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Quality
Equipments Update. Adds quality variants of items. Open Beta Release.
CHANGELOG
0.7.5
-
Recycler:
- Can now reroll quality printers.
-
Soulbound Catalyst:
- Fixed item removing quality status of equipment on kill.
-
Rose Buckler:
- Cooldown now displays time remaining until it ends.
-
Eclipse Lite:
- Fixed overflow barrier not displaying correctly with curse.
-
Backup Magazine:
- Fixed refresh not working for Operator swarm.
0.7.4
- Fix changelog.
0.7.3
-
Crafting:
- Fixed missing recipes for some items + qualities combinations.
- Combining a quality item with a common item will now give a common result (previously did not result in anything).
- For recipes with a result without qualities (such as meal items), any combination of quality ingredients can now be used to craft them.
-
Eclipse Lite:
- Now increases max barrier capacity:
- Uncommon: +30% (+30% per stack)
- Rare: +60% (+60% per stack)
- Epic: +100% (+100% per stack)
- Legendary: +150% (+150% per stack)
- Barrier gain on equipment use per second cooldown:
- Uncommon: 0.5% (+0.5% per stack) -> 1% (+1% per stack)
- Rare: 1% (+1% per stack) -> 2% (+2% per stack)
- Epic: 3% (+3% per stack) -> 3% (+3% per stack)
- Legendary: 5% (+5% per stack) -> 4% (+4% per stack)
- Now increases max barrier capacity:
-
Will-o'-the-wisp:
- Explosion radius increase:
- Uncommon: 15% (+15% per stack) -> 20% (+20% per stack)
- Rare: 25% (+25% per stack) -> 40% (+40% per stack)
- Epic: 50% (+50% per stack) -> 70% (+70% per stack)
- Legendary: 70% (+70% per stack) -> 100% (+100% per stack)
- Explosion radius increase:
-
Soulbound Catalyst:
- Large monster kills no longer get extra cooldown reduction
- Large monster kills grant temporary equipment charges:
- Uncommon: 1 (+1 per stack)
- Rare: 2 (+2 per stack)
- Epic: 3 (+3 per stack)
- Legendary: 4 (+4 per stack)
-
Foreign Fruit:
- Added a cap to temporary health amount.
- Fixed temporary health being counted when determining max health %, causing temporary health to increase exponentially as the equipment was used repeatedly.
-
Armor Piercing Rounds:
- Fixed being able to mark certain non-enemies as targets (scorcher puddles, heat vents, etc).
-
Rose Buckler:
- Fixed dash not applying weaken.
-
Backup Magazine:
- Fixed being able to spam loader grapple to gain all charges back. The refresh now rolls when the grapple hits.
- Fixed refresh not working on Railgunner.
-
Warhorn:
- Fixed quality effect not stacking.
-
Warped Echo:
- Fixed elite death effects being repeated:
- Glacial Explosion
- Malchite Turret
- Mending healing orb
- Voidtouched infestor
- Fixed effects from artifacts being repeated:
- Soul
- Spite
- Vengeance
- Sacrifice
- Fixed elite death effects being repeated:
-
Eccentric Vase:
- Highlighted interactables are now prioritized over teleporting to an orb.
-
Squid Polyp:
- Fixed squids not changing size for non-host players.
- Fixed squids not increasing duration on kill after upgrading to max.
-
Super Massive Leech:
- Movement speed is now increased by any healing received while leech is active, and not just leeched health.
-
Executive Card:
- Fixed being able to copy Scavenger Bags.
- Giving the equipment to a drone will now transfer your stored interactable to it.
-
Disposable Missile Launcher:
- Placing the missile launcher in an equipment drone will now transfer the extra missile count to the drone.
-
Blast Shower:
- Fixed Void Fields fog damage increasing rapidly when used inside it.
-
Bandolier:
- Fixed being able to give charges to certain skills that do not use charges to activate.
