Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of JohnathanR v1.0.0
plugins/JohnathanRMod/Johnathan.dll
Decompiled 2 months agousing System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Johnathan")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a72130c73bb5ea766f5109b3868bb57bee0bdc1c")] [assembly: AssemblyProduct("Johnathan")] [assembly: AssemblyTitle("Johnathan")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Johnathan { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Dextzah.JohnathanR", "JohnathanR", "1.0.0")] public class Johnathan : BaseUnityPlugin { public const string PluginGUID = "Dextzah.JohnathanR"; public const string PluginAuthor = "Dextzah"; public const string PluginName = "JohnathanR"; public const string PluginVersion = "1.0.0"; public const string JohnathansItem = "WardOnLevel"; public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); } private void JohnVerification(CharacterMaster player) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) GameObject bodyObject = player.GetBodyObject(); int itemCount = player.inventory.GetItemCount(ItemCatalog.FindItemIndex("WardOnLevel")); if (itemCount > 0) { Log.Info("A Player has Johnathans item"); player.inventory.RemoveItem(ItemCatalog.FindItemIndex("WardOnLevel"), 1); CharacterBody component = bodyObject.GetComponent<CharacterBody>(); HealthComponent healthComponent = component.healthComponent; healthComponent.Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo)); } } private void Update() { ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances; if (instances.Count == 1) { CharacterMaster master = instances[0].master; JohnVerification(master); } else { if (instances.Count <= 1) { return; } foreach (PlayerCharacterMasterController item in instances) { JohnVerification(item.master); } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }