Decompiled source of Skillsmas v1.3.8
plugins/Skillsmas.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Bandit2; using EntityStates.Bandit2.Weapon; using EntityStates.Captain.Weapon; using EntityStates.CaptainDefenseMatrixItem; using EntityStates.Commando; using EntityStates.Commando.CommandoWeapon; using EntityStates.Croco; using EntityStates.Huntress.HuntressWeapon; using EntityStates.Loader; using EntityStates.Mage.Weapon; using EntityStates.Merc; using EntityStates.Merc.Weapon; using EntityStates.Toolbot; using HG; using HG.BlendableTypes; using HG.Reflection; using IL.RoR2.Projectile; using JetBrains.Annotations; using KinematicCharacterController; using Mono.Cecil.Cil; using MonoMod.Cil; using MysticsRisky2Utils; using MysticsRisky2Utils.BaseAssetTypes; using MysticsRisky2Utils.ContentManagement; using MysticsRisky2Utils.MonoBehaviours; using MysticsRisky2Utils.SoftDependencies; using On.EntityStates.Captain.Weapon; using On.EntityStates.CaptainDefenseMatrixItem; using On.EntityStates.Commando; using On.EntityStates.Huntress.HuntressWeapon; using On.RoR2; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using R2API.Utils; using RoR2; using RoR2.Audio; using RoR2.ContentManagement; using RoR2.Items; using RoR2.Navigation; using RoR2.Orbs; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using Skillsmas.DamageTypes; using Skillsmas.Skills; using Skillsmas.Skills.Bandit; using Skillsmas.Skills.Captain; using Skillsmas.Skills.Loader; using Skillsmas.Skills.Toolbot; using Skillsmas.SoftDependencies; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering.PostProcessing; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Skillsmas")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b07ddd8f4e5dd141de7c21c74a1677b120f139cd")] [assembly: AssemblyProduct("Skillsmas")] [assembly: AssemblyTitle("Skillsmas")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Skillsmas { public abstract class BaseGenericLoadable : BaseLoadableAsset { } public static class SkillsmasUtils { public static CameraRigController FindCameraRigController(GameObject viewer) { foreach (CameraRigController readOnlyInstances in CameraRigController.readOnlyInstancesList) { if ((Object)(object)readOnlyInstances.target == (Object)(object)viewer && (Object)(object)readOnlyInstances._localUserViewer.cachedBodyObject == (Object)(object)viewer && !readOnlyInstances.hasOverride) { return readOnlyInstances; } } return null; } public static void UncorrectAimRay(GameObject viewer, ref Ray aimRay, float finalPointDistance = 1000f) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) CameraRigController val = FindCameraRigController(viewer); if (Object.op_Implicit((Object)(object)val)) { Vector3 position = val.currentCameraState.position; float num = finalPointDistance; Vector3 val2 = position - ((Ray)(ref aimRay)).origin; finalPointDistance = num + ((Vector3)(ref val2)).magnitude; position += finalPointDistance * (val.currentCameraState.rotation * Vector3.forward); val2 = position - ((Ray)(ref aimRay)).origin; ((Ray)(ref aimRay)).direction = ((Vector3)(ref val2)).normalized; } } } public class SkillsmasProjectileProximityDetonator : MonoBehaviour { public TeamFilter myTeamFilter; public ProjectileExplosion projectileExplosion; public GameObject objectToDestroy; public void OnTriggerEnter(Collider collider) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active || !Object.op_Implicit((Object)(object)collider)) { return; } HurtBox component = ((Component)collider).GetComponent<HurtBox>(); if (!Object.op_Implicit((Object)(object)component)) { return; } HealthComponent healthComponent = component.healthComponent; if (!Object.op_Implicit((Object)(object)healthComponent)) { return; } TeamComponent component2 = ((Component)healthComponent).GetComponent<TeamComponent>(); if (!Object.op_Implicit((Object)(object)component2) || component2.teamIndex != myTeamFilter.teamIndex) { if (Object.op_Implicit((Object)(object)projectileExplosion)) { projectileExplosion.SetAlive(false); } if (Object.op_Implicit((Object)(object)objectToDestroy)) { Object.Destroy((Object)(object)objectToDestroy); } } } } public class SkillsmasProjectileEnhanceZone : MonoBehaviour { public TeamFilter teamFilter; public List<Rigidbody> ignoredProjectiles; public List<DamageType> enhancementDamageTypes = new List<DamageType>(); public void Start() { ignoredProjectiles = new List<Rigidbody>(); } public void OnTriggerEnter(Collider other) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) TeamFilter component = ((Component)other).GetComponent<TeamFilter>(); Rigidbody component2 = ((Component)other).GetComponent<Rigidbody>(); if (!Object.op_Implicit((Object)(object)component2) || component.teamIndex != teamFilter.teamIndex || ignoredProjectiles.Contains(component2)) { return; } ignoredProjectiles.Add(component2); if (enhancementDamageTypes.Count <= 0) { return; } ProjectileDamage component3 = ((Component)other).GetComponent<ProjectileDamage>(); ProjectileOverlapAttack component4 = ((Component)other).GetComponent<ProjectileOverlapAttack>(); ProjectileDotZone component5 = ((Component)other).GetComponent<ProjectileDotZone>(); foreach (DamageType enhancementDamageType in enhancementDamageTypes) { if (Object.op_Implicit((Object)(object)component3)) { component3.damageType |= DamageTypeCombo.op_Implicit(enhancementDamageType); } if (Object.op_Implicit((Object)(object)component4)) { OverlapAttack attack = component4.attack; attack.damageType |= DamageTypeCombo.op_Implicit(enhancementDamageType); } if (Object.op_Implicit((Object)(object)component5)) { OverlapAttack attack2 = component5.attack; attack2.damageType |= DamageTypeCombo.op_Implicit(enhancementDamageType); } } } } public class SkillsmasProjectileHealOwnerOnDamageInflicted : MonoBehaviour, IOnDamageInflictedServerReceiver { public ProjectileController projectileController; public float flatHealing; public float fractionalHealing; public float healingFromDamageDealt; public int maxInstancesOfHealing = -1; public int instancesOfHealing = 0; public void Awake() { projectileController = ((Component)this).GetComponent<ProjectileController>(); } public void OnDamageInflictedServer(DamageReport damageReport) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown if ((maxInstancesOfHealing == -1 || instancesOfHealing < maxInstancesOfHealing) && Object.op_Implicit((Object)(object)projectileController.owner)) { HealthComponent component = projectileController.owner.GetComponent<HealthComponent>(); if (Object.op_Implicit((Object)(object)component)) { HealOrb val = new HealOrb { origin = ((Component)this).transform.position, target = component.body.mainHurtBox, healValue = flatHealing + component.fullHealth * fractionalHealing + healingFromDamageDealt * damageReport.damageDealt, overrideDuration = 0.3f }; OrbManager.instance.AddOrb((Orb)(object)val); instancesOfHealing++; } } } } public class SkillsmasProjectileSoundAdder : MonoBehaviour { public ProjectileOverlapAttack projectileOverlapAttack; public NetworkSoundEventDef impactSoundEventDef; public void Start() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)projectileOverlapAttack)) { projectileOverlapAttack.attack.impactSound = impactSoundEventDef.index; } } } public class SkillsmasAlignToRigidbodyVelocity : MonoBehaviour { public Rigidbody rigidbody; public float minimumVelocitySqrMagnitude = 1f; public ProjectileStickOnImpact projectileStickOnImpact; public void Awake() { rigidbody = ((Component)this).GetComponent<Rigidbody>(); projectileStickOnImpact = ((Component)this).GetComponent<ProjectileStickOnImpact>(); } public void LateUpdate() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)rigidbody)) { Vector3 velocity = rigidbody.velocity; if (((Vector3)(ref velocity)).sqrMagnitude >= minimumVelocitySqrMagnitude && (!Object.op_Implicit((Object)(object)projectileStickOnImpact) || !projectileStickOnImpact.stuck)) { Transform transform = ((Component)this).transform; velocity = rigidbody.velocity; transform.forward = ((Vector3)(ref velocity)).normalized; } } } } public class PrepCustomWall : BaseState { public float