Decompiled source of HAND OVERCLOCKED v1.4.15

plugins/HAND_Overclocked/HAND_Overclocked.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AncientScepter;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EmotesAPI;
using EntityStates;
using EntityStates.HAND_Overclocked;
using EntityStates.HAND_Overclocked.BrokenJanitor;
using EntityStates.HAND_Overclocked.Emotes;
using EntityStates.HAND_Overclocked.Primary;
using EntityStates.HAND_Overclocked.Secondary;
using EntityStates.HAND_Overclocked.Special;
using EntityStates.HAND_Overclocked.Utility;
using EntityStates.Toolbot;
using HANDMod;
using HANDMod.Content;
using HANDMod.Content.HANDSurvivor;
using HANDMod.Content.HANDSurvivor.CharacterUnlock;
using HANDMod.Content.HANDSurvivor.Components;
using HANDMod.Content.HANDSurvivor.Components.Body;
using HANDMod.Content.HANDSurvivor.Components.DroneProjectile;
using HANDMod.Content.HANDSurvivor.Components.Master;
using HANDMod.Content.RMORSurvivor;
using HANDMod.Content.RMORSurvivor.Components.Body;
using HANDMod.Content.Shared;
using HANDMod.Content.Shared.Components.Body;
using HANDMod.Modules;
using HANDMod.Modules.Achievements;
using HANDMod.Modules.Characters;
using HANDMod.Modules.Survivors;
using HANDMod.SkillStates.BaseStates;
using HG;
using HG.BlendableTypes;
using Inferno;
using NS_KingKombatArena;
using On.RoR2;
using R2API;
using R2API.Utils;
using Rewired.ComponentControls.Effects;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Achievements;
using RoR2.Audio;
using RoR2.CharacterAI;
using RoR2.ContentManagement;
using RoR2.Hologram;
using RoR2.Navigation;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.Skills;
using TILER2;
using TMPro;
using ThinkInvisible.ClassicItems;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using Zio.FileSystems;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("HAND_Overclocked")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyTitle("HAND_Overclocked")]
[assembly: AssemblyInformationalVersion("1.0.0+9fc1e44404f21c546b36d80772096e8a0556e856")]
[assembly: AssemblyProduct("HAND_Overclocked")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
public class FuckinMaterialComponent : MonoBehaviour
{
	private Renderer[] rends;

	public float strenght;

	public float exponent;

	private float lastValues;

	private MaterialPropertyBlock matblock;

	private void Awake()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		matblock = new MaterialPropertyBlock();
		rends = ((Component)this).GetComponentsInChildren<Renderer>();
	}

	public void SetSpecular(float strenght_, float exponent_)
	{
		strenght = strenght_;
		exponent = exponent_;
		lastValues = strenght + exponent;
	}

	private void Update()
	{
		if (lastValues != strenght + exponent)
		{
			for (int i = 0; i < rends.Length; i++)
			{
				Renderer val = rends[i];
				val.GetPropertyBlock(matblock);
				matblock.SetFloat("_SpecularStrength", strenght);
				matblock.SetFloat("_SpecularExponent", exponent);
				val.SetPropertyBlock(matblock);
			}
			lastValues = strenght + exponent;
		}
	}
}
namespace EntityStates.RMOR.Primary
{
	public class ChargeCannon : BaseState
	{
		public static float baseDuration = 1.5f;

		public static string partialChargeSoundString = "Play_engi_M1_chargeStock";

		public static string fullChargeSoundString = "Play_HOC_StartPunch";

		public static GameObject partialChargeEffect;

		public static GameObject fullChargeEffect;

		public static int maxChargeLevel = 3;

		private float duration;

		public int chargeLevel;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			chargeLevel = 0;
			duration = baseDuration / base.attackSpeedStat;
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (chargeLevel < maxChargeLevel && ((EntityState)this).fixedAge >= (float)(chargeLevel + 1) * duration / (float)maxChargeLevel)
			{
				chargeLevel++;
				string text = partialChargeSoundString;
				GameObject val = partialChargeEffect;
				if (chargeLevel >= maxChargeLevel)
				{
					text = fullChargeSoundString;
					val = fullChargeEffect;
				}
				Util.PlaySound(text, ((EntityState)this).gameObject);
				EffectManager.SimpleMuzzleFlash(val, ((EntityState)this).gameObject, "HandL", false);
				EffectManager.SimpleMuzzleFlash(val, ((EntityState)this).gameObject, "HandR", false);
			}
			if (((EntityState)this).isAuthority && (!Object.op_Implicit((Object)(object)((EntityState)this).inputBank) || !((EntityState)this).inputBank.skill1.down))
			{
				if (chargeLevel > 0)
				{
					SetNextState();
				}
				else
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		public virtual void SetNextState()
		{
			((EntityState)this).outer.SetNextState((EntityState)(object)new FireCannon
			{
				chargeLevel = chargeLevel
			});
		}
	}
	public class FireCannon : BaseState
	{
		public static string attackSoundString;

		public static GameObject projectilePrefab;

		public static float baseExitDuration = 0.6f;

		public static float baseDurationBetweenShots = 0.2f;

		public static float damageCoefficient = 4.2f;

		public static float force = 2000f;

		public static GameObject muzzleflashEffectPrefab;

		public int chargeLevel;

		private bool crit;

		private float totalDuration;

		private float durationBetweenShots;

		private float fireStopwatch;

		private int shotsRemaining;

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			shotsRemaining = chargeLevel;
			crit = ((BaseState)this).RollCrit();
			fireStopwatch = 0f;
			durationBetweenShots = baseDurationBetweenShots / base.attackSpeedStat;
			totalDuration = baseExitDuration / base.attackSpeedStat + durationBetweenShots * (float)shotsRemaining;
			if (shotsRemaining > 0)
			{
				FireProjectile();
			}
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (shotsRemaining > 0)
			{
				fireStopwatch += Time.fixedDeltaTime;
				if (fireStopwatch >= durationBetweenShots)
				{
					FireProjectile();
					fireStopwatch -= durationBetweenShots;
				}
			}
			else if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge > totalDuration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		private void FireProjectile()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			shotsRemaining--;
			Util.PlaySound(attackSoundString, ((EntityState)this).gameObject);
			EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, ((EntityState)this).gameObject, "HandL", false);
			EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, ((EntityState)this).gameObject, "HandR", false);
			Ray aimRay = ((BaseState)this).GetAimRay();
			if (((EntityState)this).isAuthority)
			{
				ProjectileManager.instance.FireProjectile(projectilePrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction), ((EntityState)this).gameObject, base.damageStat * damageCoefficient, force, crit, (DamageColorIndex)0, (GameObject)null, -1f);
			}
		}
	}
}
namespace EntityStates.HAND_Overclocked
{
	public class HANDMainState : GenericCharacterMain
	{
		public LocalUser localUser;

		public override void OnEnter()
		{
			((GenericCharacterMain)this).OnEnter();
			FindLocalUser();
		}

		private void FindLocalUser()
		{
			if (localUser != null || !Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				return;
			}
			foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList)
			{
				if ((Object)(object)readOnlyLocalUsers.cachedBody == (Object)(object)((EntityState)this).characterBody)
				{
					localUser = readOnlyLocalUsers;
					break;
				}
			}
		}

		public override void FixedUpdate()
		{
			((GenericCharacterMain)this).FixedUpdate();
			FindLocalUser();
			if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && localUser != null && !localUser.isUIFocused)
			{
				if (Config.GetKeyPressed(Config.KeybindEmote1))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Sit(), (InterruptPriority)0);
				}
				else if (Config.GetKeyPressed(Config.KeybindEmote2))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Spin(), (InterruptPriority)0);
				}
				else if (Config.GetKeyPressed(Config.KeybindEmoteCSS))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new MenuPose(), (InterruptPriority)0);
				}
			}
		}
	}
}
namespace EntityStates.HAND_Overclocked.Utility
{
	public class BeginFocus : BeginOverclock
	{
		public static Texture2D texGaugeNemesis;

		public static Texture2D texGaugeArrowNemesis;

		public new static Material overlayMaterial;

		public override void LoadStats()
		{
			cancelDef = HANDMod.Content.Shared.SkillDefs.UtilityOverclockCancel;
			buffDef = HANDMod.Content.Shared.Buffs.NemesisFocus;
			gaugeInternal = texGaugeNemesis;
			gaugeArrowInternal = texGaugeArrowNemesis;
			internalOverlayMaterial = overlayMaterial;
		}
	}
	public class BeginOverclock : BaseState
	{
		private float lastFUpdateTime;

		public float buffDuration = 4f;

		public BuffDef buffDef;

		public string startSoundString = "Play_MULT_shift_start";

		public string endSoundString = "Play_MULT_shift_end";

