using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using On.RoR2;
using On.RoR2.UI;
using RoR2;
using RoR2.Skills;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CaptainSwap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CaptainSwap")]
[assembly: AssemblyTitle("CaptainSwap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CaptainSwap;
[BepInPlugin("CrazyAmphibian.CaptainSwap", "CaptainSwap", "1.3.0")]
public class Plugin : BaseUnityPlugin
{
public abstract class BaseUnityPlugin : MonoBehaviour
{
protected ConfigFile Config { get; }
public static ConfigEntry<int> captainutilityswapkeycode { get; set; }
}
public const string PluginGUID = "CrazyAmphibian.CaptainSwap";
public const string PluginAuthor = "CrazyAmphibian";
public const string PluginName = "CaptainSwap";
public const string PluginVersion = "1.3.0";
private GameObject playerbody;
private int probestocks = 1;
private int diablostocks = 1;
private float proberecharge = 0f;
private float diablorecharge = 0f;
public int captainutilityswapkeycode = 116;
private bool pressedlastframe = false;
private bool pressedthisframe = false;
private int totalmaxstocks = 1;
public void Awake()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
captainutilityswapkeycode = ((BaseUnityPlugin)this).Config.Bind<int>("input", "hotkey (unity keycode)", 116, "which keypress will swap utilities.\nTakes the form of a unity keycode.").Value;
PlayerCharacterMasterController.SetBody += new hook_SetBody(PCMC_stetbodyhook);
SkillIcon.Update += new hook_Update(skilliconhotkeyshow);
Run.BeginStage += new hook_BeginStage(refreshallcaptainutilities);
}
internal void skilliconhotkeyshow(orig_Update orig, SkillIcon self)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Invalid comparison between Unknown and I4
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)self.targetSkill) && (int)self.targetSkillSlot == 2 && self.targetSkill.characterBody.baseNameToken == "CAPTAIN_BODY_NAME")
{
((Component)self.stockText).gameObject.SetActive(true);
((TMP_Text)self.stockText).fontSize = 12f;
TextMeshProUGUI stockText = self.stockText;
KeyCode val = (KeyCode)captainutilityswapkeycode;
((TMP_Text)stockText).SetText("[" + ((object)(KeyCode)(ref val)).ToString() + "]\n" + self.targetSkill.stock, true);
}
}
internal void PCMC_stetbodyhook(orig_SetBody orig, PlayerCharacterMasterController self, GameObject newbody)
{
orig.Invoke(self, newbody);
if (Object.op_Implicit((Object)(object)newbody))
{
CharacterBody component = newbody.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component) && component.baseNameToken == "CAPTAIN_BODY_NAME" && ((NetworkBehaviour)component).localPlayerAuthority)
{
playerbody = newbody;
}
}
}
public void FixedUpdate()
{
if (!Object.op_Implicit((Object)(object)playerbody))
{
return;
}
CharacterBody component = playerbody.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component) && component.baseNameToken == "CAPTAIN_BODY_NAME")
{
if (Object.op_Implicit((Object)(object)component.skillLocator.utility))
{
totalmaxstocks = component.skillLocator.utility.maxStock;
}
pressedthisframe = Input.GetKey((KeyCode)captainutilityswapkeycode);
if (pressedthisframe && !pressedlastframe)
{
swapcaptainutilityskills(component);
}
pressedlastframe = pressedthisframe;
}
}
public int swapcaptainutilityskills(CharacterBody charbod)
{
GenericSkill utility = charbod.skillLocator.utility;
Variant[] array = charbod.skillLocator.utility?._skillFamily.variants;
if (((utility != null) ? utility.skillNameToken : null) == "CAPTAIN_UTILITY_ALT1_NAME")
{
diablorecharge = utility.rechargeStopwatch;
diablostocks = utility.stock;
charbod.skillLocator.utility.AssignSkill(array[0].skillDef);
charbod.skillLocator.utility.stock = probestocks;
charbod.skillLocator.utility.rechargeStopwatch = proberecharge;
return 0;
}
if (((utility != null) ? utility.skillNameToken : null) == "CAPTAIN_UTILITY_NAME")
{
proberecharge = utility.rechargeStopwatch;
probestocks = utility.stock;
charbod.skillLocator.utility.AssignSkill(array[1].skillDef);
charbod.skillLocator.utility.stock = diablostocks;
charbod.skillLocator.utility.rechargeStopwatch = diablorecharge;
return 1;
}
return -1;
}
public void refreshallcaptainutilities(orig_BeginStage orig, Run self)
{
orig.Invoke(self);
Log.Debug("Refilling for end of scene...");
probestocks = totalmaxstocks;
diablostocks = totalmaxstocks;
proberecharge = 0f;
diablorecharge = 0f;
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}