Some mods may be broken due to the recent Alloyed Collective update.
Abilitys
Updated a month agoAbilitys
Explains all abilitys in detail and how the are calculated
Echoing Flames
Proc: 1.1 per shotgun
Every time an enemy within 8 units is hit with purge(m1) and the designated shotgun for that 60°arc is off its 30 to 4 second cooldown it will deal 250% + 3-6% max HP damage to every target within that arc.
see code
Cooldown in seconds:Mathf.Lerp(30f, 4f, Mathf.Min(16, body.level-1) / 16)Damage:
250% + Mathf.Lerp(0.03f,0.06f,Mathf.Min(16,body.level-1)/16)
Purge
Proc: 0.7
Agile. Fire repeatedly, dealing 90% damage
Corrosive Charge
Proc: 1
Fires a poisonous, sticky charge that explodes after 0.6 seconds, dealing 200% damage and slowing enemies by 80%.
Disdain
Proc: 1
After a short windup, leaps forward, dealing 200% damage, knocking enemies aside and stunning them for 1 second. Throws elites bigger enemies behind him, making them vulnerable for Purge. (currently the grabbing results in sending them to hell and out of lazyness they get the weak debuff) Additionally this Abilty grant Urgot 25% maxhealth barrier
Fear Beyond Death
Proc: 1
Shoots a Drill for 500% Damage that sticks to the first enemy hit(later it will slow by 1% for every 1% missing hp). After the target reached a health threshold of 30% Urgot may recast to execute them after 3 seconds increasing the threshold by 5% until the end of the stage. (later this will fear enemys nearby and have a working drag animation)