-
Goobo Jr.:
- Clones are now upgraded to the appropriate quality tier.
-
Drifter Salvage & Upgraded Junk Drones can no longer drop quality temporary items.
-
Seed of Life:
- Fixed being able to upgrade scrap (regenerating scrap can still be upgraded).
0.7.2
-
Goobo Jr.:
- Goobo clones no longer copy equipment.
-
Fixed Volcanic Egg descriptions.
-
Fixed Super Massive Leech descriptions
0.7.1
-
Forgive Me Please:
- Fixed Sonorous Whispers being able to drop items from the doll.
-
Warped Echo:
- Fixed Sonorous Whispers drops being repeated.
-
Rose Buckler:
- Fixed dash triggering immediately when gaining the item while moving.
-
Milky Chrysalis:
- Removed duration increase when collecting a bug.
- Bugs gained per pickup: 1 ->
- Uncommon: 2
- Rare: 3
- Epic: 4
- Legendary: 5
-
Volcanic Egg:
- Fixed quality effect not working when used by non-host players.
- Explosion damage bonus per enemy hit:
- Uncommon: +20% -> +300%
- Rare: +50% -> +450%
- Epic: +100% -> 650%
- Legendary: +200% -> +850%
-
Molotov:
- Burn area expansion amount:
- Uncommon: +70% -> +140%
- Rare: +140% -> +300%
- Epic: +300% -> +650%
- Legendary: +650% -> +1100%
- Burn area expansion amount:
-
Gnarled Woodsprite:
- Fixed quality effect not working properly when used on non-host players.
- Fixed ghosts being able to revive and becoming permanent.
- Fixed ghosts' spawned minions being permanent.
-
Recycler:
- Fixed recycle indicator not showing for non-host players.
-
Super Massive Leech:
- Fixed incorrect values in descriptions.
0.7.0
-
Added quality equipments
-
Rose Buckler:
- Double tap forward to do a short dash
- Dash into enemies to weaken them:
- Uncommon: 3 seconds (+3 seconds per stack)
- Rare: 6 seconds (+6 seconds per stack)
- Epic: 9 seconds (+9 seconds per stack)
- Legendary: 12 seconds (+12 seconds per stack)
-
Prayer Beads:
- Monster level reduction:
- Uncommon: 5 -> 2
- Rare: 7 -> 4
- Epic: 10 -> 6
- Legendary: 15 -> 8
- Monster level reduction:
-
Bison Steak
- Health gained per teleporter:
- Uncommon: 25 (+25 per stack) -> 35 (+35 per stack)
- Rare: 50 (+50 per stack) -> 75 (+75 per stack)
- Epic: 100 (+100 per stack) -> 150 (+150 per stack)
- Legendary: Unchanged
- Health gained per teleporter:
-
Pocket I.C.B.M.:
- Extra missile chance:
- Uncommon: 40% (+40% per stack) -> 50% (+50% per stack)
- Rare: 75% (+75% per stack) -> 1 guaranteed (+1 per stack)
- Epic: 1 guaranteed (+1 per stack) -> 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack)
- Legendary: 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack) -> 2 guaranteed (+2 per stack) + 50% for additional (+50% per stack)
- Extra missile chance:
-
Electric Boomerang:
- Bounce chance:
- Uncommon: 30% (+30% per stack) -> 75% (+75% per stack)
- Rare: 50% (+50% per stack) -> 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack)
- Epic: 80% (+80% per stack) -> 3 guaranteed (+3 per stack)
- Legendary: 1 guaranteed (+1 per stack) -> 5 guaranteed (+5 per stack)
- Bounce chance:
-
Warped Echo:
- Chance to apply echo on hit:
- Uncommon: 1% (+1% per stack)
- Rare: 1.5% (+1.5% per stack)
- Epic: 2% (+2% per stack)
- Legendary: 2.5% (+2.5% per stack)
- Repeat on kill effect per echo stack:
- Uncommon: 1 time
- Rare: 2 times
- Epic: 3 times
- Legendary: 4 times
- Chance to apply echo on hit:
-
Resonance Disc:
- Now always targets the last hit enemy when charged.