		public SkillDef cancelDef;

		private Animator modelAnimator;

		private float stopwatch = 0f;

		private float jetFireTime;

		private float jetStopwatch;

		private float timerSinceComplete = 0f;

		private bool beginExit;

		private int startStocks = 0;

		private Transform leftJet;

		private Transform rightJet;

		private TemporaryOverlayInstance tempOverlay;

		private CharacterModel characterModel;

		public static GameObject jetEffectPrefab;

		public static float baseExitDuration = 0.3f;

		public static float shortHopVelocity = 12f;

		public static float jetFireFrequency = 6f;

		public Material internalOverlayMaterial;

		public static Material overlayMaterial;

		public OverclockController overclockController;

		private GenericSkill skillSlot;

		public Texture2D gaugeInternal;

		public Texture2D gaugeArrowInternal;

		public static Texture2D texGauge;

		public static Texture2D texGaugeArrow;

		public static event Action<BeginOverclock> onAuthorityFixedUpdateGlobal;

		public override void OnEnter()
		{
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			lastFUpdateTime = Time.time;
			LoadStats();
			modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				modelAnimator.SetFloat("KeyCrank", 1f);
			}
			overclockController = ((EntityState)this).gameObject.GetComponent<OverclockController>();
			if (((EntityState)this).isAuthority)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && shortHopVelocity > 0f)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, shortHopVelocity);
				}
				if (Object.op_Implicit((Object)(object)overclockController))
				{
					overclockController.StartOverclock(gaugeInternal, gaugeArrowInternal);
				}
			}
			if (NetworkServer.active)
			{
				BuffDef val = buffDef;
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && !((EntityState)this).characterBody.HasBuff(val))
				{
					((EntityState)this).characterBody.AddBuff(val);
				}
			}
			Util.PlaySound(startSoundString, ((EntityState)this).gameObject);
			skillSlot = (Object.op_Implicit((Object)(object)((EntityState)this).skillLocator) ? ((EntityState)this).skillLocator.utility : null);
			if (Object.op_Implicit((Object)(object)skillSlot))
			{
				startStocks = skillSlot.stock;
				skillSlot.SetSkillOverride((object)this, cancelDef, (SkillOverridePriority)4);
				skillSlot.stock = Mathf.Min(skillSlot.maxStock, startStocks + 1);
			}
			jetFireTime = 1f / jetFireFrequency;
			jetStopwatch = 0f;
			ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator();
			if (Object.op_Implicit((Object)(object)modelChildLocator))
			{
				leftJet = modelChildLocator.FindChild("Jetpack.L");
				rightJet = modelChildLocator.FindChild("Jetpack.R");
				GameObject val2 = Object.Instantiate<GameObject>(jetEffectPrefab, leftJet);
				Transform transform = val2.transform;
				transform.localRotation *= Quaternion.Euler(0f, -60f, 0f);
				Transform transform2 = val2.transform;
				transform2.localPosition += new Vector3(0f, 0.6f, 0f);
				GameObject val3 = Object.Instantiate<GameObject>(jetEffectPrefab, rightJet);
				Transform transform3 = val3.transform;
				transform3.localRotation *= Quaternion.Euler(0f, 60f, 0f);
				Transform transform4 = val3.transform;
				transform4.localPosition += new Vector3(0f, 0.6f, 0f);
			}
			if (Object.op_Implicit((Object)(object)internalOverlayMaterial) && Object.op_Implicit((Object)(object)((EntityState)this).modelLocator) && Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelTransform) && Object.op_Implicit((Object)(object)((Component)((EntityState)this).modelLocator.modelTransform).gameObject))
			{
				characterModel = ((Component)((EntityState)this).modelLocator.modelTransform).gameObject.GetComponent<CharacterModel>();
				if (Object.op_Implicit((Object)(object)characterModel))
				{
					tempOverlay = TemporaryOverlayManager.AddOverlay(((Component)characterModel).gameObject);
					tempOverlay.duration = float.PositiveInfinity;
					tempOverlay.animateShaderAlpha = true;
					tempOverlay.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
					tempOverlay.destroyComponentOnEnd = true;
					tempOverlay.originalMaterial = internalOverlayMaterial;
					tempOverlay.AddToCharacterModel(characterModel);
					tempOverlay.Start();
				}
			}
		}

		public virtual void LoadStats()
		{
			cancelDef = HANDMod.Content.Shared.SkillDefs.UtilityOverclockCancel;
			buffDef = HANDMod.Content.Shared.Buffs.Overclock;
			gaugeInternal = texGauge;
			gaugeArrowInternal = texGaugeArrow;
			internalOverlayMaterial = overlayMaterial;
		}

		public virtual float ExtendBuff(float stopwatch, float extensionTime)
		{
			return Mathf.Max(0f, stopwatch - extensionTime);
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)skillSlot))
			{
				skillSlot.UnsetSkillOverride((object)this, cancelDef, (SkillOverridePriority)4);
				skillSlot.stock = startStocks;
			}
			if (NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && ((EntityState)this).characterBody.HasBuff(buffDef))
			{
				((EntityState)this).characterBody.RemoveBuff(buffDef);
			}
			if (tempOverlay != null)
			{
				tempOverlay.RemoveFromCharacterModel();
				tempOverlay.Destroy();
				tempOverlay = null;
			}
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)overclockController))
			{
				overclockController.EndOverclock();
			}
			Util.PlaySound(endSoundString, ((EntityState)this).gameObject);
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				modelAnimator.SetFloat("KeyCrank", 0f);
			}
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			float num = Time.time - lastFUpdateTime;
			lastFUpdateTime = Time.time;
			jetStopwatch += num;
			if (jetStopwatch >= jetFireTime)
			{
				jetStopwatch -= jetFireTime;
				GameObject val = Object.Instantiate<GameObject>(jetEffectPrefab, leftJet);
				Transform transform = val.transform;
				transform.localRotation *= Quaternion.Euler(0f, -60f, 0f);
				Transform transform2 = val.transform;
				transform2.localPosition += new Vector3(0f, 0.6f, 0f);
				GameObject val2 = Object.Instantiate<GameObject>(jetEffectPrefab, rightJet);
				Transform transform3 = val2.transform;
				transform3.localRotation *= Quaternion.Euler(0f, 60f, 0f);
				Transform transform4 = val2.transform;
				transform4.localPosition += new Vector3(0f, 0.6f, 0f);
			}
			if (!((EntityState)this).isAuthority)
			{
				return;
			}
			stopwatch += num;
			if (Object.op_Implicit((Object)(object)overclockController))
			{
				stopwatch = ExtendBuff(stopwatch, overclockController.ConsumeExtensionTime());
				overclockController.buffPercent = Mathf.Max(0f, buffDuration - stopwatch) / buffDuration;
			}
			if (BeginOverclock.onAuthorityFixedUpdateGlobal != null)
			{
				BeginOverclock.onAuthorityFixedUpdateGlobal(this);
			}
			if (!Object.op_Implicit((Object)(object)skillSlot) || skillSlot.stock == 0 || stopwatch >= buffDuration)
			{
				beginExit = true;
			}
			if (beginExit)
			{
				timerSinceComplete += num;
				if (timerSinceComplete > baseExitDuration)
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class CancelOverclock : BaseState
	{
		public static float shortHopVelocity = 24f;

		public static GameObject jetEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoDashJets.prefab").WaitForCompletion();

		protected OverclockController overclockController;

		public override void OnEnter()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			Util.PlaySound("Play_commando_shift", ((EntityState)this).gameObject);
			ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator();
			if (Object.op_Implicit((Object)(object)modelChildLocator))
			{
				Transform val = modelChildLocator.FindChild("Jetpack.L");
				Transform val2 = modelChildLocator.FindChild("Jetpack.R");
				GameObject val3 = Object.Instantiate<GameObject>(jetEffectPrefab, val);
				Transform transform = val3.transform;
				transform.localRotation *= Quaternion.Euler(-60f, -90f, -60f);
				Transform transform2 = val3.transform;
				transform2.localPosition += new Vector3(0f, 0.6f, 0f);
				GameObject val4 = Object.Instantiate<GameObject>(jetEffectPrefab, val2);
				Transform transform3 = val4.transform;
				transform3.localRotation *= Quaternion.Euler(-60f, 90f, -60f);
				Transform transform4 = val4.transform;
				transform4.localPosition += new Vector3(0f, 0.6f, 0f);
			}
			if (((EntityState)this).isAuthority)
			{
				if ((Object)(object)((EntityState)this).characterMotor != (Object)null)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, shortHopVelocity);
				}
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
}
namespace EntityStates.HAND_Overclocked.Special
{
	public class FireSeekingDrone : BaseState
	{
		private bool hasFired;

		public static float damageCoefficient = 2.7f;