baseDuration = 0.5f; public GameObject areaIndicatorPrefab; public GameObject muzzleflashEffect; public GameObject goodCrosshairPrefab; public GameObject badCrosshairPrefab; public string prepWallSoundString = "Play_mage_shift_start"; public string fireSoundString = "Play_mage_shift_stop"; public float maxDistance = 600f; public float maxSlopeAngle = 70f; public float duration; public bool goodPlacement; public GameObject areaIndicatorInstance; public OverrideRequest crosshairOverrideRequest; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / base.attackSpeedStat; ((EntityState)this).characterBody.SetAimTimer(duration + 2f); ((EntityState)this).PlayAnimation("Gesture, Additive", "PrepWall", "PrepWall.playbackRate", duration, 0f); Util.PlaySound(prepWallSoundString, ((EntityState)this).gameObject); areaIndicatorInstance = Object.Instantiate<GameObject>(areaIndicatorPrefab); UpdateAreaIndicator(); } private void UpdateAreaIndicator() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) bool flag = goodPlacement; goodPlacement = false; areaIndicatorInstance.SetActive(true); if (Object.op_Implicit((Object)(object)areaIndicatorInstance)) { Ray aimRay = ((BaseState)this).GetAimRay(); float num = default(float); RaycastHit val = default(RaycastHit); if (Physics.Raycast(CameraRigController.ModifyAimRayIfApplicable(aimRay, ((EntityState)this).gameObject, ref num), ref val, maxDistance + num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { areaIndicatorInstance.transform.position = ((RaycastHit)(ref val)).point; areaIndicatorInstance.transform.up = ((RaycastHit)(ref val)).normal; areaIndicatorInstance.transform.forward = -((Ray)(ref aimRay)).direction; goodPlacement = Vector3.Angle(Vector3.up, ((RaycastHit)(ref val)).normal) < maxSlopeAngle; } if (flag != goodPlacement || crosshairOverrideRequest == null) { if (crosshairOverrideRequest != null) { crosshairOverrideRequest.Dispose(); } GameObject val2 = (goodPlacement ? goodCrosshairPrefab : badCrosshairPrefab); crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(((EntityState)this).characterBody, val2, (OverridePriority)1); } } areaIndicatorInstance.SetActive(goodPlacement); } public override void Update() { ((EntityState)this).Update(); UpdateAreaIndicator(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration && !((EntityState)this).inputBank.skill3.down) { ((EntityState)this).outer.SetNextStateToMain(); } } public virtual void CreateWall(Vector3 position, Quaternion rotation) { } public override void OnExit() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (!((EntityState)this).outer.destroying) { if (goodPlacement) { ((EntityState)this).PlayAnimation("Gesture, Additive", "FireWall"); Util.PlaySound(fireSoundString, ((EntityState)this).gameObject); if (Object.op_Implicit((Object)(object)areaIndicatorInstance)) { if (((EntityState)this).isAuthority) { EffectManager.SimpleMuzzleFlash(muzzleflashEffect, ((EntityState)this).gameObject, "MuzzleLeft", true); EffectManager.SimpleMuzzleFlash(muzzleflashEffect, ((EntityState)this).gameObject, "MuzzleRight", true); } Vector3 forward = areaIndicatorInstance.transform.forward; forward.y = 0f; ((Vector3)(ref forward)).Normalize(); Vector3 val = Vector3.Cross(Vector3.up, forward); CreateWall(areaIndicatorInstance.transform.position, Util.QuaternionSafeLookRotation(val)); if (SkillsmasPlugin.artificerExtendedEnabled) { ArtificerExtendedSupport.TriggerAltPassiveSkillCast(((Component)((EntityState)this).outer).gameObject); } } } else { ((EntityState)this).skillLocator.utility.AddOneStock(); ((EntityState)this).PlayCrossfade("Gesture, Additive", "BufferEmpty", 0.2f); } } EntityState.Destroy((Object)(object)areaIndicatorInstance.gameObject); if (crosshairOverrideRequest != null) { crosshairOverrideRequest.Dispose(); } ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public static class ExtensionMethods { public static void LoadConfiguration(this EntityState entityState, Type type) { if (EntityStateCatalog.instanceFieldInitializers.TryGetValue(type, out var value)) { value(entityState); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.themysticsword.skillsmas", "Skillsmas", "1.3.8")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class SkillsmasPlugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static CollectContentPackProvidersDelegate <>9__13_0; internal void <Awake>b__13_0(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)new SkillsmasContent()); } } public const string PluginGUID = "com.themysticsword.skillsmas"; public const string PluginName = "Skillsmas"; public const string PluginVersion = "1.3.8"; public static Assembly executingAssembly; internal static Type declaringType; internal static PluginInfo pluginInfo; internal static ManualLogSource logger; internal static ConfigFile config; internal static ConfigurableValue<bool> ignoreBalanceConfig; internal static bool artificerExtendedEnabled; private static AssetBundle _assetBundle; public static AssetBundle AssetBundle { get { if ((Object)(object)_assetBundle == (Object)null) { _assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(pluginInfo.Location), "skillsmasassetbundle")); } return _assetBundle; } } public void Awake() { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Expected O, but got Unknown pluginInfo = ((BaseUnityPlugin)this).Info; logger = ((BaseUnityPlugin)this).Logger; config = ((BaseUnityPlugin)this).Config; executingAssembly = Assembly.GetExecutingAssembly(); declaringType = MethodBase.GetCurrentMethod().DeclaringType; ConfigEntry<bool> val = config.Bind<bool>("General", "Ignore Balance Changes", true, "Old value that has no effect anymore. Will be removed in the future. Use the Ignore Balance Changes option in the ! General ! section instead."); ignoreBalanceConfig = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", config, "! General !", "Ignore Balance Changes", val.Value, "If true, most of the balance-related number values won't be changed by configs, and will use recommended default values.", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)null); if (RiskOfOptionsDependency.enabled) { Sprite val2 = null; string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "icon.png"); if (File.Exists(path)) { Texture2D val3 = new Texture2D(2, 2); ImageConversion.LoadImage(val3, File.ReadAllBytes(path)); val2 = Sprite.Create(val3, new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), new Vector2(0f, 0f), 100f); } RiskOfOptionsDependency.RegisterModInfo("com.themysticsword.skillsmas", "Skillsmas", "Adds new skills. Has nothing to do with Christmas. Sorry.", val2); } if (Chainloader.PluginInfos.ContainsKey("com.Borbo.ArtificerExtended")) { } ContentLoadHelper.PluginAwakeLoad<BaseGenericLoadable>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseItem>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseEquipment>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseBuff>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseInteractable>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseCharacterBody>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseCharacterMaster>(executingAssembly); ContentLoadHelper.PluginAwakeLoad<BaseSkill>(executingAssembly); object obj = <>c.<>9__13_0; if (obj == null) { CollectContentPackProvidersDelegate val4 = delegate(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)new SkillsmasContent()); }; <>c.<>9__13_0 = val4; obj = (object)val4; } ContentManager.collectContentPackProviders += (CollectContentPackProvidersDelegate)obj; } } public class SkillsmasContent : IContentPackProvider { public static class Resources { public static List<GameObject> bodyPrefabs = new List<GameObject>(); public static List<GameObject> masterPrefabs = new List<GameObject>(); public static List<GameObject> projectilePrefabs = new List<GameObject>(); public static List<GameObject> effectPrefabs = new List<GameObject>(); public static List<GameObject> gameModePrefabs = new List<GameObject>(); public static List<GameObject> networkedObjectPrefabs = new List<GameObject>(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); public static List<Type> entityStateTypes = new List<Type>(); public static List<SkillDef> skillDefs = new List<SkillDef>(); public static List<SkillFamily> skillFamilies = new List<SkillFamily>(); public static List<SceneDef> sceneDefs = new List<SceneDef>(); public static List<GameEndingDef> gameEndingDefs = new List<GameEndingDef>(); } public static class Items { public static ItemDef Skillsmas_TemporaryMicrobots; } public static class Buffs { public static BuffDef Skillsmas_StopBarrierDecay; public static BuffDef Skillsmas_ChainKillActive; public static BuffDef Skillsmas_EnemyMark; public static BuffDef Skillsmas_MarkedEnemyHit; public static BuffDef Skillsmas_MarkedEnemyKill; public static BuffDef Skillsmas_ChainKillBonusDamage; public static BuffDef Skillsmas_ToolbotUpdated; public static BuffDef Skillsmas_Harden; } private ContentPack contentPack = new ContentPack(); public string identifier => "Skillsmas"; public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; ContentLoadHelper contentLoadHelper = new ContentLoadHelper(); Action[] loadDispatchers = new Action[8] { delegate { contentLoadHelper.DispatchLoad<object>(SkillsmasPlugin.executingAssembly, typeof(BaseGenericLoadable), (Action<object[]>)null); }, delegate { contentLoadHelper.DispatchLoad<ItemDef>(SkillsmasPlugin.executingAssembly, typeof(BaseItem), (Action<ItemDef[]>)delegate(ItemDef[] x) { contentPack.itemDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<EquipmentDef>(SkillsmasPlugin.executingAssembly, typeof(BaseEquipment), (Action<EquipmentDef[]>)delegate(EquipmentDef[] x) { contentPack.equipmentDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<BuffDef>(SkillsmasPlugin.executingAssembly, typeof(BaseBuff), (Action<BuffDef[]>)delegate(BuffDef[] x) { contentPack.buffDefs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<GameObject>(SkillsmasPlugin.executingAssembly, typeof(BaseInteractable), (Action<GameObject[]>)null); }, delegate { contentLoadHelper.DispatchLoad<GameObject>(SkillsmasPlugin.executingAssembly, typeof(BaseCharacterBody), (Action<GameObject[]>)delegate(GameObject[] x) { contentPack.bodyPrefabs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<GameObject>(SkillsmasPlugin.executingAssembly, typeof(BaseCharacterMaster), (Action<GameObject[]>)delegate(GameObject[] x) { contentPack.masterPrefabs.Add(x); }); }, delegate { contentLoadHelper.DispatchLoad<SkillDef>(SkillsmasPlugin.executingAssembly, typeof(BaseSkill), (Action<SkillDef[]>)delegate(SkillDef[] x) { contentPack.skillDefs.Add(x); }); } }; int i = 0; while (i < loadDispatchers.Length) { loadDispatchers[i](); args.ReportProgress(Util.Remap((float)(i + 1), 0f, (float)loadDispatchers.Length, 0f, 0.05f)); yield return null; int num = i + 1; i = num; } while (contentLoadHelper.coroutine.MoveNext()) { args.ReportProgress(Util.Remap(contentLoadHelper.progress.value, 0f, 1f, 0.05f, 0.9f)); yield return contentLoadHelper.coroutine.Current; } loadDispatchers = new Action[15] { delegate { ContentLoadHelper.PopulateTypeFields<ItemDef>(typeof(Items), contentPack.itemDefs, (Func<string, string>)null); }, delegate { ContentLoadHelper.PopulateTypeFields<BuffDef>(typeof(Buffs), contentPack.buffDefs, (Func<string, string>)null); }, delegate { contentPack.bodyPrefabs.Add(Resources.bodyPrefabs.ToArray()); }, delegate { contentPack.masterPrefabs.Add(Resources.masterPrefabs.ToArray()); }, delegate { contentPack.projectilePrefabs.Add(Resources.projectilePrefabs.ToArray()); }, delegate { contentPack.gameModePrefabs.Add(Resources.gameModePrefabs.ToArray()); }, delegate { contentPack.networkedObjectPrefabs.Add(Resources.networkedObjectPrefabs.ToArray()); }, delegate { contentPack.effectDefs.Add(Resources.effectPrefabs.ConvertAll((Converter<GameObject, EffectDef>)((GameObject x) => new EffectDef(x))).ToArray()); }, delegate { contentPack.networkSoundEventDefs.Add(Resources.networkSoundEventDefs.ToArray()); }, delegate { contentPack.unlockableDefs.Add(Resources.unlockableDefs.ToArray()); }, delegate { contentPack.entityStateTypes.Add(Resources.entityStateTypes.ToArray()); }, delegate { contentPack.skillDefs.Add(Resources.skillDefs.ToArray()); }, delegate { contentPack.skillFamilies.Add(Resources.skillFamilies.ToArray()); }, delegate { contentPack.sceneDefs.Add(Resources.sceneDefs.ToArray()); }, delegate { contentPack.gameEndingDefs.Add(Resources.gameEndingDefs.ToArray()); } }; int j = 0; while (j < loadDispatchers.Length) { loadDispatchers[j](); args.ReportProgress(Util.Remap((float)(j + 1), 0f, (float)loadDispatchers.Length, 0.9f, 0.95f)); yield return null; int num = j + 1; j = num; } loadDispatchers = new Action[6] { delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseGenericLoadable>(SkillsmasPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseItem>(SkillsmasPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseEquipment>(SkillsmasPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseBuff>(SkillsmasPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseInteractable>(SkillsmasPlugin.executingAssembly); }, delegate { ContentLoadHelper.InvokeAfterContentPackLoaded<BaseSkill>(SkillsmasPlugin.executingAssembly); } }; int k = 0; while (k < loadDispatchers.Length) { loadDispatchers[k](); args.ReportProgress(Util.Remap((float)(k + 1), 0f, (float)loadDispatchers.Length, 0.95f, 0.99f)); yield return null; int num = k + 1; k = num; } } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { Action[] actions = new Action[4] { delegate { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) OrderCharacterSkills(Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodyPrimaryFamily.asset").WaitForCompletion(), new string[5] { "FireFirebolt", "FireLightningBolt", "Skillsmas_CryoBolt", "Skillsmas_RockBolt", "Skillsmas_WaterBolt" }); }, delegate { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) OrderCharacterSkills(Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodySecondaryFamily.asset").WaitForCompletion(), new string[5] { "Skillsmas_FlameBomb", "NovaBomb", "IceBomb", "Skillsmas_RockBomb", "Skillsmas_WaterBomb" }); }, delegate { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) OrderCharacterSkills(Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodyUtilityFamily.asset").WaitForCompletion(), new string[5] { "Skillsmas_FireWall", "Skillsmas_LightningPillar", "Wall", "Skillsmas_RockPlatform", "Skillsmas_WaterCloud" }); }, delegate { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) OrderCharacterSkills(Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodySpecialFamily.asset").WaitForCompletion(), new string[5] { "Flamethrower", "FlyUp", "Skillsmas_FrostBarrier", "Skillsmas_RockMeteor", "Skillsmas_WaterWave" }); } }; int i = 0; while (i < actions.Length) { actions[i](); args.ReportProgress(Util.Remap((float)(i + 1), 0f, (float)actions.Length, 0f, 0.99f)); yield return null; int num = i + 1; i = num; } args.ReportProgress(1f); static void OrderCharacterSkills(SkillFamily skillFamily, string[] skillNames) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) Variant item = skillFamily.variants[skillFamily.defaultVariantIndex]; List<Variant> list = skillFamily.variants.ToList(); List<Variant> list2 = new List<Variant>(); foreach (string skillName in skillNames) { Variant item2 = ((IEnumerable<Variant>)list).FirstOrDefault((Func<Variant, bool>)((Variant x) => x.skillDef.skillName == skillName)); if (!