Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Damn Not Here v1.0.0
DamnNotHere/DamnNotHere.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace DamnNotHere { public static class SoundBank { public const string soundBankFolder = "sound"; public const string soundBankFileName = "DamnNotHereSoundBank.bnk"; public const string soundBankName = "DamnNotHereSoundBank"; public static string SoundBankDirectory => Path.Combine(Path.GetDirectoryName(DamnNotHere.PInfo.Location), "sound"); public static void Init() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.EliteDarkPikachu.DamnNotHere", "DamnNotHere", "1.0.0")] public class DamnNotHere : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnBodyDeath <>9__4_0; internal void <Awake>b__4_0(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body) { orig.Invoke(self, body); if (body.isPlayerControlled) { AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject); } } } public static PluginInfo PInfo { get; private set; } public void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown PInfo = ((BaseUnityPlugin)this).Info; object obj = <>c.<>9__4_0; if (obj == null) { hook_OnBodyDeath val = delegate(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body) { orig.Invoke(self, body); if (body.isPlayerControlled) { AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject); } }; <>c.<>9__4_0 = val; obj = (object)val; } CharacterMaster.OnBodyDeath += (hook_OnBodyDeath)obj; } } }