		public static GameObject projectilePrefab;

		public static string muzzleString;

		public static GameObject muzzleflashEffectPrefab;

		public static float baseDuration = 0.25f;

		public static float force = 250f;

		private float duration;

		protected bool isCrit;

		private HurtBox initialOrbTarget = null;

		private HANDTargetingController targetingController;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			hasFired = false;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			targetingController = ((EntityState)this).GetComponent<HANDTargetingController>();
			Util.PlaySound("Play_HOC_Drone", ((EntityState)this).gameObject);
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)targetingController))
			{
				initialOrbTarget = targetingController.GetTrackingTarget();
			}
			duration = baseDuration;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(duration + 1f);
			}
			isCrit = ((BaseState)this).RollCrit();
		}

		public override void OnExit()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (!hasFired && ((EntityState)this).isAuthority)
			{
				FireProjectile(initialOrbTarget, ((EntityState)this).inputBank.aimOrigin);
			}
			((EntityState)this).OnExit();
		}

		private void FireProjectile(HurtBox target, Vector3 position)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			hasFired = true;
			FireProjectileInfo val = default(FireProjectileInfo);
			val.position = position;
			Ray aimRay = ((BaseState)this).GetAimRay();
			val.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
			val.crit = ((BaseState)this).RollCrit();
			val.damage = base.damageStat * damageCoefficient;
			val.damageColorIndex = (DamageColorIndex)0;
			val.owner = ((EntityState)this).gameObject;
			val.force = force;
			val.projectilePrefab = GetProjectile();
			if (Object.op_Implicit((Object)(object)target))
			{
				val.target = ((Component)target).gameObject;
			}
			ProjectileManager.instance.FireProjectile(val);
		}

		public override void FixedUpdate()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			if (!hasFired && ((EntityState)this).isAuthority)
			{
				FireProjectile(initialOrbTarget, ((EntityState)this).inputBank.aimOrigin);
			}
			if (((EntityState)this).fixedAge > duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		protected virtual GameObject GetProjectile()
		{
			return projectilePrefab;
		}
	}
	public class FireSpeedDrone : FireSeekingDrone
	{
		public static GameObject speedDroneProjectile;

		protected override GameObject GetProjectile()
		{
			return speedDroneProjectile;
		}
	}
}
namespace EntityStates.HAND_Overclocked.Secondary
{
	public class ChargeSlam : BaseState
	{
		private float lastUpdateTime;

		public static float baseMinDuration = 0.5f;

		public static float baseChargeDuration = 1.5f;

		private float minDuration;

		private float chargeDuration;

		private float charge;

		public float chargePercent;

		private Animator modelAnimator;

		public static GameObject chargeEffectPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/effects/omnieffect/OmniImpactVFXLoader");

		private bool startedChargeAnim = false;

		private HammerVisibilityController hammerController;

		public static GameObject holdChargeVfxPrefab = ChargeSpear.holdChargeVfxPrefab;

		private GameObject holdChargeVfxGameObject = null;

		public override void OnEnter()
		{
			lastUpdateTime = Time.time;
			((BaseState)this).OnEnter();
			Util.PlaySound("Play_HOC_StartHammer", ((EntityState)this).gameObject);
			minDuration = baseMinDuration / base.attackSpeedStat;
			modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				((EntityState)this).PlayAnimation("Gesture, Override", "PrepHammer", "ChargeHammer.playbackRate", minDuration, 0f);
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(3f);
			}
			charge = 0f;
			chargePercent = 0f;
			chargeDuration = baseChargeDuration / base.attackSpeedStat;
			hammerController = ((EntityState)this).GetComponent<HammerVisibilityController>();
			if (Object.op_Implicit((Object)(object)hammerController))
			{
				hammerController.SetHammerEnabled(enabled: true);
			}
			OverclockController component = ((EntityState)this).GetComponent<OverclockController>();
			bool flag = Object.op_Implicit((Object)(object)component) && component.BuffActive();
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && !flag)
			{
				((EntityState)this).characterBody.isSprinting = false;
			}
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)holdChargeVfxGameObject))
			{
				EntityState.Destroy((Object)(object)holdChargeVfxGameObject);
				holdChargeVfxGameObject = null;
			}
			if (!((EntityState)this).outer.destroying)
			{
				((EntityState)this).PlayAnimation("Gesture, Override", "BufferEmpty");
			}
			if (Object.op_Implicit((Object)(object)hammerController))
			{
				hammerController.SetHammerEnabled(enabled: false);
			}
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			((EntityState)this).FixedUpdate();
			float num = Time.time - lastUpdateTime;
			lastUpdateTime = Time.time;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(3f);
			}
			if (((EntityState)this).fixedAge > minDuration && charge < chargeDuration)
			{
				if (!startedChargeAnim)
				{
					startedChargeAnim = true;
					((EntityState)this).PlayCrossfade("Gesture, Override", "ChargeHammer", "ChargeHammer.playbackRate", chargeDuration, 0.2f);
				}
				charge += num * base.attackSpeedStat;
				if (charge >= chargeDuration)
				{
					((EntityState)this).PlayCrossfade("Gesture, Override", "ChargeHammerHold", "ChargeHammer.playbackRate", 0.6f, 0.05f);
					Util.PlaySound("Play_HOC_StartPunch", ((EntityState)this).gameObject);
					charge = chargeDuration;
					EffectManager.SpawnEffect(chargeEffectPrefab, new EffectData
					{
						origin = ((EntityState)this).transform.position
					}, false);
				}
				chargePercent = Mathf.Max(0f, (charge - baseMinDuration) / (baseChargeDuration - baseMinDuration));
			}
			if (((EntityState)this).fixedAge >= minDuration && ((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && !((EntityState)this).inputBank.skill2.down)
			{
				SetNextState();
			}
		}

		public virtual void SetNextState()
		{
			((EntityState)this).outer.SetNextState((EntityState)(object)new FireSlam
			{
				chargePercent = chargePercent
			});
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
	public class ChargeSlamScepter : ChargeSlam
	{
		public override void SetNextState()
		{
			((EntityState)this).outer.SetNextState((EntityState)(object)new FireSlamScepter
			{
				chargePercent = chargePercent
			});
		}
	}
	public class FireSlam : BaseMeleeAttack
	{
		public static GameObject swingEffect = null;

		public float chargePercent = 0f;

		public static float minDamageCoefficient = 6f;

		public static float maxDamageCoefficient = 15f;

		public static float minDownForce = 2400f;

		public static float maxDownForce = 3200f;

		public static float baseYPos = -14f;

		public static float baseYScale = 30f;

		public static float maxYScale = 60f;

		public static float baseZPos = 4.5f;

		public static float baseZScale = 30f;

		public static float maxZScale = 40f;

		public static float shortHop = 12f;

		public static float shortHopOnHit = 24f;

		public static NetworkSoundEventDef networkHitSound;

		public static GameObject earthquakeEffectPrefab;

		public static GameObject hitEffect = null;

		private HammerVisibilityController hammerController;

		private bool hitEnemy = false;

		public override void OnEnter()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			attackRecoil = 0f;
			swingEffectPrefab = null;
			hitEffectPrefab = null;
			if (Object.op_Implicit((Object)(object)networkHitSound))
			{
				impactSound = networkHitSound.index;
			}
			damageType = (DamageType)32;
			hitHopVelocity = shortHopOnHit;
			hitStopDuration = 0.1f;
			hitSoundString = "";
			swingSoundString = "";
			hitboxName = "ChargeHammerHitbox";
			damageCoefficient = Mathf.Lerp(minDamageCoefficient, maxDamageCoefficient, chargePercent);
			procCoefficient = 1f;
			baseDuration = 0.7f;
			baseEarlyExitTime = 0.2f;
			attackStartTime = 0.33f;
			attackEndTime = 0.5f;
			pushForce = 0f;
			bonusForce = Vector3.down * Mathf.Lerp(minDownForce, maxDownForce, chargePercent);
			muzzleString = "SwingCenter";
			ModifyStats();
			hammerController = ((EntityState)this).GetComponent<HammerVisibilityController>();
			if (Object.op_Implicit((Object)(object)hammerController))
			{
				hammerController.SetHammerEnabled(enabled: true);
			}
			if (((EntityState)this).isAuthority)
			{
				ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator();
				if (Object.op_Implicit((Object)(object)modelChildLocator))
				{
					Transform val = modelChildLocator.FindChild("ChargeHammerHitbox");
					if (Object.op_Implicit((Object)(object)val))
					{
						float num = Mathf.Lerp(baseYScale, maxYScale, chargePercent);
						float num2 = baseYPos - (num - baseYScale) * 0.5f;
						float num3 = Mathf.Lerp(baseZScale, maxZScale, chargePercent);
						float num4 = baseZPos - (num3 - baseZScale) * 0.5f;
						val.localScale = new Vector3(val.localScale.x, num, num3);
						val.localPosition = new Vector3(val.localPosition.x, num2, num4);
					}
				}
			}
			base.OnEnter();
			if (attack != null)
			{
				ModifyDamageTypes();
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					attack.damageColorIndex = (DamageColorIndex)12;
				}
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(3f);
			}
		}

