- Have Fun :)