-
AtG Missile Mk. 1
- Increased big missile explosion radius: 3 -> 10
- Increased chance for missile proc:
- Uncommon: 15%
- Rare: 20%
- Epic: 25%
- Legendary: 30%
-
Razorwire:
- Damage returned:
- Uncommon: 10% (+10% per stack) -> 100% (+100% per stack)
- Rare: 15% (+15% per stack) -> 200% (+200% per stack)
- Epic: 20% (+20% per stack) -> 300% (+300% per stack)
- Legendary: 25% (+25% per stack) -> 500% (+500% per stack)
- Damage returned:
-
Wax Quail:
- Removed air control increase.
- Removed maximum angle to continue jump combo.
- Increased window to continue jump combo slightly: 0.1s -> 0.15s
-
Warbanner:
- Now increases attack speed with time spent in the banner radius
- Uncommon: +2% attack speed per second, up to 30 (+30 per stack) seconds
- Rare: +3% attack speed per second, up to 40 (+40 per stack) seconds
- Epic: +4% attack speed per second, up to 50 (+50 per stack) seconds
- Legendary: +5% attack speed damage per second, up to 60 (+60 per stack) seconds
- Temporary banner duration:
- Uncommon: 3 (+3 per stack) seconds -> 10 (+10 per stack) seconds
- Rare: 8 (+8 per stack) seconds -> 20 (+20 per stack) seconds
- Epic: 15 (+15 per stack) seconds -> 30 (+30 per stack) seconds
- Legendary: 30 (+30 per stack) seconds -> 40 (+40 per stack) seconds
- Now increases attack speed with time spent in the banner radius
-
Armor Piercing Rounds:
- Damage increase applies to bosses
- Maximum distance for marked enemies: 250
- Added new UI
- Enemy mark frequency: 40 seconds
- Damage increase per enemy killed:
- Uncommon: 1% -> 1% (+1% per stack)
- Rare: 1% -> 1.25% (+1.25% per stack)
- Epic: 1% -> 1.5% (+1.5% per stack)
- Legendary: 1% -> 2% (+2% per stack)
- Enemy mark duration:
- Uncommon: 10 seconds -> 15 seconds (+5 seconds per stack)
- Rare: 10 seconds -> 20 seconds (+10 seconds per stack)
- Epic: 10 seconds -> 25 seconds (+15 seconds per stack)
- Legendary: 10 seconds -> 30 seconds (+20 seconds per stack)
- Maximum ticks:
- Uncommon: 15 (+15 per stack) -> 15
- Rare: 30 (+30 per stack) -> 30
- Epic: 45 (+45 per stack) -> 45
- Legendary: 60 (+60 per stack) -> 60
-
Ben's Raincoat:
- Debuff spread radius:
- Uncommon: 30m (+5m per stack) -> 15m (+15m per stack)
- Rare: 35m (+10m per stack) -> 25m (+25m per stack)
- Epic: 55m (+30m per stack) -> 35m (+35m per stack)
- Legendary: 75m (+50m per stack) -> 50m (+50m per stack)
- Spread debuff stacks: 1x ->
- Uncommon: 2x
- Rare: 3x
- Epic: 4x
- Legendary: 5x
- Debuff spread radius:
-
Faraday Spur:
- Removed charge speed increase.
- Charge used per jump: 100% ->
- Uncommon: 75%
- Rare: 50%
- Epic: 25%
- Legendary: 10%
-
Squid Polyp rework:
- Squids have a chance to upgrade on kill, increasing maximum health and damage.
