Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of EvilJohnathanR v1.0.0
plugins/EvilJohnathanMod/EvilJohnathan.dll
Decompiled a month agousing System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("EvilJohnathan")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+58e91d9c0dc1a1b69176927f25494994bdc3dc03")] [assembly: AssemblyProduct("EvilJohnathan")] [assembly: AssemblyTitle("EvilJohnathan")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EvilJohnathan { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Dextzah.EvilJohnathanR", "EvilJohnathanR", "1.0.0")] public class EvilJohnathan : BaseUnityPlugin { public const string PluginGUID = "Dextzah.EvilJohnathanR"; public const string PluginAuthor = "Dextzah"; public const string PluginName = "EvilJohnathanR"; public const string PluginVersion = "1.0.0"; public static DateTime? nextEvilTime; public const string JohnathansItem = "WardOnLevel"; private ConfigEntry<double> evilRate; public void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); evilRate = ((BaseUnityPlugin)this).Config.Bind<double>("Evil Rate", "Double Entry", 4.6, new ConfigDescription("The rate at which evil occurs.", (AcceptableValueBase)null, Array.Empty<object>())); } private void EvilGiveItem(CharacterMaster player) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Log.Info("$Preform the Evil Act"); player.inventory.GiveItem(ItemCatalog.FindItemIndex("WardOnLevel"), 1); } private void MultiplayerHandle(ReadOnlyCollection<PlayerCharacterMasterController> players) { if (players.Count == 1) { CharacterMaster master = players[0].master; EvilGiveItem(master); } else { if (players.Count <= 1) { return; } foreach (PlayerCharacterMasterController player in players) { EvilGiveItem(player.master); } } } private void Update() { if (!nextEvilTime.HasValue) { nextEvilTime = DateTime.Now.AddSeconds(evilRate.Value); } DateTime now = DateTime.Now; DateTime? dateTime = nextEvilTime; if (dateTime.HasValue && now > dateTime.GetValueOrDefault() && nextEvilTime.HasValue) { ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances; MultiplayerHandle(instances); nextEvilTime = null; } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }