Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of RailgunnerQOL v1.0.0
RailgunnerQOL.dll
Decompiled 5 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Railgunner.Backpack; using EntityStates.Railgunner.Reload; using On.EntityStates.Railgunner.Reload; using RoR2.Skills; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("RailgunnerQOL")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RailgunnerQOL")] [assembly: AssemblyTitle("RailgunnerQOL")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace RailgunnerQOL; internal class Hook { internal static void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown Waiting.CanReload += new hook_CanReload(Waiting_CanReload); BoostConfirm.OnExit += new hook_OnExit(BoostConfirm_OnExit); Reloading.OnExit += new hook_OnExit(Reloading_OnExit); } private static void Reloading_OnExit(orig_OnExit orig, Reloading self) { orig.Invoke(self); if (!self.IsInBoostWindow()) { self.primarySkill.stock = ((EntityState)self).skillLocator.secondary.maxStock; } } private static void BoostConfirm_OnExit(orig_OnExit orig, BoostConfirm self) { orig.Invoke(self); self.primarySkill.stock = ((EntityState)self).skillLocator.secondary.maxStock; } private static bool Waiting_CanReload(orig_CanReload orig, Waiting self) { return (!(self.backpackStateMachine.state is Offline) && ((EntityState)self).skillLocator.primary.stock == 0) || self.scopeStateMachine.IsInMainState(); } } [BepInPlugin("com.Dragonyck.RailgunnerReloadQOL", "RailgunnerReloadQOL", "1.0.0")] public class MainPlugin : BaseUnityPlugin { public const string MODUID = "com.Dragonyck.RailgunnerReloadQOL"; public const string MODNAME = "RailgunnerReloadQOL"; public const string VERSION = "1.0.0"; private void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) Hook.Hooks(); Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeHeavy.asset").WaitForCompletion().mustKeyPress = false; Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeLight.asset").WaitForCompletion().mustKeyPress = false; } }