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FMRadio11-Mando_Gaming-0.9.5 icon

Mando Gaming

Mostly aimed at making Commando's base loadout stronger and adding a couple of new skills. (0.9.5 - more small bug fixes)

Date uploaded 3 years ago
Version 0.9.5
Download link FMRadio11-Mando_Gaming-0.9.5.zip
Downloads 9478
Dependency string FMRadio11-Mando_Gaming-0.9.5

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.7 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.7

README

Skill upgrades (and one nerf):

I've included config to disable all of the vanilla changes - mostly in case you don't like certain edits, but also for compatibility with other Commando mods (mostly Phase Round Lightning for those who like that mod more)

  • Double Tap has been improved - +10% damage, slightly faster firing speed, and greatly reduced spread bloom.
  • Phase Round has been doubled in size, in adddition to dealing 400% so base Commando can actually proc bands smh
  • Phase Blast's overall damage has been nerfed from 1600% to 1400% (the rest of his kit got stronger to compensate).
  • Tactical Dive gives 100 armor for the duration. (this is definitely a band-aid fix, need to come up with something more interesting)
  • Suppressive Fire now deals 65% per bullet and has much more spread - however, the bullet count has been doubled, giving better overall damage up close and allowing Commando to spread stun more easily.
  • Frag Grenade now has access to a unique debuff based on, well, being named FRAG Grenade.

New features:

Heavy Tap (Primary)

Commando's upgraded his guns to fire much more accurately, allowing him to bypass the falloff issues his Double Tap had while also dealing high damage. However, he can't fire continuously - he'll need to keep an eye on the three charges this skill comes with.

  • There's an alternate version of this skill available in configs if you don't like the cooldown mechanic; it instead has a forced delay between shots.

Plasma Tap (Primary)

Inspired heavily by Metroid Prime and Environmental Station Alpha, Plasma Tap has very low range compared to his other ammo choices. However, it more than makes up for it in damage - in addition to the bullets themselves being comparable to Double Tap in DPS, they can also fire lightning at the target and nearby enemies for even more damage.

Micro Missiles (Secondary)

Using his right pistol, Commando fires three flaming missiles in a line - or at different targets if he moves around. While they have a high damage number, the falloff on their explosion doesn't help them in practice; their main function is providing area control via a brief stun.

Military Training (Passive)

THIS IS DISABLED BY DEFAULT; GO TO CONFIG TO ENABLE IT. With this skill active, Commando gains small stat boosts on levelup in addition to extra HP/damage. (thanks to Krysto for suggesting this one)

Shattered (Debuff)

A new debuff currently exclusive to Frag Grenade (debating whether to attach it to anything else in his kit); it lowers armor by -20 for 2.5 seconds.

Other notes

  • If you want to give feedback, I've got a server for RoR2 projects here: https://discord.gg/xjAWykGByy (if that link doesn't work for some reason, you can also contact me at FMRadio11#8912 on discord)
  • Some content is incomplete; Roll is still worse than Slide (I can't think of what would make this usable without reprogramming the skill), and achievement icons are broken.

Changelog

0.9.0

  • First release

0.9.1

  • Updated readme in a couple places

0.9.2

  • Fixing a couple typos within the mod
  • Tactical Dive's armor increase can be adjusted with config (making this an exception since I'm unsure on what to do here, for the most part I'm keeping numbers out of config)
  • Double Tap buffed to 100%, attack speed moved closer to vanilla to compensate but it's still a small DPS increase
  • Discord link should actually work this time???

0.9.3

  • More typos fixed
  • Suppressive Fire has significantly more spread
  • Heavy Tap unlock should now only work with Commando
  • Heavy Tap now fires continuously instead of requiring inputs for each shot
  • Plasma Tap lightning range reduced (15m -> 11m)
  • Possibly??? fixed Plasma Tap not working correctly in multiplayer, haven't been able to test it yet
  • Replaced old Micro Missile unlock with a more accessible one (Micro Missile itself might be improved in later updates, just want to get the fixes here out a bit faster for now)
  • Passive order switched to account for the game defaulting to the first slot
  • Military Training now applies +0.5 armor per level (down from +1)

0.9.4

  • I'm dumb and used OnBodyRequirementBroken instead of the much easier (and actually functional) base.meetsBodyRequirement
  • Heavy Tap unlock should work properly now

0.9.5

  • Micro Missiles interrupt prioritiy updated from Skill -> PrioritySkill, should now be castable during M1
  • Plasma Tap SFX altered slightly, hopefully less annoying now
  • Version number is now correct in the mod itself