Decompiled source of Damn Not Here v1.0.0

DamnNotHere/DamnNotHere.dll

Decompiled 6 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExamplePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExamplePlugin")]
[assembly: AssemblyTitle("ExamplePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExamplePlugin
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace DamnNotHere
{
	public static class SoundBank
	{
		public const string soundBankFolder = "sound";

		public const string soundBankFileName = "DamnNotHereSoundBank.bnk";

		public const string soundBankName = "DamnNotHereSoundBank";

		public static string SoundBankDirectory => Path.Combine(Path.GetDirectoryName(DamnNotHere.PInfo.Location), "sound");

		public static void Init()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.EliteDarkPikachu.DamnNotHere", "DamnNotHere", "1.0.0")]
	public class DamnNotHere : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnBodyDeath <>9__4_0;

			internal void <Awake>b__4_0(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body)
			{
				orig.Invoke(self, body);
				if (body.isPlayerControlled)
				{
					AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject);
				}
			}
		}

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			PInfo = ((BaseUnityPlugin)this).Info;
			object obj = <>c.<>9__4_0;
			if (obj == null)
			{
				hook_OnBodyDeath val = delegate(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body)
				{
					orig.Invoke(self, body);
					if (body.isPlayerControlled)
					{
						AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject);
					}
				};
				<>c.<>9__4_0 = val;
				obj = (object)val;
			}
			CharacterMaster.OnBodyDeath += (hook_OnBodyDeath)obj;
		}
	}
}