RTAutoSprintEx
RTAutoSprint fully fixed and enhanced with more features for SOTS. Sprint automatically, but only when you would be allowed to do so in the first place.
By Dragonyck
CHANGELOG
Changelog
2.2.3
- Fixed HoldSprintToWalk
- Added
ToggleAutoSprint
option
2.2.2
- Fixed for SOTS 1.3.2
2.2.1
- Fixed fov sprint multiplier smoothing
- No longer overrides the fov when there's an active camera override
2.2.0
- Fixed for SOTS patch.
2.1.1
- Fixed for the DLC patch release - implemented Railgunner and Void thing.
- Removed R2API requirement (and console commands)
- [known issue] Disabling FOV change while sprinting not implemented. Anyone knows where it's done, do tell.
- 2.1.1 - Added the dependency for HookGenPatcher.
2.1.0
[2020-03-03]
- Fixed for the DLC patch release - implemented Railgunner and the Void thing.
- Removed R2API requirement (and console commands)
- [known issue] Disabling FOV change while sprinting not implemented. Anyone knows where it's done, do tell.
2.0.2
[2021-04-26]
- Fixed Toggle Sprint mode skill cancelling.
2.0.1
[2021-04-26]
- Complete rewrite of the mod from scratch. Now with possible support for custom survivors, skills and a kind-of-an-API.
- Custom survivor/skill patch released as its own addon for compatibility reasons.
- [known issue] Artificer flamethrower "hold-to-cast" mode isn't implemented.
- [known issue] Disabling the mod only on certain survivors isn't possible.
1.3.3
[2021-04-20]
- Fixed captains alt airstrike.
1.3.2
[2021-04-06]
- Forgot to add command helper back.
1.3.1
[2021-04-06]
- Back to R2API. Otherwise identical to 1.2.1
1.2.1
[2021-04-03]
- MUL-T dualwield should now work properly.
1.2.0
[2021-03-30]
- Updated for Anniversary, switched from R2API to EnigmaticThunder.
- [KNOWN ISSUE] Bandits revolver has a winddown animation which blocks autosprinting. Shooting or tapping sprint will cancel this.
1.1.3
[2020-10-08]
- Added
ToggleAutoSprint
option, with it enabled pressing Sprint will toggle between walking and auto-sprinting.
1.1.2
[2020-09-03]
- Fixed another MUL-T weapon swap bug.
- Updated the config handling a little.
- Updated the readme and moved old changelog to CHANGELOG.md.
1.1.1
[2020-08-23]
- Fixed an issue causing MUL-T sprinting to break if you swapped from the nailgun to another weapon while firing.
1.1.0
[2020-08-22]
- Slightly better custom survivor support, the config file can be used to disable AutoSprinting for survivors that break.
1.0.8
[2020-08-18]
- Fixed some 1.0 issues.
- Added Captain.
- Removed the very poor partial support for unspecified/custom survivors as it just breaks things.
1.0.7
[unreleased]
- Following skills should now correctly cancel or cast when you tap sprint: Engineer Harpoon Launcher, Artificer Ice Wall, MUL-T Blast Canister, REX Drill/Seed Barrage
- Added a config for a 360 sprinting cheat on request. Enable from the config or using the console command
rt_sprintcheat
.
1.0.6
[2020-04-04]
- Hopefully fixed sprinting sometimes not being activated again correctly.
1.0.5
[2020-04-03]
- Artifacts update release - Added Engineers Harpoon skill.
- Fixed Console Commands.
1.0.4
[2020-01-26]
- Tiny tweak to the IL codes to remove an incompatibility with Rein's Rogue Wisp survivor.
1.0.3
[2020-01-09]
- Removed a debug F2 disable, whoops.
- Edited readme to (maybe) work with the Thunderstore Markdown parser.
1.0.2
[2020-01-09]
- Added FOV configuration and disabling speedlines.
- Arti, Engi, Commando and Loader use the animation duration instead of a static delay between shots.
- Automatic animation cancellation for the above.
- Added MUL-T Scrap Launcher logic.
- Fixed the readme and manifest version.
- Other small tweaks.
1.0.1
[2020-01-02]
- Initial release.
0.2.0
- Cleaned/rewrote the code.
- Added and fixed support for all survivors.
- Removed the useless sprinting crosshair.
- Added special workarounds to allow most survivors to sprint during more skills.
- Added config items for disabling crosshair and enabling walking.
0.1.0
- Initial Version (Based on RT AutoSprint 1.0.5), fixed, and added Artificer flamethrower config.