		public virtual void ModifyStats()
		{
		}

		public virtual void ModifyDamageTypes()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			DamageAPI.AddModdedDamageType(attack, DamageTypes.HANDSecondary);
			DamageAPI.AddModdedDamageType(attack, DamageTypes.SquashOnKill);
			DamageAPI.AddModdedDamageType(attack, DamageTypes.ResetVictimForce);
		}

		protected override void PlayAttackAnimation()
		{
			((EntityState)this).PlayAnimation("FullBody, Override", "FireHammer", "ChargeHammer.playbackRate", duration, 0f);
		}

		protected override void OnHitEnemyAuthority()
		{
			base.OnHitEnemyAuthority();
			if (hitEnemy)
			{
				return;
			}
			hitEnemy = true;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				OverclockController component = ((EntityState)this).gameObject.GetComponent<OverclockController>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ExtendOverclock(Mathf.Lerp(0.8f, 2f, chargePercent));
				}
				DroneStockController component2 = ((EntityState)this).GetComponent<DroneStockController>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.MeleeHit();
				}
			}
		}

		public override void OnFiredAttack()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Expected O, but got Unknown
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Expected O, but got Unknown
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Expected O, but got Unknown
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Expected O, but got Unknown
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound("Play_parent_attack1_slam", ((EntityState)this).gameObject);
			Util.PlaySound("Play_UI_podImpact", ((EntityState)this).gameObject);
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
			{
				Util.PlaySound("Play_HOC_Focus", ((EntityState)this).gameObject);
			}
			if (((EntityState)this).isAuthority)
			{
				Ray aimRay = ((BaseState)this).GetAimRay();
				Vector3 direction = ((Ray)(ref aimRay)).direction;
				direction.y = 0f;
				((Vector3)(ref direction)).Normalize();
				EffectManager.SpawnEffect(earthquakeEffectPrefab, new EffectData
				{
					origin = ((EntityState)this).transform.position + 4f * direction - 2f * Vector3.up,
					scale = 0.5f
				}, true);
				EffectManager.SpawnEffect(earthquakeEffectPrefab, new EffectData
				{
					origin = ((EntityState)this).transform.position + 8f * direction - 2f * Vector3.up,
					scale = 0.5f
				}, true);
				if (chargePercent >= 0.5f)
				{
					EffectManager.SpawnEffect(earthquakeEffectPrefab, new EffectData
					{
						origin = ((EntityState)this).transform.position + 12f * direction - 2f * Vector3.up,
						scale = 0.5f
					}, true);
				}
				if (chargePercent >= 1f)
				{
					EffectManager.SpawnEffect(earthquakeEffectPrefab, new EffectData
					{
						origin = ((EntityState)this).transform.position + 16f * direction - 2f * Vector3.up,
						scale = 0.5f
					}, true);
				}
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded)
				{
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, shortHop);
				}
				if (Config.screenshakeScale > 0f)
				{
					ShakeEmitter val = ShakeEmitter.CreateSimpleShakeEmitter(((EntityState)this).transform.position, new Wave
					{
						amplitude = 10f * Config.screenshakeScale,
						cycleOffset = 0f,
						frequency = 5f
					}, 0.75f, 30f, true);
					((Component)val).transform.parent = ((EntityState)this).transform;
				}
			}
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)hammerController))
			{
				hammerController.SetHammerEnabled(enabled: false);
			}
			if (!((EntityState)this).outer.destroying)
			{
				((EntityState)this).PlayAnimation("FullBody, Override", "Empty");
			}
			base.OnExit();
		}

		protected override void SetNextState()
		{
			((EntityState)this).outer.SetNextStateToMain();
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (hasFired && ((EntityState)this).fixedAge >= duration - earlyExitTime)
			{
				return (InterruptPriority)0;
			}
			return (InterruptPriority)2;
		}
	}
	public class FireSlamScepter : FireSlam
	{
		public override void ModifyStats()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			bonusForce *= 1.5f;
			damageCoefficient *= 1.5f;
		}

		public override void ModifyDamageTypes()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			DamageAPI.AddModdedDamageType(attack, DamageTypes.HANDSecondaryScepter);
			DamageAPI.AddModdedDamageType(attack, DamageTypes.SquashOnKill);
			DamageAPI.AddModdedDamageType(attack, DamageTypes.ResetVictimForce);
		}
	}
}
namespace EntityStates.HAND_Overclocked.Primary
{
	public class SwingHammer : BaseMeleeAttack
	{
		public static NetworkSoundEventDef networkHitSound = null;

		public static GameObject swingEffect = null;

		public static GameObject swingEffectFocus = null;

		public static GameObject hitEffect = null;

		public static float force = 3000f;

		public static float forwardSpeed = 30f;

		public static float recoilAmplitude = 1.3f;

		public static float momentumStartPercent = 0.5f;

		public static float momentumFadePercent = 0.6825f;

		public static float momentumEndPercent = 0.8f;

		public static ConfigEntry<bool> useForwardLunge;

		private float accumulatedReductionPercent = 1f;

		private float inputReductionPercent = 0f;

		private bool hitEnemy = false;

		private bool setNextState = false;

		private string animationLayer;

		private bool removedBuff = false;

		private float lastUpdateTime;

		public override void OnEnter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			lastUpdateTime = Time.time;
			bonusForce = Vector3.zero;
			attackRecoil = 0f;
			if ((Object)(object)networkHitSound != (Object)null)
			{
				impactSound = networkHitSound.index;
			}
			damageType = (DamageType)0;
			hitHopVelocity = 11f;
			scaleHitHopWithAttackSpeed = true;
			hitStopDuration = 0.1f;
			hitSoundString = "";
			swingSoundString = "Play_loader_m1_swing";
			hitboxName = "HammerHitbox";
			damageCoefficient = 6f;
			procCoefficient = 1f;
			baseDuration = 1.625f;
			baseEarlyExitTime = 0.325f;
			attackStartTime = 91f / 160f;
			attackEndTime = 0.6825f;
			pushForce = 0f;
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			direction.y = 0f;
			((Vector3)(ref direction)).Normalize();
			bonusForce = force * direction;
			muzzleString = ((swingIndex == 1) ? "SwingCenterL" : "SwingCenterR");
			animationLayer = "FullBody, Override";
			Util.PlaySound("Play_HOC_StartPunch", ((EntityState)this).gameObject);
			OverclockController component = ((EntityState)this).GetComponent<OverclockController>();
			bool flag = Object.op_Implicit((Object)(object)component) && component.BuffActive();
			Animator modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				modelAnimator.SetFloat("hammerIdle", 1f);
			}
			swingEffectPrefab = swingEffect;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				if (Object.op_Implicit((Object)(object)swingEffectFocus) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					swingEffectPrefab = swingEffectFocus;
				}
				if (!HandPlugin.ArenaModeActive && flag && swingIndex == 1)
				{
					damageType = (DamageType)(damageType | 0x20);
				}
			}
			base.OnEnter();
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				if (swingIndex != 0)
				{
					((EntityState)this).characterBody.OnSkillActivated(((EntityState)this).skillLocator.primary);
				}
				((EntityState)this).characterBody.SetAimTimer(3f);
				if (NetworkServer.active)
				{
					((EntityState)this).characterBody.AddBuff(Buffs.Slow50);
				}
			}
			if (attack != null)
			{
				DamageAPI.AddModdedDamageType(attack, DamageTypes.HANDPrimaryHammer);
				DamageAPI.AddModdedDamageType(attack, DamageTypes.ResetVictimForce);
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					attack.damageColorIndex = (DamageColorIndex)12;
				}
			}
			HammerVisibilityController component2 = ((EntityState)this).GetComponent<HammerVisibilityController>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				component2.SetHammerEnabled(enabled: true);
			}
			if (((EntityState)this).isAuthority && !flag)
			{
				((EntityState)this).characterBody.isSprinting = false;
			}
		}