((object)(Variant)(ref item2)).Equals((object)default(Variant))) { list2.Add(item2); list.Remove(item2); } } int num2 = 0; foreach (Variant item3 in list2) { list.Insert(num2, item3); num2++; } skillFamily.variants = list.ToArray(); skillFamily.defaultVariantIndex = (uint)list.IndexOf(item); } } } } namespace Skillsmas.SoftDependencies { internal static class ArtificerExtendedSupport { public static BindingFlags bindingFlagAll = (BindingFlags)(-1); internal static void Init() { } internal static void TriggerAltPassiveSkillCast(GameObject entityStateMachineObject) { } internal static bool BodyHasAltPassive(GameObject bodyObject) { return false; } internal static void OnBarrierCrystalSpawned(GameObject childGameObject, ProjectileExplosion projectileExplosion) { } internal static int GetWaterPower(GameObject bodyGameObject) { return 0; } } } namespace Skillsmas.Skills { public abstract class BaseSkill : BaseLoadableAsset { public SkillDef skillDef; public Variant skillFamilyVariant; public ConfigurableValue<float> configCooldown; public ConfigurableValue<int> configMaxStock; public ConfigurableValue<int> configRechargeStock; public ConfigurableValue<int> configRequiredStock; public ConfigurableValue<int> configStockToConsume; public ConfigurableValue<bool> configCancelSprint; public ConfigurableValue<bool> configForceSprint; public ConfigurableValue<bool> configCancelledFromSprinting; public ConfigurableValue<bool> configIsCombatSkill; public ConfigurableValue<bool> configMustKeyPress; public virtual Type GetSkillDefType() { return typeof(SkillDef); } public override void Load() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) skillDef = (SkillDef)ScriptableObject.CreateInstance(GetSkillDefType()); skillFamilyVariant = new Variant { skillDef = skillDef }; ((BaseLoadableAsset)this).OnLoad(); ((Object)skillDef).name = skillDef.skillName; base.asset = skillDef; } public void SetUpValuesAndOptions(string skillName, float baseRechargeInterval, int baseMaxStock, int rechargeStock, int requiredStock, int stockToConsume, bool cancelSprintingOnActivation, bool forceSprintDuringState, bool canceledFromSprinting, bool isCombatSkill, bool mustKeyPress) { configCooldown = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Cooldown", baseRechargeInterval, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)delegate(float newValue) { skillDef.baseRechargeInterval = newValue; }); configMaxStock = ConfigurableValue.CreateInt("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Max Stock", baseMaxStock, 0, 1000, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<int>)delegate(int newValue) { skillDef.baseMaxStock = newValue; }); configRechargeStock = ConfigurableValue.CreateInt("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Recharge Stock", rechargeStock, 0, 1000, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<int>)delegate(int newValue) { skillDef.rechargeStock = newValue; }); configRequiredStock = ConfigurableValue.CreateInt("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Required Stock", requiredStock, 0, 1000, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<int>)delegate(int newValue) { skillDef.requiredStock = newValue; }); configStockToConsume = ConfigurableValue.CreateInt("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Stock To Consume", stockToConsume, 0, 1000, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<int>)delegate(int newValue) { skillDef.stockToConsume = newValue; }); configCancelSprint = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Cancel Sprint", cancelSprintingOnActivation, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)delegate(bool newValue) { skillDef.cancelSprintingOnActivation = newValue; }); configForceSprint = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Force Sprint", forceSprintDuringState, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)delegate(bool newValue) { skillDef.forceSprintDuringState = newValue; }); configCancelledFromSprinting = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Cancelled From Sprinting", canceledFromSprinting, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)delegate(bool newValue) { skillDef.canceledFromSprinting = newValue; }); configIsCombatSkill = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Is Combat Skill", isCombatSkill, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<bool>)delegate(bool newValue) { skillDef.isCombatSkill = newValue; }); configMustKeyPress = ConfigurableValue.CreateBool("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, skillName, "Must Key Press", mustKeyPress, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<bool>)delegate(bool newValue) { skillDef.mustKeyPress = newValue; }); } } } namespace Skillsmas.Skills.Treebot { public class SpikyRoots : BaseSkill { public class FireRoot : BaseSkillState, IStepSetter { public static float distanceInitial = 5f; public static float distanceBetweenRoots = 6f; public static int rootCount = 4; public static float floorMaxDistance = 5f; public static float baseDuration = 0.6f; public static float firingBaseDuration = 0.2f; public float duration; public int step; public float fireInterval; public float fireTimer; public List<Vector3> rootPositions; public int rootsFired = 0; void IStepSetter.SetStep(int i) { step = i; } public override void OnEnter() { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; float num = firingBaseDuration / ((BaseState)this).attackSpeedStat; Util.PlayAttackSpeedSound("Play_treeBot_R_yank", ((EntityState)this).gameObject, 1.8f); ((EntityState)this).PlayAnimation("Gesture, Additive", "FireBomb", "FireBomb.playbackRate", num, 0f); if (NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)this).healthComponent)) { ((EntityState)this).healthComponent.TakeDamage(new DamageInfo { damage = ((EntityState)this).healthComponent.combinedHealth * ConfigurableValue<float>.op_Implicit(hpCost) / 100f, position = ((EntityState)this).characterBody.corePosition, attacker = null, inflictor = null, damageType = DamageTypeCombo.op_Implicit((DamageType)3), procCoefficient = 0f }); } if (!((EntityState)this).isAuthority) { return; } fireInterval = num / (float)rootCount; rootPositions = new List<Vector3>(); Vector3 footPosition = ((EntityState)this).characterBody.footPosition; Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 direction = ((Ray)(ref aimRay)).direction; direction.y = 0f; ((Vector3)(ref direction)).Normalize(); Vector3 val = footPosition + distanceInitial * direction; bool flag = false; float num2 = 20f; RaycastHit val2 = default(RaycastHit); for (int i = 0; i < rootCount; i++) { if (!flag) { if (Physics.Raycast(new Ray(val + Vector3.up * num2, Vector3.down), ref val2, num2 + floorMaxDistance, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask), (QueryTriggerInteraction)1)) { val = ((RaycastHit)(ref val2)).point; } else { flag = true; } } rootPositions.Add(val); val += distanceBetweenRoots * direction; } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (!((EntityState)this).isAuthority) { return; } if (rootsFired < rootCount) { fireTimer -= Time.fixedDeltaTime; while (fireTimer <= 0f) { fireTimer += fireInterval; FireRootAuthority(); } } if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public void FireRootAuthority() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown Vector3 val = rootPositions[rootsFired % rootPositions.Count]; Vector3 val2 = Quaternion.AngleAxis(RoR2Application.rng.RangeFloat(0f, 360f), Vector3.up) * Vector3.forward; ProjectileManager.instance.FireProjectile(new FireProjectileInfo { projectilePrefab = projectilePrefab, position = val, rotation = Util.QuaternionSafeLookRotation(val2), damage = ConfigurableValue<float>.op_Implicit(damage) / 100f * ((BaseState)this).damageStat, crit = ((EntityState)this).characterBody.RollCrit(), force = 0f, owner = ((EntityState)this).gameObject }); if (Object.op_Implicit((Object)(object)rootSpawnEffectPrefab)) { EffectManager.SpawnEffect(rootSpawnEffectPrefab, new EffectData { origin = val, rotation = Util.QuaternionSafeLookRotation(Vector3.up) }, true); } rootsFired++; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } } public static ConfigurableValue<float> damage = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: Uprooting", "Damage", 240f, 0f, 1000f, "", new List<string> { "TREEBOT_SKILLSMAS_SPIKYROOTS_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> procCoefficient; public static ConfigurableValue<float> hpCost = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: Uprooting", "HP Cost", 10f, 0f, 1000f, "", new List<string> { "TREEBOT_SKILLSMAS_SPIKYROOTS_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> healing; public static GameObject projectilePrefab; public static GameObject rootSpawnEffectPrefab; public override void