Decompiled source of Rockery v0.1.6

plugins/Rockery/RockeryPlugin.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Bandit2.Weapon;
using HG;
using Microsoft.CodeAnalysis;
using On.EntityStates;
using On.RoR2;
using On.RoR2.Items;
using R2API;
using RoR2;
using RoR2.Skills;
using RockeryPlugin.Artifacts;
using RockeryPlugin.AssetBundles;
using RockeryPlugin.Buffs;
using RockeryPlugin.Equipment;
using RockeryPlugin.Items;
using RockeryPlugin.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RockeryPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RockeryPlugin")]
[assembly: AssemblyTitle("RockeryPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RockeryPlugin
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("RobRocke.RockeryPlugin", "RockeryPlugin", "0.1.6")]
	public class RockeryPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "RobRocke.RockeryPlugin";

		public const string PluginAuthor = "RobRocke";

		public const string PluginName = "RockeryPlugin";

		public const string PluginVersion = "0.1.6";

		public List<ArtifactBase> Artifacts = new List<ArtifactBase>();

		public List<BuffBase> Buffs = new List<BuffBase>();

		public List<ItemBase> Items = new List<ItemBase>();

		public List<EquipmentBase> Equipment = new List<EquipmentBase>();

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			PInfo = ((BaseUnityPlugin)this).Info;
			Assets.Init();
			DesertEagle desertEagle = new DesertEagle();
			desertEagle.Init(((BaseUnityPlugin)this).Config);
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(BuffBase))
				select type;
			foreach (Type item in enumerable)
			{
				BuffBase buffBase = (BuffBase)Activator.CreateInstance(item);
				if (ValidateBuff(buffBase, Buffs))
				{
					buffBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase))
				select type;
			foreach (Type item2 in enumerable2)
			{
				ItemBase itemBase = (ItemBase)Activator.CreateInstance(item2);
				if (ValidateItem(itemBase, Items))
				{
					itemBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable3 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase))
				select type;
			foreach (Type item3 in enumerable3)
			{
				EquipmentBase equipmentBase = (EquipmentBase)Activator.CreateInstance(item3);
				if (ValidateEquipment(equipmentBase, Equipment))
				{
					equipmentBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable4 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))
				select type;
			foreach (Type item4 in enumerable4)
			{
				ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item4);
				if (ValidateArtifact(artifactBase, Artifacts))
				{
					artifactBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)283))
			{
				Log.Info("Player pressed F2. Spawning items...");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("ITEM_RETROVIRUS");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
				PlayerCharacterMasterController.instances[0].master.inventory.GiveItemString("BleedOnHit");
			}
		}

		public bool ValidateArtifact(ArtifactBase artifact, List<ArtifactBase> artifactList)
		{
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Artifact: " + artifact.ArtifactName, "Enable Artifact?", true, "Should this artifact appear for selection?").Value;
			if (value)
			{
				artifactList.Add(artifact);
			}
			return value;
		}

		public bool ValidateBuff(BuffBase buff, List<BuffBase> buffList)
		{
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Buff: " + buff.BuffName, "Enable Buff?", true, "Should this buff be registered for use in the game?").Value;
			if (value)
			{
				buffList.Add(buff);
			}
			return value;
		}

		public bool ValidateEquipment(EquipmentBase equipment, List<EquipmentBase> equipmentList)
		{
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Equpment: " + equipment.EquipmentName, "Enable Equipment?", true, "Should this equipment be registered for use in the game?").Value;
			if (value)
			{
				equipmentList.Add(equipment);
			}
			return value;
		}

		public bool ValidateItem(ItemBase item, List<ItemBase> itemList)
		{
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Item: " + item.ItemName, "Enable Item?", true, "Should this item appear in runs?").Value;
			bool value2 = ((BaseUnityPlugin)this).Config.Bind<bool>("Item: " + item.ItemName, "Blacklist Item from AI Use?", false, "Should the AI not be able to obtain this item?").Value;
			if (value)
			{
				itemList.Add(item);
				if (value2)
				{
					item.AIBlacklisted = true;
				}
			}
			return value;
		}
	}
}
namespace RockeryPlugin.Skills
{
	public class DesertEagle : SkillBase
	{
		public class PrepSidearmEagleRevolver : BasePrepSidearmRevolverState
		{
			public PrepSidearmEagleRevolver()
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				((BaseSidearmState)this).baseDuration = 0.7f;
				((BaseSidearmState)this).crosshairOverridePrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/Bandit2CrosshairPrepRevolverFire.prefab").WaitForCompletion();
				base.enterSoundString = "Play_bandit2_R_load";
			}

			public override EntityState GetNextState()
			{
				return (EntityState)(object)new FireSidearmEagleRevolver();
			}
		}

		public class FireSidearmEagleRevolver : BaseFireSidearmRevolverState
		{
			public FireSidearmEagleRevolver()
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				base.effectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/MuzzleflashBandit2.prefab").WaitForCompletion();
				base.hitEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/HitsparkBandit2Pistol.prefab").WaitForCompletion();
				base.tracerEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/TracerBanditPistol.prefab").WaitForCompletion();
				base.damageCoefficient = 6f;
				base.force = 1500f;
				base.minSpread = 0f;
				base.maxSpread = 0f;
				base.attackSoundString = "Play_bandit2_R_fire";
				base.recoilAmplitude = 1f;
				base.bulletRadius = 1f;
				((BaseSidearmState)this).baseDuration = 1f;
				((BaseSidearmState)this).crosshairOverridePrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/Bandit2CrosshairPrepRevolverFire.prefab").WaitForCompletion();
			}