- Uncommon: 20%
- Rare: 30%
- Epic: 40%
- Legendary: 50%
- Squid base damage:
- Uncommon: 110% (+10% per stack) -> 130% (+30% per stack)
- Rare: 130% (+30% per stack) -> 140% (+40% per stack)
- Epic: 160% (+60% per stack) -> 150% (+50% per stack)
- Legendary: 200% (+100% per stack)
- Removed base max health and duration increase.
- Squids have a chance to upgrade on kill, increasing maximum health and damage.
-
Rusted Key & Encrusted Key:
- Fixed temporary quality keys not being used when opening a lockbox.
-
Delicate Watch:
- No longer counts parried damage as a hit
- Fixed incorrect numbers in description of uncommon watch.
-
Roll of Pennies:
- Fixed bonus gold not spawning when opening a Collector's Barrel.
-
Collector's Compulsion:
- Made barrel pickups always target the player that opened the barrel.
-
Ghor's Tome:
- Fixed money buff not being set on pickup.
0.6.1
-
Fixed quality item descriptions not showing properly if game was launched in a language other than English.
-
Fixed quality item drop sounds playing globally.
0.6.0
-
Quality items now play a unique sound when dropped.
-
Crowbar rework:
- Store damage dealt to stunned enemies, deal stored damage when enemy regains control.
-
Armor Piercing Rounds rework:
- Periodically marks an enemy for 10 seconds, deal bonus damage to marked enemies for every marked enemy killed.
-
Bandolier:
- Temporary skill charges granted: 1 ->
- Uncommon: 3 (+3 per stack)
- Rare: 6 (+6 per stack)
- Epic: 10 (+10 per stack)
- Legendary: 15 (+15 per stack)
- Temporary skill charge chance -> 8% (previously stacked with qualities)
- Temporary skill charges granted: 1 ->
-
Ghor's Tome:
- Fixed quality buffs staying after losing the item.
- Decreased damage gained per 25 gold (maximum damage increase unchanged):
- Uncommon: 2% -> 1%
- Rare: 3% -> 1.5%
- Epic: 3.5% -> 2%
- Legendary: 4% -> 3%
-
Cautious Slug:
- Decreased health gained per kill:
- Uncommon: Unchanged
- Rare: 6 (+6 per stack) -> 4 (+4 per stack)
- Epic: 12 (+12 per stack) -> 8 (+8 per stack)
- Legendary: 20 (+20 per stack) -> 12 (+12 per stack)
- Decreased maximum health increase:
- Uncommon: Unchanged
- Rare: 300 (+300 per stack) -> 200 (+200 per stack)
- Epic: 600 (+600 per stack) -> 400 (+400 per stack)
- Legendary: 1000 (+1000 per stack) -> 600 (+600 per stack)
- Decreased health gained per kill:
-
Rose Buckler:
- Slightly reduced straight-line strictness.
- Bonus armor now lasts for 0.5 seconds instead of immediately ending after you stop sprinting along the line.
- Required duration for straight-line armor:
- Uncommon: 1s (Unchanged)
- Rare: 1s -> 0.9s
- Epic: 1s -> 0.8s
- Legendary: 1s -> 0.7s
-
Warped Echo:
- Clarified that this item applies to 'on damage taken' effects, not 'on-hit enemy' effects.
- Fixed incorrect stacking in item descriptions.
- Increased 'on damage taken' repeat chance:
- Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
- Rare: 30% (+30% per stack) -> 60% (+60% per stack)
- Epic: 50% (+50% per stack) -> 1 (+1 per stack) guaranteed
- Legendary: 1 (+1 per stack) guaranteed -> 1 (+1 per stack) guaranteed and 50% (+50% per stack) for an additional repeat
-
Ignition Tank:
- Reduced burn damage:
- Uncommon: 20% (+20% per stack) -> 10% (+10% per stack)
- Rare: 50% (+50% per stack) -> 20% (+20% per stack)
- Epic: 80% (+80% per stack) -> 30% (+30% per stack)
- Legendary: 100% (+100% per stack) -> 50% (+50% per stack)
- Reduced burn damage:
-
Bustling Fungus:
- Allied attacks no longer collide with the outside of the shield.
