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Goorakh-ModelSwapperSkins-1.0.0 icon

ModelSwapperSkins

Adds most characters as selectable survivor skins (~70 skins per survivor)

Date uploaded a year ago
Version 1.0.0
Download link Goorakh-ModelSwapperSkins-1.0.0.zip
Downloads 26300
Dependency string Goorakh-ModelSwapperSkins-1.0.0

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
bbepis-BepInExPack-5.4.2100 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2100
KingEnderBrine-ScrollableLobbyUI-1.7.6 icon
KingEnderBrine-ScrollableLobbyUI

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.7.6
KingEnderBrine-LobbySkinsFix-1.2.1 icon
KingEnderBrine-LobbySkinsFix

Fixes issues with switching to modded skin and back to vanilla in lobby

Preferred version: 1.2.1
RiskofThunder-R2API_Core-5.0.12 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.12

README

Model-Swap Skinpack

Adds most characters as selectable survivor skins (~70 skins per survivor).

Screenshots

The skins are procedurally generated when the game loads, so it should theoretically work with any character mods, but expect janky-ness with non-vanilla characters.

If you've encountered a bug, want to suggest a new feature, or need any other reason to contact me, please open a GitHub issue, but feel free to also DM/ping me on Discord (@gorakh) if you'd prefer.

CHANGELOG

1.5.0 Changes:

  • Added:

    • Gup skins
    • Geep skins
    • Gip skins
  • Fixed:

    • Larva jaw being matched to the head even if a target jaw bone was present
    • Larva leg rotation
    • Acrid neck and shoulder matching on models without neck or shoulder bones
    • Captain neck rotation
    • MUL-T neck matching
    • Void Field neck and shoulder matching
    • Heretic Jaw rotation
    • Heretic Neck matching
    • Lemurian model matching
    • Elder Lemurian model matching
    • Mercenary neck rotation
    • Artificer neck rotation
    • Void Reaver model matching
    • Imp Overlord model matching
    • Blind Vermin tail matching
    • Certain models partially or completely disappearing when camera is very close to the model
  • Changed:

    • Left lower arm and hand are now hidden when using a model skin on Captain to better match the gun arm
    • Model idle animations are now kept active for certain models when used as a skin:
      • Voidling
      • Void Reaver
      • Captain
      • Engineer
      • Hermit Crab
      • Imp
      • Imp Overlord
      • Larva
      • Mini Mushrum
      • REX
      • Scavenger (+ lunar variants)

1.4.0 Changes:

  • Updated for Devotion Update

    • Fixed Prisoner skin model matching
  • Fixed:

    • Alloy Vulture wings sliding around when used as a skin
    • Alloy Vulture body part rotations
    • Assassin model scale and body part rotations
    • Artificer leg positions
    • Aurelionite & Stone Titan body part rotations
    • Beetle Guard model matching
    • Beetle Queen body part rotations
    • Bison body part rotations
    • Grovetender skin's mask not staying on the head
    • Blind Pest wing size
    • Blind Vermin leg rotation
    • Captain hand rotation
    • Clay Apothecary model scale and body part rotations
    • Elder Lemurian toe rotation
    • Assassin shoulder rotation
    • Grandparent model scale and shoulder rotation
    • Grovetender model matching
    • HAN-D model scale
    • Hermit Crab leg rotation
    • Imp model matching
    • Imp Overlord model matching
    • Jellyfish model matching
    • Larva model matching
    • Lemurian body part rotation
    • Lunar Exploder model matching
    • Mini Mushrum model matching
    • Newt Pelvis and Neck rotation
    • Parent model matching
    • Stone Golem model scale and leg rotation
    • Void Jailer model matching
    • Void Reaver model matching
    • Voidling model matching
    • Model cut-offs persisting when model is used as a skin
  • Minor compatibility improvements with MonsterMash (but expect issues still)

  • Removed R2API.Language dependency

  • Updated R2API.Core dependency: 5.0.11 -> 5.0.12

1.3.0 Changes:

  • Skin selection is now split into 3 separate choices:
    • Main Skin (The skin used on your main model before it's replaced, can change things like weapons and decorations)
    • Model (The model to use)
    • Model Skin (The skin to use on the model)

1.2.0 Changes:

  • Added:

    • Void Jailer skins
  • Fixed:

    • Mul-t pelvis rotation
    • Engineer head matching
    • Huntress head position
    • Railgunner model scale
    • REX model matching
    • Lunar Exploder back leg rotation
    • Bandit foot rotation

1.1.0 Changes:

  • Added:

    • Heretic skins
    • Void Reaver skins
    • Voidling skins
    • Mini Mushrum skins
  • Changed:

    • Made Artificer cloth visible when using different model skin
    • Alloy Vulture wing feathers are no longer visible when using it as a skin
  • Fixed:

    • Physical bones (eg. coats, tails) jittering
    • Skin icons being blurry if texture resolution setting was anything below Full
    • Altar Skeleton head position
    • Bandit head position
    • Mithrix model scale and head position
    • Captain head position
    • Clay Man head position
    • Clay Templar model scale and head position
    • Acrid model scale
    • Blind Pest feet rotation
    • Stone Golem model scale and particles
    • Lemurian model scale and upper arm position
    • Elder Lemurian model scale and upper arm position
    • Mercenary toe rotation
    • Blind Vermin model scale and several body part rotations
    • Alloy Vulture body part alignment
  • Removed:

    • Void Devastator skins

1.0.0 Changes:

  • First release