OnPluginAwake() { ((BaseLoadableAsset)this).OnPluginAwake(); projectilePrefab = Utils.CreateBlankPrefab("Skillsmas_SpikyRootsProjectile", true); projectilePrefab.GetComponent<NetworkIdentity>().localPlayerAuthority = true; } public override Type GetSkillDefType() { return typeof(SteppedSkillDef); } public override void OnLoad() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_0529: Unknown result type (might be due to invalid IL or missing references) //IL_052e: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = "Skillsmas_SpikyRoots"; skillDef.skillNameToken = "TREEBOT_SKILLSMAS_SPIKYROOTS_NAME"; skillDef.skillDescriptionToken = "TREEBOT_SKILLSMAS_SPIKYROOTS_DESCRIPTION"; skillDef.keywordTokens = new string[1] { "KEYWORD_PERCENT_HP" }; skillDef.icon = SkillsmasPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Skillsmas/SkillIcons/Uprooting.png"); skillDef.activationStateMachineName = "Weapon"; skillDef.activationState = new SerializableEntityStateType(typeof(FireRoot)); skillDef.interruptPriority = (InterruptPriority)0; SetUpValuesAndOptions("REX: Uprooting", 0f, 1, 1, 1, 1, cancelSprintingOnActivation: true, forceSprintDuringState: false, canceledFromSprinting: false, isCombatSkill: true, mustKeyPress: false); skillDef.resetCooldownTimerOnUse = false; skillDef.fullRestockOnAssign = true; skillDef.dontAllowPastMaxStocks = false; skillDef.beginSkillCooldownOnSkillEnd = false; SkillDef obj = skillDef; SteppedSkillDef val = (SteppedSkillDef)(object)((obj is SteppedSkillDef) ? obj : null); val.stepCount = 3; val.stepGraceDuration = 60f; SkillFamily val2 = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Treebot/TreebotBodyPrimaryFamily.asset").WaitForCompletion(); ArrayUtils.ArrayAppend<Variant>(ref val2.variants, ref skillFamilyVariant); SkillsmasContent.Resources.entityStateTypes.Add(typeof(FireRoot)); GameObject val3 = SkillsmasPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Skillsmas/Skills/REX/SpikyRoots/SpikyRootGhost.prefab"); val3.AddComponent<ProjectileGhostController>(); ObjectTransformCurve val4 = ((Component)val3.transform.Find("Pivot")).gameObject.AddComponent<ObjectTransformCurve>(); val4.translationCurveX = AnimationCurve.Constant(0f, 1f, 0f); val4.translationCurveY = AnimationCurve.EaseInOut(0f, -9f, 1f, 0f); val4.translationCurveZ = AnimationCurve.Constant(0f, 1f, 0f); val4.useTranslationCurves = true; val4.useRotationCurves = false; val4.loop = false; val4.timeMax = 0.17f; ObjectScaleCurve val5 = ((Component)val3.transform.Find("Pivot/Scaler")).gameObject.AddComponent<ObjectScaleCurve>(); val5.useOverallCurveOnly = false; val5.curveX = AnimationCurve.EaseInOut(0.8f, 1f, 1f, 0f); val5.curveY = AnimationCurve.EaseInOut(0.5f, 1f, 1f, 0.3f); val5.curveZ = AnimationCurve.EaseInOut(0.8f, 1f, 1f, 0f); val5.overallCurve = AnimationCurve.Constant(0f, 1f, 1f); val5.timeMax = 0.4f; Utils.CopyChildren(SkillsmasPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Skillsmas/Skills/REX/SpikyRoots/SpikyRootProjectile.prefab"), projectilePrefab, true); ProjectileController projectileController = projectilePrefab.AddComponent<ProjectileController>(); projectileController.allowPrediction = true; projectileController.ghostPrefab = val3; procCoefficient = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: Uprooting", "Proc Coefficient", 1f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)delegate(float newValue) { projectileController.procCoefficient = newValue; }); projectilePrefab.AddComponent<ProjectileNetworkTransform>(); ProjectileSimple val6 = projectilePrefab.AddComponent<ProjectileSimple>(); val6.desiredForwardSpeed = 0f; val6.lifetime = 0.4f; ProjectileDamage val7 = projectilePrefab.AddComponent<ProjectileDamage>(); HitBoxGroup val8 = projectilePrefab.AddComponent<HitBoxGroup>(); val8.groupName = "Root"; val8.hitBoxes = (HitBox[])(object)new HitBox[2] { ((Component)projectilePrefab.transform.Find("HitBox")).gameObject.AddComponent<HitBox>(), ((Component)projectilePrefab.transform.Find("HitBox (1)")).gameObject.AddComponent<HitBox>() }; ProjectileOverlapAttack val9 = projectilePrefab.AddComponent<ProjectileOverlapAttack>(); val9.damageCoefficient = 1f; val9.resetInterval = -1f; val9.overlapProcCoefficient = 1f; val9.fireFrequency = 20f; val9.impactEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/OmniImpactVFXSlashSyringe.prefab").WaitForCompletion(); SkillsmasProjectileHealOwnerOnDamageInflicted healOwner = projectilePrefab.AddComponent<SkillsmasProjectileHealOwnerOnDamageInflicted>(); healOwner.maxInstancesOfHealing = 1; ProjectileInflictTimedBuff inflictTimedBuff = projectilePrefab.AddComponent<ProjectileInflictTimedBuff>(); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { inflictTimedBuff.buffDef = Buffs.Entangle; }); inflictTimedBuff.duration = 0.5f; SkillsmasProjectileSoundAdder skillsmasProjectileSoundAdder = projectilePrefab.AddComponent<SkillsmasProjectileSoundAdder>(); skillsmasProjectileSoundAdder.projectileOverlapAttack = val9; skillsmasProjectileSoundAdder.impactSoundEventDef = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); skillsmasProjectileSoundAdder.impactSoundEventDef.eventName = "Play_treeBot_m1_impact"; SkillsmasContent.Resources.networkSoundEventDefs.Add(skillsmasProjectileSoundAdder.impactSoundEventDef); healing = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: Uprooting", "Healing", 5f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)delegate(float newValue) { healOwner.fractionalHealing = newValue / 100f; }); SkillsmasContent.Resources.projectilePrefabs.Add(projectilePrefab); rootSpawnEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/TreebotMortarMuzzleflash.prefab").WaitForCompletion(); } } public class WalkingHealer : BaseSkill { public class WalkingHealerState : GenericCharacterMain { public static GameObject rangeIndicatorPrefab; public static LoopSoundDef loopSoundDef; public float duration; public SoundLoopPtr soundLoopPtr; public SphereSearch allySearch; public TeamMask teamMask; public Transform rangeIndicator; public float rangeIndicatorScaleVelocity; public float currentRadius; public float healInterval = 0.25f; public float healTimer; public override void OnEnter() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); duration = ConfigurableValue<float>.op_Implicit(WalkingHealer.duration); Util.PlaySound("Play_treeBot_R_impact", ((EntityState)this).gameObject); soundLoopPtr = LoopSoundManager.PlaySoundLoopLocal(((EntityState)this).gameObject, loopSoundDef); ((EntityState)this).PlayAnimation("Gesture, Additive", "FireFlower", "FireFlower.playbackRate", 1f, 0f); currentRadius = ConfigurableValue<float>.op_Implicit(radius) + ((EntityState)this).characterBody.bestFitRadius; allySearch = new SphereSearch { radius = currentRadius, queryTriggerInteraction = (QueryTriggerInteraction)1, mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask }; ((TeamMask)(ref teamMask)).AddTeam(((EntityState)this).teamComponent.teamIndex); rangeIndicator = Object.Instantiate<GameObject>(rangeIndicatorPrefab, ((EntityState)this).characterBody.corePosition, Quaternion.identity).transform; } public override void Update() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).Update(); if (Object.op_Implicit((Object)(object)rangeIndicator)) { ((Component)rangeIndicator).transform.position = ((EntityState)this).transform.position; float num = Mathf.SmoothDamp(rangeIndicator.localScale.x, currentRadius, ref rangeIndicatorScaleVelocity, 0.2f); rangeIndicator.localScale = new Vector3(num, num, num); } } public override void FixedUpdate() { ((GenericCharacterMain)this).FixedUpdate(); if (NetworkServer.active) { healTimer -= Time.fixedDeltaTime; if (healTimer <= 0f) { healTimer += healInterval; Heal(); } } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public void Heal() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) allySearch.origin = ((EntityState)this).characterBody.corePosition; allySearch.radius = currentRadius; allySearch.RefreshCandidates(); allySearch.FilterCandidatesByDistinctHurtBoxEntities(); allySearch.FilterCandidatesByHurtBoxTeam(teamMask); HurtBox[] hurtBoxes = allySearch.GetHurtBoxes(); foreach (HurtBox val in hurtBoxes) { val.healthComponent.HealFraction(ConfigurableValue<float>.op_Implicit(healing) / 100f * healInterval, default(ProcChainMask)); } } public override void OnExit() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) LoopSoundManager.StopSoundLoopLocal(soundLoopPtr); Util.PlaySound("Play_treeBot_sprint_end", ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Gesture, Additive", "FireFlower", "FireFlower.playbackRate", 1f, 0f); if (Object.op_Implicit((Object)(object)rangeIndicator)) { EntityState.Destroy((Object)(object)((Component)rangeIndicator).gameObject); } ((GenericCharacterMain)this).OnExit(); } public override bool CanExecuteSkill(GenericSkill skillSlot) { return false; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public static ConfigurableValue<float> duration = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: DIRECTIVE: Stimulate", "Duration", 8f, 0f, 1000f, "", new List<string> { "TREEBOT_SKILLSMAS_WALKINGHEALER_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> healing = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: DIRECTIVE: Stimulate", "Healing", 20f, 0f, 1000f, "", new List<string> { "TREEBOT_SKILLSMAS_WALKINGHEALER_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> radius = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "REX: DIRECTIVE: Stimulate", "Radius", 13f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public override void OnLoad() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = "Skillsmas_WalkingHealer"; skillDef.skillNameToken = "TREEBOT_SKILLSMAS_WALKINGHEALER_NAME"; skillDef.skillDescriptionToken = "TREEBOT_SKILLSMAS_WALKINGHEALER_DESCRIPTION"; skillDef.keywordTokens = new string[1] { "KEYWORD_SKILLSMAS_HARMLESS" }; skillDef.icon = SkillsmasPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Skillsmas/SkillIcons/DirectiveStimulate.png"); skillDef.activationStateMachineName = "Weapon"; skillDef.activationState = new SerializableEntityStateType(typeof(WalkingHealerState)); skillDef.interruptPriority = (InterruptPriority)1; SetUpValuesAndOptions("REX: DIRECTIVE: Stimulate", 12f, 1, 1, 1, 1, cancelSprintingOnActivation: false, forceSprintDuringState: false, canceledFromSprinting: false, isCombatSkill: false, mustKeyPress: true); skillDef.resetCooldownTimerOnUse = false; skillDef.fullRestockOnAssign = true; skillDef.dontAllowPastMaxStocks = false; skillDef.beginSkillCooldownOnSkillEnd = true; SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Treebot/TreebotBodySpecialFamily.asset").WaitForCompletion(); ArrayUtils.ArrayAppend<Variant>(ref val.variants, ref skillFamilyVariant); SkillsmasContent.Resources.entityStateTypes.Add(typeof(WalkingHealerState)); WalkingHealerState.rangeIndicatorPrefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ShrineHealing/ShrineHealingWard.prefab").WaitForCompletion(), "Skillsmas_WalkingHealerRangeIndicator", false); Object.Destroy((Object)(object)WalkingHealerState.rangeIndicatorPrefab.GetComponent<HealingWard>()); Object.Destroy((Object)(object)WalkingHealerState.rangeIndicatorPrefab.GetComponent<TeamFilter>()); Object.Destroy((Object)(object)WalkingHealerState.rangeIndicatorPrefab.GetComponent<NetworkIdentity>()); WalkingHealerState.loopSoundDef = ScriptableObject.CreateInstance<LoopSoundDef>(); WalkingHealerState.loopSoundDef.startSoundName = "Play_miniMushroom_selfHeal_loop"; WalkingHealerState.loopSoundDef.stopSoundName = "Stop_miniMushroom_selfHeal_loop"; } } } namespace Skillsmas.Skills.Toolbot { public class Crate : BaseSkill { public class SkillsmasCrateController : MonoBehaviour { public Rigidbody rigidbody; public ProjectileOverlapAttack overlapAttack; public Collider disabledCollider; public float disabledColliderDuration = 0.1f; public void Awake() { rigidbody = ((Component)this).GetComponent<Rigidbody>(); overlapAttack = ((Component)this).GetComponent<ProjectileOverlapAttack>(); } public void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Vector3 velocity = rigidbody.velocity; bool enabled = ((Vector3)(ref velocity)).sqrMagnitude >= 25f; ((Behaviour)overlapAttack).enabled = enabled; if (Object.op_Implicit((Object)(object)disabledCollider) && disabledColliderDuration > 0f) { disabledColliderDuration -= Time.fixedDeltaTime; if (disabledColliderDuration <= 0f) { disabledCollider.enabled = true; } } } } public class AimCrate : AimThrowableBase { public override void OnEnter() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) ((EntityState)(object)this).LoadConfiguration(typeof(AimStunDrone)); base.maxDistance = 20f; base.rayRadius = 0f; base.endpointVisualizerRadiusScale = 0f; base.damageCoefficient = ConfigurableValue<float>.op_Implicit(damage) / 100f; base.baseMinimumDuration = 0.25f; base.projectilePrefab = crateProjectilePrefab; ((AimThrowableBase)this).OnEnter(); base.detonationRadius = 3f; if (Object.op_Implicit((Object)(object)base.endpointVisualizerTransform)) { base.endpointVisualizerTransform.localScale = Vector3.one * base.detonationRadius; } ((AimThrowableBase)this).UpdateVisualizers(base.currentTrajectoryInfo); Util.PlaySound("Play_MULT_m2_aim", ((EntityState)this).gameObject); ((EntityState)this).PlayAnimation("Gesture, Additive", "PrepBomb", "PrepBomb.playbackRate", base.minimumDuration, 0f); ((EntityState)this).PlayAnimation("Stance, Override", "PutAwayGun"); } public override void OnExit() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown ((EntityState)this).outer.SetNextState((EntityState)new RecoverAimStunDrone()); Util.PlaySound("Play_MULT_m2_throw", ((EntityState)this).gameObject); ((AimThrowableBase)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public static GameObject crateProjectilePrefab; public static GameObject crateGhostPrefab; public static ConfigurableValue<float> damage = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Shipping Crate", "Damage", 400f, 0f, 1000f, "", new List<string> { "TOOLBOT_SKILLSMAS_CRATE_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> pushPower = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Shipping Crate", "Push Power", 1f, 0f, 5f, "Crates can be pushed by attacks. Increase or decrease this to adjust how strongly they should be pushed.", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> lifetime; public override void OnPluginAwake() { ((BaseLoadableAsset)this).OnPluginAwake(); crateProjectilePrefab = Utils.CreateBlankPrefab("Skillsmas_CrateProjectile", true); crateProjectilePrefab.GetComponent<NetworkIdentity>().localPlayerAuthority = true; crateProjectilePrefab.AddComponent<NetworkTransform>(); } public override void OnLoad() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Expected O, but got Unknown skillDef.skillName = "Skillsmas_Crate"; skillDef.skillNameToken = "TOOLBOT_SKILLSMAS_CRATE_NAME"; skillDef.skillDescriptionToken = "TOOLBOT_SKILLSMAS_CRATE_DESCRIPTION"; skillDef.icon = SkillsmasPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Skillsmas/SkillIcons/Crate.png"); skillDef.activationStateMachineName = "Weapon"; skillDef.activationState = new SerializableEntityStateType(typeof(AimCrate)); skillDef.interruptPriority = (InterruptPriority)1; SetUpValuesAndOptions("MUL-T: Shipping Crate", 6f, 1, 1, 1, 1, cancelSprintingOnActivation: true, forceSprintDuringState: false, canceledFromSprinting: false, isCombatSkill: true, mustKeyPress: true); skillDef.resetCooldownTimerOnUse = false; skillDef.fullRestockOnAssign = true; skillDef.dontAllowPastMaxStocks = false; skillDef.beginSkillCooldownOnSkillEnd = true; SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Toolbot/ToolbotBodySecondaryFamily.asset").WaitForCompletion(); ArrayUtils.ArrayAppend<Variant>(ref val.variants, ref skillFamilyVariant); SkillsmasContent.Resources.entityStateTypes.Add(typeof(AimCrate)); crateGhostPrefab = SkillsmasPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Skillsmas/Skills/MUL-T/Crate/CrateGhost.prefab"); crateGhostPrefab.AddComponent<ProjectileGhostController>(); GameObject val2 = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Toolbot/RoboCratePod.prefab").WaitForCompletion(), "Skillsmas_TempCrateCopy"); Transform