			public override void ModifyBullet(BulletAttack bulletAttack)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				DamageAPI.AddModdedDamageType(bulletAttack, GiveEagleOnKill);
			}
		}

		public override string SkillName => "Desert Eagle";

		public override string SkillLangTokenName => "DESERT_EAGLE";

		public override string SkillDescription => "Kills provide a perminent increase to base damage.";

		public override string Survivor => "BANDIT2";

		public override string SkillType => "SPECIAL";

		public override SerializableEntityStateType ActivationState => new SerializableEntityStateType(typeof(PrepSidearmEagleRevolver));

		public override float BaseRechargeInterval => 4f;

		public override InterruptPriority InterruptPriority => (InterruptPriority)1;

		public override bool CanceledFromSprinting => true;

		public override bool MustKeyPress => true;

		public override SkillFamily SkillFamily => Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/Bandit2Body.prefab").WaitForCompletion().GetComponent<SkillLocator>()
			.special.skillFamily;

		public override Sprite SkillIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Skill/texDesertEagleIcon.png");

		public static ModdedDamageType GiveEagleOnKill { get; set; }

		public override void Init(ConfigFile config)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			CreateLang();
			CreateSkill();
			GiveEagleOnKill = DamageAPI.ReserveDamageType();
			GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath);
		}

		private void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			if (NetworkServer.active && damageReport != null)
			{
				DamageInfo damageInfo = damageReport.damageInfo;
				CharacterBody attackerBody = damageReport.attackerBody;
				if (DamageAPI.HasModdedDamageType(damageInfo, GiveEagleOnKill) && Object.op_Implicit((Object)(object)damageReport.victimMaster))
				{
					EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/Bandit2KillEffect"), new EffectData
					{
						origin = damageInfo.position
					}, true);
					attackerBody.inventory.GiveItemString("ITEM_SPENT_CASING");
				}
				orig.Invoke(self, damageReport);
			}
		}
	}
	public abstract class SkillBase
	{
		public abstract string SkillName { get; }

		public abstract string SkillLangTokenName { get; }

		public abstract string SkillDescription { get; }

		public abstract string Survivor { get; }

		public abstract string SkillType { get; }

		public abstract SerializableEntityStateType ActivationState { get; }

		public virtual string ActivationStateMachineName { get; } = "Weapon";


		public virtual int BaseMaxStock { get; } = 1;


		public virtual float BaseRechargeInterval { get; } = 0f;


		public virtual bool BeginSkillCooldownOnSkillEnd { get; } = true;


		public virtual bool CanceledFromSprinting { get; } = false;


		public virtual bool CancelSprintingOnActivation { get; } = true;


		public virtual bool FullRestockOnAssign { get; } = true;


		public virtual InterruptPriority InterruptPriority { get; } = (InterruptPriority)0;


		public virtual bool IsCombatSkill { get; } = true;


		public virtual bool MustKeyPress { get; } = false;


		public virtual int RechargeStock { get; } = 1;


		public virtual int RequiredStock { get; } = 1;


		public virtual int StockToConsume { get; } = 1;


		public abstract SkillFamily SkillFamily { get; }

		public abstract Sprite SkillIcon { get; }

		public abstract void Init(ConfigFile config);

		protected void CreateLang()
		{
			LanguageAPI.Add(Survivor + "_" + SkillType + "_" + SkillLangTokenName + "_" + SkillName + "_NAME", SkillName);
			LanguageAPI.Add(Survivor + "_" + SkillType + "_" + SkillLangTokenName + "_DESCRIPTION", SkillDescription);
		}

		protected void CreateSkill()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
			val.activationState = ActivationState;
			val.activationStateMachineName = ActivationStateMachineName;
			val.baseMaxStock = BaseMaxStock;
			val.baseRechargeInterval = BaseRechargeInterval;
			val.beginSkillCooldownOnSkillEnd = BeginSkillCooldownOnSkillEnd;
			val.canceledFromSprinting = CanceledFromSprinting;
			val.cancelSprintingOnActivation = CancelSprintingOnActivation;
			val.fullRestockOnAssign = FullRestockOnAssign;
			val.interruptPriority = InterruptPriority;
			val.isCombatSkill = IsCombatSkill;
			val.mustKeyPress = MustKeyPress;
			val.rechargeStock = RechargeStock;
			val.requiredStock = RequiredStock;
			val.stockToConsume = StockToConsume;
			val.icon = SkillIcon;
			val.skillDescriptionToken = Survivor + "_" + SkillType + "_" + SkillLangTokenName + "_DESCRIPTION";
			val.skillName = Survivor + "_" + SkillType + "_" + SkillLangTokenName + "_" + SkillName + "_NAME";
			val.skillNameToken = Survivor + "_" + SkillType + "_" + SkillLangTokenName + "_" + SkillName + "_NAME";
			ContentAddition.AddSkillDef(val);
			Array.Resize(ref SkillFamily.variants, SkillFamily.variants.Length + 1);
			Variant[] variants = SkillFamily.variants;
			int num = SkillFamily.variants.Length - 1;
			Variant val2 = new Variant
			{
				skillDef = val
			};
			((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null);
			variants[num] = val2;
		}
	}
}
namespace RockeryPlugin.Items
{
	public class BirthdayBalloon : ItemBase
	{
		public override string ItemName => "BirthdayBalloon";

		public override string ItemLangTokenName => "BIRTHDAY_BALLOON";

		public override string ItemPickupDesc => "Slightly increase jump power.";

		public override string ItemFullDescription => "Increases jump power by <style=cIsDamage>15%</style> <style=cStack>(<style=cIsDamage>15%</style> per stack)</style>.";

		public override string ItemLore => "Suprise!!";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier1Def.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)0;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texBirthdayBalloonIcon.png");

		public override GameObject ItemModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Items/BirthdayBalloon.fbx");

		public override ItemTag[] ItemTags => (ItemTag[])(object)new ItemTag[1] { (ItemTag)3 };

