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EnforcerGang-Enforcer-3.3.8 icon

Enforcer

Adds the Enforcer from Risk of Rain 1 as a fully fleshed out playable survivor.

Date uploaded 2 years ago
Version 3.3.8
Download link EnforcerGang-Enforcer-3.3.8.zip
Downloads 30720
Dependency string EnforcerGang-Enforcer-3.3.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3

README

Enforcer

  • Adds the Enforcer from Risk of Rain 1
  • Includes a bunch of unlockable alternate skills and skins
  • Includes support for Ancient Scepter and most modded items

Join the discord server to share any feedback/bugs/suggestions- https://discord.gg/HpQB9fC Or ping/message me directly (TheTimesweeper#5727) with all the nastiest feedback you can think of

Credits

Gnome - Coding
rob - Cooding
TheTimesweeper - Coooding
Enigma - Cooooding
Moffein - Idea Guy™, Coooooding
PapaZach - Skill icons
bruh - Modeling, swag, animation
Jot - Animations
DarkLordLui (JestAnotherAnimator) - Animations
Paysus - Animations
Violet Chaolan - Sounds
LucidInceptor (2cute2game) - Modeling
Dotflare - texture assistance
SalvadorBunny - Heavy TF2 Minecraft skin
Destructor - Original mod icon, help
Nebby - Help
Reithierion - New mod icon
Draymarc - Concepts
Lethan - Screenshots
wetpudding - item displays
Ruxbieno - Idea Guy™
Swuff - Idea Guy™

And big thanks to everyone testing and giving their feedback, the mod wouldn't be the same without it

Skills

lil out of date

| Skill | | Description | Stats | |:-||------|-| | Riot Shotgun | | Fire a short range piercing blast for 8x45% damage. | Proc: 0.5 | | Shield Bash | | Bash nearby enemies away for 250% damage. Use while sprinting to perform a Shoulder Bash for 450% damage instead. Deflects Projectiles. | Proc: 1.0, CD: 6 sec | | Shoulder Bash | | Short charge that stuns. Hitting heavier enemies deals up to 700% damage. | Proc: 1.0 | | Tear Gas | | Throw a grenade that explodes into tear gas that leaves enemies Impaired. Lasts for 16 seconds. | CD: 24 sec | | Impaired | | Reduces movement speed by 75%, attack speed by 25, and armor by 20| | Protect and Serve | | Take a defensive stance blocking all damage from the front. Increases your rate of fire but prevents sprinting and jumping. | CD: 0 sec |

Unlockable Alts (spoiler alert)

Skill Description Stats
Super Shotgun Fire up to 2 shotgun blasts for 8x80% damage. While using Protect and Serve, fire both barrels at once. Proc: 0.75
Heavy Machine Gun Unload a barrage of bullets for 130% damage. While using Protect and Serve has increased accuracy, but slower movement speed. Proc: 1
Stun Grenade Stunning. Launch a stun grenade, dealing 540% damage. Store up to 3 grenades. Proc: 1, CD: 6 sec

Gnome's true dedication

Known Issues

  • Cancelling shield with sprint does not work properly in multiplayer

Future Plans

  • More alternate skill(s)
  • Skills++ support
  • vr?
  • Other things 100% decided on pure whimsy
  • Readding everything
  • Fixing this fucker
  • Help

Changelog

3.3.8

  • fixed dedede bug with r2api update
  • fixed sawmerang bug
  • some texture optimization

3.3.7

  • added a few void item displays :O
  • added proc coefficients to betterUI's skill tooltips
  • removed physical collider from the shield. it was fun and maybe we'll revisit it again.
  • tweaked/fixed animation for transition to aiming minigun

3.3.6

  • fixed a weird slowing issue introduced in the last patch

3.3.5

  • tweaked physical shield from stopping deflecting golem lasers
    • as far as jank goes this is the least that I expected
  • tweaked shield in/out animation to not snap jarringly

3.3.4

  • added an actual physical collider in front of the shield to stop enemies from walking through
    • definitely let us know if this causes any jank
  • tweaked shield hurtbox a bit
  • fixed stun grenade and other projectiles being eaten by shield
  • these changes make shield a little more reliable, but you still must reposition when you're overrun
  • fixed gas grenade being thrown from an odd position
  • more squashing the camera bug.
    • let me know if it's survived like a fuckin cockroach still