- Increased shield spawn delay: 0.25s -> 0.6s
-
Luminous Shot:
- Fixed an error causing lightning storms to deal ~5x more damage than they were supposed to (lol).
- Increased (after effective 5x reduction above) storm TOTAL damage:
- Uncommon: 1000% (+400% per stack) -> 1200% (+800% per stack)
- Rare: 1200% (+600% per stack) -> 1600% (+1200% per stack)
- Epic: 1400% (+800% per stack) -> 1800% (+1400% per stack)
- Legendary: 1600% (+1000% per stack) -> 2000% (+1600% per stack)
-
Delicate Watch
- Increased damage:
- Uncommon: 5% (+5% per stack) -> 7% (+7% per stack)
- Rare and up: Unchanged
- Maximum hits per stage:
- Uncommon: 10 -> 12
- Rare and up: Unchanged
- Increased damage:
-
Paul's Goat Hoof:
- Decreased movement speed gain:
- Uncommon: 28% (+28% per stack) -> 25% (+25% per stack)
- Rare: 49% (+49% per stack) -> 40% (+40% per stack)
- Epic: 70% (+70% per stack) -> 60% (+60% per stack)
- Legendary: 98% (+98% per stack) -> 75% (+75% per stack)
- Decreased movement speed gain:
-
Energy Drink:
- Decreased sprint speed gain:
- Uncommon: 40% (+40% per stack) (Unchanged)
- Rare: 70% (+70% per stack) -> 50% (+50% per stack)
- Epic: 100% (+100% per stack) -> 65% (+65% per stack)
- Legendary: 150% (+150% per stack) -> 80% (+80% per stack)
- Decreased sprint speed gain:
-
Backup Magazine:
- Free recharge now triggers 'on skill cooldown' effects (ie. Eclipse Lite).
- Increased recharge chance:
- Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
- Rare: 20% (+20% per stack) -> 25% (+25% per stack)
- Epic: 35% (+35% per stack) -> 40% (+40% per stack)
- Legendary: 60% (+60% per stack) (Unchanged)
-
N'kuhana's Opinion:
- Increased damage:
- Uncommon: +20% (+20% per stack) -> +40% (+40% per stack)
- Rare: +40% (+40% per stack) -> +80% (+80% per stack)
- Epic: +80% (+80% per stack) -> +100% (+100% per stack)
- Legendary: +100% (+100% per stack) -> +150% (+150% per stack)
- Increased damage:
-
Lens-Maker's Glasses:
- Decreased crit damage:
- Uncommon: 20% (+20% per stack) -> 15% (+15% per stack)
- Rare: 40% (+40% per stack) -> 30% (+30% per stack)
- Epic: 100% (+100% per stack) -> 80% (+80% per stack)
- Legendary: 150% (+150% per stack) -> 120% (+120% per stack)
- Decreased crit damage:
-
Networked Suffering:
- Fixed player allies targetting crystals.
- Procs can no longer happen from hitting Network Crystals.