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
		}

		private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (GetItemCount(sender, out var items) > 0)
			{
				args.jumpPowerMultAdd += 0.15f * (float)items;
			}
		}
	}
	public class InertiaSink : ItemBase
	{
		public override string ItemName => "InertiaSink";

		public override string ItemLangTokenName => "INERTIA_SINK";

		public override string ItemPickupDesc => "Greatly decrease damage taken, but immensely increase knockback taken.";

		public override string ItemFullDescription => "Increase armor by <style=cIsDamage>100</style> <style=cStack>(<style=cIsDamage>+100</style> per stack)</style>, but increase knockback revieced by <style=cIsDamage>500%</style> <style=cStack>(<style=cIsDamage>500%</style> per stack)</style>.";

		public override string ItemLore => "Cool to the touch";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/LunarTierDef.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)3;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texInertiaSinkIcon.png");

		public override GameObject ItemModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Items/InertiaSink.fbx");

		public override bool CanRemove => false;

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
		}

		private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (GetItemCount(sender, out var items) > 0)
			{
				args.armorAdd += (float)(100 * items);
			}
		}

		private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)self.body) && GetItemCount(self.body, out var items) > 0)
			{
				damageInfo.force *= 5f * (float)items;
			}
			orig.Invoke(self, damageInfo);
		}

		private float HyperScaling(float value, int times)
		{
			if (times <= 0)
			{
				return value;
			}
			return value * HyperScaling(value, times - 1);
		}
	}
	public abstract class ItemBase
	{
		public ItemDef ItemDef;

		public abstract string ItemName { get; }

		public abstract string ItemLangTokenName { get; }

		public abstract string ItemPickupDesc { get; }

		public abstract string ItemFullDescription { get; }

		public abstract string ItemLore { get; }

		public abstract ItemTierDef ItemTierDef { get; }

		public abstract ItemTier Tier { get; }

		public abstract GameObject ItemModel { get; }

		public abstract Sprite ItemIcon { get; }

		public virtual bool Hidden { get; } = false;


		public virtual bool CanRemove { get; } = true;


		public virtual bool AIBlacklisted { get; set; } = false;


		public virtual ItemTag[] ItemTags { get; set; } = (ItemTag[])(object)new ItemTag[0];


		public abstract void Init(ConfigFile config);

		protected void CreateLang()
		{
			LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_NAME", ItemName);
			LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_PICKUP", ItemPickupDesc);
			LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_DESCRIPTION", ItemFullDescription);
			LanguageAPI.Add("ITEM_" + ItemLangTokenName + "_LORE", ItemLore);
		}

		protected void CreateItem()
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Expected O, but got Unknown
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Expected O, but got Unknown
			if (AIBlacklisted)
			{
				ItemTags = new List<ItemTag>(ItemTags) { (ItemTag)4 }.ToArray();
			}
			ItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)ItemDef).name = "ITEM_" + ItemLangTokenName;
			ItemDef.nameToken = "ITEM_" + ItemLangTokenName + "_NAME";
			ItemDef.pickupToken = "ITEM_" + ItemLangTokenName + "_PICKUP";
			ItemDef.descriptionToken = "ITEM_" + ItemLangTokenName + "_DESCRIPTION";
			ItemDef.loreToken = "ITEM_" + ItemLangTokenName + "_LORE";
			ItemDef.deprecatedTier = Tier;
			ItemDef.pickupModelPrefab = ItemModel;
			ItemDef.pickupIconSprite = ItemIcon;
			ItemDef.hidden = Hidden;
			ItemDef.canRemove = CanRemove;
			if (ItemTags.Length != 0)
			{
				ItemDef.tags = ItemTags;
			}
			ItemAPI.Add(new CustomItem(ItemDef, new ItemDisplayRuleDict((ItemDisplayRule[])null)));
		}

		public abstract void Hooks();

		protected int MaxItems(int items, int max)
		{
			return (items > max) ? max : items;
		}

		protected int GetItemCount(CharacterBody body, out int items)
		{
			items = 0;
			if (Object.op_Implicit((Object)(object)body.inventory))
			{
				items = body.inventory.GetItemCount(ItemDef);
			}
			return items;
		}

		protected T Store<T>(T input, out T store)
		{
			store = input;
			return store;
		}
	}
	public class MoonBoots : ItemBase
	{
		public override string ItemName => "MoonBoots";

		public override string ItemLangTokenName => "MOON_BOOTS";

		public override string ItemPickupDesc => "Crits give you extra jumps.";

		public override string ItemFullDescription => "Critical hits give you a buff up to a max of <style=cIsDamage>10</style> <style=cStack>(<style=cIsDamage>+10</style> max per stack)</style> upon jumping 1 instance of the buff is consumed to reset your jump cooldown.";

		public override string ItemLore => "Shoot for the moon (TM)";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)2;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texMoonBootsIcon.png");

		public override GameObject ItemModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Items/MoonBoots.fbx");

		public override ItemTag[] ItemTags => (ItemTag[])(object)new ItemTag[2]
		{
			(ItemTag)4,
			(ItemTag)3
		};

