Goorakh-Quality icon

Quality

Equipments Update. Adds quality variants of items. Open Beta Release.

CHANGELOG

0.7.5

  • Recycler:

    • Can now reroll quality printers.
  • Soulbound Catalyst:

    • Fixed item removing quality status of equipment on kill.
  • Rose Buckler:

    • Cooldown now displays time remaining until it ends.
  • Eclipse Lite:

    • Fixed overflow barrier not displaying correctly with curse.
  • Backup Magazine:

    • Fixed refresh not working for Operator swarm.

0.7.4

  • Fix changelog.

0.7.3

  • Crafting:

    • Fixed missing recipes for some items + qualities combinations.
    • Combining a quality item with a common item will now give a common result (previously did not result in anything).
    • For recipes with a result without qualities (such as meal items), any combination of quality ingredients can now be used to craft them.
  • Eclipse Lite:

    • Now increases max barrier capacity:
      • Uncommon: +30% (+30% per stack)
      • Rare: +60% (+60% per stack)
      • Epic: +100% (+100% per stack)
      • Legendary: +150% (+150% per stack)
    • Barrier gain on equipment use per second cooldown:
      • Uncommon: 0.5% (+0.5% per stack) -> 1% (+1% per stack)
      • Rare: 1% (+1% per stack) -> 2% (+2% per stack)
      • Epic: 3% (+3% per stack) -> 3% (+3% per stack)
      • Legendary: 5% (+5% per stack) -> 4% (+4% per stack)
  • Will-o'-the-wisp:

    • Explosion radius increase:
      • Uncommon: 15% (+15% per stack) -> 20% (+20% per stack)
      • Rare: 25% (+25% per stack) -> 40% (+40% per stack)
      • Epic: 50% (+50% per stack) -> 70% (+70% per stack)
      • Legendary: 70% (+70% per stack) -> 100% (+100% per stack)
  • Soulbound Catalyst:

    • Large monster kills no longer get extra cooldown reduction
    • Large monster kills grant temporary equipment charges:
      • Uncommon: 1 (+1 per stack)
      • Rare: 2 (+2 per stack)
      • Epic: 3 (+3 per stack)
      • Legendary: 4 (+4 per stack)
  • Foreign Fruit:

    • Added a cap to temporary health amount.
    • Fixed temporary health being counted when determining max health %, causing temporary health to increase exponentially as the equipment was used repeatedly.
  • Armor Piercing Rounds:

    • Fixed being able to mark certain non-enemies as targets (scorcher puddles, heat vents, etc).
  • Rose Buckler:

    • Fixed dash not applying weaken.
  • Backup Magazine:

    • Fixed being able to spam loader grapple to gain all charges back. The refresh now rolls when the grapple hits.
    • Fixed refresh not working on Railgunner.
  • Warhorn:

    • Fixed quality effect not stacking.
  • Warped Echo:

    • Fixed elite death effects being repeated:
      • Glacial Explosion
      • Malchite Turret
      • Mending healing orb
      • Voidtouched infestor
    • Fixed effects from artifacts being repeated:
      • Soul
      • Spite
      • Vengeance
      • Sacrifice
  • Eccentric Vase:

    • Highlighted interactables are now prioritized over teleporting to an orb.
  • Squid Polyp:

    • Fixed squids not changing size for non-host players.
    • Fixed squids not increasing duration on kill after upgrading to max.
  • Super Massive Leech:

    • Movement speed is now increased by any healing received while leech is active, and not just leeched health.
  • Executive Card:

    • Fixed being able to copy Scavenger Bags.
    • Giving the equipment to a drone will now transfer your stored interactable to it.
  • Disposable Missile Launcher:

    • Placing the missile launcher in an equipment drone will now transfer the extra missile count to the drone.
  • Blast Shower:

    • Fixed Void Fields fog damage increasing rapidly when used inside it.
  • Bandolier:

    • Fixed being able to give charges to certain skills that do not use charges to activate.
  • Goobo Jr.:

    • Clones are now upgraded to the appropriate quality tier.
  • Drifter Salvage & Upgraded Junk Drones can no longer drop quality temporary items.