3.3.3

  • removed big thing thing was there by accident
  • I mean nothing

3.3.2

  • Made grandmastery skins achievable in Eclipse (thanks moff)
  • fixed buffs having missing icons (last update, forgot to mention)

3.3.1

  • Re-Added two skins with achievements:
    • Grandmastery Achievement: Unlocked by beating the game on typhoon or higher (use UntitledDifficultyMod or MoreDifficulties for that)
      • huge thanks to Dotflare for the texture work, and of course Bruh for the model
    • Clearance Achievement: Clear Void Fields at any stage
  • Added unlock achievement for classic skin. press 3
  • Fixed buffs having missing icons

3.2.13

  • Fixed shuriken and other things hitting shield
  • readded item displays, might still need fixing, doesn't include sotv content
  • fixed camera getting stuck in shield/minigun POV
  • potential fix for void dios bug
  • fixed achievements not properly added for skills

3.2.12

  • Fixed some sounds being too ear-bleeding loud.
  • definitely let me know if i've overcorrected and they're too quiet now
  • man fuck sounds

3.2.11

  • Fixed global hmg sound

3.2.10

  • GUPdate fix
  • camera updated. no longer shaking on emotes holy shit
  • item displays removed for now
  • tweaks to shield model

3.2.9

  • re-done emotes added, incomplete. enjoy default dance and earl run (3 and 4) for one week before cum2
  • VR implementation, also incomplete. In progress, but it's not breaking anything so it can go out
    • proper implementation not done at all. Everything's aimed with right hand, and going in shield stance messes with a few things,
    • huge thanks to drbibop for getting this going
  • added cross compat with Risky Artifacts for King Dedede if he's enabled

3.2.8

  • woops missed a few, how embarrassing
  • fixed crazy ragdoll

3.2.7

  • touched up intrusive item displays
    • except crowdfunder. got something special for that
  • fixed crazy ragdoll

3.2.6

  • tweaked shield hurtbox and added additional shield hurtbox closer to enforcer
    • make blocking more consistent, but still less bullshit than before
  • item displays holy shit! big thanks wetpudding

3.2.5

  • fixed some item displays, what little I had time to do
  • featuring actually working goat hoof!
  • last small update I promise. I had my fun

3.2.4

  • Ok actually made hopoo feather display smaller this time.
  • fix bug with heat crash spending all your stacks
  • Adjusted enforcer's shield hurtbox.
    • it was way too big. Would basically block everything in a 180 degree radius and then some, making it very easy to back against a wall and block everything
    • this gives room for you to get hit on the sides. you must now be more mindful of positioning and repositioning
    • tl;dr don't be a bussy
  • fixed all weapons showing in logbook
  • fixed css audio
  • removed an achievement that wasn't supposed to be there yet don't tell nobody

3.2.3

  • Adjusted Hopoo Feather display. Let me know if you like it and especially if you don't.

3.2.2

  • woops king dedede gone

3.2.1

  • added to previous changelog I forgot to say
  • fixed networking on n4cr achievement
  • readded stun grenade achievement. forgot that one in 3.1
  • fixed masteries grandmasteries being implemented in the most retarded way
    • thanks neb for the prototype
    • grandmastery skin(s) no longer require starstorm after unlocked
  • spent way too much time figuring out the [visions of heresy thing]
  • made shield go away with essence of heresy
  • added some footsteps
  • fixed visuals on heavy tf2's minigun m2 exploding projectiles
  • fixed king dedede boss ragdoll
  • added placeholder item displays. They are very jank
    • if anyone wants to do the item displays that'd be lovely