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			GlobalEventManager.OnCrit += new hook_OnCrit(GlobalEventManager_OnCrit);
			CharacterMotor.FixedUpdate += new hook_FixedUpdate(CharacterMotor_FixedUpdate);
		}

		private void CharacterMotor_FixedUpdate(orig_FixedUpdate orig, CharacterMotor self)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if (((ButtonState)(ref self.body.inputBank.jump)).justReleased && Store(self.body.GetBuffCount(BuffCatalog.FindBuffIndex("bdMoonJump")), out var store) > 0)
			{
				self.body.SetBuffCount(BuffCatalog.FindBuffIndex("bdMoonJump"), store - 1);
				self.jumpCount--;
			}
			orig.Invoke(self);
		}

		private void GlobalEventManager_OnCrit(orig_OnCrit orig, GlobalEventManager self, CharacterBody body, DamageInfo damageInfo, CharacterMaster master, float procCoefficient, ProcChainMask procChainMask)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (GetItemCount(body, out var items) > 0)
			{
				int buffCount = body.GetBuffCount(BuffCatalog.FindBuffIndex("bdMoonJump"));
				body.SetBuffCount(BuffCatalog.FindBuffIndex("bdMoonJump"), MaxItems(buffCount + items, items * 10));
			}
			orig.Invoke(self, body, damageInfo, master, procCoefficient, procChainMask);
		}
	}
	public class PrismaticCrystal : ItemBase
	{
		public override string ItemName => "PrismaticCrystal";

		public override string ItemLangTokenName => "PRISMATIC_CRYSTAL";

		public override string ItemPickupDesc => "The farther away an enemy is the more damage you do. <style=cIsVoid>Corrupts all Focus Crystals</style>.";

		public override string ItemFullDescription => "Increase damage to enemies at least 13m away by <style=cIsDamage>1%</style> per meter away <style=cStack>(<style=cIsDamage>+1%</style> per meter per stack)</style>. <style=cIsVoid>Corrupts all Focus Crystals</style>.";

		public override string ItemLore => "When you shine light through it only wiggling shadows are refracted out.";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/DLC1/Common/VoidTier1Def.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)6;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texPrismaticCrystalIcon.png");

		public override GameObject ItemModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Items/PrismaticCrystal/PrismaticCrystal.fbx");

		public override bool CanRemove => false;

		public override ItemTag[] ItemTags => (ItemTag[])(object)new ItemTag[1] { (ItemTag)1 };

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ContagiousItemManager.Init += new hook_Init(ContagiousItemManager_Init);
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
		}

		private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody body = default(CharacterBody);
			if (Object.op_Implicit((Object)(object)damageInfo.attacker) && damageInfo.attacker.TryGetComponent<CharacterBody>(ref body) && GetItemCount(body, out var items) > 0 && Store(Vector3.Distance(damageInfo.position, damageInfo.attacker.transform.position), out var store) >= 13f)
			{
				damageInfo.damageColorIndex = (DamageColorIndex)9;
				damageInfo.damage *= 1f + store * ((float)items / 100f);
			}
			orig.Invoke(self, damageInfo);
		}

		private void ContagiousItemManager_Init(orig_Init orig)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			List<Pair> list = ItemCatalog.itemRelationships[ItemRelationshipTypes.ContagiousItem].ToList();
			list.Add(new Pair
			{
				itemDef1 = ItemCatalog.GetItemDef(ItemCatalog.FindItemIndex("NearbyDamageBonus")),
				itemDef2 = ItemDef
			});
			ItemCatalog.itemRelationships[ItemRelationshipTypes.ContagiousItem] = list.ToArray();
			orig.Invoke();
		}
	}
	public class SpentCasing : ItemBase
	{
		public override string ItemName => "Spent Casing";

		public override string ItemLangTokenName => "SPENT_CASING";

		public override string ItemPickupDesc => "Increase Bandit's base damage.";

		public override string ItemFullDescription => "Increase Bandit's base damage by <style=cIsDamage>1%</style> <style=cStack>(<style=cIsDamage>1%</style> per stack)</style>.";

		public override string ItemLore => "A spent casing from Bandit's Desert Eagle.";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/NoTierDef.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)5;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texSpentCasingIcon.png");

		public override GameObject ItemModel => Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();

		public override bool CanRemove => false;

		public override bool AIBlacklisted => false;

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
		}

		public void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (Object.op_Implicit((Object)(object)sender.inventory))
			{
				args.damageMultAdd += 0.01f * (float)sender.inventory.GetItemCount(ItemDef);
			}
		}
	}
	public class SpringLoadedHammer : ItemBase
	{
		public override string ItemName => "SpringLoadedHammer";

		public override string ItemLangTokenName => "SPRING_LOADED_HAMMER";

		public override string ItemPickupDesc => "Increases your knockback.";

		public override string ItemFullDescription => "Increases knockback by <style=cIsDamage>150%</style> <style=cStack>(<style=cIsDamage>150%</style> per stack)</style>.";

		public override string ItemLore => "BONK!";

		public override ItemTierDef ItemTierDef => Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier2Def.asset").WaitForCompletion();

		public override ItemTier Tier => (ItemTier)1;

		public override Sprite ItemIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Item/texSpringLoadedHammerIcon.png");

		public override GameObject ItemModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Items/SpringLoadedHammer.fbx");

		public override ItemTag[] ItemTags => (ItemTag[])(object)new ItemTag[1] { (ItemTag)3 };