		public override void FixedUpdate()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0326: Unknown result type (might be due to invalid IL or missing references)
			//IL_032d: Unknown result type (might be due to invalid IL or missing references)
			float num = Time.time - lastUpdateTime;
			lastUpdateTime = Time.time;
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			direction.y = 0f;
			((Vector3)(ref direction)).Normalize();
			if (attack != null)
			{
				attack.forceVector = force * direction;
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((BaseState)this).damageStat = ((EntityState)this).characterBody.damage;
				if (((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					swingEffectPrefab = swingEffectFocus;
					attack.damageColorIndex = (DamageColorIndex)12;
				}
				else
				{
					swingEffectPrefab = swingEffect;
					attack.damageColorIndex = (DamageColorIndex)0;
				}
			}
			base.FixedUpdate();
			if (NetworkServer.active && !removedBuff && ((EntityState)this).fixedAge > duration * attackEndTime)
			{
				RemoveBuff();
			}
			if (!((EntityState)this).isAuthority)
			{
				return;
			}
			if (!hasFired)
			{
				startedSkillStationary = (Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && ((EntityState)this).inputBank.moveVector == Vector3.zero) || !useForwardLunge.Value;
				if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && !startedSkillStationary)
				{
					Ray aimRay2 = ((BaseState)this).GetAimRay();
					Vector2 val = default(Vector2);
					((Vector2)(ref val))..ctor(((EntityState)this).inputBank.moveVector.x, ((EntityState)this).inputBank.moveVector.z);
					Vector2 val2 = default(Vector2);
					((Vector2)(ref val2))..ctor(((Ray)(ref aimRay2)).direction.x, ((Ray)(ref aimRay2)).direction.z);
					float num2 = Vector2.Angle(val, val2);
					if (num2 < 50f)
					{
						inputReductionPercent = 0f;
					}
					else
					{
						inputReductionPercent = 1f;
						startedSkillStationary = true;
					}
				}
			}
			if (inHitPause || !Object.op_Implicit((Object)(object)((EntityState)this).characterDirection) || !Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) || startedSkillStationary || !(stopwatch >= duration * momentumStartPercent))
			{
				return;
			}
			float num3 = duration * momentumFadePercent;
			float num4 = duration * momentumEndPercent;
			if (stopwatch <= num4)
			{
				float num5 = forwardSpeed * num * (1f - inputReductionPercent) * accumulatedReductionPercent;
				if (stopwatch > num3)
				{
					num5 = Mathf.Lerp(num5, 0f, (stopwatch - num3) / (num4 - num3));
				}
				if (num5 > 0f)
				{
					Vector3 val3 = ((EntityState)this).characterDirection.forward * num5;
					((EntityState)this).characterMotor.AddDisplacement(new Vector3(val3.x, 0f, val3.z));
				}
				else
				{
					startedSkillStationary = true;
				}
			}
		}

		public override void OnFiredAttack()
		{
			if (((EntityState)this).isAuthority)
			{
				((BaseState)this).AddRecoil(-0.1f * recoilAmplitude, 0.1f * recoilAmplitude, -1f * recoilAmplitude, 1f * recoilAmplitude);
			}
			if ((Object)(object)swingEffectPrefab == (Object)(object)swingEffectFocus)
			{
				Util.PlaySound("Play_HOC_Focus", ((EntityState)this).gameObject);
			}
		}

		protected override void PlayAttackAnimation()
		{
			switch (swingIndex)
			{
			case 0:
				((EntityState)this).PlayCrossfade(animationLayer, "HammerSwingR", "SwingHammer.playbackRate", duration * 1.4f, 0.2f * duration);
				break;
			case 1:
				((EntityState)this).PlayCrossfade(animationLayer, "HammerSwingRL", "SwingHammer.playbackRate", duration * 0.8f, 0.2f * duration);
				break;
			case 2:
				((EntityState)this).PlayCrossfade(animationLayer, "HammerSwingLR", "SwingHammer.playbackRate", duration * 0.8f, 0.2f * duration);
				break;
			}
		}

		protected override void OnHitEnemyAuthority()
		{
			base.OnHitEnemyAuthority();
			accumulatedReductionPercent *= 0.5f;
			if (hitEnemy)
			{
				return;
			}
			hitEnemy = true;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				OverclockController component = ((EntityState)this).gameObject.GetComponent<OverclockController>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ExtendOverclock(1f);
				}
				DroneStockController component2 = ((EntityState)this).GetComponent<DroneStockController>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.MeleeHit();
				}
			}
		}

		protected override void SetNextState()
		{
			int num = swingIndex;
			switch (num)
			{
			case 1:
				num = 2;
				break;
			case 0:
			case 2:
				num = 1;
				break;
			}
			setNextState = true;
			((EntityState)this).outer.SetNextState((EntityState)(object)new SwingHammer
			{
				swingIndex = num
			});
		}

		public override void OnExit()
		{
			if (!((EntityState)this).outer.destroying && !setNextState)
			{
				float num = ((swingIndex == 0) ? (1.3f / ((BaseState)this).attackSpeedStat) : 0.3f);
				((EntityState)this).PlayCrossfade(animationLayer, "BufferEmpty", "SwingHammer.playbackRate", num, num);
			}
			RemoveBuff();
			base.OnExit();
		}

		private void RemoveBuff()
		{
			if (!removedBuff && NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				removedBuff = true;
				if (((EntityState)this).characterBody.HasBuff(Buffs.Slow50))
				{
					((EntityState)this).characterBody.RemoveBuff(Buffs.Slow50);
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class SwingPunch : BaseMeleeAttack
	{
		public static NetworkSoundEventDef networkHitSound = null;

		public static GameObject swingEffect = null;

		public static GameObject swingEffectFocus = null;

		public static GameObject hitEffect = null;

		public static AnimationCurve swingCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
		{
			new Keyframe(0f, 0f, 0.25312966f, float.PositiveInfinity, 0f, 1f / 3f),
			new Keyframe(0.24929532f, 0.2f, -1.3447399f, -1.3447399f, 1f / 3f, 0.09076658f),
			new Keyframe(0.6705322f, 0f, -0.10235062f, -0.10235062f, 0.73324406f, 0f)
		});

		private bool setNextState = false;

		private string animationLayer;

		public static float force = 1600f;

		private bool hitEnemy = false;

		public override void OnEnter()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			bonusForce = Vector3.zero;
			attackRecoil = 0f;
			muzzleString = ((swingIndex == 1) ? "MuzzleHandL" : "MuzzleHandR");
			if ((Object)(object)networkHitSound != (Object)null)
			{
				impactSound = networkHitSound.index;
			}
			damageType = (DamageType)0;
			hitHopVelocity = 8f;
			scaleHitHopWithAttackSpeed = true;
			hitStopDuration = 0.1f;
			hitSoundString = "";
			swingSoundString = "Play_HOC_Punch";
			hitboxName = "FistHitbox";
			damageCoefficient = 3.9f;
			procCoefficient = 1f;
			baseDuration = 1.3f;
			baseEarlyExitTime = 0.35f;
			attackStartTime = 0.283f;
			attackEndTime = 0.565f;
			pushForce = 0f;
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			direction.y = 0f;
			((Vector3)(ref direction)).Normalize();
			bonusForce = force * direction;
			forceForwardVelocity = true;
			forwardVelocityCurve = swingCurve;
			animationLayer = "FullBody, Override";
			Util.PlaySound("Play_HOC_StartPunch", ((EntityState)this).gameObject);
			OverclockController component = ((EntityState)this).GetComponent<OverclockController>();
			bool flag = Object.op_Implicit((Object)(object)component) && component.BuffActive();
			Animator modelAnimator = ((EntityState)this).GetModelAnimator();
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				modelAnimator.SetFloat("hammerIdle", 0f);
			}
			swingEffectPrefab = swingEffect;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				if (Object.op_Implicit((Object)(object)swingEffectFocus) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					swingEffectPrefab = swingEffectFocus;
				}
				if (!HandPlugin.ArenaModeActive && flag && swingIndex == 1)
				{
					damageType = (DamageType)(damageType | 0x20);
				}
			}
			base.OnEnter();
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				if (swingIndex != 0)
				{
					((EntityState)this).characterBody.OnSkillActivated(((EntityState)this).skillLocator.primary);
				}
				HammerVisibilityController component2 = ((EntityState)this).GetComponent<HammerVisibilityController>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.SetHammerEnabled(enabled: false);
				}
				if (((EntityState)this).isAuthority && !flag)
				{
					((EntityState)this).characterBody.isSprinting = false;
				}
				((EntityState)this).characterBody.SetAimTimer(3f);
			}
			if (attack != null)
			{
				DamageAPI.AddModdedDamageType(attack, DamageTypes.HANDPrimaryPunch);
				DamageAPI.AddModdedDamageType(attack, DamageTypes.ResetVictimForce);
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && ((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					attack.damageColorIndex = (DamageColorIndex)12;
				}
			}
		}

