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Goorakh-NoMoreMath-2.1.0 icon

NoMoreMath

Reduces the need for tedious head math, or maybe you're just bad at it.

Date uploaded 2 days ago
Version 2.1.0
Download link Goorakh-NoMoreMath-2.1.0.zip
Downloads 1836
Dependency string Goorakh-NoMoreMath-2.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1

README

No More Math

Reduces the need for tedious head math, or maybe you're just bad at it.

Effective Health

Displays the total amount of damage that needs to be dealt to kill you

effectivehealth

Effective Cost

Displays the total amount of money you will lose in a transaction. For example, having the Executive Card will reduce the effective cost by 10%.

effectivecost

Holdout Zone Charge Time

Displays the estimated time in seconds it will take to fully charge a holdout zone.

holdoutchargetime

Halcyon Shrine

Displays the charge progress of active shrines in the Objectives panel.

halcyonshrinechargeprogress_gold halcyonshrinechargeprogress

Halcyon Beacons

Displays the total cost needed to buy all remaining beacons and changes color depending on if you can afford it or not.

goldbeacon_cantafford goldbeacon_canafford

Chance Shrine

Displays how many activations of the shrine you can afford (assuming you don't get all the items from it)

chanceshrine

Blood Shrines

Displays the amount of money you'll gain from activating a blood shrine.

bloodshrine

Contact

If you've found a bug (or need some other reason to contact me), create a GitHub issue or ping/DM me on Discord (@gorakh/Gorakh#0821)

CHANGELOG

2.1.0 Changes:

  • Halcyon Shrine progress display:
    • Added {money_spent} parameter
    • Added {money_required} parameter
    • Changed default display to use these parameters instead of percentage

2.0.1 Changes:

  • Fixed incompatibility with HealthbarImmune

2.0.0 Changes:

  • Complete rewrite, should have all the same features, contact me if you notice anything that is missing.

  • Fixed for SotS

    • Added charge progress display to Halcyon Shrines
  • Fixed some multiplayer desync issues

    • Every player now needs to have the mod installed

1.3.0 Changes:

  • Added config options (Thanks prod#0339!)
    • Includes Risk of Options compatibility

1.2.0 Changes:

  • Added Effective Health
  • Improved accuracy of Holdout Zone Charge time estimation for client players if the host player also has the mod. (Still works without the host having the mod, but will not be as accurate)

1.1.2 Changes:

  • Fixed holdout zone time remaining not working for clients in multiplayer

1.1.1 Changes:

  • Fixed a bug where the game would freeze if hacking beacons are used on Chance Shrines

1.1.0 Changes:

  • Added "Effective Cost" to all interactables. This value is the amount of money you will lose after buying it (if you have Executive Card, the effective cost is 90% of the actual cost)
  • Added amount of money given for blood shrines.
  • Added charging time in seconds to holdout zones.
  • Chance Shrine activation count is now calculated via the effective cost instead of the plain cost.
  • Halcyon beacons now consider the effective cost when checking if the player can afford them all.

1.0.0 Changes:

  • First release.