3.2.0

  • Slowly but surely he's coming back
    • Rig has been fixed and finalized, still a long road but we're on our way
      • Readded true Mastery skin: Sexforcer Peacekeeper on new rig
        • Mastery Achievement reset to celebrate!
      • N4CR skin moved to its own achievement: We Have the Technology
      • Added classic skin on new rig
    • Animations on new rig are a mix of
      • new and redone, old ones updated, old ones salvaged to work but janky
    • Readded Gun models for each m1 weapon (using classic guns for now)
      • Guns also appear in css when switching
    • Readded cursed config (wip) skills: Breaching Hammer and Skateboard
      • (yes, rob added a fucking skateboard before and it's back)
    • Readded a few item displays
      • Remade framework for gun-unique item displays
      • someone do the rest pls
      • New Aetherium item displays have been added by Komrade on his end. Say thank you!
  • Other stuff
    • after a year, deflecting golem lasers is now networked
      • redid the logic a bit, can't tell if it's more or less janky than before
      • added absolutely disgusting hacky code to deflect lasers from stone wisps in nebby's monster variants
    • made machine gun scale past framerate (did you know fire rate maxed at 50 syringes?)
      • also made minigun scale past framerate (did you know fire rate maxed at 20 syringes?)
    • after like two fuckin years, fixed the animator pausing terribly when stopping while shooting
  • On this episode of I had much more important shit to do but I did this instead
    • skillsplusplus (default m1 only for now)
    • added gordo projectile replacement to dedede skin
    • fixed head size config

3.1.2

  • fixed force unlock not working for bebbys
  • fixed multiplayer sound bug with HMG

3.1.1

  • fixed double lobby bug with ScrollableLobbyUI and AbyssalLobby

3.1.0

  • Unlockables fixed!
    • Character unlock, mastery, alternate skills.
    • Actually networked, fucking after over a year.
  • Assault Rifle reworked. Now Heavy Machine Gun, Moffein's parting gift.
    • Heavy continuous fire. Rather than burst fire.
    • In shield, Attack speed increased slightly, spread reduced, movement speed slowed.
    • configs removed for now.
    • friendship ended with ar.
    • rip ar 2020-1974.
  • Super Shotgun rework.
    • Unshielded now shoots two individual barrel shots, at relatively higher attack speed and lower spread.
    • Shielded shoots both beefy barrels at once.
    • Horrible falloff reduced, spread widened (snuck in last update hee hee hee).
    • Spread patterns adjusted so more bullets are consistently landed in the middle of the crosshair.
    • Added configs, fuck configs and fuck me for doing them.
  • Riot Shotgun's bullets as well have been tweaked for feel.
  • New sounds for all guns.
  • Stun Grenade buffed.
    • Apparently Tear Gas was outclassing it even in damage cause of its armor reduction.
    • Damage increased to 540%.
    • Cooldown reduced to 6s.
    • Proc coefficient increased to 1. Why wasn't it 1 wtf?
  • Aim origin for guns moved closer to crosshair for more consistent landing.
  • Shock grenade effect changed.
  • Fixed first-time css bug.
  • sneed skin removed. fuck you sneed you should have never stayed

3.0.5

  • Hotfix update so it doesn't destroy the world with the new aetherium update
  • Enjoy incredibly WIP probably broken animations (run, shoot, shoulder bash, css), by Paysus (THE Paysus)
  • AR bug fixed
  • Shock grenade fixed

3.0.4

  • Uploaded the proper dll this time

3.0.3

  • Properly timed explosion on Dominance(Minigun) to when the hammer slams down
  • Lowered hitpause with more enemies hit (so you don't get stuck in Grovetenders anymore)
  • Added standing still animation for legs
  • Made Heavy TF2's hands properly hold the hammer on charging animations (finally)
  • Tweaks to uppercut animations
  • Made Heat Crash the default utility
  • Lowered Heavy TF2 boss total regen by 20%
  • Fixed Heavy TF2's item displays
  • Fixed Heavy TF2's weird unintended cooldown quirks
  • Fixed damaging gas grenades not dealing damage
  • Fixed Ultra Heavy TF2 boss not working, moved spawn position to somewhere reasonable
  • Fixed King Dedede boss not spawning
  • Fixed Starstorm 2 compatibility- now drops a Titanic Knurl rather than a Genesis Loop(it just makes sense)

3.0.2

  • Hotfix update for the hotfix update

3.0.1

  • Updated mod icon and fixed manifest version

3.0.0

  • Fixed to work on the anniversary update
  • Rebuilt entire model + animations from the ground up, courtesy of bruh- not 100% finished yet
  • All skins removed for now
  • All skill unlocks removed for now
  • Alternate gun models + animations removed for now
  • Item displays removed for now
  • Skateboard removed for now
  • Various config options removed
  • Fortnite dances removed

2.2.6

  • King Dedede's bonus health regen is now disabled upon taking damage, and bleed now cuts ALL regen by 100% (only applies to Starstorm 2 invasion variant)

2.2.5

  • Added compatibility with Standalone Ancient Scepter and removed ClassicItems compatibility