		public override void FixedUpdate()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			direction.y = 0f;
			((Vector3)(ref direction)).Normalize();
			if (attack != null)
			{
				attack.forceVector = force * direction;
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((BaseState)this).damageStat = ((EntityState)this).characterBody.damage;
				if (((EntityState)this).characterBody.HasBuff(HANDMod.Content.Shared.Buffs.NemesisFocus))
				{
					swingEffectPrefab = swingEffectFocus;
					attack.damageColorIndex = (DamageColorIndex)12;
				}
				else
				{
					swingEffectPrefab = swingEffect;
					attack.damageColorIndex = (DamageColorIndex)0;
				}
			}
			base.FixedUpdate();
		}

		public override void OnFiredAttack()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			if (((EntityState)this).isAuthority && Config.screenshakeScale > 0f)
			{
				ShakeEmitter val = ShakeEmitter.CreateSimpleShakeEmitter(((EntityState)this).transform.position, new Wave
				{
					amplitude = 3f * Config.screenshakeScale,
					cycleOffset = 0f,
					frequency = 4f
				}, 0.25f, 20f, true);
				((Component)val).transform.parent = ((EntityState)this).transform;
			}
			if ((Object)(object)swingEffectPrefab == (Object)(object)swingEffectFocus)
			{
				Util.PlaySound("Play_HOC_Focus", ((EntityState)this).gameObject);
			}
		}

		protected override void PlayAttackAnimation()
		{
			if (swingIndex == 1)
			{
				((EntityState)this).PlayCrossfade(animationLayer, "PunchR", "Punch.playbackRate", duration, 0.2f * duration);
			}
			else
			{
				((EntityState)this).PlayCrossfade(animationLayer, "PunchL", "Punch.playbackRate", duration, 0.2f * duration);
			}
		}

		public override void OnExit()
		{
			if (!((EntityState)this).outer.destroying && !setNextState)
			{
				((EntityState)this).PlayCrossfade(animationLayer, "BufferEmpty", "Punch.playbackRate", 0.2f, 0.2f);
			}
			base.OnExit();
		}

		protected override void OnHitEnemyAuthority()
		{
			base.OnHitEnemyAuthority();
			if (hitEnemy)
			{
				return;
			}
			hitEnemy = true;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				OverclockController component = ((EntityState)this).gameObject.GetComponent<OverclockController>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.ExtendOverclock(0.8f);
				}
				DroneStockController component2 = ((EntityState)this).GetComponent<DroneStockController>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					component2.MeleeHit();
				}
			}
		}

		protected override void SetNextState()
		{
			int num = swingIndex;
			switch (num)
			{
			case 1:
				num = 2;
				break;
			case 0:
			case 2:
				num = 1;
				break;
			}
			setNextState = true;
			((EntityState)this).outer.SetNextState((EntityState)(object)new SwingPunch
			{
				swingIndex = num
			});
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
}
namespace EntityStates.HAND_Overclocked.Emotes
{
	public class HANDEmotes : BaseState
	{
		public string soundString;

		public string animString;

		public float duration;

		public float animDuration;

		private Animator animator;

		private ChildLocator childLocator;

		public LocalUser localUser;

		public bool useHammer;

		private HammerVisibilityController hammerVisibility;

		private CharacterCameraParamsData emoteCameraParams = new CharacterCameraParamsData
		{
			maxPitch = BlendableFloat.op_Implicit(70f),
			minPitch = BlendableFloat.op_Implicit(-70f),
			pivotVerticalOffset = BlendableFloat.op_Implicit(1f),
			idealLocalCameraPos = BlendableVector3.op_Implicit(emoteCameraPosition),
			wallCushion = BlendableFloat.op_Implicit(0.1f)
		};

		public static Vector3 emoteCameraPosition = new Vector3(0f, 0f, -7.9f);

		private CameraParamsOverrideHandle camOverrideHandle;

		public override void OnEnter()
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			animator = ((EntityState)this).GetModelAnimator();
			childLocator = ((EntityState)this).GetModelChildLocator();
			FindLocalUser();
			((EntityState)this).characterBody.hideCrosshair = true;
			if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator()))
			{
				((Behaviour)((EntityState)this).GetAimAnimator()).enabled = false;
			}
			animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 0f);
			animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 0f);
			if (animDuration == 0f && duration != 0f)
			{
				animDuration = duration;
			}
			if (duration > 0f)
			{
				((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", duration, 0f);
			}
			else
			{
				((EntityState)this).PlayAnimation("FullBody, Override", animString, "Emote.playbackRate", animDuration, 0f);
			}
			CameraParamsOverrideRequest val = default(CameraParamsOverrideRequest);
			val.cameraParamsData = emoteCameraParams;
			val.priority = 0f;
			CameraParamsOverrideRequest val2 = val;
			camOverrideHandle = ((EntityState)this).cameraTargetParams.AddParamsOverride(val2, 0.5f);
			hammerVisibility = ((EntityState)this).GetComponent<HammerVisibilityController>();
			if (Object.op_Implicit((Object)(object)hammerVisibility))
			{
				hammerVisibility.SetEmote(inEmote: true);
				hammerVisibility.SetHammerEnabled(useHammer);
			}
		}

		private void FindLocalUser()
		{
			if (localUser != null || !Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				return;
			}
			foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList)
			{
				if ((Object)(object)readOnlyLocalUsers.cachedBody == (Object)(object)((EntityState)this).characterBody)
				{
					localUser = readOnlyLocalUsers;
					break;
				}
			}
		}

		public override void OnExit()
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hammerVisibility))
			{
				hammerVisibility.SetHammerEnabled(enabled: false);
				hammerVisibility.SetEmote(inEmote: false);
			}
			((EntityState)this).characterBody.hideCrosshair = false;
			if (Object.op_Implicit((Object)(object)((EntityState)this).GetAimAnimator()))
			{
				((Behaviour)((EntityState)this).GetAimAnimator()).enabled = true;
			}
			animator.SetLayerWeight(animator.GetLayerIndex("AimPitch"), 1f);
			animator.SetLayerWeight(animator.GetLayerIndex("AimYaw"), 1f);
			((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty");
			((EntityState)this).cameraTargetParams.RemoveParamsOverride(camOverrideHandle, 0.5f);
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			bool flag = false;
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
			{
				if (!((EntityState)this).characterMotor.isGrounded)
				{
					flag = true;
				}
				if (((EntityState)this).characterMotor.velocity != Vector3.zero)
				{
					flag = true;
				}
			}
			if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank))
			{
				if (((EntityState)this).inputBank.skill1.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill2.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill3.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.skill4.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.jump.down)
				{
					flag = true;
				}
				if (((EntityState)this).inputBank.moveVector != Vector3.zero)
				{
					flag = true;
				}
			}
			FindLocalUser();
			if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded && localUser != null && !localUser.isUIFocused)
			{
				if (Config.GetKeyPressed(Config.KeybindEmote1))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Sit(), (InterruptPriority)0);
					return;
				}
				if (Config.GetKeyPressed(Config.KeybindEmote2))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new Spin(), (InterruptPriority)0);
					return;
				}
				if (Config.GetKeyPressed(Config.KeybindEmoteCSS))
				{
					((EntityState)this).outer.SetInterruptState((EntityState)(object)new MenuPose(), (InterruptPriority)0);
					return;
				}
			}
			if (duration > 0f && ((EntityState)this).fixedAge >= duration)
			{
				flag = true;
			}
			if (flag)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)0;
		}
	}
	public class MenuPose : HANDEmotes
	{
		public override void OnEnter()
		{
			animString = "MenuPose";
			animDuration = MathF.PI * 113f / 150f;
			useHammer = true;
			base.OnEnter();
			Util.PlaySound("Play_HOC_StartHammer", ((EntityState)this).gameObject);
		}
	}
	public class Spin : HANDEmotes
	{
		private bool playedSound1 = false;

		private bool playedSound2 = false;

		private bool playedSound3 = false;

		private static string startSoundString = "Play_MULT_shift_start";

		private static string endSoundString = "Play_MULT_shift_end";

		public override void OnEnter()
		{
			animString = "Emote2";
			animDuration = 4.3f;
			useHammer = false;
			base.OnEnter();
		}

		public override void FixedUpdate()
		{
			base.FixedUpdate();
			float num = ((EntityState)this).fixedAge / animDuration;
			if (!playedSound1 && num >= 10f / 129f)
			{
				playedSound1 = true;
				Util.PlaySound(startSoundString, ((EntityState)this).gameObject);
			}
			if (!playedSound2 && num >= 0.9302326f)
			{
				playedSound2 = true;
				Util.PlaySound(endSoundString, ((EntityState)this).gameObject);
				Util.PlaySound("Play_mult_shift_hit", ((EntityState)this).gameObject);
			}
			if (!playedSound3 && num >= 1.0542636f)
			{
				playedSound3 = true;
				Util.PlaySound("Play_HOC_StartPunch", ((EntityState)this).gameObject);
			}
		}