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateItem();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
		}

		private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody body = default(CharacterBody);
			if (Object.op_Implicit((Object)(object)damageInfo.attacker) && damageInfo.attacker.TryGetComponent<CharacterBody>(ref body) && GetItemCount(body, out var items) > 0)
			{
				damageInfo.force *= 1f + 1.5f * (float)items;
			}
			orig.Invoke(self, damageInfo);
		}
	}
}
namespace RockeryPlugin.Equipment
{
	public abstract class EquipmentBase
	{
		public EquipmentDef EquipmentDef;

		public abstract string EquipmentName { get; }

		public abstract string EquipmentLangTokenName { get; }

		public abstract string EquipmentPickupDesc { get; }

		public abstract string EquipmentFullDescription { get; }

		public abstract string EquipmentLore { get; }

		public abstract GameObject EquipmentModel { get; }

		public abstract Sprite EquipmentIcon { get; }

		public virtual bool AppearsInSinglePlayer { get; } = true;


		public virtual bool AppearsInMultiPlayer { get; } = true;


		public virtual bool CanDrop { get; } = true;


		public virtual float Cooldown { get; } = 60f;


		public virtual bool EnigmaCompatible { get; } = true;


		public virtual bool IsBoss { get; } = false;


		public virtual bool IsLunar { get; } = false;


		public abstract void Init(ConfigFile config);

		protected void CreateLang()
		{
			LanguageAPI.Add("EQUIPMENT_" + EquipmentLangTokenName + "_NAME", EquipmentName);
			LanguageAPI.Add("EQUIPMENT_" + EquipmentLangTokenName + "_PICKUP", EquipmentPickupDesc);
			LanguageAPI.Add("EQUIPMENT_" + EquipmentLangTokenName + "_DESCRIPTION", EquipmentFullDescription);
			LanguageAPI.Add("EQUIPMENT_" + EquipmentLangTokenName + "_LORE", EquipmentLore);
		}

		protected void CreateEquipment()
		{
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Expected O, but got Unknown
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Expected O, but got Unknown
			EquipmentDef = ScriptableObject.CreateInstance<EquipmentDef>();
			((Object)EquipmentDef).name = "EQUIPMENT_" + EquipmentLangTokenName;
			EquipmentDef.nameToken = "EQUIPMENT_" + EquipmentLangTokenName + "_NAME";
			EquipmentDef.pickupToken = "EQUIPMENT_" + EquipmentLangTokenName + "_PICKUP";
			EquipmentDef.descriptionToken = "EQUIPMENT_" + EquipmentLangTokenName + "_DESCRIPTION";
			EquipmentDef.loreToken = "EQUIPMENT_" + EquipmentLangTokenName + "_LORE";
			EquipmentDef.pickupModelPrefab = EquipmentModel;
			EquipmentDef.pickupIconSprite = EquipmentIcon;
			EquipmentDef.appearsInSinglePlayer = AppearsInSinglePlayer;
			EquipmentDef.appearsInMultiPlayer = AppearsInMultiPlayer;
			EquipmentDef.canDrop = CanDrop;
			EquipmentDef.cooldown = Cooldown;
			EquipmentDef.enigmaCompatible = EnigmaCompatible;
			EquipmentDef.isBoss = IsBoss;
			EquipmentDef.isLunar = IsLunar;
			ItemAPI.Add(new CustomEquipment(EquipmentDef, new ItemDisplayRuleDict((ItemDisplayRule[])null)));
			EquipmentSlot.PerformEquipmentAction += new hook_PerformEquipmentAction(EquipmentSlot_PerformEquipmentAction);
		}

		private bool EquipmentSlot_PerformEquipmentAction(orig_PerformEquipmentAction orig, EquipmentSlot self, EquipmentDef equipmentDef)
		{
			if ((Object)(object)equipmentDef == (Object)(object)EquipmentDef)
			{
				return ActivateEquipment(self);
			}
			return orig.Invoke(self, equipmentDef);
		}

		protected abstract bool ActivateEquipment(EquipmentSlot slot);
	}
	public class ProjectileAccelerator : EquipmentBase
	{
		public override string EquipmentName => "Projectile Accelerator";

		public override string EquipmentLangTokenName => "PROJECTILE_ACCELERATOR";

		public override string EquipmentPickupDesc => "Go pew pew.";

		public override string EquipmentFullDescription => "Increase Base Damage by <style=cIsDamage>50%</style>, double range, and reduce all bullet spread for <style=cIsDamage>8 seconds</style>.";

		public override string EquipmentLore => "Pew Pew";

		public override Sprite EquipmentIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Equipment/texProjectileAcceleratorIcon.png");

		public override GameObject EquipmentModel => Assets.mainBundle.LoadAsset<GameObject>("Assets/Models/Prefabs/Equipment/ProjectileAccelerator.fbx");

		public override float Cooldown => 70f;

		public override void Init(ConfigFile config)
		{
			CreateLang();
			CreateEquipment();
		}

		protected override bool ActivateEquipment(EquipmentSlot slot)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			slot.characterBody.AddTimedBuff(BuffCatalog.FindBuffIndex("bdProjectileAcceleration"), 8f);
			return true;
		}
	}
}
namespace RockeryPlugin.Buffs
{
	public abstract class BuffBase
	{
		public BuffDef BuffDef;

		public abstract string BuffName { get; }

		public abstract Color Color { get; }

		public virtual bool CanStack { get; set; } = false;


		public virtual bool IsDebuff { get; set; } = false;


		public abstract Sprite BuffIcon { get; }

		public abstract void Init(ConfigFile config);

		public void CreateBuff()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			BuffDef = ScriptableObject.CreateInstance<BuffDef>();
			((Object)BuffDef).name = BuffName;
			BuffDef.buffColor = Color;
			BuffDef.canStack = CanStack;
			BuffDef.isDebuff = IsDebuff;
			BuffDef.iconSprite = BuffIcon;
			ContentAddition.AddBuffDef(BuffDef);
		}

		public abstract void Hooks();

		protected T Store<T>(T input, out T store)
		{
			store = input;
			return store;
		}
	}
	public class MoonJump : BuffBase
	{
		public override string BuffName => "bdMoonJump";