2.2.4

  • Fixed a minor issue with skins

2.2.3

  • Added compatibility for Starstorm 2's void event- the default invasion event is still here, only now with a twist
  • Added Enforcer's Grand Mastery skin- huge thanks to bruh for the model
  • Added work in progress alt utility for Heavy TF2, locked behind config

2.2.2

  • Updated skill icons
  • Networked shield block effect
  • Added item displays for Plague Mask and Plague Hat from Supply Drop
  • Heavy TF2 changes below
  • Added Grand Mastery skin, available via Starstorm 2 crosscompat
  • Added new minigun sounds
  • Updated a lot of VFX
  • Updated uppercut animation
  • Updated skin icons
  • Tweaked camera angle on spawn
  • Tweaked hammer hitstop to stop it from interfering with movement
  • Networked salute emote, oops
  • Networked melee hit sounds

2.2.1

  • Unsneeded the feed

2.2.0

  • Added a new skin for Heavy TF2
  • Updated hammer sounds

2.1.9

  • Fixed salute emote doing nothing

2.1.8

  • Fixed Dominance breaking when used on dedicated servers

2.1.7

  • Fixed Fortnite dances (sorry)

2.1.6

  • Added salute emote
  • Tweaked sprint animation timing
  • Tweaked uppercut animation
  • Added work in progress alt primary (enable cursed in config)
  • Removed all reflection from code, improving performance
  • Fixed SSG reload animation
  • Fixed some stupid vanilla EffectCatalog errors
  • Fixed Red Whip activating while using certain primaries

2.1.5

  • Quick hotfix, King Dedede's skills were replacing Commando's by mistake

2.1.4

  • Added a custom King Dedede boss, must be enabled via config- spawns on Sky Meadow and post-loop Titanic Plains
  • Added a new skill variant for Heavy TF2, must be enabled via cursed config
  • Fixed Heavy TF2's spawn animation
  • Fixed Heavy TF2's umbra not having proper AI
  • Increased size of secret boss
  • Added passive regen VFX
  • Tweaked Minecraft skin and improved rig

2.1.3

  • Updated King Dedede's Minecraft skin- special thanks to SalvadorBunny for making it!
  • Made Breaching Hammer an actual skill (not sure if it's still locked behind config to be honest)
  • Improved Stun Grenade aim
  • Tweaked King Dedede hammer hitboxes so they can be more reliably blocked by the shield
  • King Dedede is now immune to the void
  • Improved Golden Hammer swing animations
  • Golden Minigun now aims up and down
  • Added Enforcer idlein animation
  • Toggling sirens now toggles an alternate run animation because letting this feature sit around unused was depressing
  • Fixed Shattering Justice not properly replacing the hammer

2.1.2

  • Optimized all gases, should no longer kill fps after using too many on a stage
  • Fixed rest emote not being looped

2.1.1

  • Fixed an issue causing the game to softlock after Mithrix's defeat
  • Fixed a minor camera bug
  • Fixed Dedede's rig
  • Fixed big teleporter particles
  • Updated shield model
  • Added an experimental Heavy TF2 skin, still a heavy work in progress

2.1.0

  • Partially reverted some camera stuff to fix bugs resulting from it- smoother camera now only works in singleplayer

2.0.9

  • Fixed stuff

2.0.7

  • Adjusted some camera things, improving overall smoothness
  • Minor optimization to shotgun shells
  • King Dedede model tweaks- Improved rig, 200% less jank squish, added minigun
  • Tweaked Heavy TF2 spawn animation to somewhat more consistently face the camera

2.0.6

  • Fixed Aetherium item displays
  • Lots of King Dedede changes
  • No longer requires Enforcer to unlock- meaning someone else can play him and get the unlock for everyone
  • Added fall damage immunity and adaptive armor to boss variant
  • Capped maximum spawns per invasion to 1(can revert in config if you like the challenge)
  • Added a new skin(Must be enabled via cursed config(I sincerely apologize))
  • Added Supply Drop item displays
  • Tweaked secondary visuals
  • Fixed uppercut not playing sounds in multiplayer
  • Increased Dominance (Minigun) base duration from 0.9s to 1.2s
  • Dominance (Minigun) now explodes projectiles, rather than simply destroying them

