Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of MoneyMultiplier v1.0.1
plugins/MoneyMultiplier/MoneyMultiplier.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HG.Reflection; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: OptIn] [assembly: AssemblyCompany("FriendlyGeekStudios")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c5993a3884db633a967739c5f852fc9d1ccf0e8f")] [assembly: AssemblyProduct("MoneyMultiplier")] [assembly: AssemblyTitle("MoneyMultiplier")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MoneyMultiplier { [BepInPlugin("Arch1t3ct.MoneyMultiplier", "MoneyMultiplier", "1.0.1")] public class MoneyMultiplier : BaseUnityPlugin { public const string PluginGUID = "Arch1t3ct.MoneyMultiplier"; public const string PluginAuthor = "Arch1t3ct"; public const string PluginName = "MoneyMultiplier"; public const string PluginVersion = "1.0.1"; private static ConfigEntry<float> MultiplierConfig { get; set; } public static float Multiplier { get { return MultiplierConfig.Value; } protected set { MultiplierConfig.Value = value; } } public void Awake() { MultiplierConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Game", "MoneyMultiplier", 2f, " Sets the Money Multiplier"); } public void OnEnable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterMaster.GiveMoney += new hook_GiveMoney(CharacterMaster_GiveMoney); } public void OnDisable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterMaster.GiveMoney -= new hook_GiveMoney(CharacterMaster_GiveMoney); } private void CharacterMaster_GiveMoney(orig_GiveMoney orig, CharacterMaster self, uint amount) { if (NetworkServer.active) { amount = (uint)((float)amount * Multiplier); } orig.Invoke(self, amount); } [ConCommand(/*Could not decode attribute arguments.*/)] private static void SetMoneyMultiplier(ConCommandArgs args) { ((ConCommandArgs)(ref args)).CheckArgumentCount(1); if (float.TryParse(((ConCommandArgs)(ref args))[0], out var result)) { MultiplierConfig.Value = result; Debug.Log((object)$"Money Multiplier set to {MultiplierConfig.Value}"); SendChatMessage(); } } private static void SendChatMessage() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown if (NetworkServer.active) { SimpleChatMessage val = new SimpleChatMessage(); val.baseToken = "Money Multiplier has been set to {0}"; val.paramTokens = new string[1] { MultiplierConfig.Value.ToString(CultureInfo.InvariantCulture) }; Chat.SendBroadcastChat((ChatMessageBase)(object)val); } } } }