UrgotMod
Local wildlife terrorized by chromed-up exile with strong political believes. NOT NEARLY FINISHED! MAY RUIN YOUR RUN! PROBABLY NOT MULTIPLAYER COMPATIBLE!
| Date uploaded | a week ago |
| Version | 1.2.1 |
| Download link | DogWithWine-UrgotMod-1.2.1.zip |
| Downloads | 96 |
| Dependency string | DogWithWine-UrgotMod-1.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.2RiskofThunder-RoR2BepInExPack
Now comes with an optional fix that attempts to revert the changes made by Gearbox, which made most of the game's logic dependent on frame rate.
Preferred version: 1.22.0pseudopulse-SeekersPatcher
Patches ROR2 to add redirects for things that were changed in SOTS-related updates.
Preferred version: 1.3.7README
Urgot
UrgotMod was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Introduction
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over Petrichor. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.
Discord
my dc is derpsychiater, you can also ping me on the ror2 modding server
Credits
-
lemonlust who let me use his SettMod as a boilerplate(or atleast had no issues with it) wich also includes all credits he gave in that mod
-
.score for alot of stuff i forgot
-
thedarklordofpureevil for helping me with the initial release and providing the first piece of code that worked better than mine
-
the ror2 modding discord
-
League of Legends
Playtester
won the first eclipse run on urgot
Known Issues
- Some things might not work
Future Plans
-
add the skins urgot has in league
-
fix the animation issue with the legs since they dont rotate
CHANGELOG
Changelog
1.2.2
- fixed alternate ability not working
- alternate primary now has slayer
- removed a bunch of debugging logmessages
- fixed alternate ability not triggering passive
- added keywords
- runes now need to be turned on in the config (idk how the config works just yet)
- sound effects and voicelines now properly react to the sfx volume slider
1.2.1
- fixed an issue where i was too lazy to actually use config values(added more configentrys and implemented them properly)
- purge(m1) now has a different animation if it crits, take 2
- changed a bunch of stats and variables, too many to note down
- disdain stuns and weakens elites
1.2.0
- fixed the kneeCap animation (in some way there still seems to be an error between the affected leg and its corresponding bool value in logic(but the animation is there))
- passive now has an uptime indicator in the UI <-- reason for the minor version increase
- purge force reduced from 800 to 200
- new alt primary(doesnt work yet for some reason)
- reduced passive maxhealth damage minCap by 0.01f
- dismiss lowered velocity to 25 from 30
1.1.1
- fixed the masking on the legs (12 fucking animation layers ima kms)
- fixed the flame texture not being part of my assetbundle (whoops)
- halfed passive damage against bosses
1.1.0
- fixed an issue where i lied (in the skill descriptions)
- passive now does what it says in the description
- passive's level scaling now goes until level 17
- passive now only triggers when an enemy was hit that is in range
- passive now has a lit flame as a visual indicator if its up
- passive now has a addictional indicator, moving the kneecap up or down (doesnt work yet i think(idk how to nake a passive animation))
- passive now has a animation for firing (which you cant see btw)
- fixed an error in the angle calculation for the passive
- readme might work now, who knows (it did)
- special should now make you stand still less and be on cooldwon after using no mercy(recast)
- purge(m1) now has a different animation if it crits (NO IT FUCKING DOESNT AND IDK WHY)
- trying a new script for the visual drag of the special
1.0.3
- changed proccoefficient of purge(m1) from 1 to 0.7
- made skill descriptions shorter due too popular demand(anartoast)
1.0.2
- sound on passive proc
- increased disdain velocity
1.0.1
- Corrosive Charge(m2) can no longer hit and poison urgot
- Disdain(shift) does not accalerate lesser enemys beyond the speed of light
- Echoing flames does now deal additional max health damage
1.0.0
- Initial release



