HAND OVERCLOCKED
Adds HAN-D, the classic robot janitor from Risk of Rain 1. Multiplayer-compatible!
Date uploaded | 2 years ago |
Version | 1.1.8 |
Download link | EnforcerGang-HAND_OVERCLOCKED-1.1.8.zip |
Downloads | 1977 |
Dependency string | EnforcerGang-HAND_OVERCLOCKED-1.1.8 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
HAN-D is a tanky melee survivor who can heal himself and his allies to stay in the fight. His melee attacks have high knockback, and comboing them properly will allow him to knock away even the heaviest enemies!
We are looking for translators! Check the languages folder on the GitHub if you would like to submit a translation for your language. Current Supported Languages: English, Simplified Chinese
For Skin Creators
To add custom DRONE models to your HAN-D skin, refer to mdlHANDOverclocked.prefab in the Unity project on the GitHub. The DRONE model is a disabled GameObject attached to the prefab, and the game will attempt to load the textures/mesh from that.
Installation
Place the HAND_Overclocked folder in /Risk of Rain 2/BepInEx/plugins/
Settings can be changed in BepInEx/config/com.EnforcerGang.HAND_Overclocked.cfg
Credits
Moffein - Main dev
TheTimesweeper - HenryMod template, help with Unity/Animations, general polish. You're a lifesaver!
dotflare - HAN-D Model + Anims
LucidInceptor - DRONE Model
PapaZach - Skill Icons
Tera - FOCUS Skill Icon
Vale-X - SWARM_ARMOR Buff Icon
KoobyKarasu - SMASH Skill Icon
Jaysian - Bankroller
WockyTheWolf, JunJun_w - Simplified Chinese translation.
MoonsugarCrusader - Russian translation.
Sounds taken from Risk of Rain 1 and Starstorm
Changelog
1.1.8
- Remembered to mark KingKombatArena as a softdependency so that it will always load before HAN-D.
1.1.7
- Updated SMASH to check InputBank instead of CharacterMotor.
1.1.6
- Minor tweak to HURT's self-force code.
- HURT doesn't apply self-force if you are standing still. Before, this was checked via the CharacterMotor's move vector. Now it uses the actual Input move vector to check this.
1.1.5
- Fixed Scepter M2 anim not playing online.
1.1.4
- Fixed Mastery skin not being unlockable when using the Force Unlock config option.
1.1.3
- Fixed game not booting up with the Russian translation.
1.1.2
- Added Russian translation (Thanks MoonsugarCrusader!)
1.1.1
- Renamed Mastery skin. (Credits to Commando Gaming for the suggestion!)
1.1.0
-
Added Mastery skin. (Thanks dotflare!)
- Also thanks to TimeSweeper for getting it working in-game, and improving the mod's skin support!
-
Updated portrait icon.
- Old icon was from an older version of the mod when the textures were different.
-
Fixed neck becoming tiny when looking backwards.
-
SMASH
- Replaced screenshake with subtle recoil.
- Now only lunges forward if the forward movement button is pressed.
- On gamepad, checks if movement input is within 50 degrees of the forward direction on either side.
- Each enemy hit reduces lunge speed by 50%.
Adding extra control to this skill's movement. You can now easily choose whether you want to lunge or stay in place.
-
FORCED_REASSEMBLY
- Increased fully charged hit OVERCLOCK extension time from 1.6s -> 2s
-
FOCUS
- Added a -30% speed penalty and +50 armor bonus.
Trying to make this feel more distinct from OVERCLOCK. Now has better crowdtanking potential, but worse mobility for chasing down enemies to keep your buff active.
-
DRONE
- Healing allies with DRONE will now heal a minimum of 10% of their max HP.
- Does not apply to your self-heal.
- Fixed Spare Drone Parts and Illegal Drone Coolant interaction not working
- DRONES are affected by the attack speed and on-hit effects of both items.
- DRONES do NOT get the Spare Drone Parts minigun.
This should fix DRONES not being effective at healing NPCs that use AmbientLevel scaling (ex. Beetle Guards).
- Healing allies with DRONE will now heal a minimum of 10% of their max HP.
1.0.2
- Added Simplified Chinese translation (Thanks WockyTheWolf and JunJun_w!)
- Added Spare Drone Parts item displays.
- Head can now rotate 360 degrees.
- Fixed DRONE not proccing on-impact effects like Behemoth.
1.0.1
- Changed default sort position from Before Rex to After MUL-T
1.0.0
- Rewrote the mod.
- Added new model + anims (made by dotflare)
- Added alt Primary and alt Utility.
- Added unlock condition.
- Can be bypassed with Force Unlock config option.
- SWARM_ARMOR now gives damage reduction instead of armor.
- Added EmoteAPI support.
- Added ItemDisplays
- Added 3 built-in emotes.
Special thanks to Jaysian for commissioning dotflare for the new HAN-D Model/Anims!
CHANGELOG
1.5.1
- Recompiled for latest update.
- Custom damagetypes are currently broken, just wait for R2API DamageTypes to update.
1.5.0
- Updated Grandmastery skin.
- Fixed textures on HOPOO skin.
Thanks to FORCED_REASSEMBLY for handling this update!
1.4.15
- Italian Translation (Thanks Lonerdev!)
1.4.14
- MinionMeld support for passive.
1.4.13
- Extra nullchecking in DroneFollowerController.
