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Quality

Adds quality variants of most items. Open Beta Release.

Date uploaded 2 weeks ago
Version 0.6.1
Download link Goorakh-Quality-0.6.1.zip
Downloads 14830
Dependency string Goorakh-Quality-0.6.1

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Colors-1.0.3 icon
RiskofThunder-R2API_Colors

API for registering Colors to the game

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Execute-1.1.2 icon
RiskofThunder-R2API_Execute

API for manipulating Execute Threshold

Preferred version: 1.1.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1

README

Quality

Introduces 4 new qualities for all white, green, red, and void items: Uncommon, Rare, Epic, and Legendary, each with unique additional effects on top of their standard versions.

Quality items stack in both their quality effect and as another instance of the non-quality item. For example, having 3 regular Tougher Times and 2 Uncommon Tougher Times will give the same block chance as if you just had 5 regular Tougher Times.

Qualities of the same item all increase the same stat, and stack together. Stats that are changed with quality are marked with a blue diamond icon in item descriptions.

Quality items have a small chance to drop from any regular item source, and always drop from Quality chest variants.


Quality printer variants allow you to trade a quality item for a different item, while keeping the quality tier the same.

Quality items can also be scrapped to produce Quality Scrap, these act just the same as regular scrap, but they can only be used in Quality Printers.

As of right now, all quality scrap is converted into non-quality scrap when entering Commencement, this is because they currently have no use on the moon and letting you use them in the Cauldrons is better than letting you do nothing at all.

Includes a 25% increased difficulty scaling to balance out the more powerful on-average items, can be disabled in config.

This mod is in beta, Quality equipments, boss items, and other features will be added at some point in the future.

Recommended mods

These are mods we recommend you use in combination with Quality, though they are not required.

  • Properly Persistent Profiles Patch Plugin
    • Makes sure your logbook progress is not lost when launching a new profile. IMPORTANT: This mod does not work retroactively, if you launch the game at any point without it installed, progress will be lost unless manually backed up.

Contributors

  • Race: Design

  • Gorakh: Code + Design

  • 0n_x, OrphanTaint, Lawlzee, and Judgy: Code.

  • TheTimesweeper, TullyVin: Models

  • Sivelos: VFX

  • Hyleo: SFX

  • Lena: Trailer editing and miscellaneous assets.

  • Wube: Borrowed quality icons :)

Contact

For feedback or bug reports, message .race on discord or join the Risk of Resources discord and use the Quality Discussion channel!

CHANGELOG

0.6.1

  • Fixed quality item descriptions not showing properly if game was launched in a language other than English.

  • Fixed quality item drop sounds playing globally.

0.6.0

  • Quality items now play a unique sound when dropped.

  • Crowbar rework:

    • Store damage dealt to stunned enemies, deal stored damage when enemy regains control.
  • Armor Piercing Rounds rework:

    • Periodically marks an enemy for 10 seconds, deal bonus damage to marked enemies for every marked enemy killed.
  • Bandolier:

    • Temporary skill charges granted: 1 ->
      • Uncommon: 3 (+3 per stack)
      • Rare: 6 (+6 per stack)
      • Epic: 10 (+10 per stack)
      • Legendary: 15 (+15 per stack)
    • Temporary skill charge chance -> 8% (previously stacked with qualities)
  • Ghor's Tome:

    • Fixed quality buffs staying after losing the item.
    • Decreased damage gained per 25 gold (maximum damage increase unchanged):
      • Uncommon: 2% -> 1%
      • Rare: 3% -> 1.5%
      • Epic: 3.5% -> 2%
      • Legendary: 4% -> 3%
  • Cautious Slug:

    • Decreased health gained per kill:
      • Uncommon: Unchanged
      • Rare: 6 (+6 per stack) -> 4 (+4 per stack)
      • Epic: 12 (+12 per stack) -> 8 (+8 per stack)
      • Legendary: 20 (+20 per stack) -> 12 (+12 per stack)
    • Decreased maximum health increase:
      • Uncommon: Unchanged
      • Rare: 300 (+300 per stack) -> 200 (+200 per stack)
      • Epic: 600 (+600 per stack) -> 400 (+400 per stack)
      • Legendary: 1000 (+1000 per stack) -> 600 (+600 per stack)
  • Rose Buckler:

    • Slightly reduced straight-line strictness.
    • Bonus armor now lasts for 0.5 seconds instead of immediately ending after you stop sprinting along the line.
    • Required duration for straight-line armor:
      • Uncommon: 1s (Unchanged)
      • Rare: 1s -> 0.9s
      • Epic: 1s -> 0.8s
      • Legendary: 1s -> 0.7s
  • Warped Echo:

    • Clarified that this item applies to 'on damage taken' effects, not 'on-hit enemy' effects.
    • Fixed incorrect stacking in item descriptions.
    • Increased 'on damage taken' repeat chance:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 1 (+1 per stack) guaranteed
      • Legendary: 1 (+1 per stack) guaranteed -> 1 (+1 per stack) guaranteed and 50% (+50% per stack) for an additional repeat
  • Ignition Tank:

    • Reduced burn damage:
      • Uncommon: 20% (+20% per stack) -> 10% (+10% per stack)
      • Rare: 50% (+50% per stack) -> 20% (+20% per stack)
      • Epic: 80% (+80% per stack) -> 30% (+30% per stack)
      • Legendary: 100% (+100% per stack) -> 50% (+50% per stack)
  • Bustling Fungus:

    • Allied attacks no longer collide with the outside of the shield.
    • Increased shield spawn delay: 0.25s -> 0.6s
  • Luminous Shot:

    • Fixed an error causing lightning storms to deal ~5x more damage than they were supposed to (lol).
    • Increased (after effective 5x reduction above) storm TOTAL damage:
      • Uncommon: 1000% (+400% per stack) -> 1200% (+800% per stack)
      • Rare: 1200% (+600% per stack) -> 1600% (+1200% per stack)
      • Epic: 1400% (+800% per stack) -> 1800% (+1400% per stack)
      • Legendary: 1600% (+1000% per stack) -> 2000% (+1600% per stack)
  • Delicate Watch

    • Increased damage:
      • Uncommon: 5% (+5% per stack) -> 7% (+7% per stack)
      • Rare and up: Unchanged
    • Maximum hits per stage:
      • Uncommon: 10 -> 12
      • Rare and up: Unchanged
  • Paul's Goat Hoof:

    • Decreased movement speed gain:
      • Uncommon: 28% (+28% per stack) -> 25% (+25% per stack)
      • Rare: 49% (+49% per stack) -> 40% (+40% per stack)
      • Epic: 70% (+70% per stack) -> 60% (+60% per stack)
      • Legendary: 98% (+98% per stack) -> 75% (+75% per stack)
  • Energy Drink:

    • Decreased sprint speed gain:
      • Uncommon: 40% (+40% per stack) (Unchanged)
      • Rare: 70% (+70% per stack) -> 50% (+50% per stack)
      • Epic: 100% (+100% per stack) -> 65% (+65% per stack)
      • Legendary: 150% (+150% per stack) -> 80% (+80% per stack)
  • Backup Magazine:

    • Free recharge now triggers 'on skill cooldown' effects (ie. Eclipse Lite).
    • Increased recharge chance:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare: 20% (+20% per stack) -> 25% (+25% per stack)
      • Epic: 35% (+35% per stack) -> 40% (+40% per stack)
      • Legendary: 60% (+60% per stack) (Unchanged)
  • N'kuhana's Opinion:

    • Increased damage:
      • Uncommon: +20% (+20% per stack) -> +40% (+40% per stack)
      • Rare: +40% (+40% per stack) -> +80% (+80% per stack)
      • Epic: +80% (+80% per stack) -> +100% (+100% per stack)
      • Legendary: +100% (+100% per stack) -> +150% (+150% per stack)
  • Lens-Maker's Glasses:

    • Decreased crit damage:
      • Uncommon: 20% (+20% per stack) -> 15% (+15% per stack)
      • Rare: 40% (+40% per stack) -> 30% (+30% per stack)
      • Epic: 100% (+100% per stack) -> 80% (+80% per stack)
      • Legendary: 150% (+150% per stack) -> 120% (+120% per stack)
  • Networked Suffering:

    • Fixed player allies targetting crystals.
    • Procs can no longer happen from hitting Network Crystals.
    • Increased crystal aoe radius:
      • Uncommon: 15m (+15m per stack) -> 25m (+25m per stack)
      • Rare: 20m (+20m per stack) -> 35m (+35m per stack)
      • Epic: 25m (+25m per stack) -> 50m (+50m per stack)
      • Legendary: 35m (+35m per stack) -> 65m (+65m per stack)
  • Chance Doll:

    • Now stops price scaling after successful shrine hits:
      • Uncommon: 2 successful hits
      • Rare and up: 1 successful hit
  • War Horn:

    • Added skill cooldown reduction on use:
      • Uncommon: 20% (+10% per stack)
      • Rare: 40% (+30% per stack)
      • Epic: 60% (+50% per stack)
      • Legendary: 100% (+90% per stack)
  • Shuriken:

    • Added chance to regain shuriken on kill:
      • Uncommon: 20%
      • Rare: 40%
      • Epic: 70%
      • Legendary: 100%
    • Buffed shuriken size:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 100% (+100% per stack)
      • Legendary: 80% (+80% per stack) -> 150% (+150% per stack)
  • Pocket I.C.B.M.:

    • Increased extra missile chance:
      • Uncommon: 10% (+10% per stack) -> 40% (+40% per stack)
      • Rare: 20% (+20% per stack) -> 75% (+75% per stack)
      • Epic: 30% (+30% per stack) -> +1 missile (+1 per stack)
      • Legendary: 40% (+40% per stack) -> +1 missile (+1 per stack), 50% (+50% per stack) for an additional missile
  • Will-o'-the-wisp:

    • Increased explosion size:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare and up: Unchanged
    • Fixed explosion size increase not applying to:
      • Bandit smoke bomb
      • Captain beacon impact
      • False Son charged slam
      • False Son meridian's will
      • Royal Capacitor
      • Glowing Meteorite
      • Charged Perforator
      • Mithrix Phase 4 Orb Slam
      • Mithrix Phase 1 & 3 hammer slam
      • False Son (Boss) attacks
      • Stone Golem Clap
      • Stone Golem Laser
      • Halcyonite Laser
      • Imp Overlord teleport
      • Imp Overlord ground pound
      • Parent ground slam
    • Fixed explosion size not increasing visually:
      • Artificer Ion Surge
      • Drifter Junk Cube
      • Engineer Pressure Mines
      • Captain Orbital Strike
      • Captain Diablo Strike
      • REX Seed Barrage
      • False Son Lunar Stakes
  • Tougher Times:

    • Now counts blocks from any source, not just blocks by Tougher Times.
    • Added AIBlacklist tag.
  • War Bonds:

    • At least one Shrine of the Mountain will appear every stage.
  • Spare Drone Parts:

    • Fixed additional drones only spawning to half capacity.
    • Fixed drone spawn cooldown being wasted if a drone fails to spawn.
  • Power Elixir:

    • Fixed quality effect not working properly.
  • Ben's Raincoat:

    • Fixed not deflecting burn from fire elites.
  • Hiker's Boots:

    • Fixed quality effect not working on Blind Pests and Vultures.
  • Box of Dynamite:

    • Procs can no longer happen from hitting allied drones.
    • Fixed attacks on allied drones that do not count towards stored damage showing damage numbers and playing hit sounds.
    • Fixed certain drones blocking their own attacks when this item was present.
    • Fixed allied drones sometimes attacking other drones after a player damaged it.
  • Orphaned Core:

    • Buddy impact damage is now attributed to the player that launched it. (Can proc your items)
    • Buddy is now has a slight aim to return to you after impacting something and bouncing off of it.
  • Lessened restrictions on Junk Drones dropping quality items:

    • Tier 0: No quality (Unchanged)
    • Tier 1: Uncommon -> Uncommon to Rare
    • Tier 2: Uncommon to Rare -> Uncommon to Legendary
  • Fixed Quality Regenerating Scrap giving lower qualities than intended when used in Cauldrons.

  • Quality items are now automatically sorted and grouped together in your inventory to help item visibility, can be toggled in config.

  • Fixed Quality 3D Printers sometimes printing the incorrect quality items if used repeatedly as soon as they finish.

  • Fixed Artifact of Command not showing all options for quality items.

  • Fixed some qualities not being sorted in logbook.

  • Fixed quality item descriptions not showing properly in languages other than English.

  • Fixed incompatibility with RiskyTweaks if Frost Relic - Remove Bubble config was enabled.

0.5.3
  • Open Beta Release.