2.0.5

  • Alright the uppercut animation is ACTUALLY 100% fixed now, if it's not we will deprecate the mod
  • Some more animation and VFX tweaks
  • Minigun variant of Dominance is now shown in loadout
  • Modded difficulties above Monsoon are now counted for Monsoon exclusive content
  • Fixed Dripforcer clipping issues
  • Gave Enforcer's umbra proper AI
  • Changed Herobrine's unlock text to something more accurate

2.0.4

  • Fixed multiplayer animations for real this time
  • Fixed minigun crosshair not working properly for spectators
  • Fixed certain effects being duplicated in multiplayer, causing excessive screenshake
  • Fixed Little Disciple and Leech item displays
  • Lowered minigun secondary damage to from 1000% to 600%- Backup Mags were a little excessive
  • Lowered aerial slam minimum radius to 6m from 12m, max unchanged

2.0.3

  • Added Supply Drop item displays(missed change from 2.0)
  • Added config for shotgun shell sounds
  • Adjusted Leech placement
  • Fixed Enforcer always being elevated slightly above the ground
  • Heavy TF2 changes- goal is to make him more fluid and address his low durability
  • Boss variant now uses unique boss scaling, should no longer be a pushover
  • Added config to enable invasions as any character, for fun
  • Various animation tweaks
  • Base max health increased from 160 to 224
  • Max health growth increased from 48 to 56
  • Passive regen increased from 2% to 2.5%
  • Lowered primary base duration from 1.2s to 1.05s, tweaked animation
  • Fixed duplicate effects on primary
  • Fixed bugged secondary animation in multiplayer
  • Secondary slam now only activates when falling and looking down
  • Secondary slam now carries over speed from the charge state when calculating impact radius
  • Uppercut cancel window now begins at the start of the uppercut rather than the end
  • Minigun spread now ramps up more slowly
  • Minigun self slow reduced
  • Minigun swap no longer prevents jumping, shorter slow duration when sheathing minigun
  • Minigun stance armor buff increased from 50 to 60
  • Fixed Happiest Mask placement
  • Added drip
  • Life Savings still does nothing
  • I don't even know if the problem is on our end nothing makes sense
  • Just don't grab the item

2.0.2

  • Made Enforcer: Enforcing Perfection require much less Bustling Fungus to unlock
  • Fixed some effects being duplicated in multiplayer
  • Tweaked Herobrine spawn mechanics

2.0.1

  • Spotted another readme typo, hopefully last one for today

2.0.0

  • Fixed a typo in readme

1.1.5

  • Updated character portrait
  • Updated Shield Bash Icon
  • Shield Bash now pushes allies(toggleable via config)
  • Fixed a minor bug

1.1.4

  • Fixed absurd Stun Grenade knockback

1.1.3

  • Updated skill icons
  • Added a new skin, moved some old skins to a config option to prevent bloat
  • Updated shotgun shells, added sounds
  • Added fancy shoulder light effect- made it flash on level up too because I'm a shameless showoff
  • Buff Riot Shotgun damage to 8x45% and SSG to 16x80%- resetting config recommended
  • Riot Shotgun's spread is now tightened during Protect and Serve
  • Increased Protect and Serve self slow from 50% to 65%
  • Shield Bash now has minimum knockback, so light monsters like wisps and jellyfish can now get launched
  • Added a config option to add a cap to the knockback to prevent bosses from being thrown around
  • Tear Gas no longer snaps to the ground, meaning it's effective on flying monsters
  • Actually fixed Mustard Gas not applying debuff for real this time
  • Mustard Gas damage doubled, proc coefficient raised from 0 to 0.05
  • Stun Grenade visuals updated to better match his RoR1 grenade
  • Added knockback to Stun Grenade
  • Added item displays for the new Aetherium items and SivsItems
  • Added pig
  • Fixed Enforcer's logbook display using the wrong shader
  • Tweaked shotgun volume

1.1.2

  • Reworked Assault Rifle- resetting config is recommended
  • Even more model tweaks, fixed Bungus head clipping
  • Added back missing shoulder lights
  • Added new skin
  • Loadout choices are now visible in character select
  • Added SSG bullet tracer
  • Added sounds for the Bungus guns
  • Fixed Mustard Gas not applying debuff
  • Fixed Fresh Meat being unreasonably huge
  • Shield Bash into P&S transition made smoother
  • Tweaked Femforcer skin
  • Added skateboard sounds and fixed some bugs
  • Unfinished Breaching Hammer is now an actual melee attack