		public override void OnExit()
		{
			if (playedSound1 && !playedSound2)
			{
				Util.PlaySound(endSoundString, ((EntityState)this).gameObject);
			}
			base.OnExit();
		}
	}
	public class Sit : HANDEmotes
	{
		private bool playedSound = false;

		public override void OnEnter()
		{
			animString = "Emote1";
			animDuration = 1.2666667f;
			useHammer = false;
			base.OnEnter();
			Util.PlaySound("Play_drone_deathpt1", ((EntityState)this).gameObject);
		}

		public override void FixedUpdate()
		{
			base.FixedUpdate();
			if (!playedSound && ((EntityState)this).fixedAge / animDuration >= 0.7894737f)
			{
				playedSound = true;
				Util.PlaySound("Play_drone_deathpt2", ((EntityState)this).gameObject);
			}
		}
	}
}
namespace EntityStates.HAND_Overclocked.BrokenJanitor
{
	public class BrokenJanitorMain : BaseState
	{
		public Interactor activator;

		public static event Action<BrokenJanitorMain> onBrokenJanitorPurchaseGlobal;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			((EntityState)this).PlayAnimation("Body", "UnlockIdle", "Unlock.playbackRate", 0.1f, 0f);
			PurchaseInteraction component = ((EntityState)this).GetComponent<PurchaseInteraction>();
			if (Object.op_Implicit((Object)(object)component))
			{
				((UnityEvent<Interactor>)(object)component.onPurchase).AddListener((UnityAction<Interactor>)DoOnPurchase);
			}
		}

		private void DoOnPurchase(Interactor activator)
		{
			this.activator = activator;
			BrokenJanitorMain.onBrokenJanitorPurchaseGlobal?.Invoke(this);
			((EntityState)this).outer.SetNextState((EntityState)(object)new BrokenJanitorActivate
			{
				activator = ((Component)activator).gameObject
			});
		}
	}
	public class BrokenJanitorActivate : BaseState
	{
		public GameObject activator;

		public static float spawnDelay = 0.25f;

		public static float baseDuration = 2f;

		private bool spawned = false;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			Util.PlaySound("Play_HOC_StartHammer", ((EntityState)this).gameObject);
			((EntityState)this).PlayAnimation("Body", "UnlockActivate", "Unlock.playbackRate", baseDuration, 0f);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (NetworkServer.active)
			{
				if (!spawned && ((EntityState)this).fixedAge >= spawnDelay)
				{
					SpawnAllyServer();
				}
				if (((EntityState)this).fixedAge >= baseDuration)
				{
					EntityState.Destroy((Object)(object)((EntityState)this).gameObject);
				}
			}
		}

		private void SpawnAllyServer()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Invalid comparison between Unknown and I4
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Invalid comparison between Unknown and I4
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Invalid comparison between Unknown and I4
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Invalid comparison between Unknown and I4
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			spawned = true;
			if (!Object.op_Implicit((Object)(object)activator))
			{
				return;
			}
			MasterSummon val = new MasterSummon
			{
				useAmbientLevel = true,
				ignoreTeamMemberLimit = true,
				masterPrefab = MasterAI.HANDMaster,
				position = ((EntityState)this).transform.position,
				rotation = ((EntityState)this).transform.rotation,
				summonerBodyObject = activator.gameObject
			};
			CharacterMaster val2 = val.Perform();
			if (!Object.op_Implicit((Object)(object)val2))
			{
				return;
			}
			if (val2.loadout != null)
			{
				val2.loadout.bodyLoadoutManager.SetSkillVariant(BodyCatalog.FindBodyIndex("HANDOverclockedBody"), 0, 1u);
				CharacterBody body = val2.GetBody();
				if (Object.op_Implicit((Object)(object)body))
				{
					if (!Config.allowPlayerRepair)
					{
						((Component)body).gameObject.AddComponent<CreateRepairOnDeath>();
					}
					body.SetLoadoutServer(val2.loadout);
					body.bodyFlags = (BodyFlags)(body.bodyFlags | 1);
				}
			}
			Object.DontDestroyOnLoad((Object)(object)val2);
			Inventory inventory = val2.inventory;
			if (Object.op_Implicit((Object)(object)inventory))
			{
				inventory.GiveItem(Items.BoostHp, 50);
				inventory.GiveItem(Items.BoostDamage, 20);
				ItemIndex val3 = ItemCatalog.FindItemIndex("RiskyModAllyMarkerItem");
				if ((int)val3 != -1)
				{
					inventory.GiveItem(val3, 1);
				}
				ItemIndex val4 = ItemCatalog.FindItemIndex("RiskyModAllyScalingItem");
				if ((int)val4 != -1)
				{
					inventory.GiveItem(val4, 1);
				}
				ItemIndex val5 = ItemCatalog.FindItemIndex("RiskyModAllyRegenItem");
				if ((int)val5 != -1)
				{
					inventory.GiveItem(val5, 40);
				}
				else if ((int)val2.teamIndex == 1)
				{
					inventory.GiveItem(Items.HealWhileSafe, 7);
				}
			}
		}
	}
}
namespace HANDMod
{
	public class DroneSkillDef : SkillDef
	{
		public enum TargetingMode
		{
			EnemiesAndAllies,
			EnemiesOnly
		}

		public TargetingMode targetingMode = TargetingMode.EnemiesAndAllies;
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.EnforcerGang.HANDOverclocked", "HAN-D Overclocked", "1.4.14")]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class HandPlugin : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_Init <>9__16_0;

			internal void <EmoteAPICompat>b__16_0(orig_Init orig)
			{
				orig.Invoke();
				foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
				{
					if (((Object)allSurvivorDef.bodyPrefab).name == "HANDOverclockedBody")
					{
						GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("animHANDEmote.prefab");
						CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, val, 0, true);
						val.GetComponentInChildren<BoneMapper>().scale = 1.5f;
					}
				}
			}
		}

		public const string MODUID = "com.EnforcerGang.HANDOverclocked";

		public const string MODNAME = "HAN-D Overclocked";

		public const string MODVERSION = "1.4.14";

		public const string DEVELOPER_PREFIX = "MOFFEIN";

		public static HandPlugin instance;

		public static bool ScepterStandaloneLoaded;

		public static bool ScepterClassicLoaded;

		public static bool EmoteAPILoaded;

		public static bool ArenaPluginLoaded;

		public static bool ArenaModeActive;

		public static bool InfernoPluginLoaded;

		public static bool RiskOfOptionsLoaded;

		private void Awake()
		{
			Files.PluginInfo = ((BaseUnityPlugin)this).Info;
			instance = this;
			CheckDependencies();
			Log.Init(((BaseUnityPlugin)this).Logger);
			Assets.Initialize();
			SoundBanks.Init();
			Config.ReadConfig();
			ItemDisplays.PopulateDisplays();
			new LanguageTokens();
			new SharedContent();
			DamageTypes.Initialize();
			new HANDSurvivor().Initialize();
			if (RMORSurvivor.enabled)
			{
				new RMORSurvivor().Initialize();
			}
			new ContentPacks().Initialize();
			if (EmoteAPILoaded)
			{
				EmoteAPICompat();
			}
			if (ArenaPluginLoaded)
			{
				Stage.onStageStartGlobal += SetArena;
			}
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(AddMechanicalBodies));
		}

		private void AddMechanicalBodies()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			BodyIndex val = BodyCatalog.FindBodyIndex("SniperClassicBody");
			if ((int)val != -1)
			{
				DroneStockController.mechanicalBodies.Add(val);
			}
		}

		private void CheckDependencies()
		{
			ScepterStandaloneLoaded = Chainloader.PluginInfos.ContainsKey("com.DestroyedClone.AncientScepter");
			ScepterClassicLoaded = Chainloader.PluginInfos.ContainsKey("com.ThinkInvisible.ClassicItems");
			EmoteAPILoaded = Chainloader.PluginInfos.ContainsKey("com.weliveinasociety.CustomEmotesAPI");
			ArenaPluginLoaded = Chainloader.PluginInfos.ContainsKey("com.Kingpinush.KingKombatArena");
			RiskOfOptionsLoaded = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
			InfernoPluginLoaded = Chainloader.PluginInfos.ContainsKey("HIFU.Inferno");
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private static void SetArena(Stage obj)
		{
			ArenaModeActive = KingKombatArenaMainPlugin.s_GAME_MODE_ACTIVE;
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private void EmoteAPICompat()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			object obj = <>c.<>9__16_0;
			if (obj == null)
			{
				hook_Init val = delegate(orig_Init orig)
				{
					orig.Invoke();
					foreach (SurvivorDef allSurvivorDef in SurvivorCatalog.allSurvivorDefs)
					{
						if (((Object)allSurvivorDef.bodyPrefab).name == "HANDOverclockedBody")
						{
							GameObject val2 = Assets.mainAssetBundle.LoadAsset<GameObject>("animHANDEmote.prefab");
							CustomEmotesAPI.ImportArmature(allSurvivorDef.bodyPrefab, val2, 0, true);
							val2.GetComponentInChildren<BoneMapper>().scale = 1.5f;
						}
					}
				};
				<>c.<>9__16_0 = val;
				obj = (object)val;
			}
			SurvivorCatalog.Init += (hook_Init)obj;
		}