1.4.12
- Moved HAN-D unlock spawnpoint since the old one is now inaccessible.
- Updated pt-br TL.
1.4.11
- Fixed MP.
1.4.10
- Fixed itemdisplays.
1.4.9
- DLC2 fix.
- ItemDisplays broke.
- FOCUS no longer slows.
1.4.6
to 1.4.8
- Updated RU TL
1.4.5
- SMASH
- Added config option to disable forward lunge. (Can be changed in-game with Risk of Options)
1.4.4
- Added Japanese translation (Thanks punch!)
1.4.2
- 1.4.3
- Updated BR TL.
1.4.1
- Fixed Gummy Clone and Ghost HAN-Ds leaving behind interactables if "Allow Player Repair" is enabled.
1.4.0
-
Added Hopoo's HAN-D skin.
-
Added Grandmastery.
Thanks FORCED_REASSEMBLY!
-
toned down edge wear on default textures
-
Learned how to do speculars
-
Fixed animations breaking at high attack speed
Thanks Timesweeper!
1.3.1
- Tweaked DRONE - SPEED icon.
- Updated the localization files.
1.3.0
-
Added DRONE - SPEED
- Grants +10% attack speed for 10 seconds on hit.
- New stacks reset the buff duration.
- Cooldown is 2x the cooldown of DRONE - HEAL
Thanks to Thingw for the icon!
-
Fixed a nullref with M2 squashing.
1.2.4
to 1.2.7
- Added Brazilian Portuguese translation (Thanks Kauzok!)
1.2.3
- Added Spanish translation (Thanks Juhnter!)
1.2.2
- Lowered HURT/FORCED_REASSEMBLY screenshake by 80%
- Added screenshake scale config option.
1.2.1
- Added Korean translation (Thanks CaffeinePain!)
1.2.0
- Assetbundle/Soundbank are no longer embedded. This will reduce RAM usage.
- Updated CN localization.
1.1.13
- Fixed some code related to DRONE replacements on skins. (Thanks RandomlyAwesome!)
1.1.12
- Updated Ukrainian translation.
1.1.11
- Added Ukrainian translation (Thanks Damglador!)
1.1.10
- Added French translation (Thanks FyreBW!)
1.1.9
- SWARM_ARMOR now supports DroneMeld.
1.1.8
- Remembered to mark KingKombatArena as a softdependency so that it will always load before HAN-D.
1.1.7
- Updated SMASH to check InputBank instead of CharacterMotor.
1.1.6
- Minor tweak to HURT's self-force code.
- HURT doesn't apply self-force if you are standing still. Before, this was checked via the CharacterMotor's move vector. Now it uses the actual Input move vector to check this.
1.1.5
- Fixed Scepter M2 anim not playing online.
1.1.4
- Fixed Mastery skin not being unlockable when using the Force Unlock config option.
1.1.3
- Fixed game not booting up with the Russian translation.
1.1.2
- Added Russian translation (Thanks MoonsugarCrusader!)
1.1.1
- Renamed Mastery skin. (Credits to Commando Gaming for the suggestion!)
1.1.0
-
Added Mastery skin. (Thanks dotflare!)
- Also thanks to TimeSweeper for getting it working in-game, and improving the mod's skin support!
-
Updated portrait icon.
- Old icon was from an older version of the mod when the textures were different.
-
Fixed neck becoming tiny when looking backwards.
-
SMASH
- Replaced screenshake with subtle recoil.
- Now only lunges forward if the forward movement button is pressed.
- On gamepad, checks if movement input is within 50 degrees of the forward direction on either side.
- Each enemy hit reduces lunge speed by 50%.
Adding extra control to this skill's movement. You can now easily choose whether you want to lunge or stay in place.
-
FORCED_REASSEMBLY
- Increased fully charged hit OVERCLOCK extension time from 1.6s -> 2s
-
FOCUS
- Added a -30% speed penalty and +50 armor bonus.
Trying to make this feel more distinct from OVERCLOCK. Now has better crowdtanking potential, but worse mobility for chasing down enemies to keep your buff active.
-
DRONE
- Healing allies with DRONE will now heal a minimum of 10% of their max HP.
- Does not apply to your self-heal.
- Fixed Spare Drone Parts and Illegal Drone Coolant interaction not working
- DRONES are affected by the attack speed and on-hit effects of both items.
- DRONES do NOT get the Spare Drone Parts minigun.
This should fix DRONES not being effective at healing NPCs that use AmbientLevel scaling (ex. Beetle Guards).
- Healing allies with DRONE will now heal a minimum of 10% of their max HP.
1.0.2
- Added Simplified Chinese translation (Thanks WockyTheWolf and JunJun_w!)
- Added Spare Drone Parts item displays.
- Head can now rotate 360 degrees.
- Fixed DRONE not proccing on-impact effects like Behemoth.
1.0.1
- Changed default sort position from Before Rex to After MUL-T
1.0.0
- Rewrote the mod.
- Added new model + anims (made by dotflare)
- Added alt Primary and alt Utility.
- Added unlock condition.
- Can be bypassed with Force Unlock config option.
- SWARM_ARMOR now gives damage reduction instead of armor.
- Added EmoteAPI support.
- Added ItemDisplays
- Added 3 built-in emotes.
Special thanks to Jaysian for commissioning dotflare for the new HAN-D Model/Anims!