1.1.1

  • Tweaked model some more
  • Fixed item displays not showing up on the Assault Rifle
  • Added skateboard model and animations- must be enabled in config to use it

1.1.0

  • Updated model

1.0.9

  • Added Femforcer- disabled by default, must be enabled via config (thanks modanon!)
  • Added more bungus weapons
  • Buffed Assault Rifle damage to 80%- config must be reset or edited manually to get the new value
  • Buffed Assault Rifle proc coefficient during P&S to 0.4
  • Buffed Assault Rifle fire rate
  • Lowered Assault Rifle spread
  • Added configuration for Assault Rifle
  • Added config option to revert the Engi shield
  • Added a new emote
  • Fixed some animation weirdness
  • Fixed Fresh Meat being huge

1.0.8

  • Added gun shooting animations
  • Tweaked sprint animation
  • Tweaked aim animation
  • Added item displays for items from the Aetherium mod
  • Added support for Ancient Scepter!
  • Tear Gas > Mustard Gas: Gas now deals 100% damage per second
  • Stun Grenade > Shock Grenade: Grenade does more damage, has a larger radius and applies shock rather than stun
  • Half reverted Engi skin's shield
  • Fixed Sawmerang item display
  • Fixed weird shield overlay on certain skins

1.0.7

  • Fixed another minor bug

1.0.6

  • Fixed a null projectile being registered to the catalog possibly causing bugs

1.0.5

  • Updated Engineer skin's shield
  • Updated Engineer skin's shotgun- only Riot Shotgun for now, other weapons coming soon
  • Updated Doomguy skin's shield
  • Updated Needler texture
  • Lowered the amount of Bustling Fungus needed for Enforcer: Enforcing Perfection even more
  • Fixed Shattering Justice placement- left the old hammer placement as a config option
  • Fixed deflected projectiles sometimes not hitting the original owner of the projectile
  • Fixed Needler not dropping when ragdolling
  • Fixed Crowdfunder hitting the shield during Protect & Serve- the drone wasn't actually needed but it's staying
  • Updated Super Massive Leech item display
  • Added a config option to enable unfinished skills
  • Changed config to use proper keycodes- this will reset your keybinds back to default but makes changing them easier, resetting config is recommended
  • Fixed a typo in Shield Bash's description

1.0.4

  • Increased Assault Rifle damage to 65%; 40% was a bug and unintended, sorry!
  • Added animation when using the Needler
  • Added a custom crosshair for Visions of Heresy- it's applied to every survivor but this can be toggled off via config
  • Due to complaints, Shattering Justice has been placed somewhere more serious
  • Lowered amount of Bustling Fungus required for Enforcer: Enforcing Perfection from 250 to 200
  • Fixed Riot Shotgun firing no bullets when configured to fire only one
  • Fixed an issue with Needler model still being visible even after getting rid of the item
  • Fixed Backup Mags on the Needler being huge
  • Fixed Visions of Heresy being hidden inside the head
  • Fixed sirens not going off when deflecting golem lasers

1.0.3

  • Nerfed Super Shotgun fire rate; it was actually bugged and was never supposed to have the same fire rate as Riot Shotgun
  • Fixed bug with Super Shotgun ejecting a stupid amount of shells, added unique shells
  • Added a Needler gun for Visions of Heresy
  • Calm idle stance now only triggers when out of combat
  • Fixed bug causing shield to stop blocking damage if sirens were toggled during Protect and Serve
  • Fixed the annoying (but harmless) warning messages on startup
  • Renamed 'Blinded' debuff to 'Impaired'
  • Added the host only warning to the Rules of Nature achievement since that one seems to be bugged too
  • Some minor texture tweaks
  • Fixed a rare bug involving a pink cube and Enforcer flying into space? Never actually found the cause but that cube is deleted so it should be gone

1.0.2

  • Added keybinds to config
  • Added a custom Crowdfunder Drone display, to try and fix the Crowdfunder bug(it didn't)
  • Reworked Super Shotgun
  • Added config for base stats and Riot Shotgun, more might come eventually but this is really tedious to code
  • Enforcing Perfection achievement now scales better with the amount of Bustling Fungus you have

1.0.1

  • Added dependencies oops

1.0.0

  • Initial release

if you read all this you're cool