		public override Color Color => Color.blue;

		public override bool CanStack => true;

		public override Sprite BuffIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Buff/texMoonJumpIcon.png");

		public override void Init(ConfigFile config)
		{
			CreateBuff();
		}

		public override void Hooks()
		{
		}
	}
	public class ProjectileAcceleration : BuffBase
	{
		public override string BuffName => "bdProjectileAcceleration";

		public override Color Color => Color.red;

		public override bool CanStack => true;

		public override Sprite BuffIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Buff/texProjectileAccelerationIcon.png");

		public override void Init(ConfigFile config)
		{
			CreateBuff();
			Hooks();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
			GenericBulletBaseState.ModifyBullet += new hook_ModifyBullet(GenericBulletBaseState_ModifyBullet);
		}

		private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if (Store(sender.GetBuffCount(BuffCatalog.FindBuffIndex("bdProjectileAcceleration")), out var _) > 0)
			{
				args.damageMultAdd += 0.5f;
			}
		}

		public void GenericBulletBaseState_ModifyBullet(orig_ModifyBullet orig, GenericBulletBaseState self, BulletAttack bulletAttack)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if (Store(((EntityState)self).characterBody.GetBuffCount(BuffCatalog.FindBuffIndex("bdProjectileAcceleration")), out var _) > 0)
			{
				bulletAttack.spreadPitchScale = 0f;
				bulletAttack.spreadYawScale = 0f;
				bulletAttack.maxSpread = 0f;
				bulletAttack.minSpread = 0f;
				bulletAttack.falloffModel = (FalloffModel)0;
				bulletAttack._maxDistance *= 1.5f;
			}
			orig.Invoke(self, bulletAttack);
		}
	}
}
namespace RockeryPlugin.AssetBundles
{
	public static class Assets
	{
		public static AssetBundle mainBundle;

		public const string bundleName = "rockery";

		public const string assetBundleFolder = "AssetBundles";

		public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(RockeryPlugin.PInfo.Location), "AssetBundles", "rockery");

		public static void Init()
		{
			mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
			if ((Object)(object)mainBundle != (Object)null)
			{
				Log.Debug("Assets loaded");
			}
			else
			{
				Log.Debug("Assets failed to load");
			}
		}
	}
}
namespace RockeryPlugin.Artifacts
{
	public abstract class ArtifactBase
	{
		public ArtifactDef ArtifactDef;

		public abstract string ArtifactName { get; }

		public abstract string ArtifactLangTokenName { get; }

		public abstract string ArtifactDescription { get; }

		public abstract Sprite ArtifactEnabledIcon { get; }

		public abstract Sprite ArtifactDisabledIcon { get; }

		public bool ArtifactEnabled => RunArtifactManager.instance.IsArtifactEnabled(ArtifactDef);

		public abstract void Init(ConfigFile config);

		protected void CreateLang()
		{
			LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_NAME", ArtifactName);
			LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION", ArtifactDescription);
		}

		protected void CreateArtifact()
		{
			ArtifactDef = ScriptableObject.CreateInstance<ArtifactDef>();
			ArtifactDef.cachedName = "ARTIFACT_" + ArtifactLangTokenName;
			ArtifactDef.nameToken = "ARTIFACT_" + ArtifactLangTokenName + "_NAME";
			ArtifactDef.descriptionToken = "ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION";
			ArtifactDef.smallIconSelectedSprite = ArtifactEnabledIcon;
			ArtifactDef.smallIconDeselectedSprite = ArtifactDisabledIcon;
			ContentAddition.AddArtifactDef(ArtifactDef);
		}

		public abstract void Hooks();
	}
	public class ArtifactOfGreed : ArtifactBase
	{
		public class GreedBehavior : MonoBehaviour
		{
			private const int delayBalanceCycle = 6;

			private const float secondsPerBalance = 60f;

			private int previousBalanceCycle;

			private Run run;

			private Xoroshiro128Plus greedRng;

			private void Awake()
			{
				Chat.AddMessage("Greedy!");
			}

			private void Update()
			{
				int currentBalanceCycle = GetCurrentBalanceCycle();
				if (previousBalanceCycle < currentBalanceCycle - 6)
				{
					previousBalanceCycle = currentBalanceCycle;
					PerformBalance();
				}
			}

			private void PerformBalance()
			{
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Expected O, but got Unknown
				//IL_0157: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				//IL_0179: Invalid comparison between Unknown and I4
				//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01aa: Invalid comparison between Unknown and I4
				//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0205: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_018a: Unknown result type (might be due to invalid IL or missing references)
				CharacterBody val = null;
				CharacterBody val2 = null;
				foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
				{
					if (!Object.op_Implicit((Object)(object)instance.master) || !Object.op_Implicit((Object)(object)instance.master.inventory))
					{
						return;
					}
					if (!Object.op_Implicit((Object)(object)((val != null) ? val.inventory : null)) || ItemScore(val.inventory) < ItemScore(instance.master.inventory))
					{
						val = instance.master.GetBody();
					}
					if (!Object.op_Implicit((Object)(object)((val2 != null) ? val2.inventory : null)) || ItemScore(val2.inventory) > ItemScore(instance.master.inventory))
					{
						val2 = instance.master.GetBody();
					}
				}
				if (greedRng == null)
				{
					greedRng = new Xoroshiro128Plus(Run.instance.seed);
				}
				List<ItemIndex> list = new List<ItemIndex>(val.inventory.itemAcquisitionOrder);
				ItemIndex val3 = (ItemIndex)(-1);
				Util.ShuffleList<ItemIndex>(list, greedRng);
				foreach (ItemIndex item in list)
				{
					ItemDef itemDef = ItemCatalog.GetItemDef(item);
					if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.tier != 5)
					{
						val3 = item;
						break;
					}
				}
				if ((int)val3 != -1)
				{
					Chat.AddMessage("Moving " + ((Object)ItemCatalog.GetItemDef(val3)).name + " from " + ((Object)val).name + " to " + ((Object)val2).name);
					val.inventory.RemoveItem(val3, 1);
					val2.inventory.GiveItem(val3, 1);
				}
			}