val3 = val2.transform.Find("Base/mdlRoboCrate/Base/RobotCrateMesh"); Object.Destroy((Object)(object)val2); ((Component)crateGhostPrefab.transform.Find("Mesh")).GetComponent<MeshFilter>().sharedMesh = ((Component)val3).GetComponent<MeshFilter>().sharedMesh; ((Renderer)((Component)crateGhostPrefab.transform.Find("Mesh")).GetComponent<MeshRenderer>()).sharedMaterial = ((Renderer)((Component)val3).GetComponent<MeshRenderer>()).sharedMaterial; Utils.CopyChildren(SkillsmasPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Skillsmas/Skills/MUL-T/Crate/CrateProjectile.prefab"), crateProjectilePrefab, true); ProjectileController val4 = crateProjectilePrefab.AddComponent<ProjectileController>(); val4.ghostPrefab = crateGhostPrefab; val4.allowPrediction = true; ProjectileNetworkTransform val5 = crateProjectilePrefab.AddComponent<ProjectileNetworkTransform>(); val5.allowClientsideCollision = true; crateProjectilePrefab.AddComponent<TeamFilter>(); ProjectileSimple projectileSimple = crateProjectilePrefab.AddComponent<ProjectileSimple>(); projectileSimple.desiredForwardSpeed = 20f; lifetime = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Shipping Crate", "Lifetime", 600f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)delegate(float newValue) { projectileSimple.lifetime = newValue; }); ProjectileDamage val6 = crateProjectilePrefab.AddComponent<ProjectileDamage>(); HitBoxGroup val7 = crateProjectilePrefab.AddComponent<HitBoxGroup>(); val7.hitBoxes = (HitBox[])(object)new HitBox[1] { ((Component)crateProjectilePrefab.transform.Find("HitBox")).gameObject.AddComponent<HitBox>() }; ProjectileOverlapAttack projectileOverlapAttack = crateProjectilePrefab.AddComponent<ProjectileOverlapAttack>(); projectileOverlapAttack.damageCoefficient = 1f; ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Shipping Crate", "Proc Coefficient", 1f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)delegate(float newValue) { projectileOverlapAttack.overlapProcCoefficient = newValue; }); projectileOverlapAttack.resetInterval = 10f; projectileOverlapAttack.impactEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Toolbot/ImpactToolbotDash.prefab").WaitForCompletion(); SkillsmasCrateController skillsmasCrateController = crateProjectilePrefab.AddComponent<SkillsmasCrateController>(); ((Component)crateProjectilePrefab.transform.Find("Collider")).gameObject.AddComponent<EntityLocator>().entity = crateProjectilePrefab; ((Component)crateProjectilePrefab.transform.Find("Collider/ProjectileBlockingCollider")).gameObject.AddComponent<EntityLocator>().entity = crateProjectilePrefab; skillsmasCrateController.disabledCollider = ((Component)crateProjectilePrefab.transform.Find("Collider")).GetComponent<Collider>(); SurfaceDef surfaceDef = Addressables.LoadAssetAsync<SurfaceDef>((object)"RoR2/Base/Common/sdMetal.asset").WaitForCompletion(); Collider[] componentsInChildren = ((Component)crateProjectilePrefab.transform.Find("Collider")).GetComponentsInChildren<Collider>(); foreach (Collider val8 in componentsInChildren) { SurfaceDefProvider component = ((Component)val8).GetComponent<SurfaceDefProvider>(); if (!((Object)(object)component != (Object)null)) { component = ((Component)val8).gameObject.AddComponent<SurfaceDefProvider>(); component.surfaceDef = surfaceDef; } } SkillsmasContent.Resources.projectilePrefabs.Add(crateProjectilePrefab); GlobalEventManager.OnHitAll += new hook_OnHitAll(GlobalEventManager_OnHitAll); } private void GlobalEventManager_OnHitAll(orig_OnHitAll orig, GlobalEventManager self, DamageInfo damageInfo, GameObject hitObject) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageInfo, hitObject); if (!Object.op_Implicit((Object)(object)hitObject)) { return; } GameObject entity = EntityLocator.GetEntity(hitObject); if (Object.op_Implicit((Object)(object)entity)) { SkillsmasCrateController component = entity.GetComponent<SkillsmasCrateController>(); if (Object.op_Implicit((Object)(object)component)) { component.rigidbody.AddForce(damageInfo.force * ConfigurableValue<float>.op_Implicit(pushPower), (ForceMode)1); } } } } public class RobotUpdate : BaseSkill { public class ToolbotUpdating : BaseCharacterMain { public static GameObject startEffectPrefab; public static GameObject endEffectPrefab; public float duration; public Vector3 idealDirection; public uint soundID; public bool buffGranted = false; public override void OnEnter() { //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown ((BaseCharacterMain)this).OnEnter(); duration = ConfigurableValue<float>.op_Implicit(updateDuration); if (((EntityState)this).isAuthority) { EntityStateMachine val = EntityStateMachine.FindByCustomName(((EntityState)this).gameObject, "Weapon"); if (Object.op_Implicit((Object)(object)val)) { val.SetNextStateToMain(); } val = EntityStateMachine.FindByCustomName(((EntityState)this).gameObject, "Weapon2"); if (Object.op_Implicit((Object)(object)val)) { val.SetNextStateToMain(); } if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { idealDirection = ((EntityState)this).inputBank.aimDirection; idealDirection.y = 0f; } UpdateDirection(); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { ((EntityState)this).modelLocator.normalizeToFloor = true; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterDirection.forward = idealDirection; } if (Object.op_Implicit((Object)(object)startEffectPrefab) && Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { EffectManager.SpawnEffect(startEffectPrefab, new EffectData { origin = ((EntityState)this).characterBody.corePosition }, false); } soundID = Util.PlaySound("Play_MULT_shift_start", ((EntityState)this).gameObject); ((EntityState)this).PlayCrossfade("Body", "BoxModeEnter", 0.1f); ((EntityState)this).PlayCrossfade("Stance, Override", "PutAwayGun", 0.1f); ((BaseCharacterMain)this).modelAnimator.SetFloat("aimWeight", 0f); } public override void FixedUpdate() { //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) ((BaseCharacterMain)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { if (!buffGranted) { buffGranted = true; if (NetworkServer.active) { if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody.healthComponent)) { ((EntityState)this).characterBody.healthComponent.Heal(ConfigurableValue<float>.op_Implicit(healing) / 100f * ((EntityState)this).characterBody.healthComponent.fullHealth, default(ProcChainMask), true); } ((EntityState)this).characterBody.AddTimedBuff(SkillsmasContent.Buffs.Skillsmas_ToolbotUpdated, ConfigurableValue<float>.op_Implicit(buffDuration)); } } ((EntityState)this).outer.SetNextStateToMain(); } else { if (!((EntityState)this).isAuthority) { return; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { ((EntityState)this).characterBody.isSprinting = false; } if (Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.special) && ((EntityState)this).inputBank.skill4.down) { ((EntityState)this).skillLocator.special.ExecuteIfReady(); } UpdateDirection(); if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterDirection.moveVector = idealDirection; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.disableAirControlUntilCollision) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += GetIdealVelocity() * Time.fixedDeltaTime; } } } } public void UpdateDirection() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { Vector2 val = Util.Vector3XZToVector2XY(((EntityState)this).inputBank.moveVector); if (val != Vector2.zero) { ((Vector2)(ref val)).Normalize(); Vector3 val2 = new Vector3(val.x, 0f, val.y); idealDirection = ((Vector3)(ref val2)).normalized; } } } public Vector3 GetIdealVelocity() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) return ((EntityState)this).characterDirection.forward * ((EntityState)this).characterBody.moveSpeed * ConfigurableValue<float>.op_Implicit(updateSpeedMultiplier) / 100f; } public override void OnExit() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown AkSoundEngine.StopPlayingID(soundID); Util.PlaySound("Play_MULT_shift_end", ((EntityState)this).gameObject); if (!