- Increased crystal aoe radius:
- Uncommon: 15m (+15m per stack) -> 25m (+25m per stack)
- Rare: 20m (+20m per stack) -> 35m (+35m per stack)
- Epic: 25m (+25m per stack) -> 50m (+50m per stack)
- Legendary: 35m (+35m per stack) -> 65m (+65m per stack)
-
Chance Doll:
- Now stops price scaling after successful shrine hits:
- Uncommon: 2 successful hits
- Rare and up: 1 successful hit
- Now stops price scaling after successful shrine hits:
-
War Horn:
- Added skill cooldown reduction on use:
- Uncommon: 20% (+10% per stack)
- Rare: 40% (+30% per stack)
- Epic: 60% (+50% per stack)
- Legendary: 100% (+90% per stack)
- Added skill cooldown reduction on use:
-
Shuriken:
- Added chance to regain shuriken on kill:
- Uncommon: 20%
- Rare: 40%
- Epic: 70%
- Legendary: 100%
- Buffed shuriken size:
- Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
- Rare: 30% (+30% per stack) -> 60% (+60% per stack)
- Epic: 50% (+50% per stack) -> 100% (+100% per stack)
- Legendary: 80% (+80% per stack) -> 150% (+150% per stack)
- Added chance to regain shuriken on kill:
-
Pocket I.C.B.M.:
- Increased extra missile chance:
- Uncommon: 10% (+10% per stack) -> 40% (+40% per stack)
- Rare: 20% (+20% per stack) -> 75% (+75% per stack)
- Epic: 30% (+30% per stack) -> +1 missile (+1 per stack)
- Legendary: 40% (+40% per stack) -> +1 missile (+1 per stack), 50% (+50% per stack) for an additional missile
- Increased extra missile chance:
-
Will-o'-the-wisp:
- Increased explosion size:
- Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
- Rare and up: Unchanged
- Fixed explosion size increase not applying to:
- Bandit smoke bomb
- Captain beacon impact
- False Son charged slam
- False Son meridian's will
- Royal Capacitor
- Glowing Meteorite
- Charged Perforator
- Mithrix Phase 4 Orb Slam
- Mithrix Phase 1 & 3 hammer slam
- False Son (Boss) attacks
- Stone Golem Clap
- Stone Golem Laser
- Halcyonite Laser
- Imp Overlord teleport
- Imp Overlord ground pound
- Parent ground slam
- Fixed explosion size not increasing visually:
- Artificer Ion Surge
- Drifter Junk Cube
- Engineer Pressure Mines
- Captain Orbital Strike
- Captain Diablo Strike
- REX Seed Barrage
- False Son Lunar Stakes
- Increased explosion size:
-
Tougher Times:
- Now counts blocks from any source, not just blocks by Tougher Times.
- Added AIBlacklist tag.
-
War Bonds:
- At least one Shrine of the Mountain will appear every stage.
-
Spare Drone Parts:
- Fixed additional drones only spawning to half capacity.
- Fixed drone spawn cooldown being wasted if a drone fails to spawn.
-
Power Elixir:
- Fixed quality effect not working properly.
-
Ben's Raincoat:
- Fixed not deflecting burn from fire elites.
-
Hiker's Boots:
- Fixed quality effect not working on Blind Pests and Vultures.
-
Box of Dynamite:
- Procs can no longer happen from hitting allied drones.
- Fixed attacks on allied drones that do not count towards stored damage showing damage numbers and playing hit sounds.
- Fixed certain drones blocking their own attacks when this item was present.
- Fixed allied drones sometimes attacking other drones after a player damaged it.
-
Orphaned Core:
- Buddy impact damage is now attributed to the player that launched it. (Can proc your items)
- Buddy is now has a slight aim to return to you after impacting something and bouncing off of it.
-
Lessened restrictions on Junk Drones dropping quality items:
- Tier 0: No quality (Unchanged)
- Tier 1: Uncommon -> Uncommon to Rare
- Tier 2: Uncommon to Rare -> Uncommon to Legendary
-
Fixed Quality Regenerating Scrap giving lower qualities than intended when used in Cauldrons.
-
Quality items are now automatically sorted and grouped together in your inventory to help item visibility, can be toggled in config.
-
Fixed Quality 3D Printers sometimes printing the incorrect quality items if used repeatedly as soon as they finish.
-
Fixed Artifact of Command not showing all options for quality items.
-
Fixed some qualities not being sorted in logbook.
-
Fixed quality item descriptions not showing properly in languages other than English.
-
Fixed incompatibility with RiskyTweaks if
Frost Relic - Remove Bubbleconfig was enabled.
0.5.3
- Open Beta Release.