			private int GetCurrentBalanceCycle()
			{
				return Mathf.FloorToInt(run.GetRunStopwatch() / 60f);
			}

			private int ItemScore(Inventory inventory)
			{
				return inventory.GetTotalItemCountOfTier((ItemTier)0) + inventory.GetTotalItemCountOfTier((ItemTier)1) * 3 + inventory.GetTotalItemCountOfTier((ItemTier)2) * 12 + inventory.GetTotalItemCountOfTier((ItemTier)3) * 4 + inventory.GetTotalItemCountOfTier((ItemTier)6) + inventory.GetTotalItemCountOfTier((ItemTier)7) * 3 + inventory.GetTotalItemCountOfTier((ItemTier)8) * 12 + inventory.GetTotalItemCountOfTier((ItemTier)4) * 4 + inventory.GetTotalItemCountOfTier((ItemTier)9) * 4;
			}
		}

		public override string ArtifactName => "Artifact of Greed";

		public override string ArtifactLangTokenName => "ARTIFACT_OF_GREED";

		public override string ArtifactDescription => "Every 30s the player with the highest item score will have a random item transfered to the player with the lowest item score.";

		public override Sprite ArtifactEnabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactGreedEnabled.png");

		public override Sprite ArtifactDisabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactGreedDisabled.png");

		public override void Init(ConfigFile config)
		{
			CreateConfig(config);
			CreateLang();
			CreateArtifact();
			Hooks();
		}

		private void CreateConfig(ConfigFile config)
		{
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Run.Start += new hook_Start(Run_Start);
		}

		private void Run_Start(orig_Start orig, Run self)
		{
			if (NetworkServer.active && base.ArtifactEnabled)
			{
				((Component)self).gameObject.AddComponent<GreedBehavior>();
			}
			orig.Invoke(self);
		}
	}
	public class ArtifactOfRobbery : ArtifactBase
	{
		private Xoroshiro128Plus robberyRng;

		public override string ArtifactName => "Artifact of Rob Rockery";

		public override string ArtifactLangTokenName => "ARTIFACT_OF_ROBBERY";

		public override string ArtifactDescription => "Scrap a random stack of items on death.";

		public override Sprite ArtifactEnabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactRobberyEnabled.png");

		public override Sprite ArtifactDisabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactRobberyDisabled.png");

		public override void Init(ConfigFile config)
		{
			CreateConfig(config);
			CreateLang();
			CreateArtifact();
			Hooks();
		}

		private void CreateConfig(ConfigFile config)
		{
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			GlobalEventManager.OnPlayerCharacterDeath += new hook_OnPlayerCharacterDeath(GlobalEventManager_OnPlayerCharacterDeath);
		}

		private void GlobalEventManager_OnPlayerCharacterDeath(orig_OnPlayerCharacterDeath orig, GlobalEventManager self, DamageReport damageReport, NetworkUser victimNetworkUser)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Invalid comparison between Unknown and I4
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Invalid comparison between Unknown and I4
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Expected I4, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			if (base.ArtifactEnabled)
			{
				if (robberyRng == null)
				{
					robberyRng = new Xoroshiro128Plus(Run.instance.seed);
				}
				List<ItemIndex> list = new List<ItemIndex>(victimNetworkUser.GetCurrentBody().inventory.itemAcquisitionOrder);
				ItemIndex val = (ItemIndex)(-1);
				Util.ShuffleList<ItemIndex>(list, robberyRng);
				foreach (ItemIndex item in list)
				{
					ItemDef itemDef = ItemCatalog.GetItemDef(item);
					if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.tier != 5 && !itemDef.ContainsTag((ItemTag)10))
					{
						val = item;
						break;
					}
				}
				if ((int)val != -1)
				{
					int itemCount = victimNetworkUser.GetCurrentBody().inventory.GetItemCount(val);
					victimNetworkUser.GetCurrentBody().inventory.RemoveItem(val, itemCount);
					ItemTier tier = ItemCatalog.GetItemDef(val).tier;
					ItemTier val2 = tier;
					switch ((int)val2)
					{
					case 3:
						victimNetworkUser.GetCurrentBody().inventory.GiveItemString("Pearl", itemCount);
						break;
					case 4:
					case 9:
						victimNetworkUser.GetCurrentBody().inventory.GiveItemString("ScrapYellow", itemCount);
						break;
					case 2:
					case 8:
						victimNetworkUser.GetCurrentBody().inventory.GiveItemString("ScrapRed", itemCount);
						break;
					case 1:
					case 7:
						victimNetworkUser.GetCurrentBody().inventory.GiveItemString("ScrapGreen", itemCount);
						break;
					default:
						victimNetworkUser.GetCurrentBody().inventory.GiveItemString("ScrapWhite", itemCount);
						break;
					}
				}
			}
			orig.Invoke(self, damageReport, victimNetworkUser);
		}
	}
	public class ArtifactOfTheSlayer : ArtifactBase
	{
		public override string ArtifactName => "Artifact of The Slayer";

		public override string ArtifactLangTokenName => "ARTIFACT_OF_THE_SLAYER";