  • Seed of Life:

    • Fixed being able to upgrade scrap (regenerating scrap can still be upgraded).

0.7.2

  • Goobo Jr.:

    • Goobo clones no longer copy equipment.
  • Fixed Volcanic Egg descriptions.

  • Fixed Super Massive Leech descriptions

0.7.1

  • Forgive Me Please:

    • Fixed Sonorous Whispers being able to drop items from the doll.
  • Warped Echo:

    • Fixed Sonorous Whispers drops being repeated.
  • Rose Buckler:

    • Fixed dash triggering immediately when gaining the item while moving.
  • Milky Chrysalis:

    • Removed duration increase when collecting a bug.
    • Bugs gained per pickup: 1 ->
      • Uncommon: 2
      • Rare: 3
      • Epic: 4
      • Legendary: 5
  • Volcanic Egg:

    • Fixed quality effect not working when used by non-host players.
    • Explosion damage bonus per enemy hit:
      • Uncommon: +20% -> +300%
      • Rare: +50% -> +450%
      • Epic: +100% -> 650%
      • Legendary: +200% -> +850%
  • Molotov:

    • Burn area expansion amount:
      • Uncommon: +70% -> +140%
      • Rare: +140% -> +300%
      • Epic: +300% -> +650%
      • Legendary: +650% -> +1100%
  • Gnarled Woodsprite:

    • Fixed quality effect not working properly when used on non-host players.
    • Fixed ghosts being able to revive and becoming permanent.
    • Fixed ghosts' spawned minions being permanent.
  • Recycler:

    • Fixed recycle indicator not showing for non-host players.
  • Super Massive Leech:

    • Fixed incorrect values in descriptions.

0.7.0

  • Added quality equipments

  • Rose Buckler:

    • Double tap forward to do a short dash
    • Dash into enemies to weaken them:
      • Uncommon: 3 seconds (+3 seconds per stack)
      • Rare: 6 seconds (+6 seconds per stack)
      • Epic: 9 seconds (+9 seconds per stack)
      • Legendary: 12 seconds (+12 seconds per stack)
  • Prayer Beads:

    • Monster level reduction:
      • Uncommon: 5 -> 2
      • Rare: 7 -> 4
      • Epic: 10 -> 6
      • Legendary: 15 -> 8
  • Bison Steak

    • Health gained per teleporter:
      • Uncommon: 25 (+25 per stack) -> 35 (+35 per stack)
      • Rare: 50 (+50 per stack) -> 75 (+75 per stack)
      • Epic: 100 (+100 per stack) -> 150 (+150 per stack)
      • Legendary: Unchanged
  • Pocket I.C.B.M.:

    • Extra missile chance:
      • Uncommon: 40% (+40% per stack) -> 50% (+50% per stack)
      • Rare: 75% (+75% per stack) -> 1 guaranteed (+1 per stack)
      • Epic: 1 guaranteed (+1 per stack) -> 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack)
      • Legendary: 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack) -> 2 guaranteed (+2 per stack) + 50% for additional (+50% per stack)
  • Electric Boomerang:

    • Bounce chance:
      • Uncommon: 30% (+30% per stack) -> 75% (+75% per stack)
      • Rare: 50% (+50% per stack) -> 1 guaranteed (+1 per stack) + 50% for additional (+50% per stack)
      • Epic: 80% (+80% per stack) -> 3 guaranteed (+3 per stack)
      • Legendary: 1 guaranteed (+1 per stack) -> 5 guaranteed (+5 per stack)
  • Warped Echo:

    • Chance to apply echo on hit:
      • Uncommon: 1% (+1% per stack)
      • Rare: 1.5% (+1.5% per stack)
      • Epic: 2% (+2% per stack)
      • Legendary: 2.5% (+2.5% per stack)
    • Repeat on kill effect per echo stack:
      • Uncommon: 1 time
      • Rare: 2 times
      • Epic: 3 times
      • Legendary: 4 times
  • Resonance Disc:

    • Now always targets the last hit enemy when charged.
  • AtG Missile Mk. 1

    • Increased big missile explosion radius: 3 -> 10
    • Increased chance for missile proc:
      • Uncommon: 15%
      • Rare: 20%
      • Epic: 25%
      • Legendary: 30%
  • Razorwire:

    • Damage returned:
      • Uncommon: 10% (+10% per stack) -> 100% (+100% per stack)
      • Rare: 15% (+15% per stack) -> 200% (+200% per stack)
      • Epic: 20% (+20% per stack) -> 300% (+300% per stack)
      • Legendary: 25% (+25% per stack) -> 500% (+500% per stack)
  • Wax Quail:

    • Removed air control increase.
    • Removed maximum angle to continue jump combo.
    • Increased window to continue jump combo slightly: 0.1s -> 0.15s
  • Warbanner:

    • Now increases attack speed with time spent in the banner radius
      • Uncommon: +2% attack speed per second, up to 30 (+30 per stack) seconds
      • Rare: +3% attack speed per second, up to 40 (+40 per stack) seconds
      • Epic: +4% attack speed per second, up to 50 (+50 per stack) seconds
      • Legendary: +5% attack speed damage per second, up to 60 (+60 per stack) seconds
    • Temporary banner duration:
      • Uncommon: 3 (+3 per stack) seconds -> 10 (+10 per stack) seconds
      • Rare: 8 (+8 per stack) seconds -> 20 (+20 per stack) seconds
      • Epic: 15 (+15 per stack) seconds -> 30 (+30 per stack) seconds
      • Legendary: 30 (+30 per stack) seconds -> 40 (+40 per stack) seconds
  • Armor Piercing Rounds:

    • Damage increase applies to bosses
    • Maximum distance for marked enemies: 250
    • Added new UI
    • Enemy mark frequency: 40 seconds
    • Damage increase per enemy killed:
      • Uncommon: 1% -> 1% (+1% per stack)
      • Rare: 1% -> 1.25% (+1.25% per stack)
      • Epic: 1% -> 1.5% (+1.5% per stack)
      • Legendary: 1% -> 2% (+2% per stack)
    • Enemy mark duration:
      • Uncommon: 10 seconds -> 15 seconds (+5 seconds per stack)
      • Rare: 10 seconds -> 20 seconds (+10 seconds per stack)
      • Epic: 10 seconds -> 25 seconds (+15 seconds per stack)
      • Legendary: 10 seconds -> 30 seconds (+20 seconds per stack)
    • Maximum ticks:
      • Uncommon: 15 (+15 per stack) -> 15
      • Rare: 30 (+30 per stack) -> 30
      • Epic: 45 (+45 per stack) -> 45
      • Legendary: 60 (+60 per stack) -> 60
  • Ben's Raincoat:

    • Debuff spread radius:
      • Uncommon: 30m (+5m per stack) -> 15m (+15m per stack)
      • Rare: 35m (+10m per stack) -> 25m (+25m per stack)
      • Epic: 55m (+30m per stack) -> 35m (+35m per stack)
      • Legendary: 75m (+50m per stack) -> 50m (+50m per stack)
    • Spread debuff stacks: 1x ->
      • Uncommon: 2x
      • Rare: 3x
      • Epic: 4x
      • Legendary: 5x
  • Faraday Spur:

    • Removed charge speed increase.
    • Charge used per jump: 100% ->
      • Uncommon: 75%
      • Rare: 50%
      • Epic: 25%
      • Legendary: 10%
  • Squid Polyp rework:

    • Squids have a chance to upgrade on kill, increasing maximum health and damage.
      • Uncommon: 20%
      • Rare: 30%
      • Epic: 40%
      • Legendary: 50%
    • Squid base damage:
      • Uncommon: 110% (+10% per stack) -> 130% (+30% per stack)
      • Rare: 130% (+30% per stack) -> 140% (+40% per stack)
      • Epic: 160% (+60% per stack) -> 150% (+50% per stack)
      • Legendary: 200% (+100% per stack)
    • Removed base max health and duration increase.
  • Rusted Key & Encrusted Key:

    • Fixed temporary quality keys not being used when opening a lockbox.
  • Delicate Watch:

    • No longer counts parried damage as a hit
    • Fixed incorrect numbers in description of uncommon watch.
  • Roll of Pennies:

    • Fixed bonus gold not spawning when opening a Collector's Barrel.
  • Collector's Compulsion:

    • Made barrel pickups always target the player that opened the barrel.
  • Ghor's Tome:

    • Fixed money buff not being set on pickup.

0.6.1

  • Fixed quality item descriptions not showing properly if game was launched in a language other than English.

  • Fixed quality item drop sounds playing globally.

0.6.0

  • Quality items now play a unique sound when dropped.

  • Crowbar rework:

    • Store damage dealt to stunned enemies, deal stored damage when enemy regains control.
  • Armor Piercing Rounds rework:

    • Periodically marks an enemy for 10 seconds, deal bonus damage to marked enemies for every marked enemy killed.
  • Bandolier:

    • Temporary skill charges granted: 1 ->
      • Uncommon: 3 (+3 per stack)
      • Rare: 6 (+6 per stack)
      • Epic: 10 (+10 per stack)
      • Legendary: 15 (+15 per stack)
    • Temporary skill charge chance -> 8% (previously stacked with qualities)
  • Ghor's Tome:

    • Fixed quality buffs staying after losing the item.
    • Decreased damage gained per 25 gold (maximum damage increase unchanged):
      • Uncommon: 2% -> 1%
      • Rare: 3% -> 1.5%
      • Epic: 3.5% -> 2%
      • Legendary: 4% -> 3%
  • Cautious Slug:

    • Decreased health gained per kill:
      • Uncommon: Unchanged
      • Rare: 6 (+6 per stack) -> 4 (+4 per stack)
      • Epic: 12 (+12 per stack) -> 8 (+8 per stack)
      • Legendary: 20 (+20 per stack) -> 12 (+12 per stack)
    • Decreased maximum health increase:
      • Uncommon: Unchanged
      • Rare: 300 (+300 per stack) -> 200 (+200 per stack)
      • Epic: 600 (+600 per stack) -> 400 (+400 per stack)
      • Legendary: 1000 (+1000 per stack) -> 600 (+600 per stack)
  • Rose Buckler:

    • Slightly reduced straight-line strictness.
    • Bonus armor now lasts for 0.5 seconds instead of immediately ending after you stop sprinting along the line.
    • Required duration for straight-line armor:
      • Uncommon: 1s (Unchanged)
      • Rare: 1s -> 0.9s
      • Epic: 1s -> 0.8s
      • Legendary: 1s -> 0.7s
  • Warped Echo:

    • Clarified that this item applies to 'on damage taken' effects, not 'on-hit enemy' effects.
    • Fixed incorrect stacking in item descriptions.
    • Increased 'on damage taken' repeat chance:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 1 (+1 per stack) guaranteed
      • Legendary: 1 (+1 per stack) guaranteed -> 1 (+1 per stack) guaranteed and 50% (+50% per stack) for an additional repeat
  • Ignition Tank:

    • Reduced burn damage:
      • Uncommon: 20% (+20% per stack) -> 10% (+10% per stack)
      • Rare: 50% (+50% per stack) -> 20% (+20% per stack)
      • Epic: 80% (+80% per stack) -> 30% (+30% per stack)
      • Legendary: 100% (+100% per stack) -> 50% (+50% per stack)
  • Bustling Fungus:

    • Allied attacks no longer collide with the outside of the shield.
    • Increased shield spawn delay: 0.25s -> 0.6s
  • Luminous Shot:

    • Fixed an error causing lightning storms to deal ~5x more damage than they were supposed to (lol).
    • Increased (after effective 5x reduction above) storm TOTAL damage:
      • Uncommon: 1000% (+400% per stack) -> 1200% (+800% per stack)
      • Rare: 1200% (+600% per stack) -> 1600% (+1200% per stack)
      • Epic: 1400% (+800% per stack) -> 1800% (+1400% per stack)
      • Legendary: 1600% (+1000% per stack) -> 2000% (+1600% per stack)
  • Delicate Watch

    • Increased damage:
      • Uncommon: 5% (+5% per stack) -> 7% (+7% per stack)
      • Rare and up: Unchanged
    • Maximum hits per stage:
      • Uncommon: 10 -> 12
      • Rare and up: Unchanged
  • Paul's Goat Hoof:

    • Decreased movement speed gain:
      • Uncommon: 28% (+28% per stack) -> 25% (+25% per stack)
      • Rare: 49% (+49% per stack) -> 40% (+40% per stack)
      • Epic: 70% (+70% per stack) -> 60% (+60% per stack)
      • Legendary: 98% (+98% per stack) -> 75% (+75% per stack)
  • Energy Drink:

    • Decreased sprint speed gain:
      • Uncommon: 40% (+40% per stack) (Unchanged)
      • Rare: 70% (+70% per stack) -> 50% (+50% per stack)
      • Epic: 100% (+100% per stack) -> 65% (+65% per stack)
      • Legendary: 150% (+150% per stack) -> 80% (+80% per stack)
  • Backup Magazine:

    • Free recharge now triggers 'on skill cooldown' effects (ie. Eclipse Lite).
    • Increased recharge chance:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare: 20% (+20% per stack) -> 25% (+25% per stack)
      • Epic: 35% (+35% per stack) -> 40% (+40% per stack)
      • Legendary: 60% (+60% per stack) (Unchanged)
  • N'kuhana's Opinion:

    • Increased damage:
      • Uncommon: +20% (+20% per stack) -> +40% (+40% per stack)
      • Rare: +40% (+40% per stack) -> +80% (+80% per stack)
      • Epic: +80% (+80% per stack) -> +100% (+100% per stack)
      • Legendary: +100% (+100% per stack) -> +150% (+150% per stack)
  • Lens-Maker's Glasses:

    • Decreased crit damage:
      • Uncommon: 20% (+20% per stack) -> 15% (+15% per stack)
      • Rare: 40% (+40% per stack) -> 30% (+30% per stack)
      • Epic: 100% (+100% per stack) -> 80% (+80% per stack)
      • Legendary: 150% (+150% per stack) -> 120% (+120% per stack)
  • Networked Suffering:

    • Fixed player allies targetting crystals.
    • Procs can no longer happen from hitting Network Crystals.
    • Increased crystal aoe radius:
      • Uncommon: 15m (+15m per stack) -> 25m (+25m per stack)
      • Rare: 20m (+20m per stack) -> 35m (+35m per stack)
      • Epic: 25m (+25m per stack) -> 50m (+50m per stack)
      • Legendary: 35m (+35m per stack) -> 65m (+65m per stack)
  • Chance Doll:

    • Now stops price scaling after successful shrine hits:
      • Uncommon: 2 successful hits
      • Rare and up: 1 successful hit
  • War Horn:

    • Added skill cooldown reduction on use:
      • Uncommon: 20% (+10% per stack)
      • Rare: 40% (+30% per stack)
      • Epic: 60% (+50% per stack)
      • Legendary: 100% (+90% per stack)
  • Shuriken:

    • Added chance to regain shuriken on kill:
      • Uncommon: 20%
      • Rare: 40%
      • Epic: 70%
      • Legendary: 100%
    • Buffed shuriken size:
      • Uncommon: 10% (+10% per stack) -> 30% (+30% per stack)
      • Rare: 30% (+30% per stack) -> 60% (+60% per stack)
      • Epic: 50% (+50% per stack) -> 100% (+100% per stack)
      • Legendary: 80% (+80% per stack) -> 150% (+150% per stack)
  • Pocket I.C.B.M.:

    • Increased extra missile chance:
      • Uncommon: 10% (+10% per stack) -> 40% (+40% per stack)
      • Rare: 20% (+20% per stack) -> 75% (+75% per stack)
      • Epic: 30% (+30% per stack) -> +1 missile (+1 per stack)
      • Legendary: 40% (+40% per stack) -> +1 missile (+1 per stack), 50% (+50% per stack) for an additional missile
  • Will-o'-the-wisp:

    • Increased explosion size:
      • Uncommon: 10% (+10% per stack) -> 15% (+15% per stack)
      • Rare and up: Unchanged
    • Fixed explosion size increase not applying to:
      • Bandit smoke bomb
      • Captain beacon impact
      • False Son charged slam
      • False Son meridian's will
      • Royal Capacitor
      • Glowing Meteorite
      • Charged Perforator
      • Mithrix Phase 4 Orb Slam
      • Mithrix Phase 1 & 3 hammer slam
      • False Son (Boss) attacks
      • Stone Golem Clap
      • Stone Golem Laser
      • Halcyonite Laser
      • Imp Overlord teleport
      • Imp Overlord ground pound
      • Parent ground slam
    • Fixed explosion size not increasing visually:
      • Artificer Ion Surge
      • Drifter Junk Cube
      • Engineer Pressure Mines
      • Captain Orbital Strike
      • Captain Diablo Strike
      • REX Seed Barrage
      • False Son Lunar Stakes
  • Tougher Times:

    • Now counts blocks from any source, not just blocks by Tougher Times.
    • Added AIBlacklist tag.
  • War Bonds:

    • At least one Shrine of the Mountain will appear every stage.
  • Spare Drone Parts:

    • Fixed additional drones only spawning to half capacity.
    • Fixed drone spawn cooldown being wasted if a drone fails to spawn.
  • Power Elixir:

    • Fixed quality effect not working properly.
  • Ben's Raincoat:

    • Fixed not deflecting burn from fire elites.
  • Hiker's Boots:

    • Fixed quality effect not working on Blind Pests and Vultures.
  • Box of Dynamite:

    • Procs can no longer happen from hitting allied drones.
    • Fixed attacks on allied drones that do not count towards stored damage showing damage numbers and playing hit sounds.
    • Fixed certain drones blocking their own attacks when this item was present.
    • Fixed allied drones sometimes attacking other drones after a player damaged it.
  • Orphaned Core:

    • Buddy impact damage is now attributed to the player that launched it. (Can proc your items)
    • Buddy is now has a slight aim to return to you after impacting something and bouncing off of it.
  • Lessened restrictions on Junk Drones dropping quality items:

    • Tier 0: No quality (Unchanged)
    • Tier 1: Uncommon -> Uncommon to Rare
    • Tier 2: Uncommon to Rare -> Uncommon to Legendary
  • Fixed Quality Regenerating Scrap giving lower qualities than intended when used in Cauldrons.

  • Quality items are now automatically sorted and grouped together in your inventory to help item visibility, can be toggled in config.

  • Fixed Quality 3D Printers sometimes printing the incorrect quality items if used repeatedly as soon as they finish.

  • Fixed Artifact of Command not showing all options for quality items.

  • Fixed some qualities not being sorted in logbook.

  • Fixed quality item descriptions not showing properly in languages other than English.

  • Fixed incompatibility with RiskyTweaks if Frost Relic - Remove Bubble config was enabled.

0.5.3
  • Open Beta Release.