using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExamplePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExamplePlugin")]
[assembly: AssemblyTitle("ExamplePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExamplePlugin
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace DamnNotHere
{
public static class SoundBank
{
public const string soundBankFolder = "sound";
public const string soundBankFileName = "DamnNotHereSoundBank.bnk";
public const string soundBankName = "DamnNotHereSoundBank";
public static string SoundBankDirectory => Path.Combine(Path.GetDirectoryName(DamnNotHere.PInfo.Location), "sound");
public static void Init()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.EliteDarkPikachu.DamnNotHere", "DamnNotHere", "1.0.0")]
public class DamnNotHere : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnBodyDeath <>9__4_0;
internal void <Awake>b__4_0(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body)
{
orig.Invoke(self, body);
if (body.isPlayerControlled)
{
AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject);
}
}
}
public static PluginInfo PInfo { get; private set; }
public void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
PInfo = ((BaseUnityPlugin)this).Info;
object obj = <>c.<>9__4_0;
if (obj == null)
{
hook_OnBodyDeath val = delegate(orig_OnBodyDeath orig, CharacterMaster self, CharacterBody body)
{
orig.Invoke(self, body);
if (body.isPlayerControlled)
{
AkSoundEngine.PostEvent(3179468308u, ((Component)self).gameObject);
}
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
CharacterMaster.OnBodyDeath += (hook_OnBodyDeath)obj;
}
}
}