		public override string ArtifactDescription => "Only spawn champions.";

		public override Sprite ArtifactEnabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactSlayerEnabled.png");

		public override Sprite ArtifactDisabledIcon => Assets.mainBundle.LoadAsset<Sprite>("Assets/Textures/Icons/Artifact/texArtifactSlayerDisabled.png");

		public override void Init(ConfigFile config)
		{
			CreateConfig(config);
			CreateLang();
			CreateArtifact();
			Hooks();
		}

		private void CreateConfig(ConfigFile config)
		{
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			Run.Start += new hook_Start(Run_Start);
			CombatDirector.Awake += new hook_Awake(CombatDirector_Awake);
			ClassicStageInfo.HandleMixEnemyArtifact += new hook_HandleMixEnemyArtifact(ClassicStageInfo_HandleMixEnemyArtifact);
		}

		private void ClassicStageInfo_HandleMixEnemyArtifact(orig_HandleMixEnemyArtifact orig, DirectorCardCategorySelection monsterCategories, Xoroshiro128Plus rng)
		{
			monsterCategories.CopyFrom(RoR2Content.mixEnemyMonsterCards);
			if (monsterCategories.categories.Length == 0)
			{
				Debug.LogError((object)"MixEnemy monster cards are size 0!");
			}
			if (base.ArtifactEnabled)
			{
				TrimCategory("Basic Monsters", 0);
				TrimCategory("Minibosses", 0);
				TrimCategory("Champions", 9);
			}
			else
			{
				TrimCategory("Basic Monsters", 3);
				TrimCategory("Minibosses", 3);
				TrimCategory("Champions", 3);
			}
			void TrimCategory(string categoryName, int requiredCount)
			{
				Category[] categories = monsterCategories.categories;
				for (int j = 0; j < categories.Length; j++)
				{
					if (string.CompareOrdinal(categoryName, categories[j].name) == 0)
					{
						Debug.LogFormat("Trimming {0} from {1} to {2}", new object[3]
						{
							categoryName,
							categories[j].cards.Length,
							requiredCount
						});
						TrimSelection(ref categories[j].cards, requiredCount);
					}
				}
			}
			void TrimSelection(ref DirectorCard[] cards, int requiredCount)
			{
				if (cards.Length > requiredCount)
				{
					DirectorCard[] array = ArrayUtils.Clone<DirectorCard>(cards);
					Util.ShuffleArray<DirectorCard>(array, rng);
					int num = array.Length - 1;
					while (num >= 0 && array.Length > requiredCount)
					{
						if (!array[num].IsAvailable())
						{
							ArrayUtils.ArrayRemoveAtAndResize<DirectorCard>(ref array, num, 1);
						}
						num--;
					}
					if (array.Length > requiredCount)
					{
						Array.Resize(ref array, requiredCount);
					}
					cards = array;
					DirectorCard[] array2 = cards;
					DirectorCard[] array3 = array2;
					foreach (DirectorCard val in array3)
					{
						Debug.LogFormat("Selected {0}", new object[1] { ((Object)val.spawnCard).name });
					}
				}
			}
		}

		private void CombatDirector_Awake(orig_Awake orig, CombatDirector self)
		{
			if (base.ArtifactEnabled)
			{
				self.monsterCredit = 1000f;
				self.creditMultiplier += 0.5f;
				self.maxConsecutiveCheapSkips = 4;
			}
			orig.Invoke(self);
		}

		private void Run_Start(orig_Start orig, Run self)
		{
			if (NetworkServer.active && base.ArtifactEnabled)
			{
				List<string> list = new List<string>();
				list.Add(MonsterNames.AlloyVulture);
				list.Add(MonsterNames.AlphaConstruct);
				list.Add(MonsterNames.Beetle);
				list.Add(MonsterNames.BeetleGuard);
				list.Add(MonsterNames.BighornBison);
				list.Add(MonsterNames.BlindPest);
				list.Add(MonsterNames.BlindPestSnowy);
				list.Add(MonsterNames.BlindVermin);
				list.Add(MonsterNames.BlindVerminSnowy);
				list.Add(MonsterNames.BrassContraption);
				list.Add(MonsterNames.ClayApothecary);
				list.Add(MonsterNames.ClayTemplar);
				list.Add(MonsterNames.ElderLemurian);
				list.Add(MonsterNames.Geep);
				list.Add(MonsterNames.Gip);
				list.Add(MonsterNames.GreaterWisp);
				list.Add(MonsterNames.Gup);
				list.Add(MonsterNames.HermitCrab);
				list.Add(MonsterNames.Imp);
				list.Add(MonsterNames.Jellyfish);
				list.Add(MonsterNames.Larva);
				list.Add(MonsterNames.Lemurian);
				list.Add(MonsterNames.LesserWisp);
				list.Add(MonsterNames.LunarChimeraExploder);
				list.Add(MonsterNames.LunarChimeraGolem);
				list.Add(MonsterNames.LunarChimeraWisp);
				list.Add(MonsterNames.MiniMushrum);
				list.Add(MonsterNames.Parent);
				list.Add(MonsterNames.SolusProbe);
				list.Add(MonsterNames.StoneGolem);
				list.Add(MonsterNames.StoneGolem + "nature");
				list.Add(MonsterNames.StoneGolem + "snowy");
				list.Add(MonsterNames.VoidBarnacle);
				list.Add(MonsterNames.VoidInfestor);
				list.Add(MonsterNames.VoidJailer);
				list.Add(MonsterNames.VoidReaver);
				list.ForEach((Action<string>)Helpers.RemoveExistingMonster);
			}
			orig.Invoke(self);
		}
	}
}