using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("zman_mod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zman_mod")]
[assembly: AssemblyTitle("zman_mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace zman_mod
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("zmanbro.zman_mod", "zman_mod", "1.0.3")]
public class zman_mod : BaseUnityPlugin
{
public const string PluginGUID = "zmanbro.zman_mod";
public const string PluginAuthor = "zmanbro";
public const string PluginName = "zman_mod";
public const string PluginVersion = "1.0.3";
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
CharacterMaster.onStartGlobal += delegate(CharacterMaster master)
{
master.inventory.onInventoryChanged += delegate
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Expected O, but got Unknown
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
ItemIndex val = ItemCatalog.FindItemIndex("FlatHealth");
if (master.inventory.GetItemCount(val) > 0)
{
GameObject masterPrefab = MasterCatalog.FindMasterPrefab("BrotherMaster");
CharacterMaster val2 = new MasterSummon
{
masterPrefab = masterPrefab,
position = master.GetBody().transform.position + Vector3.up * 10f,
rotation = Quaternion.identity,
summonerBodyObject = null,
teamIndexOverride = (TeamIndex)2
}.Perform();
if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val2.inventory))
{
val2.inventory.GiveItem(Items.CritGlasses, 10);
MonoBehaviour.print((object)"Gave mithrix 10 Crit Glasses");
val2.inventory.GiveItem(Items.Knurl, 10);
MonoBehaviour.print((object)"Gave mithrix 10 Knurls");
val2.inventory.GiveItem(Items.BleedOnHitAndExplode, 1);
MonoBehaviour.print((object)"Gave mithrix 1 Shatter Spleen");
val2.inventory.GiveItem(Items.CritDamage, 3);
MonoBehaviour.print((object)"Gave mithrix 3 Laser Scopes");
val2.inventory.GiveItem(Items.ExplodeOnDeath, 100);
MonoBehaviour.print((object)"Gave mithrix 100 wisps");
val2.inventory.GiveItem(Items.SprintOutOfCombat, 1);
MonoBehaviour.print((object)"Gave mithrix a whip");
val2.GetBody().RecalculateStats();
}
GameObject masterPrefab2 = MasterCatalog.FindMasterPrefab("GupMaster");
Vector3 val3 = default(Vector3);
for (int i = 0; i < 30; i++)
{
((Vector3)(ref val3))..ctor(Random.Range(-100f, 100f), 100f, Random.Range(-100f, 100f));
CharacterMaster val4 = new MasterSummon
{
masterPrefab = masterPrefab2,
position = master.GetBody().transform.position + val3,
rotation = Quaternion.identity,
summonerBodyObject = null,
teamIndexOverride = (TeamIndex)2
}.Perform();
if (Object.op_Implicit((Object)(object)val4) && Object.op_Implicit((Object)(object)val4.inventory))
{
val4.inventory.GiveItem(Items.LightningStrikeOnHit, 1);
MonoBehaviour.print((object)"Made Gup zeus");
}
}
Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
{
baseToken = "<color=#ff0000> YOU WILL PAY FOR YOUR SINS</color>"
});
master.inventory.RemoveItemPermanent(val, 1);
master.inventory.RemoveItemTemp(val, 1f);
}
};
};
}
private void CharacterBody_OnInventoryChanged(orig_OnInventoryChanged orig, CharacterBody self)
{
if (NetworkServer.active)
{
}
orig.Invoke(self);
}
private void Update()
{
}
}
}