		public static DifficultyDef GetInfernoDef()
		{
			if (InfernoPluginLoaded)
			{
				return GetInfernoDefInternal();
			}
			return null;
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private static DifficultyDef GetInfernoDefInternal()
		{
			return Main.InfernoDiffDef;
		}
	}
	internal class LanguageTokens
	{
		public static SubFileSystem fileSystem;

		internal static string languageRoot => Path.Combine(assemblyDir, "language");

		internal static string assemblyDir => Path.GetDirectoryName(Files.PluginInfo.Location);

		public LanguageTokens()
		{
			RegisterLanguageTokens();
		}

		public static void RegisterLanguageTokens()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Language.SetFolders += new hook_SetFolders(fixme);
		}

		private static void fixme(orig_SetFolders orig, Language self, IEnumerable<string> newFolders)
		{
			if (Directory.Exists(languageRoot))
			{
				IEnumerable<string> second = Directory.EnumerateDirectories(Path.Combine(languageRoot), self.name);
				orig.Invoke(self, newFolders.Union(second));
			}
			else
			{
				orig.Invoke(self, newFolders);
			}
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace HANDMod.SkillStates.BaseStates
{
	public class BaseMeleeAttack : BaseSkillState
	{
		public int swingIndex;

		protected string hitboxName = "Sword";

		protected DamageType damageType = (DamageType)0;

		protected float damageCoefficient = 3.5f;

		protected float procCoefficient = 1f;

		protected float pushForce = 300f;

		protected Vector3 bonusForce = Vector3.zero;

		protected float baseDuration = 1f;

		protected float attackStartTime = 0.2f;

		protected float attackEndTime = 0.4f;

		protected float baseEarlyExitTime = 0.4f;

		protected float hitStopDuration = 0.012f;

		protected float attackRecoil = 0.75f;

		protected float hitHopVelocity = 4f;

		protected bool cancelled = false;

		protected bool forceForwardVelocity = false;

		protected AnimationCurve forwardVelocityCurve;

		protected bool startedSkillStationary = false;

		protected string swingSoundString = "";

		protected string hitSoundString = "";

		protected string muzzleString = "SwingCenter";

		protected GameObject swingEffectPrefab;

		protected GameObject hitEffectPrefab;

		protected NetworkSoundEventIndex impactSound;

		protected bool scaleHitHopWithAttackSpeed = false;

		protected float earlyExitTime;

		public float duration;

		protected bool hasFired;

		private float hitPauseTimer;

		protected OverlapAttack attack;

		protected bool inHitPause;

		private bool hasHopped;

		protected float stopwatch;

		protected Animator animator;

		private HitStopCachedState hitStopCachedState;

		private Vector3 storedVelocity;

		private float lastUpdateTime;

		public override void OnEnter()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			lastUpdateTime = Time.time;
			((BaseState)this).OnEnter();
			startedSkillStationary = Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && ((EntityState)this).inputBank.moveVector == Vector3.zero;
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			earlyExitTime = baseEarlyExitTime / ((BaseState)this).attackSpeedStat;
			hasFired = false;
			animator = ((EntityState)this).GetModelAnimator();
			((BaseState)this).StartAimMode(0.5f + duration, false);
			((EntityState)this).characterBody.outOfCombatStopwatch = 0f;
			animator.SetBool("attacking", true);
			HitBoxGroup hitBoxGroup = null;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == hitboxName);
			}
			PlayAttackAnimation();
			attack = new OverlapAttack();
			attack.damageType = DamageTypeCombo.op_Implicit(damageType);
			attack.attacker = ((EntityState)this).gameObject;
			attack.inflictor = ((EntityState)this).gameObject;
			attack.teamIndex = ((BaseState)this).GetTeam();
			attack.damage = damageCoefficient * ((BaseState)this).damageStat;
			attack.procCoefficient = procCoefficient;
			attack.hitEffectPrefab = hitEffectPrefab;
			attack.forceVector = bonusForce;
			attack.pushAwayForce = pushForce;
			attack.hitBoxGroup = hitBoxGroup;
			attack.isCrit = ((BaseState)this).RollCrit();
			attack.impactSound = impactSound;
		}

		protected virtual void PlayAttackAnimation()
		{
			((EntityState)this).PlayCrossfade("Gesture, Override", "Slash" + (1 + swingIndex), "Slash.playbackRate", duration, 0.05f);
		}

		public override void OnExit()
		{
			if (!hasFired && !cancelled)
			{
				FireAttack();
			}
			((EntityState)this).OnExit();
			animator.SetBool("attacking", false);
		}

		protected virtual void PlaySwingEffect()
		{
			if (Object.op_Implicit((Object)(object)swingEffectPrefab))
			{
				EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, true);
			}
		}

		protected virtual void OnHitEnemyAuthority()
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound(hitSoundString, ((EntityState)this).gameObject);
			if (!hasHopped)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && hitHopVelocity > 0f)
				{
					float num = hitHopVelocity;
					if (scaleHitHopWithAttackSpeed)
					{
						num /= Mathf.Sqrt(((BaseState)this).attackSpeedStat);
					}
					((BaseState)this).SmallHop(((EntityState)this).characterMotor, num);
				}
				hasHopped = true;
			}
			if (!inHitPause && hitStopDuration > 0f)
			{
				storedVelocity = ((EntityState)this).characterMotor.velocity;
				hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, "Slash.playbackRate");
				hitPauseTimer = hitStopDuration / ((BaseState)this).attackSpeedStat;
				inHitPause = true;
			}
		}

		private void FireAttack()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (!hasFired)
			{
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection))
				{
					CharacterDirection characterDirection = ((EntityState)this).characterDirection;
					Ray aimRay = ((BaseState)this).GetAimRay();
					characterDirection.forward = ((Ray)(ref aimRay)).direction;
				}
				hasFired = true;
				Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
				OnFiredAttack();
				if (((EntityState)this).isAuthority)
				{
					PlaySwingEffect();
					((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil);
				}
			}
			if (((EntityState)this).isAuthority && attack.Fire((List<HurtBox>)null))
			{
				OnHitEnemyAuthority();
			}
		}

		public virtual void OnFiredAttack()
		{
		}

		protected virtual void SetNextState()
		{
			int num = ((swingIndex == 0) ? 1 : 0);
			((EntityState)this).outer.SetNextState((EntityState)(object)new BaseMeleeAttack
			{
				swingIndex = num
			});
		}

		public override void FixedUpdate()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			float num = Time.time - lastUpdateTime;
			lastUpdateTime = Time.time;
			hitPauseTimer -= num;
			if (!inHitPause)
			{
				stopwatch += num;
			}
			if (((EntityState)this).isAuthority)
			{
				if (hitPauseTimer <= 0f && inHitPause)
				{
					((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator);
					inHitPause = false;
					((EntityState)this).characterMotor.velocity = storedVelocity;
				}
				if (!inHitPause)
				{
					if (forceForwardVelocity && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection) && !startedSkillStationary)
					{
						Vector3 val = ((EntityState)this).characterDirection.forward * forwardVelocityCurve.Evaluate(((EntityState)this).fixedAge / duration);
						((EntityState)this).characterMotor.AddDisplacement(new Vector3(val.x, 0f, val.z));
					}
				}
				else
				{
					if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
					{
						((EntityState)this).characterMotor.velocity = Vector3.zero;
					}
					if (Object.op_Implicit((Object)(object)animator))
					{
						animator.SetFloat("Swing.playbackRate", 0f);
					}
				}
			}
			if (stopwatch >= duration * attackStartTime && stopwatch <= duration * attackEndTime)
			{
				FireAttack();
			}
			if (stopwatch >= duration - earlyExitTime && ((EntityState)this).isAuthority && ((EntityState)this).inputBank.skill1.down)
			{
				if (!hasFired)
				{
					FireAttack();
				}
				SetNextState();
			}
			else if (((EntityState)this).isAuthority && stopwatch >= duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			((BaseSkillState)this).OnSerialize(writer);
			writer.Write(swingIndex);
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			((BaseSkillState)this).OnDeserialize(reader);
			swingIndex = reader.ReadInt32();
		}
	}
}
namespace HANDMod.Modules
{
	internal static class Assets
	{
		internal static Ass