((EntityState)this).outer.destroying && Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { if (Object.op_Implicit((Object)(object)endEffectPrefab)) { EffectManager.SpawnEffect(endEffectPrefab, new EffectData { origin = ((EntityState)this).characterBody.corePosition }, false); } ((EntityState)this).PlayAnimation("Body", "BoxModeExit"); ((EntityState)this).PlayCrossfade("Stance, Override", "Empty", 0.1f); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { ((EntityState)this).modelLocator.normalizeToFloor = false; } ((BaseCharacterMain)this).modelAnimator.SetFloat("aimWeight", 1f); ((BaseCharacterMain)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } public static ConfigurableValue<float> updateDuration = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Update Mode", "Update Duration", 2f, 0f, 1000f, "", new List<string> { "TOOLBOT_SKILLSMAS_ROBOTUPDATE_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> updateSpeedMultiplier = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Update Mode", "Update Speed Multiplier", 100f, 0f, 1000f, "", (List<string>)null, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> healing = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Update Mode", "Healing", 10f, 0f, 1000f, "", new List<string> { "TOOLBOT_SKILLSMAS_ROBOTUPDATE_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> attackSpeed = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Update Mode", "Attack Speed", 50f, 0f, 1000f, "", new List<string> { "TOOLBOT_SKILLSMAS_ROBOTUPDATE_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public static ConfigurableValue<float> buffDuration = ConfigurableValue.CreateFloat("com.themysticsword.skillsmas", "Skillsmas", SkillsmasPlugin.config, "MUL-T: Update Mode", "Buff Duration", 7f, 0f, 1000f, "", new List<string> { "TOOLBOT_SKILLSMAS_ROBOTUPDATE_DESCRIPTION" }, SkillsmasPlugin.ignoreBalanceConfig.bepinexConfigEntry, false, (Action<float>)null); public override void OnLoad() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) skillDef.skillName = "Skillsmas_RobotUpdate"; skillDef.skillNameToken = "TOOLBOT_SKILLSMAS_ROBOTUPDATE_NAME"; skillDef.skillDescriptionToken = "TOOLBOT_SKILLSMAS_ROBOTUPDATE_DESCRIPTION"; skillDef.keywordTokens = new string[1] { "KEYWORD_SKILLSMAS_HARMLESS" }; skillDef.icon = SkillsmasPlugin.AssetBundle.LoadAsset<Sprite>("Assets/Mods/Skillsmas/SkillIcons/UpdateMode.png"); skillDef.activationStateMachineName = "Body"; skillDef.activationState = new SerializableEntityStateType(typeof(ToolbotUpdating)); skillDef.interruptPriority = (InterruptPriority)1; SetUpValuesAndOptions("MUL-T: Update Mode", 10f, 1, 1, 1, 1, cancelSprintingOnActivation: true, forceSprintDuringState: false, canceledFromSprinting: false, isCombatSkill: false, mustKeyPress: true); skillDef.resetCooldownTimerOnUse = false; skillDef.fullRestockOnAssign = true; skillDef.dontAllowPastMaxStocks = false; skillDef.beginSkillCooldownOnSkillEnd = true; SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Toolbot/ToolbotBodyUtilityFamily.asset").WaitForCompletion(); ArrayUtils.ArrayAppend<Variant>(ref val.variants, ref skillFamilyVariant); SkillsmasContent.Resources.entityStateTypes.Add(typeof(ToolbotUpdating)); ToolbotUpdating.endEffectPrefab = SkillsmasPlugin.AssetBundle.LoadAsset<GameObject>("Assets/Mods/Skillsmas/Skills/MUL-T/RobotUpdate/RobotUpdateFinish.prefab"); ToolbotUpdating.endEffectPrefab.AddComponent<EffectComponent>(); VFXAttributes val2 = ToolbotUpdating.endEffectPrefab.AddComponent<VFXAttributes>(); val2.vfxIntensity = (VFXIntensity)0; val2.vfxPriority = (VFXPriority)1; SkillsmasContent.Resources.effectPrefabs.Add(ToolbotUpdating.endEffectPrefab); } } } namespace Skillsmas.Skills.Merc { public class BladeRoll : BaseSkill { public class BladeRollState : BaseCharacterMain { public static GameObject startEffectPrefab; public static GameObject endEffectPrefab; public static GameObject swirlEffectPrefab; public static GameObject hitEffectPrefab; public static LoopSoundDef loopSoundDef; public static float minDuration = 0.5f; public static float baseAnimationDuration = 0.25f; public static float baseSwirlEffectInterval = 0.14f; public static float overlapAttackResetInterval = 1f; public float moveSpeedDifference; public Vector3 idealDirection; public SoundLoopPtr soundLoopPtr; public float animationDuration; public float animationTimer; public float swirlEffectInterval; public float swirlEffectTimer; public OverlapAttack overlapAttack; public float overlapAttackResetTimer; public override void OnEnter() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown ((BaseCharacterMain)this).OnEnter(); moveSpeedDifference = ((BaseState)this).moveSpeedStat / ((EntityState)this).characterBody.baseMoveSpeed; animationDuration = baseAnimationDuration / moveSpeedDifference; swirlEffectInterval = baseSwirlEffectInterval / moveSpeedDifference; if (((EntityState)this).isAuthority) { if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { idealDirection = ((EntityState)this).inputBank.aimDirection; idealDirection.y = 0f; } UpdateDirection(); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { ((EntityState)this).modelLocator.normalizeToFloor = true; } if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterDirection.forward = idealDirection; } overlapAttack = ((BaseState)this).InitMeleeOverlap(ConfigurableValue<float>.op_Implicit(damage) / 100f, hitEffectPrefab, ((EntityState)this).GetModelTransform(), "WhirlwindAir"); overlapAttack.procCoefficient = ConfigurableValue<float>.op_Implicit(procCoefficient); if (Object.op_Implicit((Object)(object)startEffectPrefab) && Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { EffectManager.SpawnEffect(startEffectPrefab, new EffectData { origin = ((EntityState)this).characterBody.corePosition }, false); } Util.PlaySound("Play_merc_R_dash", ((EntityState)this).gameObject); soundLoopPtr = LoopSoundManager.PlaySoundLoopLocal(((EntityState)this).gameObject, loopSoundDef); } public override void FixedUpdate() { //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) ((BaseCharacterMain)this).FixedUpdate(); animationTimer -= Time.fixedDeltaTime; if (animationTimer <= 0f) { animationTimer += animationDuration; ((EntityState)this).PlayCrossfade("FullBody, Override", "WhirlwindAir", "Whirlwind.playbackRate", animationDuration, 0.01f); } swirlEffectTimer -= Time.fixedDeltaTime; if (swirlEffectTimer <= 0f) { swirlEffectTimer += swirlEffectInterval; EffectManager.SimpleMuzzleFlash(swirlEffectPrefab, ((EntityState)this).gameObject, "WhirlwindAir", false); } if (((EntityState)this).fixedAge >= minDuration && (((EntityState)this).fixedAge >= ConfigurableValue<float>.op_Implicit(maxDuration) || !((EntityState)this).inputBank.skill2.down)) { ((EntityState)this).outer.SetNextStateToMain(); } else { if (!((EntityState)this).isAuthority) { return; } UpdateDirection(); if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterDirection.moveVector = idealDirection; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.disableAirControlUntilCollision) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.rootMotion += GetIdealVelocity() * Time.fixedDeltaTime; } } overlapAttackResetTimer += Time.fixedDeltaTime; if (overlapAttackResetTimer >= overlapAttackResetInterval) { overlapAttackResetTimer -= overlapAttackResetInterval; overlapAttack.ResetIgnoredHealthComponents(); } if (overlapAttack.Fire((List<HurtBox>)null)) { Util.PlaySound("Play_merc_sword_impact", ((EntityState)this).gameObject); } } } public void UpdateDirection() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { Vector2 val = Util.Vector3XZToVector2XY(((EntityState)this).inputBank.moveVector); if (val != Vector2.zero) { ((Vector2)(ref val)).Normalize(); Vector3 val2 = new Vector3(val.x, 0f, val.y); idealDirection = ((Vector3)(ref val2)).normalized; } } } public Vector3 GetIdealVelocity() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) return ((EntityState)this).characterDirection.forward * ((EntityState)this).characterBody.moveSpeed * ConfigurableValue<float>.op_Implicit(speedMultiplier) / 100f; } public override void OnExit() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL